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		<title>Suspending play until the next system is worked out.</title>
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		<description>hypersoniq's Blog: Suspending play until the next system is worked out.</description>
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			<title>Original Blog Entry: Suspending play until the next system is worked out.</title>
			<link>/blogentry/185078</link>
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			<pubDate>Tue, 28 May 2024 15:21:54 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>The odds vs what is eliminated with the followers creates too many losses between hits. Even sticking to the pick 2 only is yielding nothing.<br /><br />Over the next 4 days will be the last test stretch of the follower system in any form. 8 picks for 8 games (4 mid, 4 day... total cost $8)<br /><br />The system under development may take quite some time to prepare, so I suppose I am heading back to the dormant phase for play for the foreseeable future.<br /><br />3 weeks to go on the current class, a week off then my final class before graduating with a BSCS on August 28th... 8 year journey at part time, but the only way to pursue a degree and work full time.<br /><br />The possibilities of the upcoming vector system that make it interesting is that the actual draw numbers are not directly used...<br /><br />From draw to draw there exists 10 possible outcomes when dealing with digits. When you pick a follower, for instance, you immediately eliminate 90% of your choices.<br /><br />The draw was a 2, the follower is a 6... you pick 6, the next draw is a 5... you lost. You can learn that it is not always the most frequent number that ends up following, but you are left with little else than an error number.<br /><br />What we are looking for with vectors are such things as information from the previous draw that could be used to predict the next vector.<br /><br />Is there a connection with the angles?<br /><br />Is there a connection with the magnitudes?<br /><br />Can an equation be built that takes the last few vectors as input?<br /><br />It will no longer exclusively rely on the numbers, they are just used as start and end points on the grid.<br /><br />If you can imagine the grid to be the numbers 0 to 9 on the +Y axis and the draw dates on the +X axis, the whole problem space is confined to the first quadrant. The distance between draws is always 1. A repeat would have 0 degrees and a magnitude of 1. A 4 to a 5 would rotate clockwise on the x axis and result in a positive angle. A 6 to a 5 would rotate counter clockwise and have a negative angle. If the last draw was a 9, the grid constraints prevent a positive angle to the next draw. If the last draw was a 0, the grid constraints prevent a negative angle to the next draw.<br /><br />This can all be easily visualized with plotting the graph.<br /><br />There are 100 possible vectors from any previous draw to the next. Many are repeated, such as a 5 to a 4 is the same exact vector as a 1 to a 0 or a 3 to a 2.<br /><br />End goal is the same as every other system I worked on (and subsequently abandoned) which is one single best guess.<br /><br />Designing systems is fun, trying out systems is also fun... constantly seeing no positive results is not.<br /><br />Back to the sidelines...... &#x5b;&#xa0;<a href="/blogentry/185078">More</a>&#xa0;&#x5d;</p>]]></description>
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