Suspending play until the next system is worked out.
The odds vs what is eliminated with the followers creates too many losses between hits. Even sticking to the pick 2 only is yielding nothing.
Over the next 4 days will be the last test stretch of the follower system in any form. 8 picks for 8 games (4 mid, 4 day... total cost $8)
The system under development may take quite some time to prepare, so I suppose I am heading back to the dormant phase for play for the foreseeable future.
3 weeks to go on the current class, a week off then my final class before graduating with a BSCS on August 28th... 8 year journey at part time, but the only way to pursue a degree and work full time.
The possibilities of the upcoming vector system that make it interesting is that the actual draw numbers are not directly used...
From draw to draw there exists 10 possible outcomes when dealing with digits. When you pick a follower, for instance, you immediately eliminate 90% of your choices.
The draw was a 2, the follower is a 6... you pick 6, the next draw is a 5... you lost. You can learn that it is not always the most frequent number that ends up following, but you are left with little else than an error number.
What we are looking for with vectors are such things as information from the previous draw that could be used to predict the next vector.
Is there a connection with the angles?
Is there a connection with the magnitudes?
Can an equation be built that takes the last few vectors as input?
It will no longer exclusively rely on the numbers, they are just used as start and end points on the grid.
If you can imagine the grid to be the numbers 0 to 9 on the +Y axis and the draw dates on the +X axis, the whole problem space is confined to the first quadrant. The distance between draws is always 1. A repeat would have 0 degrees and a magnitude of 1. A 4 to a 5 would rotate clockwise on the x axis and result in a positive angle. A 6 to a 5 would rotate counter clockwise and have a negative angle. If the last draw was a 9, the grid constraints prevent a positive angle to the next draw. If the last draw was a 0, the grid constraints prevent a negative angle to the next draw.
This can all be easily visualized with plotting the graph.
There are 100 possible vectors from any previous draw to the next. Many are repeated, such as a 5 to a 4 is the same exact vector as a 1 to a 0 or a 3 to a 2.
End goal is the same as every other system I worked on (and subsequently abandoned) which is one single best guess.
Designing systems is fun, trying out systems is also fun... constantly seeing no positive results is not.
Back to the sidelines...