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		<title>Building multi-tiered wheels on Excel</title>
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		<description>Lottery Post Forum Topic: Building multi-tiered wheels on Excel</description>
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			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/138968/653852</link>
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			<pubDate>Thu, 27 Jul 2006 01:34:54 GMT</pubDate>
			<dc:creator>Rip Snorter</dc:creator>
			<description><![CDATA[<p>Thanks cssenior:<br /><br />I just went there and it appears it might help a lot.  Thanks much.<br /><br />Gracias,<br /><br />Jack</p>]]></description>
			<category>Rip Snorter</category>
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			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/138968/653843</link>
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			<pubDate>Thu, 27 Jul 2006 01:26:04 GMT</pubDate>
			<dc:creator>CSenior</dc:creator>
			<description><![CDATA[<p>Jack~ Sorry I missed this post earlier... Here is a link to a tool that will help you clean up your harddrive in a snap by deleting all of your temp files. This tool actually reclaimed 150MB of my harddrive space and the best part is the program is free</p>]]></description>
			<category>CSenior</category>
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			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/138968/653819</link>
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			<pubDate>Thu, 27 Jul 2006 00:52:00 GMT</pubDate>
			<dc:creator>Rip Snorter</dc:creator>
			<description><![CDATA[<p>Thanks csenior:<br /><br />Those hits today on Pennsylvania and Delaware Win for Life are a direct result of the &#x27;gearbox&#x27; approach (tiered wheels) to wheeling numbers.<br /><br />Delaware&#x27;s more proof it needs refining and honing down, but it&#x27;s also good support for the notion it&#x27;s a good track.<br /><br />Gracias,<br /><br />Jack</p>]]></description>
			<category>Rip Snorter</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/138968/653746</link>
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			<pubDate>Wed, 26 Jul 2006 23:03:23 GMT</pubDate>
			<dc:creator>CSenior</dc:creator>
			<description><![CDATA[<p>Rip~ You are doing great work! Thanks for sharing</p>]]></description>
			<category>CSenior</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/138968/653744</link>
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			<pubDate>Wed, 26 Jul 2006 22:56:03 GMT</pubDate>
			<dc:creator>Rip Snorter</dc:creator>
			<description><![CDATA[<p>This one was built today for the T-Ball draw.  As you can see, I only picked correctly on one number, plus the Thunderball.  But as it happened, hitting that one number repeatedly and having several high-tier numbers for the Thunderball allowed the draw to pay off in imaginary dollars more than the cost of imaginary wagers.<br /><br />Rip SnorterUK NationalThunderball1 + 1 04-08-16-19-33, Thunderball: 08  08-09-12-15-18, Thunderball: 08$9<br /><br />Rip SnorterUK NationalThunderball1 + 1 04-08-19-23... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/138968/653744">More</a>&#xa0;&#x5d;</p>]]></description>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/138968/653730</link>
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			<pubDate>Wed, 26 Jul 2006 22:21:58 GMT</pubDate>
			<dc:creator>Rip Snorter</dc:creator>
			<description><![CDATA[<p>The weakness to this, or any wheeling system other than a full one is the space it leaves between the  picks.  For instance, the UK Daily draws 7 numbers.  I&#x27;m still trying to work out a decent approach to 7 number draws.  These 4 of 7 hits would have been 6 of 7 if I&#x27;d done a better job of evaluating the probabilities of the numbers, or a better job of wheeling the ones I felt strongly about.<br /><br />Rip Snorter UK NationalDaily PlayMatch 4  05-09-15-16-19-20-23  03-09-16-17-20-23-24 $10... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/138968/653730">More</a>&#xa0;&#x5d;</p>]]></description>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/138968/653584</link>
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			<pubDate>Wed, 26 Jul 2006 18:20:40 GMT</pubDate>
			<dc:creator>Rip Snorter</dc:creator>
			<description><![CDATA[<p>I suppose we all have different methods of arriving at our picks, and deciding what&#x27;s most probable, what&#x27;s least and so on.  I&#x27;ve described my particular methods on other threads.<br /><br />But this was just a homespun, computer-dunce method of getting outside the wheel-box.  I wanted a wider variety of options than I could get at the wheel generator page, and RickG gave me the idea on a thread somewhere of &#x27;mixing wheels&#x27;.<br /><br />That&#x27;s what got me started trying to find easy ways of doing it on Excel.... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/138968/653584">More</a>&#xa0;&#x5d;</p>]]></description>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/138968/653564</link>
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			<pubDate>Wed, 26 Jul 2006 18:02:36 GMT</pubDate>
			<dc:creator>Rip Snorter</dc:creator>
			<description><![CDATA[<p>Thanks for the tip.<br /><br />At the moment I&#x27;ve got about $2.95 worth of room on my hard drive.... can&#x27;t even think about downloading more software.<br /><br />But if that&#x27;s the way this ought to be done, maybe sometime I&#x27;ll figure out how to get more room on here and give it a shot.<br /><br />Gracias,<br /><br />Jack</p>]]></description>
			<category>Rip Snorter</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/138968/653556</link>
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			<pubDate>Wed, 26 Jul 2006 18:00:27 GMT</pubDate>
			<dc:creator>Rip Snorter</dc:creator>
			<description><![CDATA[<p>I test it every day on the predictions board, trying out different methods for doing it with my picks.<br /><br />This just happens to be what I&#x27;m using now.<br /><br />J</p>]]></description>
			<category>Rip Snorter</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/138968/653551</link>
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			<pubDate>Wed, 26 Jul 2006 17:56:17 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>In my example using CoverMaster, positions 1-7 is the top tier, 8-10 second tier and 11-15 is the bottom tier.  You put your best picks in positions 1-7 and your worst in positions 11-15 of the wheel.  You&#x27;re not working with the actual numbers until you swap them with the positions in the wheel.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/138968/653538</link>
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			<pubDate>Wed, 26 Jul 2006 17:48:18 GMT</pubDate>
			<dc:creator>Rip Snorter</dc:creator>
			<description><![CDATA[<p>A pick 6 wheel coming off Excel might look something like this:<br /><br />21<br /><br />34<br /><br />33<br /><br />14<br /><br />16<br /><br />23<br /><br />21<br /><br />4<br /><br />14<br /><br />35<br /><br />16<br /><br />19<br /><br />34<br /><br />8<br /><br />33<br /><br />35<br /><br />23<br /><br />19<br /><br />34<br /><br />4<br /><br />14<br /><br />40<br /><br />16<br /><br />23<br /><br />4<br /><br />8<br /><br />33<br /><br />40<br /><br />16<br /><br />19<br /><br />21<br /><br />34<br /><br />40<br /><br />41<br /><br />23<br /><br />19<br /><br />21<br /><br />4<br /><br />33<br /><br />41<br /><br />16<br /><br />23<br /><br />34<br /><br />8<br /><br />14<br /><br />41<br /><br />16<br /><br />19<br /><br />34<br /><br />4<br /><br />33<br /><br />41<br /><br />23<br /><br />19<br /><br />4<br /><br />8<br /><br />14<br /><br />41<br /><br />16<br /><br />23<br /><br />21<br /><br />34<br /><br />33<br /><br />41<br /><br />16<br /><br />19<br /><br />2... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/138968/653538">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Rip Snorter</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/138968/653531</link>
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			<pubDate>Wed, 26 Jul 2006 17:42:41 GMT</pubDate>
			<dc:creator>Rip Snorter</dc:creator>
			<description><![CDATA[<p>Not too complicated, aside from getting around to doing it.  Once you get the hang of it it goes fairly quickly.  If I&#x27;m using any &#x27;functions&#x27; I&#x27;m not aware of it.  I just color code the numbers in each tier so&#x27;s I&#x27;m not getting duplicate numbers.<br /><br />For instance, Tier 1:<br /><br />31<br /><br />33<br /><br />14<br /><br />31<br /><br />33<br /><br />31<br /><br />14<br /><br />14<br /><br />33<br /><br />Tier 2:<br /><br />4<br /><br />8<br /><br />21<br /><br />34<br /><br />21<br /><br />34<br /><br />21<br /><br />4<br /><br />34<br /><br />8<br /><br />34<br /><br />4<br /><br />4<br /><br />8<br /><br />Tier... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/138968/653531">More</a>&#xa0;&#x5d;</p>]]></description>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/138968/653518</link>
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			<pubDate>Wed, 26 Jul 2006 17:34:11 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>CoverMaster allows you to build multi-tiered wheels.  For example, you can make a 7 number wheel with a guarantee of 4if5 and include it in a 10 number wheel with a guarantee of 3if5 and include them both in a 15 number wheel with a guarantee of 2if5, that way if 5 of the winning numbers are from the top seven numbers on your list you&#x27;ll match 4 or at worst if they from the bottom five you&#x27;ll match 2.  Be prepared to have you computer tied up for a while if you&#x27;re working with more than 15 numbe... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/138968/653518">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/138968/653506</link>
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			<pubDate>Wed, 26 Jul 2006 17:20:05 GMT</pubDate>
			<dc:creator>Raven62</dc:creator>
			<description><![CDATA[<p>Sounds interesting! How one arrives at which numbers are in the 3-Tiers is really interesting.<br /><br />Without an example I&#x27;m guessing you mean something like this:<br /><br />Tier-1<br /><br />25789<br /><br />Tier-2<br /><br />03678<br /><br />Tier-3<br /><br />12357</p>]]></description>
			<category>Raven62</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/138968/653491</link>
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			<pubDate>Wed, 26 Jul 2006 16:58:52 GMT</pubDate>
			<dc:creator>undress</dc:creator>
			<description><![CDATA[<p>sounds very intersesting, do you have some program doing this that you are willing to share....for a test.....</p>]]></description>
			<category>undress</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/138968/653481</link>
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			<pubDate>Wed, 26 Jul 2006 16:55:15 GMT</pubDate>
			<dc:creator>lottaloot</dc:creator>
			<description><![CDATA[<p>Sounds complex.  But interesting!  What functions are you using? Or do you use a specific vba code?<br /><br />Is this something that can be done as a platinum member using the deflate feature to an extent</p>]]></description>
			<category>lottaloot</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/138968/653461</link>
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			<pubDate>Wed, 26 Jul 2006 16:26:43 GMT</pubDate>
			<dc:creator>Rip Snorter</dc:creator>
			<description><![CDATA[<p>Suppose you have a series of numbers with what you consider to be varying levels of probability for hitting on a given draw.  I<br /><br />Highest tier:<br /><br />If there&#x27;s more of them than a single number, a key wheel won&#x27;t suffice to get them into the most positions possible within the wheel.<br /><br />On the other hand, maybe there aren&#x27;t enough to justify a full wheel for those considered most probable for hitting.<br /><br />Second tier:<br /><br />But also suppose you have another series of numbers you don&#x27;t wish to have... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/138968/653461">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Rip Snorter</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/138968/653452</link>
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			<pubDate>Wed, 26 Jul 2006 16:14:43 GMT</pubDate>
			<dc:creator>GASMETERGUY</dc:creator>
			<description><![CDATA[<p>Sorry, Rip, but I have no clue as to what you mean.  Please define  multi-tiered  and please give me an example of what you are trying to accomplish.<br /><br />I am taking a few weeks off from  Cracking the Code  and need something else lottory related to occupy my time.</p>]]></description>
			<category>GASMETERGUY</category>
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			<title>Building multi-tiered wheels on Excel</title>
			<link>https://www.lotterypost.com/thread/138968</link>
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			<pubDate>Wed, 26 Jul 2006 15:55:17 GMT</pubDate>
			<dc:creator>Rip Snorter</dc:creator>
			<description><![CDATA[<p>I&#x27;ve been playing around with this to create nuts-and-bolts methods of doing it for some while.<br /><br />Maybe it&#x27;s no mystery to the rest of you, but to me it&#x27;s been an eye opener what a difference it makes.<br /><br />Anyone interested in discussing methods for doing this and why a person might wish to do so?<br /><br />J</p>]]></description>
			<category>Rip Snorter</category>
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