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		<title>Mapping PICK 3 data into RGB color cube.</title>
		<link>https://www.lotterypost.com/thread/132441</link>
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		<description>Lottery Post Forum Topic: Mapping PICK 3 data into RGB color cube.</description>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/132441/592450</link>
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			<pubDate>Thu, 27 Apr 2006 20:08:53 GMT</pubDate>
			<dc:creator>JADELottery</dc:creator>
			<description><![CDATA[<p>I&#x27;ve had a question put to me,  How do you use the color data?<br /><br />Well, I mainly created the color data to visualize where in the 3-dimensional 10x10x10 cube (0-9 x 0-9 x 0-9) the data is occurring.<br /><br />Sometimes just looking a numbers can be mind numbing.<br /><br />If you look at the total possible permutations of PICK 3 data in color, you can see that the triples are black, gray, and white; corresponding to 0 0 0, 1 1 1 to 8 8 8, and 9 9 9 respectively.<br /><br />Colors that are near black, gray, or white a... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/132441/592450">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>JADELottery</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/132441/582483</link>
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			<pubDate>Thu, 13 Apr 2006 14:17:01 GMT</pubDate>
			<dc:creator>JADELottery</dc:creator>
			<description><![CDATA[<p>If you&#x27;re having a problem getting to the complete PICK 3 data color page on the Yahoo website, you can try this AOL site ---&#x3e;  PICK 3 data color<br /><br />This link, however, is only temporary for now.</p>]]></description>
			<category>JADELottery</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/132441/582457</link>
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			<pubDate>Thu, 13 Apr 2006 13:44:44 GMT</pubDate>
			<dc:creator>JADELottery</dc:creator>
			<description><![CDATA[<p>Yes Tood, I have looked at that. I&#x27;m actually leaning more towards using the fourth value D as a propagation wave through the color cube along the x,y,z axis.</p>]]></description>
			<category>JADELottery</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/132441/582433</link>
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			<pubDate>Thu, 13 Apr 2006 13:19:02 GMT</pubDate>
			<dc:creator>Todd</dc:creator>
			<description><![CDATA[<p>Please keep us posted on your progress.  Pick 3 seems to work especially well with RGB colors, given that there are three sets of numbers.  Maybe you could use a 4-gidit color representation for Pick 4.  Isn&#x27;t there one called CMYK or something like that</p>]]></description>
			<category>Todd</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/132441/582424</link>
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			<pubDate>Thu, 13 Apr 2006 13:07:30 GMT</pubDate>
			<dc:creator>JADELottery</dc:creator>
			<description><![CDATA[<p>I have a few ideas I&#x27;m working on. Some involving vector analysis and other related analysis with color, color banding, and other physics like color analysis components. It&#x27;s in it&#x27;s early stage. I&#x27;m also looking at PICK 4 color cube mapping.</p>]]></description>
			<category>JADELottery</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/132441/582388</link>
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			<pubDate>Thu, 13 Apr 2006 12:11:25 GMT</pubDate>
			<dc:creator>Todd</dc:creator>
			<description><![CDATA[<p>Very interesting!  Have you figured out how to use the data yet</p>]]></description>
			<category>Todd</category>
		</item>
		<item>
			<title>Mapping PICK 3 data into RGB color cube.</title>
			<link>https://www.lotterypost.com/thread/132441</link>
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			<pubDate>Thu, 13 Apr 2006 10:20:07 GMT</pubDate>
			<dc:creator>JADELottery</dc:creator>
			<description><![CDATA[<p>RGB mapping of PICK 3 numbers<br /><br />PICK 3 data can be mapped into the RGB color cube and represented as a color.<br /><br />There are enough data points to evenly distribute the data throughout the cube.<br /><br />The basic formula is:<br /><br />c_dec = d * (85 / 3), where d = {0,1,2,3,4,5,6,7,8,9}<br /><br />c_dec is the decimal value of the individual color point<br /><br />To get the 0 to 255 integer value, round d * (85 / 3) to the nearest whole number.<br /><br />c_int = round(d * (85 / 3),0), d = {0,1,2,3,4,5,6,7,8,9}<br /><br />c</p>]]></description>
			<category>JADELottery</category>
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