<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title>Tip For Any System Used</title>
		<link>https://www.lotterypost.com/thread/143569</link>
		<atom:link href="https://www.lotterypost.com/rss/topic/143569" rel="self" type="application/rss+xml" />
		<description>Lottery Post Forum Topic: Tip For Any System Used</description>
		<dc:language>en-us</dc:language>
		<generator>Lottery Post RSS Generator</generator>
		<item>
			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/143569/700940</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/143569/700940</guid>
			<pubDate>Sat, 28 Oct 2006 15:33:19 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>CA LotteryGuy writes:<br /><br />RJOH...tell me where you read that the QP system usually picks a winner when it has picked about 50% of the possible combinations.  If that were the case a MM draw would have had to sell an astronomical amount of tickets.<br /><br />Sorry I don&#x27;t remember where I read that but if you compare overall ticket sales with the total numbers of QP winners the numbers would be even higher.  I don&#x27;t depute that the winning numbers are random but I was talking about systems used by players... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/143569/700940">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/143569/700796</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/143569/700796</guid>
			<pubDate>Sat, 28 Oct 2006 04:58:42 GMT</pubDate>
			<dc:creator>KY Floyd</dc:creator>
			<description><![CDATA[<p>The previous drawings that didn&#x27;t produce any winners also have to be counted when figuring out how many tickets are sold to produce a winner. The 10/17 winner was the result of sales of about  107 million tickets, give or take. If the annuity prize was 55 million the cash prize was about 32 million. At 30 cents from each ticket that would take sales of about 107 million tickets.<br /><br />For the 9/15 drawing there would have been total ticket sales of about  315 million tickets, or enough to cover n... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/143569/700796">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>KY Floyd</category>
		</item>
		<item>
			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/143569/700438</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/143569/700438</guid>
			<pubDate>Fri, 27 Oct 2006 16:06:34 GMT</pubDate>
			<dc:creator>CA LotteryGuy</dc:creator>
			<description><![CDATA[<p>RJOH...tell me where you read that the QP system usually picks a winner when it has picked about 50% of the possible combinations.  If that were the case a MM draw would have had to sell an astronomical amount of tickets.<br /><br />Let&#x27;s review the last MM winner (October 17th for $55m) which was won by a quick pick.  There were $18,325,611 tickets sold for that draw.   If 70% were quick picks (a good number) that means there were 12.8 million or so quick picks for this draw.  Based upon odds of 1:175M... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/143569/700438">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>CA LotteryGuy</category>
		</item>
		<item>
			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/143569/700428</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/143569/700428</guid>
			<pubDate>Fri, 27 Oct 2006 15:35:45 GMT</pubDate>
			<dc:creator>KY Floyd</dc:creator>
			<description><![CDATA[<p>I think you&#x27;ve failed to account for the QP&#x27;s that are sold for drawings that don&#x27;t produce a winner. QPs don&#x27;t typically produce a winner when half of the combinations have been played. QP&#x27;s produce a winner when enough have been sold to cover the odds. For PB there&#x27;s about 1 winning QP  for every 145 million, and for MM there&#x27;s about 1 winning QP  for every 176 million. Typically, a lot of those QP&#x27;s are sold in the drawings that produce no winners.</p>]]></description>
			<category>KY Floyd</category>
		</item>
		<item>
			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/143569/699387</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/143569/699387</guid>
			<pubDate>Wed, 25 Oct 2006 18:58:59 GMT</pubDate>
			<dc:creator>Fibonacci</dc:creator>
			<description><![CDATA[<p>The Quick Pick Law of Diminishing Luck<br /><br />The more QP you buy the more your chances of duplicating numbers and reducing yr chances of hitting...<br /><br />The Lucky QP is the sole QP you buy.</p>]]></description>
			<category>Fibonacci</category>
		</item>
		<item>
			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/143569/699384</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/143569/699384</guid>
			<pubDate>Wed, 25 Oct 2006 18:56:25 GMT</pubDate>
			<dc:creator>Fibonacci</dc:creator>
			<description><![CDATA[<p>This is so true. I have a simple 11 number per draw system for the P3--it 100% of the times gives at least 1 straight per month...enough to earn a small profit every month. Whenever I find the lag goinbg for too long and stop playing the system for a few days..the day I check is the day it hits...<br /><br />Hey this thread is getting to be better than I expected what with all these great rules and theorems...</p>]]></description>
			<category>Fibonacci</category>
		</item>
		<item>
			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/143569/699355</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/143569/699355</guid>
			<pubDate>Wed, 25 Oct 2006 18:08:45 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>floridian,<br /><br />You are welcome, I do what I can to help.  Money saved is almost like money earned, don&#x27;t spend it foolishly.<br /><br />RJOh</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/143569/699354</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/143569/699354</guid>
			<pubDate>Wed, 25 Oct 2006 18:03:29 GMT</pubDate>
			<dc:creator>Snakeyes</dc:creator>
			<description><![CDATA[<p>15th Law of Systemantics:<br /><br />A complex system that works is invariably found to have evolved from a simple system that works even better.<br /><br />Is that not the truth!<br /><br />Spend all day churning out numbers......grandma&#x27;s observation of a license plate will win.</p>]]></description>
			<category>Snakeyes</category>
		</item>
		<item>
			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/143569/699339</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/143569/699339</guid>
			<pubDate>Wed, 25 Oct 2006 17:46:49 GMT</pubDate>
			<dc:creator>floridian</dc:creator>
			<description><![CDATA[<p>Man!<br /><br />You are good.  You saved me $4.8 million dollars by just posting.  What a guy.  And all I have to do is check just 12 million tickets for dupes.  Alllll right!!<br /><br />Floridian</p>]]></description>
			<category>floridian</category>
		</item>
		<item>
			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/143569/699335</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/143569/699335</guid>
			<pubDate>Wed, 25 Oct 2006 17:42:34 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>No, 12 million tickets should do it if you&#x27;re lucky, but make sure you don&#x27;t buy the same combination twice and the cash value of the jackpot is enough to cover the price of the tickets.</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/143569/699328</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/143569/699328</guid>
			<pubDate>Wed, 25 Oct 2006 17:36:03 GMT</pubDate>
			<dc:creator>floridian</dc:creator>
			<description><![CDATA[<p>Well lets see:<br /><br />The Florida Lottery is about 24 million to one.  So If I buy about 16.8 million tickets as quick picks,  I should on a good day, maybe hit.  However, each quick pick is still 24 million to one.<br /><br />I have now gained a great deal of confidence, now all I have to do is come up with $16.8 million.<br /><br />Floridian</p>]]></description>
			<category>floridian</category>
		</item>
		<item>
			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/143569/699325</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/143569/699325</guid>
			<pubDate>Wed, 25 Oct 2006 17:28:46 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I agree  and proof is the QuickPick system* which is totally random but picks 70% of the jackpot winners.  The question is  How many combinations must a system* pick before it&#x27;s likely to pick a winner? .  From what I&#x27;ve read the QP system* usually pick a winner when it has picked about 50% or more of the possible combinations and for the lower tier prizes it matches the odds.  Once in a while someone using that system hits the jackpot when less than 50% of the possible combinations have been so... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/143569/699325">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/143569/699320</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/143569/699320</guid>
			<pubDate>Wed, 25 Oct 2006 17:22:39 GMT</pubDate>
			<dc:creator>floridian</dc:creator>
			<description><![CDATA[<p>Systemantics:  A Closer Look<br /><br />The Fundamental Theorem:<br /><br />New systems generate new problems<br /><br />The Corollary:<br /><br />Systems should not be unnecessarily multiplied<br /><br />The operational fallacy:<br /><br />The system itself does not do what it says it is doing.<br /><br />15th Law of Systemantics:<br /><br />A complex system that works is invariably found to have evolved from a simple system that works even better.<br /><br />Now the 16th Law<br /><br />A complex system designed from scratch never works and cannot be patc... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/143569/699320">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>floridian</category>
		</item>
		<item>
			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/143569/699274</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/143569/699274</guid>
			<pubDate>Wed, 25 Oct 2006 15:46:39 GMT</pubDate>
			<dc:creator>guesser</dc:creator>
			<description><![CDATA[<p>Rule #2:<br /><br />If you have a &#x27;system&#x27; you like, resist all temptation to deviate from it.  As soon as you change, your &#x27;former system&#x27; will hit.</p>]]></description>
			<category>guesser</category>
		</item>
		<item>
			<title>Tip For Any System Used</title>
			<link>https://www.lotterypost.com/thread/143569</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/143569</guid>
			<pubDate>Wed, 25 Oct 2006 12:36:06 GMT</pubDate>
			<dc:creator>Fibonacci</dc:creator>
			<description><![CDATA[<p>Call it the Fibonacci Rule if you want:<br /><br />Any system* used will sooner or later produce winning hits. Therefore the key is make your system churn out as few possible hits as possible per draw and then be consistent and stick with the system.<br /><br />You must stay ahead of the game.</p>]]></description>
			<category>Fibonacci</category>
		</item>
	</channel>
</rss>

