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		<title>Using Geometry for 10/20/70 Lotteries</title>
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		<description>Lottery Post Forum Topic: Using Geometry for 10/20/70 Lotteries</description>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/220954/1787567</link>
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			<pubDate>Fri, 24 Sep 2010 21:06:41 GMT</pubDate>
			<dc:creator>TeAl*888</dc:creator>
			<description><![CDATA[<p>My view is that a good selection encompasses more than one aspect of the numbers selected.<br /><br />In other words when you select 5 or 10 numbers in odd - even sequence you have incorporated that aspect in your selection. Now when you look at them in terms of High - Low , Hot - Due , Repeaters Sequentials , Skip Hit , you can create a more balanced selection.<br /><br />The Geometric method above is a whole new way of analyzing the past results which I believe will enhance ones abilities to form balanced pic... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/220954/1787567">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>TeAl*888</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/220954/1787497</link>
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			<pubDate>Fri, 24 Sep 2010 19:27:34 GMT</pubDate>
			<dc:creator>Elizabeth03</dc:creator>
			<description><![CDATA[<p>I have attempted the odd even number method, hasn&#x27;t worked for me yet, maybe some day it will</p>]]></description>
			<category>Elizabeth03</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/220954/1786870</link>
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			<pubDate>Fri, 24 Sep 2010 03:49:06 GMT</pubDate>
			<dc:creator>TeAl*888</dc:creator>
			<description><![CDATA[<p>HaHaHa.. It doesn&#x27;t take that much time to process! so I don&#x27;t have to spend all day :)<br /><br />This system deals with coordinates (hence the Geometry reference) and NOT the Numbers that have been drawn..Rather the coordinate at which the Number Drawn has appeard.<br /><br />the table that you see at the top is an example of what a typical daily table would look like (I&#x27;m using Excel)<br /><br />the 20 Numbers that are drawn fall into 20 coordinates<br /><br />The latest result is placed at A1-T1 coordinates, and the previo... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/220954/1786870">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>TeAl*888</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/220954/1786817</link>
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			<pubDate>Fri, 24 Sep 2010 03:24:21 GMT</pubDate>
			<dc:creator>pumpi76</dc:creator>
			<description><![CDATA[<p>make sure you are skinny because sitting down all day will make you gain weight...sorry but is this geometry or a series or some kind of code or some kind of geometric code...or some kind of bar code kind of thing...<br /><br />they say ignorance is bliss yeah but ignorance can kill too...</p>]]></description>
			<category>pumpi76</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/220954/1786739</link>
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			<pubDate>Fri, 24 Sep 2010 02:13:16 GMT</pubDate>
			<dc:creator>TeAl*888</dc:creator>
			<description><![CDATA[<p>I didn&#x27;t know at the time!<br /><br />but when I look at it now , I see a balance there<br /><br />High-Low Odd-Even balance<br /><br />20 even-low (-1) = 19 odd-low<br /><br />27 odd-low (+1) = 28 even-low<br /><br />37 odd-high (-1) = 36 even-high<br /><br />40 even-high (+1) = 41 odd-high<br /><br />and I&#x27;m not claiming that such a method would work, but I believe that winning methods have some sort of balance in them<br /><br />this one can be looked at as a fluke, or a balanced selection at the right time using the right numbers<br /><br />go figure..... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/220954/1786739">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>TeAl*888</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/220954/1786658</link>
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			<pubDate>Fri, 24 Sep 2010 01:10:50 GMT</pubDate>
			<dc:creator>reddog</dc:creator>
			<description><![CDATA[<p>yeah, but 20 balls were drawn for Keno. How did you know to add 1 to those 4</p>]]></description>
			<category>reddog</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/220954/1786533</link>
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			<pubDate>Thu, 23 Sep 2010 23:34:18 GMT</pubDate>
			<dc:creator>TeAl*888</dc:creator>
			<description><![CDATA[<p>back in 2007 when I tried playing Keno for the first time, I decided to play a 4 number selection<br /><br />at that time I didn&#x27;t have a system for it or any idea about the past draws..etc.<br /><br />I looked at the latest draw results and here&#x27;s what I did: I picked 19 because 20 was drawn(-1), then 28 because 27 was drawn(+1) , then 36 because 37 was drawn(-1) and 41 because 40 was drawn(+1)<br /><br />I bet $1 and bam! ..got a $100 prize! ..lol maybe it was the luck of the beginner<br /><br />at that point I decided to wo... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/220954/1786533">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>TeAl*888</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/220954/1786520</link>
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			<pubDate>Thu, 23 Sep 2010 23:16:59 GMT</pubDate>
			<dc:creator>Elizabeth03</dc:creator>
			<description><![CDATA[<p>Hello= trying to get 10 numbers makes my mind spin, I look at previous numbers called as well but I don&#x27;t have the skill yet to choose very well. It is a work in progress.<br /><br />Elizabeth</p>]]></description>
			<category>Elizabeth03</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/220954/1786497</link>
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			<pubDate>Thu, 23 Sep 2010 22:55:37 GMT</pubDate>
			<dc:creator>TeAl*888</dc:creator>
			<description><![CDATA[<p>I usually don&#x27;t play 10 number combos<br /><br />I&#x27;m aiming at hitting prizes for 4 or 5 number selections<br /><br />so I track the numbers as far as their Frequency , Skip Hit rate and so on<br /><br />but what you see above has nothing to do with the numbers and it&#x27;s all about the coordinates<br /><br />so if J1 is a Hot or Due coordinate any number that happens to be at that coordinate will likely be drawn<br /><br />and interestingly they do!<br /><br />The number located at J1 in the table is 21<br /><br />If the number 21 is drawn I&#x27;ll ad... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/220954/1786497">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>TeAl*888</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/220954/1786476</link>
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			<pubDate>Thu, 23 Sep 2010 22:41:03 GMT</pubDate>
			<dc:creator>TeAl*888</dc:creator>
			<description><![CDATA[<p>Hello Liz,<br /><br />good to see you!<br /><br />I&#x27;m trying to share this system I&#x27;ve come up with that seems to be promising<br /><br />I&#x27;m still working on it...<br /><br />Just wondering if anyone else has done anyhting like this and maybe would be interested to try it..</p>]]></description>
			<category>TeAl*888</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/220954/1786470</link>
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			<pubDate>Thu, 23 Sep 2010 22:32:25 GMT</pubDate>
			<dc:creator>Elizabeth03</dc:creator>
			<description><![CDATA[<p>Hello I am in Nova Scotia playing Keno</p>]]></description>
			<category>Elizabeth03</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/220954/1786459</link>
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			<pubDate>Thu, 23 Sep 2010 22:20:58 GMT</pubDate>
			<dc:creator>TeAl*888</dc:creator>
			<description><![CDATA[<p>The numbers colored Green indicate the latest appearance of that number<br /><br />the bottom row is the latest draw results<br /><br />This is an observation that I have made in the past few months:<br /><br />Based on satistics %80 to %85 of the numbers drawn today, have been drawn in the past 5 draws (usually)<br /><br />so I focused on the last Five Draws<br /><br />I know about all the common ways that people have come up with to analyze results<br /><br />This is in addition to those common methods<br /><br />Now if you look at the table above</p>]]></description>
			<category>TeAl*888</category>
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			<title>Using Geometry for 10/20/70 Lotteries</title>
			<link>https://www.lotterypost.com/thread/220954</link>
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			<pubDate>Thu, 23 Sep 2010 22:18:49 GMT</pubDate>
			<dc:creator>TeAl*888</dc:creator>
			<description><![CDATA[<p>A B C D E F G H I J K L M N O P Q R S T<br /><br />2 5 6 7 11 20 21 26 33 36 40 51 52 55 57 58 59 61 62 70 5<br /><br />1 4 8 9 11 16 21 26 28 30 31 37 39 43 52 56 60 61 65 67 4<br /><br />1 5 14 20 22 23 25 26 30 31 36 38 41 43 48 53 58 59 68 70 3<br /><br />7 10 11 15 17 18 21 26 28 29 39 43 44 45 48 59 60 66 69 70 2<br /><br />2 3 7 10 11 12 13 16 20 21 24 35 38 43 47 54 62 64 66 68 1</p>]]></description>
			<category>TeAl*888</category>
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