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		<title>Hang problem seems to be solved.</title>
		<link>https://blogs.lotterypost.com/jadelottery/2012/7/hang-problem-seems-to-be-solved.htm</link>
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			<title>Original Blog Entry: Hang problem seems to be solved.</title>
			<link>https://blogs.lotterypost.com/jadelottery/2012/7/hang-problem-seems-to-be-solved.htm</link>
			<guid isPermaLink="true">https://blogs.lotterypost.com/jadelottery/2012/7/hang-problem-seems-to-be-solved.htm</guid>
			<pubDate>Sat, 07 Jul 2012 16:25:56 GMT</pubDate>
			<dc:creator>JADELottery</dc:creator>
			<description><![CDATA[<p>Threading and learning a new language / platform can be a challenge, but it all worked out well we think.<br /><br />We discovered a few things with Silverlight and C# pretty much the hard way; well worth it though.<br /><br />First, it was the problem of getting information / data into and outof a thread without getting some freakin&#x27; error; worse yet hang and do nothing.<br /><br />Next we found that when we got the threading working, it was working so fast that updating the Silverlight UI components was not happening.<br /><br />Once again, it gave the appearance of a hang, but it wasn&#x27;t... sheees.<br /><br />Silverlight updates its UI at a refresh rate of about 60 fps (frames per second) and no amount of adjustment would help that; in addition, it could not be made fast enough for the thread was working far beyond what could be possible.<br /><br />Anyway, a few good things did come from this.<br /><br />We have a very, very fast means of processing data.<br /><br />We learned a lot about the Silverlight platform.<br /><br />We expanded our programming skills into the C# realm.<br /><br />... &#x5b;&#xa0;<a href="https://blogs.lotterypost.com/jadelottery/2012/7/hang-problem-seems-to-be-solved.htm">More</a>&#xa0;&#x5d;</p>]]></description>
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			<category>JADELottery</category>
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