<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title>Why the goal was always impossible.</title>
		<link>/blogentry/199471</link>
		<atom:link href="https://www.lotterypost.com/rss/blogcomments/199471" rel="self" type="application/rss+xml" />
		<description>hypersoniq's Blog: Why the goal was always impossible.</description>
		<dc:language>en-us</dc:language>
		<generator>Lottery Post RSS Generator</generator>
		<item>
			<title>Original Blog Entry: Why the goal was always impossible.</title>
			<link>/blogentry/199471</link>
			<guid isPermaLink="true">/blogentry/199471</guid>
			<pubDate>Thu, 02 Jul 2026 14:26:15 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>My goal with every system was always to end up with one single pick as a best guess . This was, and remains the driving force, because it creates a minimal budget.<br /><br />Not that there haven&#x27;t been coincidental hits, but they are too few and far between to be profitable.<br /><br />Systems that result in groups of numbers to play per draw are prohibitively expensive, and when they fail to produce a hit in a reasonable time frame, can render a single win as not profitable because of having to cover the expense of the losers... play 1 number on the pick 3 for a week, cost $7... on a hit of $500, profit is $493. Play 10 numbers for a week, cost is $70 and profit drops to $430. Covering just 10% of the numbers, 100 plays per game in a week costs $700, a single win is still a $200 loss. Then there is the logistics of having to print out 700 tickets over a week.<br /><br />More combinations per game is definitely not the ideal solution. Since some states have 2 or 4 pick 3 draws per day, you can see how this would escalate quickly.<br /><br />So I have always tried (and mostly failed) to generate that 1 pick. Since I could not even figure out that one pick on a pick 2 with any consistency, I have reduced my $14/week budget down to $12 by only playing one Power Ball ticket (with opt in multiplier and double draw) per draw. I still use my app and alternate between picking from the Follower Markov Chain or from the classifier output, but that is where I ended up... it is boring waiting for that dumb luck coincidence, but it stays on a budget, so if there is a coincidental win, it is the cheapest way I could have obtained it. It is still a $624 per year budget, which means at the usual power play multiplier of 2, it would take 4 hits of 3+1 or 4+0 to cancel the expense (or 2 hits of 3+1 or 4+0 on the second draw where they pay a flat $500)<br /><br />So far I have not done better than 2+1. The usual outcome being 0+0 to 2+0. I do not have any new alternatives to number selection at the moment.<br /><br />Not ready to say chasing this hobby was a complete waste of time yet... but it is certainly leaning in that direction.... &#x5b;&#xa0;<a href="/blogentry/199471">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Blog Entry</category>
			<category>hypersoniq</category>
			<wfw:comment>https://www.lotterypost.com/blogentry/199471</wfw:comment>
		</item>
	</channel>
</rss>

