Hey TJ,
I tend to stay away from cold numbers. I think the trick is to try to identify a pattern
and win more than you lose.
A game you can win will have a natural rhythm with digits raising, cresting and falling
away only to begin the process again. The hot numbers will tend to remain hot, the average
will remain average and the cold will remain cold for a time and then reorder themselves.
If this appears disjointed in your game, your lottery may be attempting to disrupt the flow
by aggressively switching ballsets and machines or uses a computer draw.
Here's another System to try...
There are one thousand numbers consisting of three individual digits from 0-0-0 through
9-9-9 from digits 0123456789. Breaking down the One Thousand Pick-3 numbers we find . . .
Unmatched: 720 Straight numbers = 72% percent = 120 Boxed.
Doubles: 270 Straight numbers = 27% percent = 90 Boxed.
Triples: 10 Straight numbers = 1% percent = no Boxed.
We can further breakdown 0123456789 into "Odd" and "Even" configurations.
Odd = 1 3 5 7 9
Even = 0 2 4 6 8
All the numbers fall into four groups based on Odd/Even.
All Odd 0-2-4 = O-O-O = 125 numbers = 12.5% = 35 Box = A group
All Even 1-3-5 = E-E-E = 125 numbers = 12.5% = 35 Box = B group
More Odd 1-3-4 = O-O-E = 375 numbers = 37.5% = 75 Box = C group
More Even 0-2-3 = E-E-O = 375 numbers = 37.5% = 75 Box = D group
A group - 35 pure Odd Box numbers.
There are 5 Triples.
111, 333, 555, 777, 999
There are 10 Unmatched Odd Box numbers.
135, 137, 139, 157, 159, 179
357, 359, 379, 579
There are 20 Double Odd Box numbers.
113, 115, 117, 119
133, 155, 177, 199
335, 337, 339
355, 377, 399
557, 559
577, 599
779, 799
B group - 35 pure Even Box numbers.
There are 5 Triples.
000, 222, 444, 666, 888
There are 10 Unmatched Even Box numbers.
024, 026, 028, 046, 048, 068
246, 248, 268, 468
There are 20 Double Even Box numbers.
002, 004, 006, 008
022, 044, 066, 088
224, 226, 228
244, 266, 288
446, 448
466, 488
668, 688
C group - 75 leaning toward Odd numbers. (2 odd/1 even)
Unmatched 50
013, 123, 134, 136, 138
015, 125, 145, 156, 158
017, 127, 147, 167, 178
019, 129, 149, 169, 189
035, 235, 345, 356, 358
037, 237, 347, 367, 378
039, 239, 349, 369, 389
057, 257, 457, 567, 578
059, 259, 459, 569, 589
079, 279, 479, 679, 789
Doubles 25
011, 112, 114, 116, 118
033, 233, 334, 336, 338
055, 255, 455, 556, 558B
077, 277, 477, 677, 778
099, 299, 499, 699, 899
D group - 75 leaning toward Even numbers. (2 even/1 odd)
Unmatched 50
012, 023, 025, 027, 029
014, 034, 045, 047, 049
016, 036, 056, 067, 069
018, 038, 058, 078, 089
124, 234, 245, 247, 249
126, 236, 256, 267, 279
128, 238, 258, 278, 289
146, 346, 456, 467, 489
148, 348, 458, 478, 489
168, 368, 568, 678, 689
Doubles 25
001, 122, 144, 166, 188
003, 223, 344, 366, 388
005, 225, 445, 566, 588
007, 227, 447, 667, 788
009, 229, 449, 788, 889
The system I outlined in my first post is very basic. The following system requires you
to correctly make one of four choices based on previous draw history and using the A-D
groups above.
Choice 1
The first is whether to play today at all. I know it sounds weird to make not playing a
part of any winning system, but it is the only way to deal with days when there is no clear
path.
It is always better not to play then to lose, as the difference doesn't have to be made up
out of future wins.
It's hard to recover when losing negates the value of future wins, so don't play when the
signs don't point to a group: A, B, C, D, or unmatched or doubles.
Choice 2
The second decision is whether unmatched or doubles will be drawn. As you can see, we can
quickly eliminate a lot of numbers when we decide to play only unmatched or only doubles.
Choice 3
The third choice is a decision to ignore the second choice if the second choice isn't clear.
The 3rd choice requires one of the four groups be chosen for play, the: A, B, C, or D group.
Choice 4
The forth choice can be skipped if groups A or B were chosen, but should be applied if either
C or D is expected to contain the winning number and the second decision was skipped.
The forth choice is to eliminate one or two digits out of the ten. This means you don't play
any number containing those digit(s), thus 15 - 30 numbers are eliminated out of the 75.
Choice Summary
The usual charting methods should be applied tracking the four groups' skips and hits in the
hopes of determining which is due in the next draw. We don't have to pick between unmatched
and doubles, but the profits improve when we do so correctly.
The digits should be tracked so the dead numbers can be eliminated when necessary.
Tracking should demonstrate you shouldn't play the same group back to back. I know they will
occasionally come in that way, but we want to play what happens most often, not rarely.
Doubles tend to come in clusters, watch for a series of 3-5 Unmatched draws to end with several
Doubles.
All Odd or all Even are due an average of 1 in 8 to 10 draws. Two digits repeating are due an
average of 1 in 8 to 10 draws.A Double repeating its two digits averages 1 in 20-25 draws.
Triples are expected once every 99 draws, see if they either hit more often in your game or return
with a second hit within a third of the time they were out since their last draw. Sort of a leap
frog effect to watch for.
If you're positive about doubles being due, play all three of their variations Straight.