PA Cash 5 is "easier" than larger jackpot games, but still not all that easy to win much at. I too have experienced long runs of losses with that game. The odds of matching just two numbers is 1 in 11. So it's not surprising, though disheartening, to play for an entire week and win little to zilch.
Playing Cash 5 for an entire month at $5 per day is worth a try, but plan for the real possibility of only winning back little as $25 of your $150. I still say go for it, since the combined odds of hitting 2nd place, which would likely yield back a small profit, is 1 in 34; winning the jackpot is 1 in 6417 ... gotta play to win.
Many have noticed and experienced the same thing with dups, and seemingly non-random number selections. Quickpicks are generated by the terminal. They're not guaranteed random, nor officially certified in any way.
My thresholds for those games is $70,000+ for Treasure Hunt (1 in 142,506), and $500,000 for Cash 5 (1 in 962,598). I'll play them even when less, but those thresholds is when I get more into those games, and up my wagers.
PA Quinto requires a larger play budget to win much with, and there can be a lack of excitement for players who like to win a lot. For players focused on playing straight only, it's all or none. I sometimes quickpick and then play it additional times, but usually play my own selected number straight 2-5 times. Playing Quinto with side-bets, such as boxed and first / last 2, 3, 4, etc can add some excitement, but requires an even larger budget, and may result in less than optimal play depending on how one apportions those. Quinto is not for everyone. Personally, I play it occasionally - not everyday.
Overall, Cash 5 is the best game Pennsylvania has in regards to payout and wager cost. Treasure Hunt is getting better, and worth playing. Jackpots used to increase around $10K for the first couple of rolls most of the time, but lately it usually increases somewhat faster with the second roll being $25K, third being around $40K, and forth around $60K-$70K.
I'm not a fan of the new Monopoly Millionaire Game, but play one or two tickets most weeks. I won't wager much on that game, since it's a lousy value. On a related note, I'm leery of the computer randomizer aspect, but the more I think about it, I can't figure out any simple way for MUSL to rig it to prevent an early "top prize" win due to the multi-jurisdictional aspect of the game with each maintaining its own numbers file...
This is important, because if MMC is not rigged, that means any drawing could have a "top prize" winner triggering the club raffle - if that occurs on the next draw this Friday, the odds of winning $1 million could be low as 1 in 30,000 to more likely around 1 in 50,000. That's a darn good value for $5. But the huge caveat is the "top prize" has to be hit, and the odds of that occurring, based on likely amount of total tickets sold, is 1 in 50+ ... but as MM and PB illustrate, early jackpot hits occur more often than many would expect. That's why I play a ticket or two most weeks - it's a longshot, but if an early "top prize" hit occurs, I want to be in the game.
After reading this thread last night, I bought some Match 6 tickets today - haven't play it for awhile, and the jackpot is getting decent.