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		<title>The so silly its stupid system</title>
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		<description>Lottery Post Forum Topic: The so silly its stupid system</description>
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			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/156182/836198</link>
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			<pubDate>Sat, 26 May 2007 20:34:57 GMT</pubDate>
			<dc:creator>codmander</dc:creator>
			<description><![CDATA[<p>3 of 6  thurday night   nothing last night   tease</p>]]></description>
			<category>codmander</category>
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			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/156182/836005</link>
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			<pubDate>Sat, 26 May 2007 14:27:58 GMT</pubDate>
			<dc:creator>JKING</dc:creator>
			<description><![CDATA[<p>The positional charts as presented by johnph is a great beginning tool. It helps establish what your boundry conditions should be when setting up programming loops.<br /><br />The concept of postional placement goes much further however. It can be applied to occurrences, last time picked, and almost all other filtering criteria you might want to use.<br /><br />An example would be an occurrence distribution after 3 games for pick 5. When surveyed over approximately 100 games, you can start profiling a filter a... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/156182/836005">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>JKING</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/156182/834316</link>
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			<pubDate>Wed, 23 May 2007 18:08:26 GMT</pubDate>
			<dc:creator>x1kosmic</dc:creator>
			<description><![CDATA[<p>I agree with Rjoh, and lottobrain, somewhat on this one<br /><br />I&#x27;ve been looking at our states, pick 5 lately..... It goes to 39, It absolutly loves the high 30&#x27;s at the end,<br /><br />but if you look close enough it kinda favors the teens in the middle.and of course it has to have single digits at the begining (for some reason it shys away from the 20&#x27;s somewhat)<br /><br />Your kinda-of on the right track codmaster with your groups<br /><br />But sometimes..... just step back and look at it, and mabey ask yourself quest... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/156182/834316">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>x1kosmic</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/156182/834271</link>
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			<pubDate>Wed, 23 May 2007 17:00:07 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>If you&#x27;re picking the most popular numbers for each position, which lottery has such high numbers as the most popular for all positions?  Every lottery that I&#x27;ve checked, 01-03 were usually the most popular for the first position and the highest 3 numbers were the most popular for the last position.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/156182/833542</link>
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			<pubDate>Tue, 22 May 2007 12:15:56 GMT</pubDate>
			<dc:creator>codmander</dc:creator>
			<description><![CDATA[<p>3 of 6 again last night seems this is becomeing an average  hit   makes me wonder whats ahead for sure<br /><br />one thing about pickin numbers like this they have to come up somewhat normal  to win  like<br /><br />1 10 20 30 40 50    but if they come 40 40 50 50 50   forget it</p>]]></description>
			<category>codmander</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/156182/833465</link>
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			<pubDate>Tue, 22 May 2007 04:16:45 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I tried positional filters for two different pick6 games, WVA Cash25 a 625 game and Ohio Classic Lotto a 649 game on 05/21/07.  I posted 25 combinations for each game and the best I did with Classic Lotto was match 2 x 4(no money) and with Cash25 was match 3 x 5 ($5).<br /><br />Classic Lotto have had only 50 or so games and Cash25 has had over 1500 so it has more history for making a decision.  I used the last 300 drawing of Cash25 and only used number in positions that had hit in positions 1-3 ten tim... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/156182/833465">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/156182/833456</link>
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			<pubDate>Tue, 22 May 2007 03:50:21 GMT</pubDate>
			<dc:creator>lottobrain</dc:creator>
			<description><![CDATA[<p>One of my favorite lotto tactics remains to track the  Since Hit  positions of the numbers that hit and then use this information to see the general trend of draw positions the numbers come from over time.  I then use this info to select possible draw positions from which the numbers for the next drawing might come.  This tactic can very in results based on the number of balls in the lotto game being tracked.  It can be very effective in a larger ball game like PB for eliminating positions that</p>]]></description>
			<category>lottobrain</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/156182/833258</link>
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			<pubDate>Mon, 21 May 2007 20:26:33 GMT</pubDate>
			<dc:creator>codmander</dc:creator>
			<description><![CDATA[<p>lol watch the pick 6 winning numbers 1-2-3-22-33   lol</p>]]></description>
			<category>codmander</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/156182/833255</link>
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			<pubDate>Mon, 21 May 2007 20:17:52 GMT</pubDate>
			<dc:creator>codmander</dc:creator>
			<description><![CDATA[<p>yes   if a number lets say  -27-  came out  as the 4th number a lot.  but hasn&#x27;t come up as the 5th number    as long as the number -27- falls into your averages  its a good number to play<br /><br />1-2-3-27-5-6<br /><br />1-2-3-27-5-6  than play the 27  1-2-3-4-27-5-6<br /><br />as long as it fall in the averages ((not a law)) but good to follow this<br /><br />a 6/42 game #27 will fall in 4th and 5th&#x27;s averages   of course this works with any number<br /><br />but lets say a number 3 will never be in the third co... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/156182/833255">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>codmander</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/156182/833082</link>
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			<pubDate>Mon, 21 May 2007 10:11:07 GMT</pubDate>
			<dc:creator>johnph77</dc:creator>
			<description><![CDATA[<p>I&#x27;ve done spreadsheets on 90% frequency covers in each column for various lottery matrices and there seems to be a small advantage to using that method - not enough to swing the payout percentages to the positive mode but it makes for a reasonable guide. There&#x27;s never enough reduction to make playing all the remaining combinations financially possible, though. Also, I haven&#x27;t done much in the area of using more severe percentage reductions such as 85% or even 80% to reduce that number of combina... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/156182/833082">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>johnph77</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/156182/833057</link>
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			<pubDate>Mon, 21 May 2007 04:11:46 GMT</pubDate>
			<dc:creator>lottobrain</dc:creator>
			<description><![CDATA[<p>I have been experimenting a little with the  positional  lotto number selection approach lately myself and I think that most of us can see that if we are writing the numbers out from left to right, lowest to highest, then there are certain numbers that can only occur in certain columns up to a point and then the remainder of the numbers could occur in any column. This is all based on whether we are talking about a 6 of 6 lotto game, a 5 of 5 game, etc.  For example in a 6 of 6 game, #1 will alwa... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/156182/833057">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottobrain</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/156182/833008</link>
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			<pubDate>Mon, 21 May 2007 02:20:35 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>So are you saying a number not the highest or lowest in the pool is not unique to any particular position?  Is the #25 in a 6/49 acceptable in any of the six positions?  If you don&#x27;t limit which positions a number can be in, how are the resulting combinations any different than those generated by other means</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/156182/832986</link>
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			<pubDate>Mon, 21 May 2007 01:20:05 GMT</pubDate>
			<dc:creator>codmander</dc:creator>
			<description><![CDATA[<p>I think the key is  --hot yet not --numbers     what is hot  in 1 colum ice cold in another but  must fall in the average for that colum</p>]]></description>
			<category>codmander</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/156182/832981</link>
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			<pubDate>Mon, 21 May 2007 01:01:55 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>If there are 1990184 possibilities comprising all numbers in those ranges, representing 21.25% of the 9366819 total possibilities and more than 22% of the winners are in those 1990184 combinations then codmander might have discovered a winning edge.<br /><br />If his prediction statistics improve then I&#x27;ll will do a frequency analysis on the games I play to see if that might work for me also.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/156182/832164</link>
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			<pubDate>Sat, 19 May 2007 11:08:19 GMT</pubDate>
			<dc:creator>codmander</dc:creator>
			<description><![CDATA[<p>3 of 5 last night   using silly  system -- one of these draws seeing a 5 of 6   within a year  with countless 3 of 5 and 3 of 6  hits</p>]]></description>
			<category>codmander</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/156182/832060</link>
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			<pubDate>Sat, 19 May 2007 01:11:29 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>It&#x27;s not silly or stupid if it&#x27;s winning.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/156182/831631</link>
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			<pubDate>Fri, 18 May 2007 06:38:05 GMT</pubDate>
			<dc:creator>johnph77</dc:creator>
			<description><![CDATA[<p>It&#x27;s not silly, it&#x27;s a filtering method known as frequency analysis. With the numbers you cite, you will cover 85.64% of occurances in Column 1, 68.47% in Column 2, 60,67% in Column 3, 61.02% in Column 4, 69.29% in Column 5 and 79.21% in Column 6.<br /><br />There are 1990184 possibilities comprising all numbers in those ranges, representing 21.25% of the 9366819 total possibilities.<br /><br />gl<br /><br />j</p>]]></description>
			<category>johnph77</category>
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			<title>The so silly its stupid system</title>
			<link>https://www.lotterypost.com/thread/156182</link>
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			<pubDate>Thu, 17 May 2007 19:59:11 GMT</pubDate>
			<dc:creator>codmander</dc:creator>
			<description><![CDATA[<p>but actully has been working for pick 5 and 6 games  first get your averages for each colum of numbers  we will use a pick 6 // 46 number for example  ((46 divided by 6) 7.6 is the average for the 6 colums  but since you cant depend on 1-8 coming out as the first number always add 3 or 4 numbers 1-12 covers about 80%   ((add numbers to both sides except for first colum and last)) so 1-12 for the first number 6-19 for the second 14-27 for the 3rd 22 -35 4th -30-43 for the 5th and 37 -46 for your</p>]]></description>
			<category>codmander</category>
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