All times shown are Eastern Time (GMT-5:00) | Home -> Forums -> Lottery Systems -> LotteryCracker? United Kingdom Member #3059 December 11, 2003 438 Posts Offline | | Posted: February 3, 2010, 3:43 am - IP Logged | |
I love this program but the programmer doesnt seem interested in any upgrade ideas, im not a programmer myself but wondered if there was a way to replicate the program using Excel and add more options myself? Thanks. The world is my country, all mankind are my brethren, and to do good is my religion. THOMAS PAINE US patriot & political philosopher (1737 - 1809) | | |
CA United States Member #84324 December 26, 2009 410 Posts Offline | | Posted: February 3, 2010, 3:50 am - IP Logged | |
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New Jersey United States Member #18150 June 28, 2005 17927 Posts Offline | | Posted: February 3, 2010, 9:29 am - IP Logged | |
I love this program but the programmer doesnt seem interested in any upgrade ideas, im not a programmer myself but wondered if there was a way to replicate the program using Excel and add more options myself? Thanks. What does this program do that you like so much? A mind once stretched by a new idea never returns to its original dimensions! | | |
N.C. United States Member #59713 March 9, 2008 234 Posts Offline | | Posted: February 3, 2010, 10:24 am - IP Logged | |
Brah, Whats the program do? | | |
United States Member #2023 August 5, 2003 7449 Posts Offline | | Posted: February 3, 2010, 2:54 pm - IP Logged | |
lottosync 1.8 gone freeware!! - Lottery Post Forums Above is a link to an old post, perhaps the Lottery Post members mentioned in the thread may be helpful. I also did a web search. There is a description of the program & of course one can perhaps download. States & dates; A map to the MONEY. !$!$ | | |
United Kingdom Member #3059 December 11, 2003 438 Posts Offline | | Posted: February 3, 2010, 3:07 pm - IP Logged | |
Sorry forgot to mention the reason I like this program so much is due to the "Full Selection" Feature, but I just feel there are not enough filters, even after making requests to the programmer some time ago. The world is my country, all mankind are my brethren, and to do good is my religion. THOMAS PAINE US patriot & political philosopher (1737 - 1809) | | |
Timberlake, North Carolina United States Member #1648 June 5, 2003 1037 Posts Offline | | Posted: February 3, 2010, 10:30 pm - IP Logged | |
lottosync 1.8 gone freeware!! - Lottery Post Forums Above is a link to an old post, perhaps the Lottery Post members mentioned in the thread may be helpful. I also did a web search. There is a description of the program & of course one can perhaps download. Lottosync is not freeware. | | |
Dump Water Florida United States Member #381 June 5, 2002 2659 Posts Offline | | Posted: February 4, 2010, 1:55 am - IP Logged | |
Sorry forgot to mention the reason I like this program so much is due to the "Full Selection" Feature, but I just feel there are not enough filters, even after making requests to the programmer some time ago. Lottery Cracker 2 was made a free demo and is given away on Lotto-Logix on the software page. It is only for 6/49. Near as I can tell Cracker 5 has the same 6/49 filters as Cracker 2. Cracker 5 includes other lotteries only no filters just random lines using as many numbers as possible in the minimum number of lines. If the author had gone to a little extra effort it would be a world class program instead of languishing with the other could have been greats.
BobP | | |
United Kingdom Member #3059 December 11, 2003 438 Posts Offline | | Posted: February 6, 2010, 3:45 am - IP Logged | |
Thats what I mean Bob, even LC2 had more filters than the current version. The world is my country, all mankind are my brethren, and to do good is my religion. THOMAS PAINE US patriot & political philosopher (1737 - 1809) | | |
Krakow Poland Member #86326 February 2, 2010 179 Posts Offline | | Posted: February 16, 2010, 3:17 pm - IP Logged | |
Thats what I mean Bob, even LC2 had more filters than the current version. Hi Bob Not quite spot on, but I as that thread where you mentioned you favorite pick-6 wheel for 12 nos has been closed I just wanted to know what wheel could work equally well for pick-5 using 15 numbers in 5 3-number groups instead of 4 3-number groups as in your wheel. Thanks in advance Adam | | |
Dump Water Florida United States Member #381 June 5, 2002 2659 Posts Offline | | Posted: February 20, 2010, 1:46 am - IP Logged | |
Hi Bob Not quite spot on, but I as that thread where you mentioned you favorite pick-6 wheel for 12 nos has been closed I just wanted to know what wheel could work equally well for pick-5 using 15 numbers in 5 3-number groups instead of 4 3-number groups as in your wheel. Thanks in advance Adam The Pick-6 creates the opportunity to play unique groups of 3 number each against all other unique groups of 3 numbers each until all the numbers in the game have been accounted for or as close as you can get.
Any 3 groups of 3 create a 4if5 wheel and any 4 groups of 3 create a 4if6 wheel. Of course getting all the winning numbers in any two groups of 3 guarantees a jackpot.
The Pick-5 won't allow this. One can create groups of 3 and groups of 2 and play the 3's against the 2's or vice versa and getting all the winning numbers in one group of 3 and one group of 2 would guarantee a jackpot.
There isn't any quality wheel creation action taking place in there with the Pick-5 because there is no way to play the 3's against the other 3's or the 2's against the other 2's. What happens when all the winning numbers fall only among the groups of 3 or groups of 2, means a loss or only a minor 3 number prize instead of a higher tier prize.
The only positive is the lower cost of the Pick-5 method as there are fewer combinations to be made this way. Might not be the worst way to play if some thought be given to number position, say only numbers from the first 3/5 of the field go into the 3 number groups and only numbers from the final 2/5 of the field go into the 2 number groups, then we need drawings that follow this pattern. BobP | | |
Krakow Poland Member #86326 February 2, 2010 179 Posts Offline | | Posted: February 23, 2010, 3:25 am - IP Logged | |
The Pick-6 creates the opportunity to play unique groups of 3 number each against all other unique groups of 3 numbers each until all the numbers in the game have been accounted for or as close as you can get.
Any 3 groups of 3 create a 4if5 wheel and any 4 groups of 3 create a 4if6 wheel. Of course getting all the winning numbers in any two groups of 3 guarantees a jackpot.
The Pick-5 won't allow this. One can create groups of 3 and groups of 2 and play the 3's against the 2's or vice versa and getting all the winning numbers in one group of 3 and one group of 2 would guarantee a jackpot.
There isn't any quality wheel creation action taking place in there with the Pick-5 because there is no way to play the 3's against the other 3's or the 2's against the other 2's. What happens when all the winning numbers fall only among the groups of 3 or groups of 2, means a loss or only a minor 3 number prize instead of a higher tier prize.
The only positive is the lower cost of the Pick-5 method as there are fewer combinations to be made this way. Might not be the worst way to play if some thought be given to number position, say only numbers from the first 3/5 of the field go into the 3 number groups and only numbers from the final 2/5 of the field go into the 2 number groups, then we need drawings that follow this pattern. BobP Thanks Bob You made me think. Of course, theres is still a problem of selecting a handful of good numbers to wheel. Even the best wheel is good for nothing if the numbers are not good. I was just wondering if anyone has hit upon a good way of selecting say 2 power numbers 75% of the time. Adam | | |
Krakow Poland Member #86326 February 2, 2010 179 Posts Offline | | Posted: March 7, 2010, 7:53 am - IP Logged | |
The Pick-6 creates the opportunity to play unique groups of 3 number each against all other unique groups of 3 numbers each until all the numbers in the game have been accounted for or as close as you can get.
Any 3 groups of 3 create a 4if5 wheel and any 4 groups of 3 create a 4if6 wheel. Of course getting all the winning numbers in any two groups of 3 guarantees a jackpot.
The Pick-5 won't allow this. One can create groups of 3 and groups of 2 and play the 3's against the 2's or vice versa and getting all the winning numbers in one group of 3 and one group of 2 would guarantee a jackpot.
There isn't any quality wheel creation action taking place in there with the Pick-5 because there is no way to play the 3's against the other 3's or the 2's against the other 2's. What happens when all the winning numbers fall only among the groups of 3 or groups of 2, means a loss or only a minor 3 number prize instead of a higher tier prize.
The only positive is the lower cost of the Pick-5 method as there are fewer combinations to be made this way. Might not be the worst way to play if some thought be given to number position, say only numbers from the first 3/5 of the field go into the 3 number groups and only numbers from the final 2/5 of the field go into the 2 number groups, then we need drawings that follow this pattern. BobP Bob I was just thinking that way. As my game is 5/42 what if I divided the field into 2 groups. Numbers 1 through 34 make up group 1 and numbers 35 through 42 constitute group 2. From group 1 I select only hot numbers , say 12 of them. From group 2 I take all the numbers. I make 4 quads of 5 numbers, similar to the idea mentioned in one of the postings. Each of quads receives 3 numbers from " hot" group and 2 numbers from the other one. Each quad is played against one another and give finally 12 combinations- 10 number wheel 3 if 5. Does it make sense in your opinion? I will appreciate your comments. Adam | | |
Dump Water Florida United States Member #381 June 5, 2002 2659 Posts Offline | | Posted: March 7, 2010, 6:11 pm - IP Logged | |
Bob I was just thinking that way. As my game is 5/42 what if I divided the field into 2 groups. Numbers 1 through 34 make up group 1 and numbers 35 through 42 constitute group 2. From group 1 I select only hot numbers , say 12 of them. From group 2 I take all the numbers. I make 4 quads of 5 numbers, similar to the idea mentioned in one of the postings. Each of quads receives 3 numbers from " hot" group and 2 numbers from the other one. Each quad is played against one another and give finally 12 combinations- 10 number wheel 3 if 5. Does it make sense in your opinion? I will appreciate your comments. Adam What you are doing is building a system for yourself. As you know exactly what you are doing the outcome will be based on what you are doing. You should be able to back test to see how often three hot numbers come from the first 35 to determine whether the idea is sound. You can use Cover Master to make a (12,3,2,3) wheel of the 12 hot numbers to guarantee if three hot numbers do fall among the 12 you will have at least one line with two of the winning numbers on it. BobP 1 5 10 1 11 12 2 3 8 2 4 7 2 6 9 3 4 9 3 6 7 4 6 8 5 10 11 5 10 12 7 8 9 | | |
Krakow Poland Member #86326 February 2, 2010 179 Posts Offline | | Posted: March 8, 2010, 4:47 am - IP Logged | |
What you are doing is building a system for yourself. As you know exactly what you are doing the outcome will be based on what you are doing. You should be able to back test to see how often three hot numbers come from the first 35 to determine whether the idea is sound. You can use Cover Master to make a (12,3,2,3) wheel of the 12 hot numbers to guarantee if three hot numbers do fall among the 12 you will have at least one line with two of the winning numbers on it. BobP 1 5 10 1 11 12 2 3 8 2 4 7 2 6 9 3 4 9 3 6 7 4 6 8 5 10 11 5 10 12 7 8 9 Of course I did some backtesting for my game. Thanks for suggestion to use a wheel for positioning 12 numbers. Adam | | |
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