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		<title>Making my own program - how easy?</title>
		<link>https://www.lotterypost.com/thread/127317</link>
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		<description>Lottery Post Forum Topic: Making my own program - how easy?</description>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/127317/529466</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/127317/529466</guid>
			<pubDate>Sat, 28 Jan 2006 04:53:31 GMT</pubDate>
			<dc:creator>hypersoniq</dc:creator>
			<description><![CDATA[<p>when you pick a language, get the corresponding SAMS.net (publisher)  Teach Yourself  &#x3c;any language&#x3e;  in 21 days I bought the VB 6 in 21 days, VB for databases in 21 days and MORE vb in 21 days.... all I needed to pass both Microsoft tests on Visual Basic back when I was going after certifications... ended up with an MCSD (Microsoft Solution Developer) cert in VB6  on the way  to my MCSE (they were electives)now I&#x27;m running wire EDM&#x27;s in a machine shop and the only computer I work on is the one... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/127317/529466">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>hypersoniq</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/127317/529421</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/127317/529421</guid>
			<pubDate>Sat, 28 Jan 2006 03:10:28 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>Of course one could debate the speed and merits of hand-rolled assembler code on the latest supercomputer-server-farm vs pencil-and-paper, too. Most people want to know what time it is without having to become a watchmaker. But there is always one in the crowd. In terms of what one can get started easily with, what one can get (lots of FREE) help with, I think that path is clearly pointed out. I don&#x27;t see m(any) threads for help for C++, C# or linux users. Maybe I blinked.Remember, paul762&#x27;s que... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/127317/529421">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/127317/529221</link>
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			<pubDate>Fri, 27 Jan 2006 20:54:12 GMT</pubDate>
			<dc:creator>paurths</dc:creator>
			<description><![CDATA[<p>Now, what is it, 2 or 4 billion numbers?Little difference, no?btw, where exactly do you get 2, or 4, billion numbers? I surely don&#x27;t know all the games, but i must have missed this one...</p>]]></description>
			<category>paurths</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/127317/529133</link>
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			<pubDate>Fri, 27 Jan 2006 18:36:14 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>One doesn&#x27;t need the skills or knowledge of a professional programmer to write a personal program to manipulate lottery data.  After all most lottery players are not looking for a new career but just a faster way to analyze their lottery data and a language like Basic will do that fine and its English like commands make it easy to understand. Website http://www.programmersheaven.com  have some useful information for beginners and links where GWBasic, QBasic and tutorials can be downloaded for fr... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/127317/529133">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/127317/528847</link>
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			<pubDate>Fri, 27 Jan 2006 12:13:13 GMT</pubDate>
			<dc:creator>Todd</dc:creator>
			<description><![CDATA[<p>Visual Basic .NET is a fantastic compiled language, and because of Microsoft&#x27;s new CLR (Common Language Runtime), VB now runs as fast as a C# program.  While it may not be quite as fast as a highly-optimized C++ executable, VB programs will now run as fast (or faster than) most compiled languages.  Microsoft has done a wonderful job with .NET languages.</p>]]></description>
			<category>Todd</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/127317/528840</link>
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			<pubDate>Fri, 27 Jan 2006 11:58:23 GMT</pubDate>
			<dc:creator>truecritic</dc:creator>
			<description><![CDATA[<p>gdemiI might point out 2 things.1) BASIC can be compiled to be quicker (stand alone .EXE).2) A system would not entail huge amounts of data. Only a research project to arrive at some system would be handling a large database.</p>]]></description>
			<category>truecritic</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/127317/528838</link>
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			<pubDate>Fri, 27 Jan 2006 11:29:13 GMT</pubDate>
			<dc:creator>gdemi</dc:creator>
			<description><![CDATA[<p>As any professional programmer knows, Java   Basic are both interpreted languages and are extremely ineffiicient in memory usage and time to run. If you want to manipulate the 2 to 4 billion numbers used by the 5 number lotteries you need to learn a language like C, C++ or C# (all baed on C and all compiled languages. The arithmetic section of these languages is nor harder to learn (some parts are easier in fact) than basic or a java based language.</p>]]></description>
			<category>gdemi</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/127317/528287</link>
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			<pubDate>Thu, 26 Jan 2006 16:58:02 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>There is traditional Basic like that of GWBasic and C-64 Basic and then there is QBasic-Quickbasic perhaps a in-between, GWBasic and Visual Basic, there there is Visual Basic of course, then B++, also OLd Basic, but structured without line numbers like Liberty Basic, True basic, Just Basic, Basic-4GL, BBC Basic, IBasic, Dark Basic, Free Basic, Ethos Basic, Extreme Basic, GL Basic, Lithium Basic, Media Basic, Moon Rock Basic, NBasic, OmniBasic, ScriptBasic, Small Basic, Ultra Basic, VP Basic, XBa... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/127317/528287">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>LANTERN</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/127317/528275</link>
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			<pubDate>Thu, 26 Jan 2006 16:45:47 GMT</pubDate>
			<dc:creator>paul762</dc:creator>
			<description><![CDATA[<p>thanks for the replies , zoozie that sounds fantastic !! although I expect it to be fairly limited, but I wouldnt really know.</p>]]></description>
			<category>paul762</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/127317/528264</link>
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			<pubDate>Thu, 26 Jan 2006 16:21:29 GMT</pubDate>
			<dc:creator>Zoozie</dc:creator>
			<description><![CDATA[<p>There are programs on the &#x27;net where you can input your own information and out pops a program.  I know one of the creators and it is an awesome tool if this is what you want.Make Your Own Softwaremakeyourownsoftware.com</p>]]></description>
			<category>Zoozie</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/127317/528261</link>
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			<pubDate>Thu, 26 Jan 2006 16:20:45 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>I would say the easiest languages (learning, availability,   free help) are in the basic family (GWBasic, Visual Basic).</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/127317/528256</link>
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			<pubDate>Thu, 26 Jan 2006 16:13:51 GMT</pubDate>
			<dc:creator>lottaloot</dc:creator>
			<description><![CDATA[<p>Thanks for that info, Todd. I have often thought about that myself.</p>]]></description>
			<category>lottaloot</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/127317/528254</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/127317/528254</guid>
			<pubDate>Thu, 26 Jan 2006 16:12:49 GMT</pubDate>
			<dc:creator>truecritic</dc:creator>
			<description><![CDATA[<p>Depends on a few things. 1) Like how complicated your system might be.2) How fast a learner you are.My answer to the above would be anywhere from a month to maybe years.You also have to choose what programming language you are going to use.  There are a lot of people using spreadsheets here.  That might be the easiest.  Otherwise you have a choice of several languages.  BASIC is probably the easiest.  Unless you use Visual Basic, your program will be a DOS program.  Which will run in Windows.  J... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/127317/528254">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>truecritic</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/127317/528253</link>
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			<pubDate>Thu, 26 Jan 2006 16:11:51 GMT</pubDate>
			<dc:creator>Todd</dc:creator>
			<description><![CDATA[<p>My advice is to use Excel, where you get a ton of functionality with zero programming, and you can add small, incremental program code as you learn.  Later, than Visual Basic (VBA) code can be re-used in a full-blown (stand-alone) Visual Basic program.</p>]]></description>
			<category>Todd</category>
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		<item>
			<title>Making my own program - how easy?</title>
			<link>https://www.lotterypost.com/thread/127317</link>
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			<pubDate>Thu, 26 Jan 2006 15:44:36 GMT</pubDate>
			<dc:creator>paul762</dc:creator>
			<description><![CDATA[<p>I have my own ideas about what I want my software to do, but how easy is it to make your own programs for lotto? I have zero experience with programming etc. but would like to learn, how difficult is it when you have no experience?what should be my first step towards my own software? Thanks all</p>]]></description>
			<category>paul762</category>
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