<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title>What makes a Good Quick Pick??</title>
		<link>https://www.lotterypost.com/thread/207314</link>
		<atom:link href="https://www.lotterypost.com/rss/topic/207314" rel="self" type="application/rss+xml" />
		<description>Lottery Post Forum Topic: What makes a Good Quick Pick??</description>
		<dc:language>en-us</dc:language>
		<generator>Lottery Post RSS Generator</generator>
		<item>
			<title>Reply #62</title>
			<link>https://www.lotterypost.com/thread/207314/1550264</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1550264</guid>
			<pubDate>Wed, 10 Feb 2010 17:12:20 GMT</pubDate>
			<dc:creator>marcie</dc:creator>
			<description><![CDATA[<p>MsDuffle I hope he shared it with you! LOL.</p>]]></description>
			<category>marcie</category>
		</item>
		<item>
			<title>Reply #61</title>
			<link>https://www.lotterypost.com/thread/207314/1544843</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1544843</guid>
			<pubDate>Fri, 05 Feb 2010 14:46:14 GMT</pubDate>
			<dc:creator>MzDuffleBaglady</dc:creator>
			<description><![CDATA[<p>A winning quick pick, I buy quick picks all the time and play around the number I get.<br /><br />Yesterday a friend of mine called me, he got, 191, he put $10.00 on it, I said, you better play 1 up on each number, which would give him, 202.<br /><br />He said, O.K. , you at the store now? I said, yes , he said, play it for me, lol,<br /><br />OMG, I played it for him, and not for me, lmaooooooooooooooooooooooooooooo,<br /><br />That&#x27;s why I play off quick picks.<br /><br />One day, I will get it right.<br /><br />If you do things with... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/207314/1544843">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>MzDuffleBaglady</category>
		</item>
		<item>
			<title>Reply #60</title>
			<link>https://www.lotterypost.com/thread/207314/1544821</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1544821</guid>
			<pubDate>Fri, 05 Feb 2010 14:13:05 GMT</pubDate>
			<dc:creator>marcie</dc:creator>
			<description><![CDATA[<p>Well the quick pick for me was 417 I think that&#x27;s good all of them are good if they come for you! A few of them have came out right here in L.P but I didn&#x27;t play them long enough.</p>]]></description>
			<category>marcie</category>
		</item>
		<item>
			<title>Reply #59</title>
			<link>https://www.lotterypost.com/thread/207314/1543552</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1543552</guid>
			<pubDate>Thu, 04 Feb 2010 16:56:12 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>So knowone thinks adding some filters to the lp quick pick is a good idea but me</p>]]></description>
			<category>pick4hawk</category>
		</item>
		<item>
			<title>Reply #58</title>
			<link>https://www.lotterypost.com/thread/207314/1540053</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1540053</guid>
			<pubDate>Mon, 01 Feb 2010 22:16:51 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>looks good-- only I normally would want them sorted to one type--automatically.<br /><br />Hawk</p>]]></description>
			<category>pick4hawk</category>
		</item>
		<item>
			<title>Reply #57</title>
			<link>https://www.lotterypost.com/thread/207314/1538954</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1538954</guid>
			<pubDate>Mon, 01 Feb 2010 01:58:01 GMT</pubDate>
			<dc:creator>badboy00z</dc:creator>
			<description><![CDATA[<p>To Todd:<br /><br />Is it possible to get a text file with all the combinations for a certain game from LP?<br /><br />How big will the file be for MM</p>]]></description>
			<category>badboy00z</category>
		</item>
		<item>
			<title>Reply #56</title>
			<link>https://www.lotterypost.com/thread/207314/1538855</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1538855</guid>
			<pubDate>Mon, 01 Feb 2010 00:50:32 GMT</pubDate>
			<dc:creator>four4me</dc:creator>
			<description><![CDATA[<p>These are the 10 lines i posted they all contain the various even odd combinations except for an all even all odd set.<br /><br />18-24-42-45-53 + 34 3 even 2 odd<br /><br />13-21-34-36-45 + 39 3 odd 2 even<br /><br />06-07-18-43-52 + 45 3 even 2 odd<br /><br />08-14-37-39-50 + 17 3 even 2 odd<br /><br />02-08-10-25-26 + 23 4 even 1 odd<br /><br />01-03-37-52-55 + 01 4 odd 1 even<br /><br />30-35-47-52-56 + 41 3 even 2 odd<br /><br />12-23-35-40-41 + 44 3 odd 2 even<br /><br />08-12-37-38-51 + 30 3 even 2 odd<br /><br />09-16-19-33-45 + 07 4 odd 1 even</p>]]></description>
			<category>four4me</category>
		</item>
		<item>
			<title>Reply #55</title>
			<link>https://www.lotterypost.com/thread/207314/1538488</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1538488</guid>
			<pubDate>Sun, 31 Jan 2010 18:51:02 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>notice the latest mega milliions numbers were 01-10-22-23-38, Mega Ball: 19<br /><br />the first five numbers were 3 even 2 odd. I still see no problem with sorting lp quick pick output.<br /><br />HAWK</p>]]></description>
			<category>pick4hawk</category>
		</item>
		<item>
			<title>Reply #54</title>
			<link>https://www.lotterypost.com/thread/207314/1536858</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1536858</guid>
			<pubDate>Sat, 30 Jan 2010 06:33:20 GMT</pubDate>
			<dc:creator>Dollar419</dc:creator>
			<description><![CDATA[<p>Your numbers are so close: these are my chosen numbers I play all the time:<br /><br />Fantasy 5:<br /><br />5-11-12-19-26<br /><br />1-11-14-16-21<br /><br />Super Lotto MM; 5-11-12-19-26 (2); 1-11-13-14-16 (21)<br /><br />GOOD LUCK</p>]]></description>
			<category>Dollar419</category>
		</item>
		<item>
			<title>Reply #53</title>
			<link>https://www.lotterypost.com/thread/207314/1536853</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1536853</guid>
			<pubDate>Sat, 30 Jan 2010 06:29:52 GMT</pubDate>
			<dc:creator>Dollar419</dc:creator>
			<description><![CDATA[<p>Amen to that-- any quick pick that wins is good no matter how small it is--but the big OP jackpot is the one I&#x27;m going to win</p>]]></description>
			<category>Dollar419</category>
		</item>
		<item>
			<title>Reply #52</title>
			<link>https://www.lotterypost.com/thread/207314/1534878</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1534878</guid>
			<pubDate>Thu, 28 Jan 2010 19:16:02 GMT</pubDate>
			<dc:creator>bomatt</dc:creator>
			<description><![CDATA[<p>I got 2 QPs today and while I like QPs to be strange numbers, but I would also<br /><br />like them to have a shot.<br /><br />Since the last digit being in the 30s yields 4 times greater chances than a 20s,<br /><br />this is not hopeful.<br /><br />Maybe a 2 or 3 or 4 match. But three are always possibilites.<br /><br />11-17-19-21-24<br /><br />05-12-13-18-21</p>]]></description>
			<category>bomatt</category>
		</item>
		<item>
			<title>Reply #51</title>
			<link>https://www.lotterypost.com/thread/207314/1534745</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1534745</guid>
			<pubDate>Thu, 28 Jan 2010 17:37:41 GMT</pubDate>
			<dc:creator>four4me</dc:creator>
			<description><![CDATA[<p>lets all play em an iffin we win we&#x27;ll all share 80 bucks.</p>]]></description>
			<category>four4me</category>
		</item>
		<item>
			<title>Reply #50</title>
			<link>https://www.lotterypost.com/thread/207314/1534715</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1534715</guid>
			<pubDate>Thu, 28 Jan 2010 16:58:29 GMT</pubDate>
			<dc:creator>rdgrnr</dc:creator>
			<description><![CDATA[<p>Dog gone it four4me, couldn&#x27;t you have just put up one line as an example?<br /><br />Now it&#x27;s gonna cost me 40 bucks to play those ten lines on PB and MM with the multipliers</p>]]></description>
			<category>rdgrnr</category>
		</item>
		<item>
			<title>Reply #49</title>
			<link>https://www.lotterypost.com/thread/207314/1534663</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1534663</guid>
			<pubDate>Thu, 28 Jan 2010 15:57:05 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>I &#x27;d love to see these added to the lp quick pick. However I don&#x27;t know how many other people people at lotterypost.<br /><br />I guess I just have to do it manually after I print a long list of them.</p>]]></description>
			<category>pick4hawk</category>
		</item>
		<item>
			<title>Reply #48</title>
			<link>https://www.lotterypost.com/thread/207314/1533853</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1533853</guid>
			<pubDate>Wed, 27 Jan 2010 21:57:07 GMT</pubDate>
			<dc:creator>sully16</dc:creator>
			<description><![CDATA[<p>Some free ones would be swell</p>]]></description>
			<category>sully16</category>
		</item>
		<item>
			<title>Reply #47</title>
			<link>https://www.lotterypost.com/thread/207314/1533601</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1533601</guid>
			<pubDate>Wed, 27 Jan 2010 18:36:18 GMT</pubDate>
			<dc:creator>four4me</dc:creator>
			<description><![CDATA[<p>What is a TPRGN<br /><br />Here are 10 lines below created by lottery post quick pick generator for mega millions To me their as good a set of numbers as any other set of numbers. A person could alter the picks to suit them but then they become self picks. The whole idea of using a RNG to select the numbers is to get a set of numbers that are void of player input.<br /><br />Any RNG system that is otherwise altered from it&#x27;s original form isn&#x27;t an true random number generator a program that selects numbers... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/207314/1533601">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>four4me</category>
		</item>
		<item>
			<title>Reply #46</title>
			<link>https://www.lotterypost.com/thread/207314/1533511</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1533511</guid>
			<pubDate>Wed, 27 Jan 2010 17:14:59 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>I was thinking that the routine could be reseeded after the five numbers were achieved.<br /><br />Then restart to seek the next set of 3 even 2odd numbers--or whatever you seeking another of.<br /><br />HAWK</p>]]></description>
			<category>pick4hawk</category>
		</item>
		<item>
			<title>Reply #45</title>
			<link>https://www.lotterypost.com/thread/207314/1533432</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1533432</guid>
			<pubDate>Wed, 27 Jan 2010 16:02:17 GMT</pubDate>
			<dc:creator>jwhou</dc:creator>
			<description><![CDATA[<p>It&#x27;s a bit much to expect a quick pick algorithm to choose the winning number for you all the time but I would appreciate the option of specifying no two bonus balls be the same and no two lines to share any 2 or 3 number combinations depending on the minimum number of matches for a minimal win. That way, when you buy five lines on one ticket, you know you&#x27;re getting the maximum number of chances by not overlapping the combinations. When you think about it, it would be almost fraudulent for them... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/207314/1533432">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>jwhou</category>
		</item>
		<item>
			<title>Reply #44</title>
			<link>https://www.lotterypost.com/thread/207314/1533316</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1533316</guid>
			<pubDate>Wed, 27 Jan 2010 14:15:22 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>If the numbers are chosen by TPRGN is not a table type of RNG. So wouldn&#x27;t you just be putting limits upon a truely random stream. AS long as the rng is always rekeyed continually with new input seed.<br /><br />HAWK</p>]]></description>
			<category>pick4hawk</category>
		</item>
		<item>
			<title>Reply #43</title>
			<link>https://www.lotterypost.com/thread/207314/1532280</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1532280</guid>
			<pubDate>Tue, 26 Jan 2010 16:46:31 GMT</pubDate>
			<dc:creator>four4me</dc:creator>
			<description><![CDATA[<p>pick4hawk is asking a question regarding a modified RNG where you get to select the sequence of numbers that are printed out.</p>]]></description>
			<category>four4me</category>
		</item>
		<item>
			<title>Reply #42</title>
			<link>https://www.lotterypost.com/thread/207314/1532272</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1532272</guid>
			<pubDate>Tue, 26 Jan 2010 16:41:33 GMT</pubDate>
			<dc:creator>tiggs95</dc:creator>
			<description><![CDATA[<p>I hit a QP once for 350.00..That was a good one..If you win it&#x27;s a good QP and if you lose it&#x27;s a bad QP,right?..What am I missing here?..Am I not understanding the question?..</p>]]></description>
			<category>tiggs95</category>
		</item>
		<item>
			<title>Reply #41</title>
			<link>https://www.lotterypost.com/thread/207314/1532266</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1532266</guid>
			<pubDate>Tue, 26 Jan 2010 16:36:48 GMT</pubDate>
			<dc:creator>four4me</dc:creator>
			<description><![CDATA[<p>A RNG is only going to print these types of tickets<br /><br />5 even numbers<br /><br />5 odd numbers<br /><br />4 even numbers 1 odd number<br /><br />4 odd numbers 1 even number<br /><br />3 even numbers 2 odd numbers<br /><br />3 odd numbers 2 even numbers<br /><br />No you don&#x27;t get to chose what sequence they are printed if you did then it wouldn&#x27;t be random. I suppose someone with computer skills could create such a program but then it wouldn&#x27;t be a true random number generator.</p>]]></description>
			<category>four4me</category>
		</item>
		<item>
			<title>Reply #40</title>
			<link>https://www.lotterypost.com/thread/207314/1532134</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1532134</guid>
			<pubDate>Tue, 26 Jan 2010 14:33:07 GMT</pubDate>
			<dc:creator>rcbbuckeye</dc:creator>
			<description><![CDATA[<p>It wouldn&#x27;t be totally random if the RNG has filters.<br /><br />Now, I have been using LP&#x27;s RNG, but I also decide which lines to play off of it. For example, for Tx Lotto, it&#x27;s a 6/54 game. There are 6 decades in the matrix, but most draws only 4 decades play, (singles, teens, 20&#x27;s 40&#x27;s just for example). So I pick which line fits the filter of playing 4 decades. Obviously, this is not totally random, but it allows me to have some randomness along with playing what happens more frequently in the draws... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/207314/1532134">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>rcbbuckeye</category>
		</item>
		<item>
			<title>Reply #39</title>
			<link>https://www.lotterypost.com/thread/207314/1532069</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1532069</guid>
			<pubDate>Tue, 26 Jan 2010 13:44:35 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>What exactly would wrong with the LP quick pick being able to print only 3 even 2 odd if I wanted it to.<br /><br />Would that be so unrandom to people. The genuine quick pick terminal at the the store doesn&#x27;t have that choice.<br /><br />Hawk</p>]]></description>
			<category>pick4hawk</category>
		</item>
		<item>
			<title>Reply #38</title>
			<link>https://www.lotterypost.com/thread/207314/1531411</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1531411</guid>
			<pubDate>Mon, 25 Jan 2010 21:04:05 GMT</pubDate>
			<dc:creator>MADDOG10</dc:creator>
			<description><![CDATA[<p>One that you don&#x27;t throw away....</p>]]></description>
			<category>MADDOG10</category>
		</item>
		<item>
			<title>Reply #37</title>
			<link>https://www.lotterypost.com/thread/207314/1531402</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1531402</guid>
			<pubDate>Mon, 25 Jan 2010 20:53:09 GMT</pubDate>
			<dc:creator>megamillionaire</dc:creator>
			<description><![CDATA[<p>It&#x27;s not the quick pick, its the drawing that matches the QP that counts.</p>]]></description>
			<category>megamillionaire</category>
		</item>
		<item>
			<title>Reply #36</title>
			<link>https://www.lotterypost.com/thread/207314/1531224</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1531224</guid>
			<pubDate>Mon, 25 Jan 2010 18:39:15 GMT</pubDate>
			<dc:creator>four4me</dc:creator>
			<description><![CDATA[<p>What you might want to do is select a wheel to play and input those numbers you think might win or start with all the numbers and filter out the ones you don&#x27;t think will show up in the draw.<br /><br />Mega millions select 5 numbers from 1 to 56<br /><br />Powerball select 5 numbers from 1 to 59<br /><br />An RNG for these games will only select 5 numbers for each line not a series of numbers grater than 5 individual numbers.</p>]]></description>
			<category>four4me</category>
		</item>
		<item>
			<title>Reply #35</title>
			<link>https://www.lotterypost.com/thread/207314/1531107</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1531107</guid>
			<pubDate>Mon, 25 Jan 2010 16:48:28 GMT</pubDate>
			<dc:creator>four4me</dc:creator>
			<description><![CDATA[<p>Todd explained what an RNG is if you applied a filter to it it would be like a self pick.<br /><br />A random number generator (often abbreviated as RNG) is a computational or physical device designed to generate a sequence of numbers or symbols that lack any pattern, i.e. appear random. Hardware-based systems for random number generation are widely used, but often fall short of this goal, though they may meet some of the statistical tests for randomness intended to ensure that they do not have any... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/207314/1531107">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>four4me</category>
		</item>
		<item>
			<title>Reply #34</title>
			<link>https://www.lotterypost.com/thread/207314/1531008</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1531008</guid>
			<pubDate>Mon, 25 Jan 2010 14:28:02 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>Interesting--I have been wondering what type of fillters should be added to Rng. RNGS must be keyed or rather seeded somehow. What if you want your choice of another RNG to use other than that which is supplied with your computer language--Which of the many algorithms out there would you choose to use?<br /><br />How would you choose to seed it?<br /><br />Should the LP quick pick have fillters added to it?<br /><br />HAWK</p>]]></description>
			<category>pick4hawk</category>
		</item>
		<item>
			<title>Reply #33</title>
			<link>https://www.lotterypost.com/thread/207314/1530279</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1530279</guid>
			<pubDate>Sun, 24 Jan 2010 20:52:39 GMT</pubDate>
			<dc:creator>bomatt</dc:creator>
			<description><![CDATA[<p>A good quick pick is really strange numbers.<br /><br />Like the one I just got. 2-9-32-33-38<br /><br />I would normally space things out.<br /><br />One from each set of tens.</p>]]></description>
			<category>bomatt</category>
		</item>
		<item>
			<title>Reply #32</title>
			<link>https://www.lotterypost.com/thread/207314/1530118</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1530118</guid>
			<pubDate>Sun, 24 Jan 2010 18:58:48 GMT</pubDate>
			<dc:creator>Coin Toss</dc:creator>
			<description><![CDATA[<p>What can you do with a real bad quick pick<br /><br />what can you do with a real bad quick pick<br /><br />what can you do with a real bad quick pick<br /><br />ear-lye in the mornin&#x27;<br /><br />Sorry, couldn&#x27;t resist.</p>]]></description>
			<category>Coin Toss</category>
		</item>
		<item>
			<title>Reply #31</title>
			<link>https://www.lotterypost.com/thread/207314/1529525</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1529525</guid>
			<pubDate>Sun, 24 Jan 2010 02:41:52 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Since some states have AP (auto pick) on their tickets where others have QP (quick pick), they mean the same thing - combinations randomly picked automatically by the terminals.</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #30</title>
			<link>https://www.lotterypost.com/thread/207314/1529278</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1529278</guid>
			<pubDate>Sun, 24 Jan 2010 00:06:48 GMT</pubDate>
			<dc:creator>bomatt</dc:creator>
			<description><![CDATA[<p>Isn&#x27;t a quick pick by definition quickly or easily picked numbers?<br /><br />Numbers picked without a thought as to a system?<br /><br />A box on the slip or a button on the machine that<br /><br />triggers a perceived random number generator<br /><br />is called a quick pick, simply because it is easy and quick.</p>]]></description>
			<category>bomatt</category>
		</item>
		<item>
			<title>Reply #29</title>
			<link>https://www.lotterypost.com/thread/207314/1529176</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1529176</guid>
			<pubDate>Sat, 23 Jan 2010 22:21:43 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>If some QPs are good then some must be bad. What do you do with a bad QP once it&#x27;s printed? Do you ask the clerk to cancel it and print another one? And once you have a good one, do you continue to play the same numbers until they win</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #28</title>
			<link>https://www.lotterypost.com/thread/207314/1529162</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1529162</guid>
			<pubDate>Sat, 23 Jan 2010 22:10:24 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>FRI 01/22/10 - 08 13 27 28 52 +09 SUM = 128 RANGE = 45<br /><br />--------------------------------------<br /><br />MATCHES WB MB<br /><br />MATCH 0 = 291 8<br /><br />MATCH 1 = 152 2<br /><br />MATCH 2 = 33 0<br /><br />MATCH 3 = 2 0<br /><br />MATCH 4 = 0 0<br /><br />MATCH 5 = 0 0<br /><br />478 DRAWS CHECKED<br /><br />08 13 27 28 52 HAD HIT A TOTAL OF 224 TIMES</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #27</title>
			<link>https://www.lotterypost.com/thread/207314/1529116</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1529116</guid>
			<pubDate>Sat, 23 Jan 2010 21:17:20 GMT</pubDate>
			<dc:creator>MzDuffleBaglady</dc:creator>
			<description><![CDATA[<p>Hello:<br /><br />That is how I played, off quick picks, since the numbers are computer generated.<br /><br />like today, I got, 805 on a quick pick, but, 158 dropped,<br /><br />I normally would have changed the 0 to a 1, but, I didn&#x27;t, :-(<br /><br />Maybe next time.<br /><br />good luck.<br /><br />Sometimes, the quick pick, str/box is the winning number.<br /><br />Also, last night, I got, 763 on a quick pick, so, I played, 773, but, 663 dropped.<br /><br />OMG, I was, so mad, lol,</p>]]></description>
			<category>MzDuffleBaglady</category>
		</item>
		<item>
			<title>Reply #26</title>
			<link>https://www.lotterypost.com/thread/207314/1529085</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1529085</guid>
			<pubDate>Sat, 23 Jan 2010 20:47:27 GMT</pubDate>
			<dc:creator>Coin Toss</dc:creator>
			<description><![CDATA[<p>pick4hawk,<br /><br />You might fins this thread very intersting;<br /><br />https://www.lotterypost.com/thread/203254/1450439?q=sacrifice+bunt rp=search</p>]]></description>
			<category>Coin Toss</category>
		</item>
		<item>
			<title>Reply #25</title>
			<link>https://www.lotterypost.com/thread/207314/1528764</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1528764</guid>
			<pubDate>Sat, 23 Jan 2010 15:50:08 GMT</pubDate>
			<dc:creator>Coin Toss</dc:creator>
			<description><![CDATA[<p>pcik4hawk,<br /><br />A Quick Pick is a Quick Pick....not sure what a program would involve or if there would really be any such thing. Here&#x27;s a thought, and this has been mentioned here on LP....let todays&#x27; QP be the numbers for the next three days.<br /><br />In other words, today is Saturday. Get a QP for your game of chpice and play it for the next three drawings for that game.</p>]]></description>
			<category>Coin Toss</category>
		</item>
		<item>
			<title>Reply #24</title>
			<link>https://www.lotterypost.com/thread/207314/1528683</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1528683</guid>
			<pubDate>Sat, 23 Jan 2010 14:28:11 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>Thanks everyone for all the suggestions.<br /><br />Any more unique suggestions on what would make a good Quick PICK Program.<br /><br />HAWK</p>]]></description>
			<category>pick4hawk</category>
		</item>
		<item>
			<title>Reply #23</title>
			<link>https://www.lotterypost.com/thread/207314/1526707</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1526707</guid>
			<pubDate>Thu, 21 Jan 2010 22:09:11 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Some members have suggested accomplishing what you suggest by using a random number generator to generate a bunch of combinations and then filtering out the ones that are past winners but I find it&#x27;s easier and takes less memory to check the combinations with a draw file and eliminate them as they are generated. MegaMillions, a 5/56 game with almost four millions possible combinations of fives has had less than 1400 drawings so using past drawings is not likely to eliminate many of your picks.... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/207314/1526707">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #22</title>
			<link>https://www.lotterypost.com/thread/207314/1525944</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1525944</guid>
			<pubDate>Thu, 21 Jan 2010 04:24:04 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>A new game won&#x27;t have a &#x27;previous draw&#x27; history file, so you&#x27;d need to use a different method to get the numbers.</p>]]></description>
			<category>time*treat</category>
		</item>
		<item>
			<title>Reply #21</title>
			<link>https://www.lotterypost.com/thread/207314/1525771</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1525771</guid>
			<pubDate>Thu, 21 Jan 2010 02:11:54 GMT</pubDate>
			<dc:creator>badboy00z</dc:creator>
			<description><![CDATA[<p>I think that a good random number generator or rather a combinations generator should take the past winning numbers and all possible combinations into consideration. The output should eliminate past winning combinations and obvious patterns.</p>]]></description>
			<category>badboy00z</category>
		</item>
		<item>
			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/207314/1525594</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1525594</guid>
			<pubDate>Thu, 21 Jan 2010 00:19:46 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Having a completely random number generator is a great idea but generating a bunch of lines and choosing some of them to play will introduce some bias in the ones you play regardless. It&#x27;s impossible to give a second thought to the numbers you play without introducing some bias, yet that is one of the advantages of having a good random number generator off line.</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/207314/1525504</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1525504</guid>
			<pubDate>Wed, 20 Jan 2010 23:03:08 GMT</pubDate>
			<dc:creator>Todd</dc:creator>
			<description><![CDATA[<p>That&#x27;s fine, and I would not disagree: using past winning numbers is a great idea. Lottery Post has a ton of different uses of past winning numbers.<br /><br />However, having a completely random number generator at your disposal is also a great idea, for those times when you want either some random digits or random complete ticket sets. And in those cases, using a RNG that is either a psuedo-random number generator or uses some kind of intelligent picking based on historical information of any type... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/207314/1525504">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Todd</category>
		</item>
		<item>
			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/207314/1525432</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1525432</guid>
			<pubDate>Wed, 20 Jan 2010 21:28:21 GMT</pubDate>
			<dc:creator>Coin Toss</dc:creator>
			<description><![CDATA[<p>As the PB and MM websites inform us, 70 to 80 % of ticket sales, and jackpot winning tickets are QPs.<br /><br />From that we can surmise that most jackpot winners haven&#x27;t done any of the things being discussed here.<br /><br />It may be fun to do them, and if they could possibly produce winners it would be even more fun. If all that had to be overcome was something like the pointspreads and the vig in football (it takes 52.6% winners to come out even because the bet is 11 to win 10), that would be one thing.... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/207314/1525432">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Coin Toss</category>
		</item>
		<item>
			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/207314/1525418</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1525418</guid>
			<pubDate>Wed, 20 Jan 2010 21:13:37 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I too keep files of past drawings for the games I play. I use them to chart the distribution of parameters I use to randomly pick a few lines to play. Usually parameters such as sums, ranges, matches and etc. form a bell curve when charted and I like to stay within the largest part of the bell where 80% of the winning combinations seem to always be.<br /><br />For example I don&#x27;t know what Friday winning MegaMillion combination will be but I&#x27;m 80% sure when compared to the other 478 MM winning combinati... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/207314/1525418">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/207314/1525337</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1525337</guid>
			<pubDate>Wed, 20 Jan 2010 20:11:03 GMT</pubDate>
			<dc:creator>four4me</dc:creator>
			<description><![CDATA[<p>We have ball drawings here in MD however it doesn&#x27;t matter what type of drawing you have without tools files are useless.<br /><br />I have the complete file from MD state lottery. I have broken it down to many different files for pick 3/4/5 games. I update and use the files daily. I know every pick 4 number that has came out straight and the amount of times all of them have hit. I also have a file of every pick 4 number that never hit straight.<br /><br />So far in about 4 years pouring over these files h... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/207314/1525337">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>four4me</category>
		</item>
		<item>
			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/207314/1525143</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1525143</guid>
			<pubDate>Wed, 20 Jan 2010 17:52:29 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>Todd:<br /><br />I still feel inorder to win one must somehow use the past winning numbers from a file somehow.<br /><br />Either to guide or control what any RNG does<br /><br />sort of like creating a new wave out the past results.<br /><br />I suppose it would not be entirely random but step closer to what is genuinely occuring.<br /><br />HAWK</p>]]></description>
			<category>pick4hawk</category>
		</item>
		<item>
			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/207314/1524994</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1524994</guid>
			<pubDate>Wed, 20 Jan 2010 15:09:38 GMT</pubDate>
			<dc:creator>Todd</dc:creator>
			<description><![CDATA[<p>That&#x27;s why I created the new LP Quick Picks page. Unlike 99.99% of the random number generators out there, it uses an advanced cryptographic library to generate the random numbers.<br /><br />What that means is that just about every other place uses the random number generator that is built into the programming language the Web site is built with. The RNG built into programming languages is just plain terrible in most cases, using a fairly pitiful algorithm that produces patterns. (It is also why they a... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/207314/1524994">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Todd</category>
		</item>
		<item>
			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/207314/1524982</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1524982</guid>
			<pubDate>Wed, 20 Jan 2010 14:56:11 GMT</pubDate>
			<dc:creator>Raven62</dc:creator>
			<description><![CDATA[<p>The Lottery just wants your Money: They aren&#x27;t interested in helping people Win more</p>]]></description>
			<category>Raven62</category>
		</item>
		<item>
			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/207314/1524958</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1524958</guid>
			<pubDate>Wed, 20 Jan 2010 14:40:14 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>Thank you to all who responded.<br /><br />What I was looking for --was which method everyone thought might help people win more often.<br /><br />I guess some don t care as long as they win.<br /><br />I believe a file system of some sort may help more.<br /><br />I was just curious what others believe.<br /><br />HAWK</p>]]></description>
			<category>pick4hawk</category>
		</item>
		<item>
			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/207314/1524744</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1524744</guid>
			<pubDate>Wed, 20 Jan 2010 05:50:06 GMT</pubDate>
			<dc:creator>LadyMylena</dc:creator>
			<description><![CDATA[<p>Of course, if I could have the winning numbers, I wouldn&#x27;t care how I got them. The winning ticket is what matters.</p>]]></description>
			<category>LadyMylena</category>
		</item>
		<item>
			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/207314/1524743</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1524743</guid>
			<pubDate>Wed, 20 Jan 2010 05:47:39 GMT</pubDate>
			<dc:creator>LadyMylena</dc:creator>
			<description><![CDATA[<p>I agree with this.<br /><br />That&#x27;s why I say the RNG is not truly random . Those numbers have to be programmed into it, in some sort of algorithm. Therefore, I don&#x27;t feel they can really be random. I wish I didn&#x27;t feel that way..but I can&#x27;t get past it.</p>]]></description>
			<category>LadyMylena</category>
		</item>
		<item>
			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/207314/1524736</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1524736</guid>
			<pubDate>Wed, 20 Jan 2010 05:38:52 GMT</pubDate>
			<dc:creator>ThatScaryChick</dc:creator>
			<description><![CDATA[<p>A good quick pick, is one that is a winner.</p>]]></description>
			<category>ThatScaryChick</category>
		</item>
		<item>
			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/207314/1524544</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1524544</guid>
			<pubDate>Wed, 20 Jan 2010 02:35:35 GMT</pubDate>
			<dc:creator>lottocalgal</dc:creator>
			<description><![CDATA[<p>A good quick pick is a winning quick pick. Oh and a winning quick pick that is in my wallet and no one else&#x27;s. (At least not at the same time as me.</p>]]></description>
			<category>lottocalgal</category>
		</item>
		<item>
			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/207314/1524436</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1524436</guid>
			<pubDate>Wed, 20 Jan 2010 00:17:30 GMT</pubDate>
			<dc:creator>Todd</dc:creator>
			<description><![CDATA[<p>Neither is a true Quick Pick.<br /><br />Quick Pick = Random Numbers<br /><br />As soon as you base your numbers on anything, they cease to be Quick Picks. By definition.</p>]]></description>
			<category>Todd</category>
		</item>
		<item>
			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/207314/1524431</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1524431</guid>
			<pubDate>Wed, 20 Jan 2010 00:14:11 GMT</pubDate>
			<dc:creator>Coin Toss</dc:creator>
			<description><![CDATA[<p>In lottery good ticket is at best fleeting. Even a ticket that wins a jackpot today may not be a good ticket for another 438 years, or perhaps never again.</p>]]></description>
			<category>Coin Toss</category>
		</item>
		<item>
			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/207314/1524363</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1524363</guid>
			<pubDate>Tue, 19 Jan 2010 22:57:29 GMT</pubDate>
			<dc:creator>badboy00z</dc:creator>
			<description><![CDATA[<p>One that picks number sets that hasn&#x27;t been drawn before and one that wins the jackpot.</p>]]></description>
			<category>badboy00z</category>
		</item>
		<item>
			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/207314/1524316</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1524316</guid>
			<pubDate>Tue, 19 Jan 2010 22:12:30 GMT</pubDate>
			<dc:creator>four4me</dc:creator>
			<description><![CDATA[<p>Previously drawn winning numbers for what game. Pick 3/4/5<br /><br />If pick 5 i say no because there are a minimum amount of drawings where all the same numbers have occurred if at all.<br /><br />Nor mega or powerball!<br /><br />Pick 3 or 4 is a standard format generated by an RNG there is no specific file.<br /><br />In most states nearly all pick 3 numbers have been drawn straight and boxed.<br /><br />Pick 4 is a different story as there are thousands of numbers that haven&#x27;t been drawn straight in many states.<br /><br />I hardly ever... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/207314/1524316">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>four4me</category>
		</item>
		<item>
			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/207314/1524277</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1524277</guid>
			<pubDate>Tue, 19 Jan 2010 21:56:18 GMT</pubDate>
			<dc:creator>Raven62</dc:creator>
			<description><![CDATA[<p>What makes a Good Quick Pick: One that Wins!<br /><br />PS: It doesn&#x27;t matter How the Quick Pick was arrived at as long as it Wins</p>]]></description>
			<category>Raven62</category>
		</item>
		<item>
			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/207314/1524125</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1524125</guid>
			<pubDate>Tue, 19 Jan 2010 19:42:00 GMT</pubDate>
			<dc:creator>Blackdave</dc:creator>
			<description><![CDATA[<p>yea no doubt...and i would split it with anybody that could help me win it...</p>]]></description>
			<category>Blackdave</category>
		</item>
		<item>
			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/207314/1524117</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314/1524117</guid>
			<pubDate>Tue, 19 Jan 2010 19:35:33 GMT</pubDate>
			<dc:creator>larry3100</dc:creator>
			<description><![CDATA[<p>It doesn&#x27;t matter where the numbers come from. One big jackpot would do me just fine.</p>]]></description>
			<category>larry3100</category>
		</item>
		<item>
			<title>What makes a Good Quick Pick??</title>
			<link>https://www.lotterypost.com/thread/207314</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/207314</guid>
			<pubDate>Tue, 19 Jan 2010 18:54:02 GMT</pubDate>
			<dc:creator>pick4hawk</dc:creator>
			<description><![CDATA[<p>I have been wondering ----Which would you rather have a Genuine Lottery Quick Pick terminal that chooses its next winning numbers off a file of previously drawn winning numbers some how. Or its process initialized off of some external physical binnary source.</p>]]></description>
			<category>pick4hawk</category>
		</item>
	</channel>
</rss>

