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		<title>what does a prediction formula look like?</title>
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			<title>Reply #100</title>
			<link>https://www.lotterypost.com/thread/126647/617328</link>
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			<pubDate>Fri, 02 Jun 2006 03:58:40 GMT</pubDate>
			<dc:creator>LOTTOMIKE</dc:creator>
			<description><![CDATA[<p>psykomo YOU have been an inspiration,lol......</p>]]></description>
			<category>LOTTOMIKE</category>
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			<title>Reply #99</title>
			<link>https://www.lotterypost.com/thread/126647/617322</link>
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			<pubDate>Fri, 02 Jun 2006 03:51:52 GMT</pubDate>
			<dc:creator>psykomo</dc:creator>
			<description><![CDATA[<p>THIS site has been an INSPRATION to.............................PSYKOMO!!!!!!!!<br /><br />Thanks to  ALL  who have  pulled ..................................PSYKOMO!!!!!!!!<br /><br />from the DeeePPPPPPPPPPPPPPPP           ...........MONEY$$$$$$$<br /><br />off...............................QUICKPICKsssssss<br /><br />(but),,,,,,,,,in mid-April,,,,,,,,,,,,,,,,,,,USING a FORMULEEEEEEEEEALLLLLLLLL<br /><br />I FOUND...in a barn....on the tag number............I was able to HIT some...<br /><br />######################### in a PICK 5 or ^ ^666... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/617322">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>psykomo</category>
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			<title>Reply #98</title>
			<link>https://www.lotterypost.com/thread/126647/616976</link>
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			<pubDate>Thu, 01 Jun 2006 18:58:24 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>We have 5/36, here. Sadly, it doesn&#x27;t  roll  anywhere. 50 cents to win 50 Grand. On the other hand, there can be multiple winners, so one could play a buck or two. Like you, I have gone the way of self-limiting code.  For me, at least, the hurdle in a winning formula has been more about the elimination of losing combos.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #97</title>
			<link>https://www.lotterypost.com/thread/126647/616949</link>
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			<pubDate>Thu, 01 Jun 2006 18:30:18 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Now that RC5 has rolled to $443,000 I&#x27;m adjusting my strategy for a more affordable coverage.  Instead of going for a 5 of 5, I&#x27;m going for a 3 of 5 hoping to get lucky and do better.  this way, my program is self limiting and stays within an affordable range.  Yesterday it picked 20 lines and I match3 once and match2 twice for $12, so my venture only cost $8.  RC5 is a 5/39 game, so the odds are attractive for a jackpot that size.  It&#x27;s not MegaMillions but then there are only 575,757 possible... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/616949">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #96</title>
			<link>https://www.lotterypost.com/thread/126647/616922</link>
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			<pubDate>Thu, 01 Jun 2006 17:50:31 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>RJOh,<br /><br />The quantity of numbers varied inversely with the length of the string, (8 day-strings produced more combos than 10 day-strings) and was still all over the map. One thing I did was to try a string of x days in a group of y days (say 10 days in a string of 99 and other variations) I wound up with one of those systems that produce 1000&#x27;s of combinations and would show a 5/5 match (on average) about once every 2/3 weeks, depending on x   y. Profitable but (of course) impractical.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #95</title>
			<link>https://www.lotterypost.com/thread/126647/613146</link>
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			<pubDate>Sat, 27 May 2006 17:37:48 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>time*treat,<br /><br />How many lines/numbers did you have to cover to win when it hit?<br /><br />I also play Ohio Rolling Cash5 which pays $l for a match2 which might make the effort more practical when ever the the jackpot rolls to $200K of better.<br /><br />When I use a RNG to pick numbers/lines within observed parameters, certain combinations are avoided without the use of filters, so it&#x27;s just a matter of the number of lines one is willing to play.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #94</title>
			<link>https://www.lotterypost.com/thread/126647/606856</link>
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			<pubDate>Thu, 18 May 2006 23:22:58 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>Some years ago, I wrote a program that looked at this method for the local p5. It does (did) show a 5/5 match often enough to be interesting. The catch is(was) that when you run(ran) it  forwards  (find 5-number combinations in this contiguous string of 10 (or 15, or whatever, I&#x27;d made it scalable  ) groups of 5, you got too many numbers to practically play. I have spent much more effort working on decent filters, than on methods to get a winning combo. I wound up putting this method aside as on... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/606856">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #93</title>
			<link>https://www.lotterypost.com/thread/126647/604749</link>
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			<pubDate>Tue, 16 May 2006 00:56:03 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I&#x27;m going to look at the last 90 drawings and try to come up with 20 lines that fit the most common profile for tomorrow drawing.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #92</title>
			<link>https://www.lotterypost.com/thread/126647/585192</link>
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			<pubDate>Mon, 17 Apr 2006 14:54:57 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Now that MegaMillion is at $265M, it&#x27;s the right time to test those prediction formulas to their max.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #91</title>
			<link>https://www.lotterypost.com/thread/126647/579842</link>
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			<pubDate>Mon, 10 Apr 2006 10:15:45 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>There are many good ideas/filters here, but I would caution that they should not all be crammed into one monolith system. Pick and choose. You can have a store that sells ice cream. You can have a store that sells fried catfish. But you will not sell much catfish-flavored ice cream. (cat lovers not withstanding</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #90</title>
			<link>https://www.lotterypost.com/thread/126647/573309</link>
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			<pubDate>Sat, 01 Apr 2006 21:15:31 GMT</pubDate>
			<dc:creator>psykomo</dc:creator>
			<description><![CDATA[<p>GREAT LUCK .........RJOH........in........ 2006 !!!!!!!!!!<br /><br />NO less a JACKPOT DUE$$$$$$$$$$$$$$$$$$<br /><br />LOL<br /><br />PSYKOMO</p>]]></description>
			<category>psykomo</category>
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			<title>Reply #89</title>
			<link>https://www.lotterypost.com/thread/126647/573282</link>
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			<pubDate>Sat, 01 Apr 2006 20:35:28 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I didn&#x27;t do so good last night. I guess I&#x27;ll just have to wait for another drawings where all 5 numbers hit only once in the previous drawings before any hit twice.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #88</title>
			<link>https://www.lotterypost.com/thread/126647/572711</link>
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			<pubDate>Sat, 01 Apr 2006 03:06:34 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I&#x27;m going to pick some more combinations that look the same when compared to the data as Wednesday&#x27;s numbers and hope I do better this time.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #87</title>
			<link>https://www.lotterypost.com/thread/126647/570739</link>
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			<pubDate>Wed, 29 Mar 2006 16:23:35 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I reran my RNG to pick 500 lines for the same conditions and didn&#x27;t do much better.<br /><br />0+1=3<br /><br />1+1=8<br /><br />2+1=2<br /><br />3+0=8<br /><br />Playing more lines wouldn&#x27;t have helped, I need to analyze better.<br /><br />RJOh</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #86</title>
			<link>https://www.lotterypost.com/thread/126647/570717</link>
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			<pubDate>Wed, 29 Mar 2006 16:03:10 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>FILE NAME  REC.NO.    DATE            NUMBERS                    MATCH<br /><br />MEGAMILL  1            03/28/06    14 18 35 39 49    +14<br /><br />______________________________________________________________<br /><br />MEGAMILL  1    1      03/24/06    01 02 17 47 49    +19        1*<br /><br />1 ----------------------------------------------------------------<br /><br />5    2      03/10/06    04 17 18 51 54    +31        1*<br /><br />2</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #85</title>
			<link>https://www.lotterypost.com/thread/126647/568332</link>
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			<pubDate>Sun, 26 Mar 2006 15:01:05 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>The shortest period that have included all 56 numbers is 29 drawings, so if you consider fewer than the last 29 drawings for picking numbers to play, some numbers will alway be excluded.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #84</title>
			<link>https://www.lotterypost.com/thread/126647/568262</link>
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			<pubDate>Sun, 26 Mar 2006 11:10:53 GMT</pubDate>
			<dc:creator>LottoL</dc:creator>
			<description><![CDATA[<p>Thanks for your response RJOh!<br /><br />I run a similar analysis as yours based on an as drawn analysis.<br /><br />I understand now.  # 47 hadn&#x27;t been hit in 33 draws.  I guess<br /><br />this means that your kind of giving up on the number # 13, which<br /><br />hadn&#x27;t been hit in 54 draws.  I guess when #13 gets hit, things<br /><br />will come back into a more  normal  perspective.<br /><br />Thanks again!<br /><br />LL</p>]]></description>
			<category>LottoL</category>
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			<title>Reply #83</title>
			<link>https://www.lotterypost.com/thread/126647/568231</link>
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			<pubDate>Sun, 26 Mar 2006 05:42:06 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Sorry,<br /><br />In my last two posts the #7 should be #47 and #47 should be red in the statistical analysis.<br /><br />RJOh</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #82</title>
			<link>https://www.lotterypost.com/thread/126647/568061</link>
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			<pubDate>Sun, 26 Mar 2006 01:41:48 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Hello LottoL,<br /><br />I don&#x27;t use 33 drawings, it just that for that drawing #7 hadn&#x27;t come up in 33 drawings.  All the numbers in Wednesday drawing came up in the previous 9 drawings.  As I said in my post, 50% of the time all the numbers in winning combinations have come up in the 15 previous drawings or less.  For my pool of numbers I usually look back 15 or less drawings knowing that 50% of the time all five numbers will not be in it.  I don&#x27;t usually play all 56 numbers.<br /><br />That is just one of... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/568061">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #81</title>
			<link>https://www.lotterypost.com/thread/126647/568034</link>
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			<pubDate>Sun, 26 Mar 2006 01:08:53 GMT</pubDate>
			<dc:creator>LottoL</dc:creator>
			<description><![CDATA[<p>Hi RJOh,<br /><br />I really enjoy your statistical analysis postings when I come across them.<br /><br />Keep up the great work!<br /><br />Just curious - Why do you use the last 33 drawings for your analysis?<br /><br />Is it just a random selection or are you basing the analysis on 10 occurrences?<br /><br />Thanks in advance if you choose to respond to my curiosity question.<br /><br />LL</p>]]></description>
			<category>LottoL</category>
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			<title>Reply #80</title>
			<link>https://www.lotterypost.com/thread/126647/567930</link>
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			<pubDate>Sat, 25 Mar 2006 22:32:06 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>FILE NAME  REC.NO.    DATE        NUMBERS            MATCH<br /><br />MEGAMILL  1        03/24/06  01 02 17 47 49    +19<br /><br />______________________________________________________________<br /><br />MEGAMILL  1    1   03/21/06  04 16 17 28 31    +08    1*<br /><br />1 ----------------------------------------<br /><br />4    2   03/10/06  04 17 18 51 54    +31    1<br /><br />7    3   02/28/06  02 04 35 36 48    +22    1*<br /><br />2 ----------------------------------------<br /><br />11    4  02/14/06  27 3... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/567930">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #79</title>
			<link>https://www.lotterypost.com/thread/126647/562190</link>
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			<pubDate>Fri, 17 Mar 2006 17:21:36 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>When I tinker or test my programs, I test them using previous drawings because I know the results and then I conclude that I&#x27;m not there yet.  I&#x27;m looking for a $20-$30 system that would have matched most of the core numbers several times and all of them at least twice in the last year.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #78</title>
			<link>https://www.lotterypost.com/thread/126647/561110</link>
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			<pubDate>Thu, 16 Mar 2006 00:03:22 GMT</pubDate>
			<dc:creator>LottoFan</dc:creator>
			<description><![CDATA[<p>When I begin to tinker with my prediction formulas, the first thing I do is try to visualize the desired end result(s).  For me, I have to have an idea of what I want the formula to do.  Without that, I am just plugging numbers blindly.  I am currently testing three different prediction formulas, and making adjustments with every drawing.... probably not the best way to do it, but I remain open to other ideas</p>]]></description>
			<category>LottoFan</category>
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			<title>Reply #77</title>
			<link>https://www.lotterypost.com/thread/126647/558605</link>
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			<pubDate>Sun, 12 Mar 2006 00:19:39 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by popeye on March 11, 2006 Chaos Theory using Strange Attractors is probably the only approach to any successful prediction of lottery numbers.<br /><br />Can any of that be put in a lottery prediction formula or program?  When hypersoniq asked  what does a prediction formula look like? , he was looking for some sourcecode/math,... the concepts behind prediction in general that could be used to predict the most likely set of numbers to come up in the next drawing.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #76</title>
			<link>https://www.lotterypost.com/thread/126647/558228</link>
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			<pubDate>Sat, 11 Mar 2006 15:16:53 GMT</pubDate>
			<dc:creator>popeye</dc:creator>
			<description><![CDATA[<p>Chaos Theory using Strange Attractors is probably the only approach to any successful prediction of lottery numbers.</p>]]></description>
			<category>popeye</category>
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			<title>Reply #75</title>
			<link>https://www.lotterypost.com/thread/126647/557489</link>
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			<pubDate>Fri, 10 Mar 2006 16:32:19 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Using my MegaMillion data I set up my RNG program to use a target combination that was actual drawn and use all the previous drawings to try and predict it. At best I matched three within 5% of expected randomness but many test did worst because of the parameters I used, those parameters actually eliminated combinations that matched three.  Combinations  that matched four seldom came up.<br /><br />Until I added this test feature to my program I thought I was doing better than random expectation.  I g... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/557489">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #74</title>
			<link>https://www.lotterypost.com/thread/126647/554524</link>
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			<pubDate>Mon, 06 Mar 2006 23:49:16 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>... just picked up the V22:N4 issue of (twenty-six hundred) the other day. It has an interesting article on the lottery that may be useful for those of you who live in a ball-draw state.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #73</title>
			<link>https://www.lotterypost.com/thread/126647/546384</link>
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			<pubDate>Thu, 23 Feb 2006 15:23:06 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I widen my parameters and got some match3&#x27;s even when the right conditions didn&#x27;t exist but have concluded I would need over 100 combinations to match5 even when the right conditions exited and lucky to match 5+l if I only played combinations of 5&#x27;s once.  It&#x27;s back to the drawing board until I come up with a formula I can afford to actually play.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #72</title>
			<link>https://www.lotterypost.com/thread/126647/545558</link>
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			<pubDate>Wed, 22 Feb 2006 11:00:18 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>I have an old folder with the dead systems in it, I call it the  junkyard . I keep it for just that reason ;-)<br /><br />I also have an old archive filled with all the old failed VB6 programs, access DBs etc...</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #71</title>
			<link>https://www.lotterypost.com/thread/126647/545393</link>
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			<pubDate>Wed, 22 Feb 2006 01:50:14 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>One thing I have learned is to not throw a system out just because it didn&#x27;t work as I had hoped/expected. 1) Code re-use is a wonderful thing. That&#x27;s why I have stuff I can post for p3/p4, even though they&#x27;re not my game.<br /><br />2) Sometimes you put this stuff down for a week or month (or 2) and come back fresh with a new angle for the idea you already have.<br /><br />I hope hyper didn&#x27;t delete his SoniQ spreadsheet. I suspect there is life in it yet.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #70</title>
			<link>https://www.lotterypost.com/thread/126647/545163</link>
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			<pubDate>Tue, 21 Feb 2006 19:18:49 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I plan to widen those parameters to include twelve of the last sixty drawings and pick a few lines accordingly.  Now I just have to decide what is a reasonable amount for me to gamble for a cash prize of $100,000,000.00.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #69</title>
			<link>https://www.lotterypost.com/thread/126647/544784</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/544784</guid>
			<pubDate>Tue, 21 Feb 2006 03:13:17 GMT</pubDate>
			<dc:creator>cahaba</dc:creator>
			<description><![CDATA[<p>Looks like a nice bell curve-<br /><br />Thanks RJOh</p>]]></description>
			<category>cahaba</category>
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			<title>Reply #68</title>
			<link>https://www.lotterypost.com/thread/126647/543797</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/543797</guid>
			<pubDate>Sun, 19 Feb 2006 21:07:03 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>That&#x27;s what I like. I look for situations that don&#x27;t have to happen often, but have a low enough cost of play, so that you can remain solvent long enough to get a winner. I believe there are plenty of them to be found.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #67</title>
			<link>https://www.lotterypost.com/thread/126647/543041</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/543041</guid>
			<pubDate>Sat, 18 Feb 2006 19:52:04 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>In the last MegaMillion drawing all the winning numbers were in the previous four drawings which include 19 numbers. If such a situation happened 3-4 times a year, one could try and cover it every drawings and have a good chance of winning when it happened again.  That was the kinds of situations I suggested that players might search for.  That situation has only happen once but I got a PM from another LP member asking about the previous six drawings and I forward the following:<br /><br />I checked the... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/543041">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #66</title>
			<link>https://www.lotterypost.com/thread/126647/542713</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/542713</guid>
			<pubDate>Sat, 18 Feb 2006 06:18:57 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>cahaba,<br /><br />I&#x27;d say 1 algorithm to test many hypotheses. Imagine that you had the workings of a winning method, but threw it out because the limits you were using gave you poor results. It is sort of an inverse of hyper&#x27;s question. Is a losing formula really a winning formula with the limits/parameters changed?<br /><br />It&#x27;s like that skit from the : these nails aren&#x27;t broken, they just belong in the other wall.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #65</title>
			<link>https://www.lotterypost.com/thread/126647/542620</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/542620</guid>
			<pubDate>Sat, 18 Feb 2006 03:42:43 GMT</pubDate>
			<dc:creator>truecritic</dc:creator>
			<description><![CDATA[<p>Here is the link to time*treat&#x27;s thread<br /><br />https://www.lotterypost.com/thread/128762.htm</p>]]></description>
			<category>truecritic</category>
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			<title>Reply #64</title>
			<link>https://www.lotterypost.com/thread/126647/542613</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/542613</guid>
			<pubDate>Sat, 18 Feb 2006 03:25:34 GMT</pubDate>
			<dc:creator>cahaba</dc:creator>
			<description><![CDATA[<p>time*treat<br /><br />Are you referring to using 1 or more algos to test the same hypothesis, or 1 algorhythm to test many hypotheses</p>]]></description>
			<category>cahaba</category>
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			<title>Reply #63</title>
			<link>https://www.lotterypost.com/thread/126647/542351</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/542351</guid>
			<pubDate>Fri, 17 Feb 2006 20:54:27 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>My idea is not a prediction formula per se, but a way of testing multiple scenarios at once. I started it on a new thread so as not to take this one away from its original question.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #62</title>
			<link>https://www.lotterypost.com/thread/126647/542001</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/542001</guid>
			<pubDate>Fri, 17 Feb 2006 11:45:57 GMT</pubDate>
			<dc:creator>jordi marey</dc:creator>
			<description><![CDATA[<p>Hyper:  a great thread with substance and worthwhile input by LP members.<br /><br />...../George:  almost clueless when it comes to the old masters-- Gauss, Bernoulli or others<br /><br />but I am sure the answer is just lying dormant somewhere in their writings/dreaded formula.<br /><br />Can you think of anything that could be considered a Constant, that could be Hyper&#x27;s starting point.<br /><br />add more,<br /><br />Jordi</p>]]></description>
			<category>jordi marey</category>
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			<title>Reply #61</title>
			<link>https://www.lotterypost.com/thread/126647/542000</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/542000</guid>
			<pubDate>Fri, 17 Feb 2006 10:22:54 GMT</pubDate>
			<dc:creator>Blackapple</dc:creator>
			<description><![CDATA[<p>Something from Sedertree<br /><br />I will try to keep this simple:<br /><br />The formula in my signature is not the formula that I was speaking of.  That formula I referred to in the challenge was part of another post that I deleted by mistake, which was:<br /><br />O/N = E<br /><br />O=Odds<br /><br />N=Numbers<br /><br />E=Number of Events<br /><br />Or the  One  Formula....<br /><br />So if O was equal to the odds of hitting a straight 3-Digit number (1,000) and N was equal to eight numbers.  Then E would equal 125 dvents.<br /><br />Y... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/542000">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Blackapple</category>
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			<title>Reply #60</title>
			<link>https://www.lotterypost.com/thread/126647/541836</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/541836</guid>
			<pubDate>Thu, 16 Feb 2006 23:52:41 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>absolutely, keep going, interesting stuff!<br /><br />asking to see a prediction algorithm is apparently as difficult as asking to see the next set of numbers before they&#x27;re drawn... I have googled the subject to near death and so far nothing... at least nothing I can understand...</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #59</title>
			<link>https://www.lotterypost.com/thread/126647/541826</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/541826</guid>
			<pubDate>Thu, 16 Feb 2006 23:21:53 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>time*treat,<br /><br />If you can answer hypersonig&#x27;s questions, what is a prediction algorithm, what does it look like and what are the steps needed to look at a list of numbers to extrapolate the numbers coming up in the next drawing, why would he mind you doing so in this thread?  So far after 59 replies no one has come close, so he will probably be interested in your answers also.  Good luck to you.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #58</title>
			<link>https://www.lotterypost.com/thread/126647/540811</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/540811</guid>
			<pubDate>Wed, 15 Feb 2006 17:00:54 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>RJOh,<br /><br />You probably will be able to use this with what you already have, then.<br /><br />I will do a separate thread on it later in the week. That way, hyper can have his thread back. I think I&#x27;ve posted on it more that he has.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #57</title>
			<link>https://www.lotterypost.com/thread/126647/540708</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/540708</guid>
			<pubDate>Wed, 15 Feb 2006 14:03:02 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I have Quick and Visual Basic, neither require line numbers.  I even use the QB compiler to compile my GWB programs, I just got stuck in time and too old and tired to update. When I was younger it was easier to switch from TI Basic to Commodore Basic to Tandy Basic to GWBasic, even tried some Pascal.  I might be forced to update if someday Windows doesn&#x27;t run DOS programs.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #56</title>
			<link>https://www.lotterypost.com/thread/126647/540500</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/540500</guid>
			<pubDate>Wed, 15 Feb 2006 01:31:06 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>I&#x27;ve never used GWBasic, but just tackled this problem (slightly different parameters on the same data) a few weeks ago, in VBA for eXceL. It was tedious, but I wound up not adding as much hard code as you might expect. I think I will use up a bit more ram when it runs, though. I just worked out the proof-of-concepts, so far. VBA doesn&#x27;t require line numbers, so editing is much easier than in some of the older langs. I don&#x27;t know what GWB will let you do, so I don&#x27;t know if it would be useful/po... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/540500">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #55</title>
			<link>https://www.lotterypost.com/thread/126647/540172</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/540172</guid>
			<pubDate>Tue, 14 Feb 2006 17:52:02 GMT</pubDate>
			<dc:creator>LottoFan</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by time*treat on February 11, 2006 Heh, left field is getting a little crowded.<br /><br />It looks like you&#x27;re using something like the  delta  system, where you take a key number and then the others are based on differences between them and the next number. A whole method can be based on average distances between one number and the next.<br /><br />I haven&#x27;t graduated to the 5+1 games yet, but I do assign each possible combination a unique number, in the lotto 5. I guess many of us... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/540172">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>LottoFan</category>
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			<title>Reply #54</title>
			<link>https://www.lotterypost.com/thread/126647/540168</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/540168</guid>
			<pubDate>Tue, 14 Feb 2006 17:47:24 GMT</pubDate>
			<dc:creator>LottoFan</dc:creator>
			<description><![CDATA[<p>I&#x27;ll be playing both QPs and my own picks this Wed.  For my own picks, I&#x27;ll be invoking the  Valentine Deviation  - 02-14-06</p>]]></description>
			<category>LottoFan</category>
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			<title>Reply #53</title>
			<link>https://www.lotterypost.com/thread/126647/540004</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/540004</guid>
			<pubDate>Tue, 14 Feb 2006 15:29:40 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I tried a lot of things but the problem is each idea have to be programmed and parameters have to be entered and tested one at a time.  I need to program ideas that are self testing, that is I enter the range of the parameters and allow the program to run and at the end display it best results.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #52</title>
			<link>https://www.lotterypost.com/thread/126647/539565</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/539565</guid>
			<pubDate>Mon, 13 Feb 2006 22:51:29 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>RJOh,<br /><br />That&#x27;s the exact next step.   Have you considered skip tables? Clusters? (I mentioned that on an older thread). I&#x27;m thinking of doing a write-up on it one day<br /><br />I haven&#x27;t tried my system-in-progress on a 5/39 yet, but it showed promise on the old IL 5/30   IN&#x27;s 5/36.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #51</title>
			<link>https://www.lotterypost.com/thread/126647/539549</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/539549</guid>
			<pubDate>Mon, 13 Feb 2006 22:34:11 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I&#x27;m looking for a formula that would have covered the winning combinations 10% of the time in a group as small as one hundred thousand possible combinations o so.  I don&#x27;t think anyone can come up with a prediction formula but it may be possible to uncover a pattern or condition that exist 10% of the time that would include only a small potion of the possible combinations.  By playing combinations in those parameters, one would increase the chance of winning when that condition occurs.... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/539549">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #50</title>
			<link>https://www.lotterypost.com/thread/126647/538000</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/538000</guid>
			<pubDate>Sat, 11 Feb 2006 14:54:43 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>Heh, left field is getting a little crowded.<br /><br />It looks like you&#x27;re using something like the  delta  system, where you take a key number and then the others are based on differences between them and the next number. A whole method can be based on average distances between one number and the next.<br /><br />I haven&#x27;t graduated to the 5+1 games yet, but I do assign each possible combination a unique number, in the lotto 5. I guess many of us are converging on the same systems. Then, just like the mov... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/538000">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #49</title>
			<link>https://www.lotterypost.com/thread/126647/537974</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/537974</guid>
			<pubDate>Sat, 11 Feb 2006 14:02:17 GMT</pubDate>
			<dc:creator>LottoFan</dc:creator>
			<description><![CDATA[<p>Hi Guys.  Long time, no post.<br /><br />I hate to be the guy from  left field , but I&#x27;ll share some of my thoughts.<br /><br />I only play jackpot type games.  When presented with two quickpicks:  1-2-3-4-5-6 and 51-52-53-54-55-42, many people  see  12 different numbers, and track them accordingly.  I see only two numbers.  That is because I treat each combination as a seperate (unique) entity or number.<br /><br />Conversely, in Powerball, for example, I see approximately 146 million seperate numbers, and most oth... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/537974">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>LottoFan</category>
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			<title>Reply #48</title>
			<link>https://www.lotterypost.com/thread/126647/536671</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/536671</guid>
			<pubDate>Thu, 09 Feb 2006 13:39:39 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>If I only have to put down a few bucks per try, I don&#x27;t mind if the  curve  does not pass through EVERY  point . A few curve-point intercepts here and there will add up to REAL money.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #47</title>
			<link>https://www.lotterypost.com/thread/126647/536635</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/536635</guid>
			<pubDate>Thu, 09 Feb 2006 11:38:57 GMT</pubDate>
			<dc:creator>truecritic</dc:creator>
			<description><![CDATA[<p>Running a curve fitting program over a random scatter-graph has never produced usable data for me.   Doesn&#x27;t stop me from trying.  But it has never worked.<br /><br />Perhaps a Non-linear curve fit?<br /><br />Perhaps a Polynomial equation</p>]]></description>
			<category>truecritic</category>
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			<title>Reply #46</title>
			<link>https://www.lotterypost.com/thread/126647/536621</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/536621</guid>
			<pubDate>Thu, 09 Feb 2006 10:49:12 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>Developer, thanks for the info!<br /><br />is SB and TB a difference like STDEV and STDEVP in excel (sample vs. population</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #45</title>
			<link>https://www.lotterypost.com/thread/126647/536470</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/536470</guid>
			<pubDate>Thu, 09 Feb 2006 00:35:34 GMT</pubDate>
			<dc:creator>Developer</dc:creator>
			<description><![CDATA[<p>Here is a simple correlation formuler to aid in your quest for a prediction formular<br /><br />Look Correlation up on Google for more information<br /><br />So lets say we have the balls 2,3 and 4<br /><br />Ball 2 = 3 (Appeared 3 times) : B2=2 : B2T=3<br /><br />Ball 3 = 3 (Appeared 3 times) : B3=3 : B3T=3<br /><br />Ball 4 = 6 (Appeared 6 times) : B4=4 : B4T=6<br /><br />mb = 12 / 3 = 4 ::::: mb = (All balls totals sum 3,3,6) / (number of balls, 3) = 4<br /><br />mt = 9 / 3  = 3 ::::: mt = (All ball numbers sum 2,3,4) / (number of balls,</p>]]></description>
			<category>Developer</category>
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			<title>Reply #44</title>
			<link>https://www.lotterypost.com/thread/126647/534189</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/534189</guid>
			<pubDate>Sun, 05 Feb 2006 01:51:06 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Every game I play is a pick5 game, Rolling Cash5, MegaMillions and PowerBall.  The bonus ball in MM and PB is just a side bet.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #43</title>
			<link>https://www.lotterypost.com/thread/126647/534180</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/534180</guid>
			<pubDate>Sun, 05 Feb 2006 01:38:10 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>RJOh,<br /><br />I think it may not be possible (or, at least not necessary) to simulate the entire system. That would imply you can hit constantly and with only one number(bet). The weatherman gives  partly  this and  50% chance  of that. You would have to know the temp and vector velocity of every molecule in the world to get a good prediction beyond a few weeks. No system has, or can process, that much data.<br /><br />IMO, a good simulation will tell you if you need to take an umbrella or a sweater for the... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/534180">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #42</title>
			<link>https://www.lotterypost.com/thread/126647/534136</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/534136</guid>
			<pubDate>Sat, 04 Feb 2006 23:31:16 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Can  chaos  be predicted or just simulated</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #41</title>
			<link>https://www.lotterypost.com/thread/126647/533722</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/533722</guid>
			<pubDate>Sat, 04 Feb 2006 06:30:00 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>hyper,<br /><br />I missed the octal one, heh.<br /><br />A little subjectivity can make all the difference. Example: I, for one, no longer bother with All Even/Odd filtering for p5 type games. To me, there are not enough of them to justify the extra effort in specifically kicking them out. I don&#x27;t expect everyone else to follow suit, though.<br /><br />RJOh,<br /><br />What you&#x27;re using is very similar to how I simulate  chaos . Sensitive Dependence to Initial Conditions.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #40</title>
			<link>https://www.lotterypost.com/thread/126647/533610</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/533610</guid>
			<pubDate>Sat, 04 Feb 2006 02:20:10 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>profiling...<br /><br />which are good?<br /><br />for powerball I get a profile containing<br /><br />A. Even or Odd<br /><br />B. Up/Down/Repeat from last game in same position<br /><br />C. Decade (which group of 10 the number came from)<br /><br />D. Starting Grid Column (approximates ball position based on the stacks that the balls are in before entering the machine... no known use but it does vary from the decade value in certain cases)<br /><br />for each number I have the above info<br /><br />on my sheet, looks like<br /><br />36 (current), 14 (previous),</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #39</title>
			<link>https://www.lotterypost.com/thread/126647/533604</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/533604</guid>
			<pubDate>Sat, 04 Feb 2006 02:08:20 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>all 2-4-6-8-10-12-14<br /><br />#1 Hexadecimal (missing is  C )<br /><br />#2 Binary (missing is  110 )<br /><br />#3 Octal [base 8] (missing is  14 )<br /><br />#4 good old decimal ( 6</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #38</title>
			<link>https://www.lotterypost.com/thread/126647/533535</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/533535</guid>
			<pubDate>Fri, 03 Feb 2006 22:57:40 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>When ever I run my RNG, I have the option of choosing a seed number or allowing the program to use the timer number as a seed.  I usually enter the date as a seed since I try to repeat the outputs when I test the program for improvements.<br /><br />Since the program compares combination pick with combinations picked earlier for repeats and count the number of time numbers are used, a slight change in the parameters can change the outputs completely.  I can name each batch of combinations using the da... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/533535">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #37</title>
			<link>https://www.lotterypost.com/thread/126647/533198</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/533198</guid>
			<pubDate>Fri, 03 Feb 2006 12:44:40 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>never regretted not playing.    That is classic!<br /><br />Feb. is harder, mainly because it is the shortest. Jan.   Mar. give more chances.<br /><br />If you don&#x27;t play every draw, then you have nothing to worry about.<br /><br />It seems that with an RNG component, you would get a different output set for the same draw if you run the code multiple times. So, sometimes it would show a win, and at others a loss. How do you know which  run  to use. Or, are you using a static seed number?<br /><br />The main reason I stay awa... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/533198">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #36</title>
			<link>https://www.lotterypost.com/thread/126647/533115</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/533115</guid>
			<pubDate>Fri, 03 Feb 2006 06:14:09 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>time*treat,<br /><br />Why do you say Feb. is tougher than Jan. or Mar.?  I don&#x27;t play every game every draw, even RC5 has to be $200K+ generally before I buy tickets.  PowerBall has to be near $200M before I make a trip to Indiana for tickets and if MegaMillions is less than $50M I have to feel lucky to play.  I pick numbers for almost every draw to see what might have happen if I had played, so far I&#x27;ve never regretted not playing.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #35</title>
			<link>https://www.lotterypost.com/thread/126647/533013</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/533013</guid>
			<pubDate>Fri, 03 Feb 2006 01:45:53 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>RJOh,<br /><br />True, maybe not literally every month. After all, Feb. is tougher than Jan. or Mar., but that RC5 is a nice target at ~25 shots(chances) per month.<br /><br />popeye,<br /><br />If I were going to use RNGs, I would leave that step until last, after I was sure every possible error was out. Otherwise you could be getting different results each run due to errors in the code rather than your RNG. There are at least 2 camps on RNG though. One says, I want random because the game is random. Another says, the</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #34</title>
			<link>https://www.lotterypost.com/thread/126647/532352</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/532352</guid>
			<pubDate>Wed, 01 Feb 2006 23:20:08 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>time*treat,<br /><br />I don&#x27;t mind splitting the pot with others, it&#x27;s just that if I&#x27;m the one losing money playing the lotteries I prefer to do it my own way.  Since I mostly play jackpot games, I don&#x27;t expect to hit the big prize once a month, but once a year would be acceptable but if it&#x27;s a really big jackpot once in a life time might be fine too.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #33</title>
			<link>https://www.lotterypost.com/thread/126647/531856</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/531856</guid>
			<pubDate>Wed, 01 Feb 2006 02:02:21 GMT</pubDate>
			<dc:creator>popeye</dc:creator>
			<description><![CDATA[<p>If you want to improve the Random Number capability of Excel or VB, download the Zrandom generator. Although tailored for Excel, it will work in VB if you add a reference to the ZRandom COM component.<br /><br />It is based on  The Mersenne<br /><br />Twister (one of the better PRNGs) - apparently has a period of 2^19937-1.</p>]]></description>
			<category>popeye</category>
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			<title>Reply #32</title>
			<link>https://www.lotterypost.com/thread/126647/531310</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/531310</guid>
			<pubDate>Tue, 31 Jan 2006 05:58:32 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>RJOh,<br /><br />The best thing IMO about using your own systems is that you are less likely to split the pot when you win. If you came up with a method that hit near the 1st of every month, common sense would say that with a little alteration, it could hit in the 2nd or 3rd week. A few industrious souls would look for those alterations (getting their own pot, and not splitting yours), but many would just sit and demand for you to post near the 1st. Too many people are happy to ride  the efforts of others... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/531310">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #31</title>
			<link>https://www.lotterypost.com/thread/126647/529476</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/529476</guid>
			<pubDate>Sat, 28 Jan 2006 05:19:21 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>2-4-6-8-A-?-E10-100-?-1000-1010-1100-11102-4-6-8-12-?-162-4-?-8-10-12-14</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #30</title>
			<link>https://www.lotterypost.com/thread/126647/527488</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/527488</guid>
			<pubDate>Wed, 25 Jan 2006 18:24:10 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>time*treat,I agree, I understand the code that I write and can make changes.  I&#x27;m not locked into using strategies of someone else that I don&#x27;t understand especially if they don&#x27;t work.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #29</title>
			<link>https://www.lotterypost.com/thread/126647/526959</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/526959</guid>
			<pubDate>Tue, 24 Jan 2006 22:58:53 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>One can spend a few days looking at saliu&#x27;s stuff. I&#x27;ve picked up an idea or two from him, but I prefer to write my own actual code.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #28</title>
			<link>https://www.lotterypost.com/thread/126647/526107</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/526107</guid>
			<pubDate>Mon, 23 Jan 2006 22:02:13 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>According to Ion Saliu&#x27;s website, www.saliu.com/reverse-strategy.html ,he has reverse engineered some winning strategies and formulas and his results and software can be download from his site.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #27</title>
			<link>https://www.lotterypost.com/thread/126647/525501</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/525501</guid>
			<pubDate>Mon, 23 Jan 2006 01:36:25 GMT</pubDate>
			<dc:creator>Sandy K</dc:creator>
			<description><![CDATA[<p>Ricky, people talk and some people believe them.  I don&#x27;t believe anyone on this forum makes a living on the lottery.  Why?  Because no one posts consistent wins on the prediction board for one.  Second, they haven&#x27;t proved it.I should have been from Missouri, the  show me state  because like I said in another forum....I made a $100,000 profit last year?  You gonna believe me?  Some people would........I can say anything I want on here and I bet half the people would take it  as is .......the po... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/525501">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Sandy K</category>
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			<title>Reply #26</title>
			<link>https://www.lotterypost.com/thread/126647/524673</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/524673</guid>
			<pubDate>Sat, 21 Jan 2006 17:05:28 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>that&#x27;s also how I learned html, with the best click on internet explorer...  view source</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #25</title>
			<link>https://www.lotterypost.com/thread/126647/524503</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/524503</guid>
			<pubDate>Sat, 21 Jan 2006 10:03:10 GMT</pubDate>
			<dc:creator>johnph77</dc:creator>
			<description><![CDATA[<p>Not unlike reverse engineering, where a product is torn down to discover how it became what it was. I&#x27;ve used this method in webpage coding and spreadsheets.glj</p>]]></description>
			<category>johnph77</category>
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			<title>Reply #24</title>
			<link>https://www.lotterypost.com/thread/126647/524447</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/524447</guid>
			<pubDate>Sat, 21 Jan 2006 05:35:49 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>thanks for the link!several interesting sections, my favorite so far isBackward Mapping  Also known as Backcasting and Working Backwards. This highly effective method is missing from most textbooks on problem solving, change, innovation and development. You imagine that the future has arrived and the problem has been solved or the outcome has been achieved. Then you look back at the significant steps you took to arrive there. There are three main ways of doing this: (1) in your imagination, (2</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #23</title>
			<link>https://www.lotterypost.com/thread/126647/524358</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/524358</guid>
			<pubDate>Sat, 21 Jan 2006 02:24:06 GMT</pubDate>
			<dc:creator>truecritic</dc:creator>
			<description><![CDATA[<p>Soniq Came across this, have to admit I didn&#x27;t read all the details but you might find it interesting:http://www.ideaflow.com/ideagen.htm</p>]]></description>
			<category>truecritic</category>
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			<title>Reply #22</title>
			<link>https://www.lotterypost.com/thread/126647/524323</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/524323</guid>
			<pubDate>Sat, 21 Jan 2006 01:27:29 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>not an answer, but a process... the answers would be different for each dataset, but ideally, a method would exist that defines the sequence of steps one would follow to go about solving it.... not so important right now about WHAT the winning numbers are, just HOW a pick was arrived at.some of the work that goes on here follows the classic  scientific method 1. gather data                  (grab draw data from state website or LP or other source)2. form hypotheses            (try an idea like c... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/524323">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #21</title>
			<link>https://www.lotterypost.com/thread/126647/524163</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/524163</guid>
			<pubDate>Fri, 20 Jan 2006 19:53:59 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>The original question implies there is only one answer. If someone asked you what chart pattern was an indicator for a future winning stock, how would you answer? Some prefer double-bottoms, others swear by the cup-and-handle. And still others would give you an intro to fibonacci retracement levels. All of these have worked often enough to have entire books devoted to them. It is not possible for a chart to show all three at once. So an indicator can look like almost anything, but it cannot look... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/524163">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/126647/524069</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/524069</guid>
			<pubDate>Fri, 20 Jan 2006 17:04:14 GMT</pubDate>
			<dc:creator>powerplayer</dc:creator>
			<description><![CDATA[<p>I&#x27;m on the look out for one also there buddy.Here I found this today:You can create a formula that generates a pseudo-random number. When designing the formula, the idea is for it to produce a string of numbers that would look random to anyone who did not know what the formula is. Characteristics of a good formula include:No repetition: The sequence does not cycle around and repeat itself.Good numeric distribution: If the formula is producing random numbers between 0 and 9, the number of zeros,... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/524069">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>powerplayer</category>
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			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/126647/524054</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/524054</guid>
			<pubDate>Fri, 20 Jan 2006 16:36:08 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Seems like the general answer to the question  What does a prediction formula look like?  is  I can&#x27;t describe it, but I&#x27;ll know it if I ever see it.   Good luck on your search.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/126647/523791</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/523791</guid>
			<pubDate>Fri, 20 Jan 2006 03:11:36 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>Profiles  are based on indicators that have proven to be reliable in the past. Patterns that are not recognized by others are no less valid, only less recognized and therefore provide more opportunity for profit. Whether it&#x27;s lotteries or stock markets (and there are many similarities), there are plenty of patterns occurring all at once. People see these and develop systems based on them.If people all use the same pattern/system, there is much less profit. If one person tries to use them all, th... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/523791">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/126647/523767</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/523767</guid>
			<pubDate>Fri, 20 Jan 2006 02:17:57 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>a fingerprint after the fact... a profile beforehand...fingerprinting requires matching a number of points based on some geometric pattern-matching algorithm against pre-existing patterns on fileprofiling (or predicting) requires the use of a series of indicators (the more reliable the indicators, the more accurate the profile)question is, what is a reliable indicator? how many are needed?S-?-S-MTpattern? sure it is, the ?=Pthe pattern expanded would be Salt,Pepper,Sugar,Meat Tenderizermakes sen... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/523767">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/126647/523748</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/523748</guid>
			<pubDate>Fri, 20 Jan 2006 01:54:07 GMT</pubDate>
			<dc:creator>paurths</dc:creator>
			<description><![CDATA[<p>Without a fingerprint, one can not identify.Patterns all over the place, but only when they have been, never when they are to arrive... a fingerprint...</p>]]></description>
			<category>paurths</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/126647/523746</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/523746</guid>
			<pubDate>Fri, 20 Jan 2006 01:49:28 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>this was just my spin on one component of neural nets (weighted inputs)...this is what I am looking for.. the concepts behind prediction in general,then I can figure out if (and how) theycould blend into excel or maybe one of the other office tools or programming languages I have available (access/C#.net/VB.net/C++/java)I&#x27;m first trying to nail down a concrete definition and series of steps for general prediction (doesn&#x27;t need to be lottery, could come from stock analysis, risk management, weath... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/523746">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/126647/523442</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/523442</guid>
			<pubDate>Thu, 19 Jan 2006 17:07:26 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I didn&#x27;t know you could put AI modules in Excel or write one using Excel.  I would have thought that rather than just being a  sliding average  it would have produced or suggested an action based on historical data.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/126647/521641</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/521641</guid>
			<pubDate>Tue, 17 Jan 2006 11:01:25 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>AI is a good place to look... machine learning  for dummies  apparently hasn&#x27;t been published yet, I have been looking...mostly AI for pattern recognition leads to  black-box  artificial neural networks (ANNs)I tried to implement this once with my old powerball statistics excel sheet... there were four particular excel functions I was using on the history: MODE(), MEDIAN(), AVERAGE() and FORECAST()I had an average function that would take each pick and add a  weight  component... this weight was... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/521641">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/126647/521635</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/521635</guid>
			<pubDate>Tue, 17 Jan 2006 10:33:35 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>hareless,Before a system or algorithm can evolve, it has to exist, that&#x27;s the reason I test and try to improve what I already have.  I have no idea how to create algorithm that would evolve on its own, I&#x27;ll leave that to the people who study AI.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/126647/521606</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/521606</guid>
			<pubDate>Tue, 17 Jan 2006 07:15:50 GMT</pubDate>
			<dc:creator>hareless</dc:creator>
			<description><![CDATA[<p>Would that algorithm work better undefined (in a sense)? Maybe a evolving, changing algorithm?Melissa</p>]]></description>
			<category>hareless</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/126647/521598</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/521598</guid>
			<pubDate>Tue, 17 Jan 2006 07:07:57 GMT</pubDate>
			<dc:creator>hareless</dc:creator>
			<description><![CDATA[<p>I have been thinking, would it not be easier to find a prediction formula for a computerized drawing rather than a drawing with real balls? I am sure that the states that run computerized drawings do everything to keep that from happening, but under it all, there will be a pattern.One time I was taking an attention test, which I had to sit at a computer and look at a black screen. Everyime it flashed I was to click this button. I was told that there was no pattern and it was completely random. O... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/521598">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hareless</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/126647/521576</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/521576</guid>
			<pubDate>Tue, 17 Jan 2006 06:22:10 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>In defining and checking a prediction formula or system, it must pick a group of combinations that constantly do better than an equal amount of combinations picked randomly.  Eventually it should be self supporting, that is winning more than it cost to play the combinations it picks.I&#x27;ve have been working on programs to back-test lottery results and look for parameters to pick combinations for future drawings.  I&#x27;m also working on a RNG that pick combinations using those parameters and as I come... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/521576">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/126647/521436</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/521436</guid>
			<pubDate>Tue, 17 Jan 2006 02:18:41 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>I am doing initial research into pattern recognition... some sites say that it cannot be taught, but it can be enhanced by an understanding of math...for example9-18-27-A?-45-54-63-72-81-90-B?knowing multiples of 9 (or just being able to add 9) makes it obvious thatA=36andB=99here&#x27;s anotherA-B-C-C-D-A-B-C-C-D-A-B-C-C-????=Din each case, however... what were the individual steps involved? we all just  got it  without following any steps because of all those goofy papers in early elementary school... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/521436">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/126647/521175</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/521175</guid>
			<pubDate>Mon, 16 Jan 2006 19:27:24 GMT</pubDate>
			<dc:creator>paurths</dc:creator>
			<description><![CDATA[<p>what does a prediction formula look like?The question lots of us asks ourselves. You can step up to the drawingstable, get pen and paper and just stare at the wall. No formula there. This number follows that number ,  use these groups to get hits from that group ,  track the double return warning ,   throw 3 darts at your screen ,  if it&#x27;s raining play this, if the sun shines play that unless it&#x27;s snowing in Key West , etc. etc. etc. ... there are plenty of  systems , and some people seem to hav... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/521175">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>paurths</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/126647/521160</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/521160</guid>
			<pubDate>Mon, 16 Jan 2006 19:11:54 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>Some people can&#x27;t understand how there can be more than one system that works on the same game, so what you wind up with is fighting this idea that there is ONE WAY, ONE METHOD. Some methods(filters) are in direct conflict with others. I have spent plenty of time developing filters that I eventually tossed, not because they were bad in themselves, but because they didn&#x27;t play well with some of the other filters.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/126647/521114</link>
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			<pubDate>Mon, 16 Jan 2006 18:23:59 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>If as hypersonig stated in his post,  he&#x27;s not looking to win anything just yet  then Lottosync might be a good candidate for his research, obviously the Guru put a lot of thought into his prediction algorithm before writing his program.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/126647/521051</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/521051</guid>
			<pubDate>Mon, 16 Jan 2006 17:03:31 GMT</pubDate>
			<dc:creator>popeye</dc:creator>
			<description><![CDATA[<p>It would be interesting to know what method Lottosync uses. I think it is based on Strange Attractors which makes a lot of sense since it is randomness used  to find randomness. I think he uses the differences between numbers rather than the actual numbers and then uses the values found to determine the best possible numbers that are in the sequence. But how he uses  those differences to generate the attractors is a mystery.</p>]]></description>
			<category>popeye</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/126647/520638</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/520638</guid>
			<pubDate>Sun, 15 Jan 2006 21:14:28 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>I&#x27;m not looking to win anything just yet... I want to see the basic mechanics and mathematics of prediction in general...  I think the interesting aspects of using a computer to help out would go smoother if we all understood what goes on behind the scenes... such as the formula used for simple extrapolation (still searching)simple steps...I would like to see the steps involved, break them down into individual steps, apply each step in excel to see how things progress... p3/p4/jackpot are differ... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/520638">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/126647/520627</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/520627</guid>
			<pubDate>Sun, 15 Jan 2006 20:45:46 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>My thoughts are that the answer depends on (at least) three things.1) type of game. I think p3/p4 types are a different beast than the lotto type games. And the worst are those where you can&#x27;t pick all your own numbers. 2) How often you are trying to win. A &#x27;win-weekly&#x27; system for p3 may cause more grief than a once-a-month-and-done system for p4. 3) How much the spend per try. Can&#x27;t have your cash run out today and your number fall tomorrow.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/126647/520620</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/126647/520620</guid>
			<pubDate>Sun, 15 Jan 2006 20:09:08 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>If you can define an algorithm that cover 75% of the previous winning combinations, then you probably have a 75% chance of extrapolating the next winning combination.  The problem will be finding an algorithm that extrapolates a group of combinations that you can afford to cover. Some years ago I read about a Canadian lottery investment group that claimed they had done that with one of their 649 lottery which included about 300,000 combinations and was looking for players to invest $10,000 in th... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/126647/520620">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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