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		<title>What I am looking for, simplified...</title>
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		<description>hypersoniq's Blog: What I am looking for, simplified...</description>
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			<title>Original Blog Entry: What I am looking for, simplified...</title>
			<link>/blogentry/190618</link>
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			<pubDate>Wed, 16 Apr 2025 19:18:57 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>What I have... a script that can look at short term draws and classify them.as hot, cold and neutral. Why? Because eliminating the hots and colds shows that you can reduce the numbers to put into a combo by around 70% and still see a winner from that group within 7 draws.<br /><br />I created the same exact script, only using follower data (what numbers follow the last draw) instead of just counting how many times each number was drawn.<br /><br />As a first step in reduction, I have tested it at many places in history and can see that reducing the set of combos from 1,000 to about 300 is a good first step, but where to go next?<br /><br />THAT is what I am looking for! How to go from 300 possibilities down to 1.<br /><br />I thought that I could find some correlation in the hots, colds and neutrals between both functions, but they don&#x27;t hold over multiple tests like the first step does. Either system reduces the picks and has winners in those picks in the short term 7 draw window, but the raw frequency does better and sometimes has up to 4 draws within that group made up of the numbers between hot and cold.<br /><br />If I cut the high and low neutrals, then I eliminate hits in the middle of the neutral range. If I cut the middle range, then I miss matches in the median area... it is still just as random in the middle as it is using all possible numbers. And still too expensive to play.<br /><br />Outside of random selection, I am out of ideas to further move towards shrinking that set to a playable size.... &#x5b;&#xa0;<a href="/blogentry/190618">More</a>&#xa0;&#x5d;</p>]]></description>
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			<category>hypersoniq</category>
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