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		<title>&#x22;Numbers&#x22; are just paint on a ball...</title>
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		<description>hypersoniq's Blog: &#x22;Numbers&#x22; are just paint on a ball...</description>
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			<title>Comment #2</title>
			<link>/blogentry/186306#c266559</link>
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			<pubDate>Fri, 30 Aug 2024 18:35:12 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>I honestly gave up on the jackpot games save for a QP when the jackpot clears $500M. I am combining my 2 recent follower trackers to see if there are any indicators when looking at both distributions that were not readily apparent using either of them separately. One plus is the combined data sheets are in a presentable format to read into R Studio for some real statistics exploration.</p>]]></description>
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			<title>Comment #1</title>
			<link>/blogentry/186306#c266555</link>
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			<pubDate>Fri, 30 Aug 2024 17:26:41 GMT</pubDate>
			<dc:creator>rcbbuckeye</dc:creator>
			<description><![CDATA[<p>Maybe it would work ok in a game like Pick3? I&#x27;ve seen some players track Pick 3 like this, I never tried, only jackpot games. Alas, the odds are just too high and random for it to work on the jackpot games.</p>]]></description>
			<category>rcbbuckeye</category>
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			<title>Original Blog Entry: &#x22;Numbers&#x22; are just paint on a ball...</title>
			<link>/blogentry/186306</link>
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			<pubDate>Thu, 29 Aug 2024 12:35:27 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>The whole concept of these lottery numbers is that the numbers themselves are nothing more than a marker... a 5 has no higher or lower value than a 1.<br /><br />We know that a pick 3 game has the numbers 0 to 9 available in each of the 3 machines, so 10x10x10 = 1,000 possible combos for which they pay out about half ($500 for $1 straight in PA). They could have easily used letters... imagine a pick 3 with A-Z as the markings... 26x26x26 = 17,576 possible combos... using the same logic, the payout would be $8,788.<br /><br />The point being that the numbers themselves do NOT have mathematical properties, though we keep trying to search in that space for a solution.<br /><br />When I made the move from number manipulation to frequency statistics, it painted a picture that was different from what I looked at before, however the results so far have not indicated any better way to generate a pick, because the basic truth is that the highest frequency followers are not always picked. They will be picked most of the time, but generally not at the same time...<br /><br />So far, I have been able to generate a list of the distribution of all numbers that follow the last draw... this runs in seconds and can process all games. Then, I did the same for the angles between draws... again being able to get a distribution list for ALL follow up angles based on the last 2 draws... if the numbers do not have numeric properties, why would I imagine they would have physical properties? They, in reality, do not...<br /><br />Today I will be reworking the input files to include both number followers AND angle followers. I am honestly unsure what good this will do, but I like to keep sharp with coding so why not...<br /><br />How many times will I do this? How many ideas that deep down I know will not work will I try? Starting to think that I am just a moron with some coding skills that refuses to admit the impossible nature of trying to predict random results... or I am just an avid hobbyist...<br /><br />Either way I seem to have a darker outlook on ever making headway in this endeavor.... &#x5b;&#xa0;<a href="/blogentry/186306">More</a>&#xa0;&#x5d;</p>]]></description>
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