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# My Approach to 6/49 - Too many filters?

Topic closed. 10 replies. Last post 1 year ago by dr san.

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New Member
Calgary, Alberta
Member #128842
June 3, 2012
12 Posts
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 Posted: June 3, 2012, 6:00 pm - IP Logged

First, I’d like to thank all the people who are willing to share ideas on this forum. I’ve been lurking for about a year, trying to absorb as much as I can, and putting somthing into place with which I’m comfortable. I thought I’d share it to get feedback and see if anyone can see where I might be failing miserably.  I'm hesistant to call it a "system" as it's really just a combination of filters I've read about here and online.

My game of choice is Canada’s Lotto 6/49. The first thing I did was analyze all previous history (currently at 2953 draws) for any patterns that may be relevant. Here are some things I’ve found, which may be common knowledge, but were interesting nonetheless.

Top 14 Decade/Digit Patterns – NumDrawsMatched – Probability

2-2-1-1-0/2-1-1-1-1-0 – 550 – 18.6%

3-2-1-0-0/2-1-1-1-1-0 – 281 –  9.5%

3-1-1-1-0/2-1-1-1-1-0 – 242 –  8.2%

2-2-1-1-0/2-2-1-1-0-0 – 234 –  7.9%

2-1-1-1-1/2-1-1-1-1-0 – 200 –  6.8%

2-2-1-1-0/1-1-1-1-1-1 – 192 –  6.5%

3-2-1-0-0/1-1-1-1-1-1 – 143 –  4.8%

3-2-1-0-0/2-2-1-1-0-0 – 122 –  4.1%

2-2-2-0-0/2-1-1-1-1-0 – 103 –  3.5%

3-1-1-1-0/1-1-1-1-1-1 –  97 –  3.3%

2-1-1-1-1/2-2-1-1-0-0 -  88 –  3.0%

3-1-1-1-0/2-2-1-1-0-0 -  80 –  2.7%

2-1-1-1-1/1-1-1-1-1-1 –  76 –  2.6%

2-2-1-1-0/3-1-1-1-0-0 -  75 –  2.5%

These patterns alone account for approximately 84% of draws so I thought it would be a good place to start to apply further filters.

Top 12 Hot-Avg-Cold Patterns – NumDrawsMatched – Probability

2-4-0 – 427 – 14.5%

2-3-1 – 419 – 14.2%

3-3-0 – 401 – 13.6%

1-5-0 – 298 – 10.1%

1-4-1 – 278 – 9.4%

3-2-1 – 253 - 8.6%

4-2-0 – 182 - 6.2%

2-2-2 – 131 - 4.4%

1-3-2 – 112 - 3.8%

0-5-1 -  80 - 2.7%

4-1-1 -  78 - 2.6%

0-6-0 -  74 - 2.5%

The remaining twelve patterns cover 6.9% combined so I limit myself to the above twelve.

High/Low – Draws – Probability

6/0 –   38 –  1.3%

5/1 –  282 –  9.6%

4/2 –  764 – 25.9%

3/3 – 1039 – 35.2%

2/4 –  613 – 20.8%

1/5 –  197 –  6.7%

0/6 –   20 –  0.7%

Even/Odd – Draws – Probability

6/0 –  31 –  1.1%

5/1 – 218 –  7.4%

4/2 – 669 – 22.7%

3/3 – 972 – 32.9%

2/4 – 738 – 24.5%

1/5 – 293 –  9.9%

0/6 –  32 –  1.1%

I ignore 6/0 and 0/6 in both of these categories.

Now I was curious as to the range of the first and last numbers drawn:

Start-End Pattern – Draws – Probability

1-9, 40+ - 1616 – 54.7%

1-9, <40 -  499 – 16.9%

10+, 40+ -  710 – 24.0%

10+, <40 -  128 –  4.3%

I ignore the last pattern here.

I was then curious as to how many numbers are drawn from the last five draws:

Numbers Draw From Last Five Draws

0:  50 –  1.7%

1: 277 –  9.4%

2: 765 – 26.0%

3: 965 – 32.7%

4: 644 – 21.8%

5: 211 –  7.2%

6:  41 –  1.4%

Again here, I ignore the extremes and make sure my lines contain between 1-5 numbers drawn from within the last five draws.

However, drilling down more, I discovered that while the above holds true, it’s also true that it is extremely rare that any winning line will contain more than two numbers from any previous draw from within the last five. Therefore, I apply this additional filter.

Taking a look at all 2953 draws, only 123 draws contained a sequence of three. Therefore, I also ignore sequence of threes.

Another filter I apply is looking at the end-digit pattern. For instance, 1-12-22-35-36-49 would be 122569. I turns out that from the 2953 draws, a repeat pattern only happened ten times. Therefore, I make sure that any line I generate is unique.

The last filter I apply is that I make sure my numbers have never won before.

Generating Lines

Applying all these filters to the entire draw history will account for 78% of draws. Maybe I’m eliminating too many potential winners? If so, I’m not sure where to be more flexible except maybe increasing the number of Decade/Digit patterns I allow. For instance, I can get 85% coverage if I increase the number of Decade/Digit patterns to the Top 20.

So now that I have a set of filters I’m comfortable with, how do I generate lines?

One method I tried was simply to create lines that met the above criteria.

The second method I tried was to generate a matrix using all 49 numbers that met the above criteria.

I wrote a program to do this for me so for each draw I could create thousands of lines or matrices for testing. Unfortunately, despite various tweaking, I couldn’t see a noticeable preference for lines or matrices. And, the system did not consistently produce better than 3/6. Out of a thousand lines, the most 4/6 I ever saw was 18. 5/6 was rare, and over the course of a year or so, I only ever saw 6/6 once.

Then I came across Robert Perkis’ article, “How to Win Your Pick-6 Lottery Game” and have decided to try his method of generate six sets of groups of 3. I make sure that my “triplets” still conform to the filters I’ve mentioned above; I try to get a representative sample across the Top 14 Decade/Digit pattern and Top 12 Hot/Avg/Cold patterns but it's impossible to get full coverage - some patterns are overly represented while some are missed completely.  I do make sure that I get at least one line representing each of the top six Decade/Digit and Hot/Avg/Cold patterns but not all of the remaining patterns are represented.

The downside to this system is that the outlay per draw is $30. The upside is that multiple wins are possible and you don’t eliminate yourself from a potential jackpot win. I’ve only used this method twice and am -$40 but had three numbers correct the first time and four numbers correct the second time (not on the same line though).

Anyway, I thought I’d share and see what people think.  Thanks.

New Member
Calgary, Alberta
Member #128842
June 3, 2012
12 Posts
Offline
 Posted: June 7, 2012, 11:00 pm - IP Logged

Reading about the digit system for PowerBall and Pick-5, I thought I'd breakdown the digits for the entire history of 6/49.  As you can see the results for first digits fall within expected ranges and second digits are essentially equal.  I don't think any digit system would be useful for 6/49 jackpot games.

Here's a breakdown of first digits:

0: 2116 -  891 -  192 -   24 -    0 -    0

1:  712 - 1332 - 1004 -  359 -   59 -    4

2:  117 -  614 - 1214 - 1078 -  469 -   83

3:    9 -  112 -  500 - 1213 - 1324 -  541

4:    0 -    5 -   44 -  280 - 1102 - 2326

Here's a breakdown of last digits:

0: 156 - 291 - 295 - 314 - 284 - 151

1: 495 - 243 - 291 - 330 - 297 - 160

2: 439 - 289 - 306 - 286 - 284 - 196

3: 380 - 298 - 306 - 291 - 308 - 233

4: 348 - 298 - 276 - 293 - 351 - 239

5: 274 - 321 - 287 - 276 - 303 - 325

6: 241 - 315 - 300 - 295 - 315 - 331

7: 242 - 316 - 290 - 294 - 300 - 409

8: 191 - 287 - 289 - 295 - 266 - 420

9: 188 - 296 - 314 - 280 - 246 - 490

bgonÃ§alves
Brasil
Member #92566
June 9, 2010
1322 Posts
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 Posted: June 8, 2012, 8:58 am - IP Logged

Hello, jslmsca very good job! Keep on looking for patterns of 80% to 100%, is a good way, like on my system, split into two segments of the digits before the number and endings, is a way jslmsca, if you divide his lottery 4 groups Always a grupppo have zero or one number and another group terpa at least two or more numbers, this pattern is 100%, then one could use the filters, but do in 4 editions But leaving out the 1st sector, 2nd now the third, fourth and third sector, or to divide into 4 pieces The 49/6, a group will always carry more, this is the standard

01 02 03 04 05 06

07 08 09 10 11 12

13 14 15 16 17 18

19 20 21 22 23 24

25 26 27 28 29 30

31 32 33 34 35 36

37 38 39 40 41 42

43 44 45 46 47 48

49

Station C:\somewhere\in\space\time
Fiji
Member #123705
February 27, 2012
2224 Posts
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 Posted: June 8, 2012, 1:30 pm - IP Logged

You cannot play it all. What ever your statistics are, when you play, you need to make a choice.

New Member
Calgary, Alberta
Member #128842
June 3, 2012
12 Posts
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 Posted: June 8, 2012, 5:48 pm - IP Logged

Thanks dr san.  I'll have to look at the groupings over the draw history.

SergeM,

I cannot pick numbers.  I try and choose a combination of filters than covers patterns seen in a majority of draws.  I then let a random number generator choose the numbers to match the filters.

bgonÃ§alves
Brasil
Member #92566
June 9, 2010
1322 Posts
Offline
 Posted: June 9, 2012, 11:13 pm - IP Logged

Thanks dr san.  I'll have to look at the groupings over the draw history.

SergeM,

I cannot pick numbers.  I try and choose a combination of filters than covers patterns seen in a majority of draws.  I then let a random number generator choose the numbers to match the filters.

Hello, the discovery of 80% to 100% of these patterns is a great way, then the number that is inside or not, because if they give 80% or 100% or they kill us help you win! So instead of numbers predict patterns, 80-100%

New Member
Calgary, Alberta
Member #128842
June 3, 2012
12 Posts
Offline
 Posted: June 16, 2012, 9:39 pm - IP Logged

Here's another pattern I found that I plan on using as an additional filter.  I refer to it as the "Last Drawn Pattern".

Divide the last time a number was drawn into Low/Medium/High.  If the last number was drawn 10 or less draws ago, this counts as "Low", 11 to 20 draws ago, "Medium", and 21 or more draws ago as "High".

Adding up the Low/Medium/High for each number in a draw produces a pattern.  Looking back at the 2956 draws of Canada's Lotto 6/49, you see the following.  It seems fairly obvious that you should stick to the top seven patterns.

Low-Med-High - NumDrawsMatched - Probability

5-1-0 - 724 - 24.5%

4-2-0 - 478 - 16.2%

6-0-0 - 436 - 14.8%

4-1-1 - 407 - 13.8%

5-0-1 - 256 -  8.7%

3-2-1 - 224 -  7.6%

3-3-0 - 178 -  6.0%

3-1-2 -  67 -  2.3%

4-0-2 -  65 -  2.2%

2-3-1 -  47 -  1.6%

2-2-2 -  26 -  0.9%

2-4-0 -  22 -  0.7%

3-0-3 -   8 -  0.3%

2-1-3 -   6 -  0.2%

1-3-2 -   4 -  0.1%

1-4-1 -   4 -  0.1%

1-2-3 -   3 -  0.1%

1-1-4 -   1 -  0.03%

New Member
olt
Romania
Member #126083
April 3, 2012
3 Posts
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 Posted: June 17, 2012, 4:06 am - IP Logged

At 6/49 what you mean by hot , avg , cold ?  what settings you used ?

mid-Ohio
United States
Member #9
March 24, 2001
16941 Posts
Online
 Posted: June 17, 2012, 1:27 pm - IP Logged

Many area have 6/49 games like my own state of Ohio with Classic Lotto.  If more general terms and definitions were used to describe how the game is being analyzed, perhaps more players could apply them to their local game to see if all 6/49 games have commonalities that could be useful toward improving their odds or winning.

* The fundamentals of winning a lottery jackpot *
* play a lottery you can win *

New Member
Calgary, Alberta
Member #128842
June 3, 2012
12 Posts
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 Posted: June 17, 2012, 7:24 pm - IP Logged

Many area have 6/49 games like my own state of Ohio with Classic Lotto.  If more general terms and definitions were used to describe how the game is being analyzed, perhaps more players could apply them to their local game to see if all 6/49 games have commonalities that could be useful toward improving their odds or winning.

Thanks, RJOh.  I will try and explain the various filters I use in more detail.

This looks to see how many of the six numbers come from each decade: 1-9, 10-19, 20-29, 30-39, 40-49.  The last winning draw was 1, 8, 19, 26, 37, 44.  This corresponds to the decade pattern 2-1-1-1-1-0.

Digit Pattern

This looks at the last digit for each of the six numbers to see if there are any repeats.  The last winning draw was 1, 8, 19, 26, 37, 44.  This corresponds to the digit pattern 1-1-1-1-1-1 since each last digit only appeared once.

I combine each of these filters and make sure my line corresponds to one of the top 14 patterns but have been thinking of extending it to the top 20 patterns to get more coverage.  The 2-1-1-1-1-0/1-1-1-1-1-1 Decade/Digit pattern corresponds to the 13th most frequent pattern in Canada's 6/49.

Even-Odd Filter

This is fairly self-explanatory.  I simply make sure not to include all even or odd numbers.

High-Low Filter

High numbers are 25 and over while low numbers are 24 and below.  I make sure not to include all high or low numbers.

Last 5 Draws Filter

Looking at all the numbers from the last five draws, I make sure my line contains 0, 1, or 2 numbers from within these numbers but never more than 2 from one particular draw in the last five.

Last Drawn Filter

I look at the skips or when each number was last drawn.  I divide these into "Low" (skips of 0-10), "Medium" (skips of 11-20), and "High" (skips of 21+).  I then make sure my line consists of one of the top seven patterns.  For example, the last draw was 1, 8, 19, 26, 37, 44.  This corresponds to a "Last Drawn pattern" of 5 low - 1 medium - 0 high, which happens to be the most frequent pattern.

Hot - Average - Cold Filter

A "Hot" number is a number that has appeared 3 or more times in the last sixteen draws.  An "Average" number is a number that has appeared 1 or 2 times in the last sixteen draws.  A "Cold" number is one that hasn't appeared in the last sixteen draws.  I make sure my line corresponds to one of the top twelve "Hot-Average-Cold" paterns.  The last draw was 1, 8, 19, 26, 37, 44 which corresponds to a Hot-Average-Cold pattern of 4-1-1 which is the 11th most frequent pattern encountered.

Sequence of Three

I make sure my line doesn't consist of a sequence of three.

End-Digit Filter

Looking at the end digits of the numbers, I make sure my line does not have the same end digits as any previous draw.  Looking at the draw history, there have only been 10 repeats.

No Repeat Draws

Similary, I make sure my line has never been drawn before.

Using all of these filters with the Top 14 Decade/Digit patterns, I cover 74% of all previous draws.  This may be too low.  If I bump it up and use the Top 20 Decade/Digit patterns, I cover 80% of all previous draws.

Hopefully, that makes things more clear.  My goal is not to "predict" numbers as I don't think that can be done.  I only try and generate numbers in a "smart" manner that covers the most common patterns encountered.  If anyone sees a flaw with these filters, please point it out.  If there are any additional questions, feel free to ask.

Thanks.

bgonÃ§alves
Brasil
Member #92566
June 9, 2010
1322 Posts
Offline
 Posted: June 17, 2012, 8:11 pm - IP Logged
Hello jslmsca, here we have groups
Was divided a group of double inverted polindromos (Palindromic numbers).
You do the lottery 6/49, you get to see the filters
first group has the couple of 2 groups
In the 3rd group has numbers where there has polindromos (couple reversed)
4 groups = we have twins
You can see how often the basis of these 4 groups?
01 02 03 04 12 13 14 23 24 34
10 20 21 30 31 32 40 41 42 43
05 06 07 08 09 15 16 17 18 19 25 26 27 28 29 35 36 37 38 39 45 46 47 48 49
11 22 33 44

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