Welcome Guest
Log In | Register )
The time is now 5:31 am
You last visited October 25, 2014, 5:24 am
All times shown are
Eastern Time (GMT-5:00)

Saliu's Wonder Grid for Pick 3

Topic closed. 3 replies. Last post 8 years ago by nishadwagle.

Page 1 of 1
PrintE-mailLink
Avatar
Anywhere & Everywhere
United States
Member #10713
January 23, 2005
290 Posts
Offline
Posted: January 10, 2007, 8:55 pm - IP Logged

Has anyone used or understands or is having success with Saliu 2001 description of the" Wonder Grid" as it relates to pick 3 (3 top pairs & 7 worst pairs). The case scenario 1, is not clear to me and not adding up. I'm attempting to setup this strategy in excel for further testing and validation. Can anyone help??? 

Thanks

dK 

    Avatar

    United States
    Member #41846
    June 23, 2006
    340 Posts
    Online
    Posted: January 11, 2007, 7:03 pm - IP Logged

    WSN1

    I did not go back and check, but I think that some time after that he posted that it did not work as well as testing had indicated.  You might want to search his site for other reference to the wonder grid.

    p8

      Avatar
      Anywhere & Everywhere
      United States
      Member #10713
      January 23, 2005
      290 Posts
      Offline
      Posted: January 11, 2007, 10:53 pm - IP Logged

      Ive already been throughout the site, the first reference was march 2001, then June 2001, then the revisited version June 17 & 26 of 2003, which is what I am referring to, where he an improved version after discovering the worst case does not work. However, I cannot make heads or tails of the improved last version to work, which is a mixture of top and worst pairs. See below an excerpt of this explaination, maybe someone has gotten some understanding from it:

      "By the way, applying the concept to the pick-3 game: the behavior is different. Getting a 'wonder-grid' of the best pick-3 pairings results in 10 combinations. They offer acceptable results only as 'boxed' combinations. Playing the 'wonder-grid' to win 'straight' is inconsistent. The best I have gotten so far for pick-3 is ELIMINATING the 'worst 6' pairings. The result is some 50-70 combinations with a lot of 'straight' hits. There is also a larger number of 'boxed' hits. The best result, however, is playing 'straight only' (disregard all the 'boxed' hits!)
      I eliminated also the 'worst 7 pairings'. For the most part, running POWER-3.EXE results in 0 combinations. Sometimes, I get 1 or 2 straight combinations. I haven't hit yet, eliminating the 'worst 7' pairings. But, who knows! I'll check more draws."

      • That was then. Things have become much clearer now. In fact, playing the best 3 pairs while eliminating the worst 7 pairs is one proven strategy at beating not only random play handily, but also beating the monstrous house edge of 50%! I create the final grid and play it for the next 100 draws. This appears top be the optimal range for the fruition of a pick-3 wonder grid. There are two interesting triggers.
      1) If the final grid consists of 18 or 19 combinations, it is best to play the same grid for the next 100 draws;
      2) If the grid consists of 10 or 11 combinations, the probability is higher the grid will hit the very next draw; if the grid does not hit, discard of it.

        Avatar
        New Member
        mumbai
        India
        Member #6691
        September 4, 2004
        3 Posts
        Offline
        Posted: February 1, 2007, 2:31 am - IP Logged

        Ive already been throughout the site, the first reference was march 2001, then June 2001, then the revisited version June 17 & 26 of 2003, which is what I am referring to, where he an improved version after discovering the worst case does not work. However, I cannot make heads or tails of the improved last version to work, which is a mixture of top and worst pairs. See below an excerpt of this explaination, maybe someone has gotten some understanding from it:

        "By the way, applying the concept to the pick-3 game: the behavior is different. Getting a 'wonder-grid' of the best pick-3 pairings results in 10 combinations. They offer acceptable results only as 'boxed' combinations. Playing the 'wonder-grid' to win 'straight' is inconsistent. The best I have gotten so far for pick-3 is ELIMINATING the 'worst 6' pairings. The result is some 50-70 combinations with a lot of 'straight' hits. There is also a larger number of 'boxed' hits. The best result, however, is playing 'straight only' (disregard all the 'boxed' hits!)
        I eliminated also the 'worst 7 pairings'. For the most part, running POWER-3.EXE results in 0 combinations. Sometimes, I get 1 or 2 straight combinations. I haven't hit yet, eliminating the 'worst 7' pairings. But, who knows! I'll check more draws."

        • That was then. Things have become much clearer now. In fact, playing the best 3 pairs while eliminating the worst 7 pairs is one proven strategy at beating not only random play handily, but also beating the monstrous house edge of 50%! I create the final grid and play it for the next 100 draws. This appears top be the optimal range for the fruition of a pick-3 wonder grid. There are two interesting triggers.
        1) If the final grid consists of 18 or 19 combinations, it is best to play the same grid for the next 100 draws;
        2) If the grid consists of 10 or 11 combinations, the probability is higher the grid will hit the very next draw; if the grid does not hit, discard of it.

        Dear

        Can you explain me how to used above method

        Thanks in adavance

         

        Regard