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		<title>Iliya Bluskov Pick 5 Wheels</title>
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			<title>Reply #32</title>
			<link>https://www.lotterypost.com/thread/244756/2541141</link>
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			<pubDate>Tue, 22 May 2012 10:57:02 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>There are no limits for the imported mother. Wheel Generator can handle pick 2 - 12, 1 =t =11 1 =m =12 but total numbers allowed [v] drop from the maximum 99 to 75 for pick 7 and goes down to 36 for pick 12. The speed is not affected by the amount of blocks processed, it will only take more time to make a complete covering when more blocks are involved. I have successfully worked on a mother with 1 million blocks and constructed coverings with 200000 blocks. I think no other program in the world... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/244756/2541141">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #31</title>
			<link>https://www.lotterypost.com/thread/244756/2541080</link>
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			<pubDate>Tue, 22 May 2012 09:39:58 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>I think you answered your own question, results are dependent on number selection and order placed on the wheel so they drop into the combinations producing better then the wheel&#x27;s guarantee.<br /><br />People will tell you anything above the wheel&#x27;s minimum guarantee is pure luck.<br /><br />These Bluskov wheels will be the tightest fewest possible combination wheels for the prize guaranteed.<br /><br />When wheels are entered into software like CoverMaster we can see the percentage of coverage of the other p... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/244756/2541080">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>BobP</category>
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			<title>Reply #30</title>
			<link>https://www.lotterypost.com/thread/244756/2538979</link>
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			<pubDate>Sun, 20 May 2012 17:11:26 GMT</pubDate>
			<dc:creator>KPaul</dc:creator>
			<description><![CDATA[<p>Why is that</p>]]></description>
			<category>KPaul</category>
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			<title>Reply #29</title>
			<link>https://www.lotterypost.com/thread/244756/2538954</link>
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			<pubDate>Sun, 20 May 2012 16:50:38 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>I don&#x27;t really understand why Bluskov is selling books.</p>]]></description>
			<category>SergeM</category>
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			<title>Reply #28</title>
			<link>https://www.lotterypost.com/thread/244756/2538944</link>
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			<pubDate>Sun, 20 May 2012 16:41:11 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>If the program has no limit for lines to process, then I might have go with it in the future.<br /><br />Can the program handle pick 2 to pick 10?<br /><br />I don&#x27;t really care about the speed of the program and time that it needs, but it shouldn&#x27;t have limits.</p>]]></description>
			<category>SergeM</category>
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			<title>Reply #27</title>
			<link>https://www.lotterypost.com/thread/244756/2537822</link>
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			<pubDate>Sat, 19 May 2012 19:20:05 GMT</pubDate>
			<dc:creator>KPaul</dc:creator>
			<description><![CDATA[<p>BobP...<br /><br />Have you utilized any of the wheels with success? I know it depends on your selection of numbers that go into the wheel but it&#x27;d be nice to hear that you&#x27;ve done well with the system.<br /><br />I ordered the book today to use with the 5/36 Fantasy Five here in Florida. If I could just figure out how to extract my numbers from Expert Lotto I&#x27;d be in good shape. This is some pretty heavy software.</p>]]></description>
			<category>KPaul</category>
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			<title>Reply #26</title>
			<link>https://www.lotterypost.com/thread/244756/2537778</link>
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			<pubDate>Sat, 19 May 2012 18:50:39 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Hi SergeM, the combinations are imported as text files, one per line. Think this feature in the big picture. We have a set of combinations that may come out of any process, e.g. filtering, maybe from a large wheel or even randomly picked combinations; we call this the mother covering. The whole idea is that we believe that within that set of combinations is the winning combination. However, we don&#x27;t know which is that combination so to pick it obviously. If the cost to play that set of combinati... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/244756/2537778">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #25</title>
			<link>https://www.lotterypost.com/thread/244756/2537749</link>
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			<pubDate>Sat, 19 May 2012 18:31:16 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>Can your program do the same with combinations that are in a file (.txt, .xlsx ...)?<br /><br />Can it reduce more than 3003 combinations</p>]]></description>
			<category>SergeM</category>
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			<title>Reply #24</title>
			<link>https://www.lotterypost.com/thread/244756/2509218</link>
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			<pubDate>Sat, 28 Apr 2012 00:17:02 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Actually my program Wheel Generator is capable to do exactly that. You import in it e.g a set of 3003 (or those 300-400 left after filtering) blocks you feel one is the winning combination but don&#x27;t know which one, you set any filters if you want, set the guarantee(s) you want and it can extract the desired wheel out of that set of 3003 blocks. Achieving or not 100% guarantee depends on the initial 3003 blocks and the intersection of the filters but nevertheless, the engine will provide the almo... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/244756/2509218">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #23</title>
			<link>https://www.lotterypost.com/thread/244756/2487397</link>
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			<pubDate>Tue, 10 Apr 2012 06:30:08 GMT</pubDate>
			<dc:creator>LottoBoner</dc:creator>
			<description><![CDATA[<p>i also made my own wheel in excel...i had a little help and copied some of his codes.<br /><br />i learned how to make an array on you tube...so my wheel has many conditions...<br /><br />i can see in my wheel...unlike most wheeling software...<br /><br />for example take the number 3 from my game...<br /><br />by placing the 3 in the correct box, i can see a snap shot of its history...<br /><br />a) skip<br /><br />b)frequency (can be any multiple) Last 50, i prefer Last 365, then look for patterns.<br /><br />c)spread<br /><br />i dont know what the big fa... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/244756/2487397">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>LottoBoner</category>
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			<title>Reply #22</title>
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			<pubDate>Tue, 10 Apr 2012 01:52:15 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>Ok perfect, stack47, but many mathematicians can not take the flaws in the structures of the wheels, the wheels currently has many fail in their construction, repeating long positions, not observing certain patterns of trends in 85% of the sweepstakes, the wheels are not seeking 100 % closest to this can be 85% longer serve, eg stop and join uindades trios and each sector, the trio will be hitting as fixed, this greatly reduces the number of bets, the code should filter patterns</p>]]></description>
			<category>dr san</category>
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			<title>Reply #21</title>
			<link>https://www.lotterypost.com/thread/244756/2487114</link>
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			<pubDate>Tue, 10 Apr 2012 01:12:06 GMT</pubDate>
			<dc:creator>Stack47</dc:creator>
			<description><![CDATA[<p>There are lots of programs that allow all types of filtering but I never saw one that could extract an abbreviated wheel after all the filtering was done. In other words a program that will filter the 3003 combos for 15 numbers down to around 300 or 400 combos and then extract a 3 if 3, 3 if 4, 4 if 5, or whatever type of wheel you wanted to play.<br /><br />Filtering an abbreviated wheel usually destroys the wheel guarantee.</p>]]></description>
			<category>Stack47</category>
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			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/244756/2487037</link>
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			<pubDate>Tue, 10 Apr 2012 00:21:51 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>Hello, do the test sergem sorteie 10 results 01 to 36, will see a group has zero or a number, is another group will have two or more numbers, we make certain output patterns is to meet the standards, there are other patterns of 87 % of the sweepstakes, you know!<br /><br />To reduce bets</p>]]></description>
			<category>dr san</category>
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			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/244756/2486982</link>
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			<pubDate>Mon, 09 Apr 2012 23:55:57 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>Hello, sergem, but a group will or gap will be out, because at 100% a group has zero or one number, one can return to pick a number, the 4th group, the six numbers is given within the 36, because playing with 49 is much<br /><br />9 are good numbers of each group<br /><br />Is 9 units, 36 and 84 triplets possible pairs of each group of numbers 9,<br /><br />The positions are like a mirror can not repeat from one group to another,<br /><br />And there&#x27;s endings (last digit</p>]]></description>
			<category>dr san</category>
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			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/244756/2486943</link>
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			<pubDate>Mon, 09 Apr 2012 23:20:26 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>You still speak Chinese.<br /><br />If you rotate three of four groups, always leaving one out, then you get:<br /><br />123<br /><br />124<br /><br />134<br /><br />234<br /><br />You elimintated 1234 in the pick 6.<br /><br />Then you have a gap.<br /><br />You eliminated: 49-36 = 13 possible winning numbers.<br /><br />With 36 numbers your filter is, never more than 3 out of the 4 groups in one combination.<br /><br />You state that you need 2 hot, 2 medium and two cold numbers in each combination.<br /><br />You want a 3 2 1 distribution of your groups.<br /><br />I think that... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/244756/2486943">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>SergeM</category>
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			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/244756/2486889</link>
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			<pubDate>Mon, 09 Apr 2012 22:33:15 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>Hello, sergem ok, let&#x27;s go to a lottery 49/6 ok, 1st passso, choose 36 numbers, may be more or less, then divide into 4 groups of 9 numbers, and assign nine letters, the letters are for the four groups are equal to nine letters a, b, c ... up to 9 letters, todsos the four groups have the same nine letters, the letters is not to repeat the positions, eg, choose the trio of the group in three letters a, b??, f, in other others to complete the bet can not be in the same letter (position), step 2, l... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/244756/2486889">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>dr san</category>
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			<title>Reply #16</title>
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			<pubDate>Mon, 09 Apr 2012 22:07:28 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>Give me the input, the filters and I make your wheel on measure. No mistake, all shortened by conditions.</p>]]></description>
			<category>SergeM</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/244756/2486719</link>
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			<pubDate>Mon, 09 Apr 2012 20:09:17 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>Hello, rjoh and sergem, the problem is the wheels they have flaws in the construction example They make many bets with repeated numbers, which will give numca, example of 36 numbers, we have four groups of nine numbers in a lottery 49/6, will give a maximum of four numbers In one of the four groups, and the wheel mixture (combined with the 9 numbers) there is a structural failure in Construction of the wheels, reaching 80% of the draw this good condition, then it increases and decreases the numb... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/244756/2486719">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>dr san</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/244756/2486688</link>
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			<pubDate>Mon, 09 Apr 2012 19:49:20 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>Sergen Hello, I&#x27;m not Brazil china, ah! Sergem what was said above is true fact ok, the big problem is to create the rotary base system, based on these filters after the wheels starting to create this, the division tends to be to succeed in four groups, there sergem esquici unit , pairs and trios of each group can be done with wheel pairs and trios and units (a number</p>]]></description>
			<category>dr san</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/244756/2486651</link>
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			<pubDate>Mon, 09 Apr 2012 19:28:02 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>That was great Chinese</p>]]></description>
			<category>SergeM</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/244756/2486609</link>
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			<pubDate>Mon, 09 Apr 2012 18:50:19 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>Hello, rjoh, example, a lotto 49/6, you choose 36 numbers, divided into four groups of nine numbers, 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 Example draw = 02 04 11 15 28 36 These numbers may 36 to be replaced by any other, netre 00-49, Rjoh, in the example here the third group got off with zero numbers (19 20 21 22 23 24 25 27) You can simulate billions of draws, one of these four groups, will have a zero or a number, and anoth... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/244756/2486609">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>dr san</category>
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			<title>Reply #11</title>
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			<pubDate>Mon, 09 Apr 2012 17:33:08 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>I was aiming at a different type of wheels, so I wasn&#x27;t looking anymore for minimaly reduced wheels.<br /><br />The wheels that you mention are the kind of wheels that cover with a minimum of lines a certain condition to 100%.<br /><br />Some wheels were published before 1900.</p>]]></description>
			<category>SergeM</category>
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			<title>Reply #10</title>
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			<pubDate>Mon, 09 Apr 2012 17:16:45 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>So did I but it never produced a wheel as efficient as those I&#x27;ve seen published or those of CoverMaster.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #9</title>
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			<pubDate>Mon, 09 Apr 2012 16:50:30 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>I already coded a type of wheeling years ago, and didn&#x27;t develop it further.<br /><br />There is another programmer who apperently did 3if6 with 100 lines for 6/49.<br /><br />Amazing</p>]]></description>
			<category>SergeM</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/244756/2486243</link>
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			<pubDate>Mon, 09 Apr 2012 14:42:38 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Believing is one thing, actually doing is another. If you have done this with a real lottery then you can show an example.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #7</title>
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			<pubDate>Mon, 09 Apr 2012 14:39:06 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>CoverMaster is a free program that generates any type of wheel with any cover but I doubt if its writer would sell its codes. If you want the coding for a wheeling program, you has to be knowledgeable enough to write it yourself.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #6</title>
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			<pubDate>Mon, 09 Apr 2012 12:48:19 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>Hello, I believe that rjoh the filter is to mount wheels upon the past results example, a lottery 49/6, the filter upon the past results up to a maximum of 4 hits the draw past, would wheels based filters, the first condition of success, has set the filter condition to hit 100% of the wheel, and also divided into four sectors, one sector is always zero or a number, and another two or more numbers, the latter pattern exists in 100% of lottery , example, you can pick a lottery number of 36 49/6, a... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/244756/2486120">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>dr san</category>
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			<title>Reply #5</title>
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			<pubDate>Mon, 09 Apr 2012 11:08:20 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>Found.</p>]]></description>
			<category>SergeM</category>
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			<title>Reply #4</title>
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			<pubDate>Mon, 09 Apr 2012 10:39:22 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>I want the mathematics and coding behind the books, not the books.</p>]]></description>
			<category>SergeM</category>
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			<title>Reply #3</title>
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			<pubDate>Mon, 09 Apr 2012 06:33:17 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Filtering destroy the advantages of wheeling. Your claims of good reduction with 100% accuracy is doubtful at best. I doubt if you&#x27;ve ever done anything like that in the real world while actually playing a lottery.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #2</title>
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			<pubDate>Sun, 08 Apr 2012 13:49:40 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>Hello, bobp rohj and it is possible to construct wheels linked to filters, ie, the condition is guaranteed to give 100% within the limits of the filter, giving the condition of the filter, Example of a lottery pick 49/6 I choose 30 numbers, and establish basic filters, minimum and maximum of each filter. Giving the condition of the filter is 100% accuracy, thus we have good reduction</p>]]></description>
			<category>dr san</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/244756/2484878</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/244756/2484878</guid>
			<pubDate>Sun, 08 Apr 2012 11:51:26 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Usually a match 3of5 pays more than the price of the tickets which most match 3of6 do little more than.</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Iliya Bluskov Pick 5 Wheels</title>
			<link>https://www.lotterypost.com/thread/244756</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/244756</guid>
			<pubDate>Sun, 08 Apr 2012 05:05:05 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>Those who have purchased the Iliya Bluskov, Ph.D. book of Pick-6 Wheels over the past ten years know what a wonderful resource it is to have at hand.<br /><br />The good news is the companion book of Pick-5 wheeling for up to and including the Mega Lotteries is finally available from snip Edit: PLEASE DO NOT POST FREE ADVERTISING.<br /><br />This book is great for everyone who includes wheels in their lottery playing strategies, for those who do not, not so much.<br /><br />For what it&#x27;s worth, wheels are one... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/244756">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>BobP</category>
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