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		<title>Lottery analysis software?</title>
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			<title>Reply #27</title>
			<link>https://www.lotterypost.com/thread/245202/2508302</link>
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			<pubDate>Fri, 27 Apr 2012 07:02:03 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Good question. I know you try to figure out this and maybe find PNRG, cycles, patterns and things like that underneath. The answer is no. between among two runs at the same lotto game, the randomness propagation differs because the starting draw differs and affects the way evolution propagate. I haven&#x27;t detected cycles existance at any point in the process. Cycles will not occur really unless the draws repeat themselves somehow. Test drawings directly affect the computation speed because more dr... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/245202/2508302">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #26</title>
			<link>https://www.lotterypost.com/thread/245202/2507670</link>
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			<pubDate>Thu, 26 Apr 2012 20:42:44 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I have developed a mechanism which I call randomess evolution and it has the benefit of taking into account automatically anything that can be naturally observed<br /><br />My question would be is randomess evolution the same for all games, or all sets of balls or is it unique to the the number of balls or the environment created for it? And do the number of test drawings speeds or slows its process and does it has a cycle which if one waits long enough it will be back where it started.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #25</title>
			<link>https://www.lotterypost.com/thread/245202/2504752</link>
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			<pubDate>Tue, 24 Apr 2012 15:03:53 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>If you really do have the six winning numbers in four lines of six then you could have up to 22 numbers.<br /><br />The bad news is there are 74,613 ways to arrange those 22 numbers and only one of them will have all six winning numbers.<br /><br />The good new is 96 of those ways will have five of the six and 1800 of those ways will have four of the six.<br /><br />Sounds like you could use a wheel for 22 numbers once you decide how much your are willing to spend.<br /><br />possible combos of 6/22 numbers = 74613<br /><br />MATCH O... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/245202/2504752">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #24</title>
			<link>https://www.lotterypost.com/thread/245202/2504483</link>
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			<pubDate>Tue, 24 Apr 2012 09:22:43 GMT</pubDate>
			<dc:creator>Scientistman</dc:creator>
			<description><![CDATA[<p>RJOH It&#x27;s a real scenerio.<br /><br />And from what I can tell RJOH you seem to be one who may be able to provide a real answer.<br /><br />From what I have read from your past replies to others you seem to be well with equations and math.<br /><br />Do you think you might be able to share your equations in this scenerio. I assure you it is a real scenerio.<br /><br />I just called it a scenero as a way of conveying my real situation.<br /><br />I simply need help. I am not concerned of the cost<br /><br />yet naturally would want to save mo... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/245202/2504483">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Scientistman</category>
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			<title>Reply #23</title>
			<link>https://www.lotterypost.com/thread/245202/2504468</link>
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			<pubDate>Tue, 24 Apr 2012 07:54:00 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>You should stop wasting time creating scenarios and work on real ones.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #22</title>
			<link>https://www.lotterypost.com/thread/245202/2504121</link>
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			<pubDate>Tue, 24 Apr 2012 00:46:46 GMT</pubDate>
			<dc:creator>Scientistman</dc:creator>
			<description><![CDATA[<p>Can anyone suggest how you would play the following scenerio to produce a win.<br /><br />4 rows of 6, each containing 2 winning numbers in each row<br /><br />Yet the trouble is you have no idea which 2 numbers from each of the 4 rows will show<br /><br />yet 2 of each will show for sure.<br /><br />How would you play to win</p>]]></description>
			<category>Scientistman</category>
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			<title>Reply #21</title>
			<link>https://www.lotterypost.com/thread/245202/2504088</link>
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			<pubDate>Tue, 24 Apr 2012 00:26:12 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I never heard of any software that could guarantee net wins.<br /><br />You really don&#x27;t need software to do that, just play every possible combination or a wheel that contain one of the smallest paying combination in every possible combinations. In a 649 game that can be done with an abbreviated wheel of 163 lines that guarantees a match three which I&#x27;ve seen posted on several websites. The only problem is you would be spending $163 for a guaranteed match three that pays $2-$5. Players want to do bette... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/245202/2504088">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/245202/2503785</link>
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			<pubDate>Mon, 23 Apr 2012 20:22:54 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>I used to play 2 forms for Lotto, 24 combinations, for the two drawings a week, while the cost for one combination was 50 cents.<br /><br />The better people play, the harder it is to get a nice payout. I don&#x27;t see myself spending 24 euros a week for lotto anymore.<br /><br />I never heard of any software that could guarantee net wins.</p>]]></description>
			<category>SergeM</category>
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			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/245202/2503744</link>
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			<pubDate>Mon, 23 Apr 2012 19:47:28 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>That&#x27;s my difference here. What I say is what my users said already, not something I figured out myself to tease people. Actually, they just testify and verify with their own results what I initially said about the performance that can be achieved. I don&#x27;t know what the other programs claim, if they rely on statistics, neural networks, hot/cold/due, delay patterns and things like that, it comes without surprise that the users don&#x27;t really get what these programs claim. I have explained the reaso... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/245202/2503744">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/245202/2503735</link>
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			<pubDate>Mon, 23 Apr 2012 19:36:21 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>After the picking comes the system, the wheel or the mix.<br /><br />This is my mini wheel: http://emuis.be/lot/wheel3if6N13.html<br /><br />The denser the wheels, the higher the chance of a better payout.<br /><br />Locals like full key wheels and full wheels, the others play quick-picks or the same combinations until they die.<br /><br />I think that the full key wheel is one of the best systems to play. You gamble on one or more sure numbers and add a full wheel.</p>]]></description>
			<category>SergeM</category>
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			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/245202/2503697</link>
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			<pubDate>Mon, 23 Apr 2012 18:40:03 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>.....the system here doesn&#x27;t let me post more than the bare minimum of numbers where most hits occur in the range of 10+ numbers via small wheels.<br /><br />While that&#x27;s probably true, a sampling of 10 lines per drawing over time would eventually have the same percentages of wins as the bigger group. Hopefully some other LP member will test your program with a local drawing and post their results. Members have done that with Gail Howard, Expert Lotto, Steve Player and other software and never accomplis... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/245202/2503697">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/245202/2503361</link>
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			<pubDate>Mon, 23 Apr 2012 13:43:17 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Watch my forums then where some people post their progress and hits achievement (not everyone wants to share their success publicly). I don&#x27;t have the time to post results on lotto games I don&#x27;t play. Besides, the system here doesn&#x27;t let me post more than the bare minimum of numbers where most hits occur in the range of 10+ numbers via small wheels. It is unfair to compare it in this context, so I let my users speak for it with their wins. The results are posted, they don&#x27;t have to be posted her... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/245202/2503361">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/245202/2503336</link>
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			<pubDate>Mon, 23 Apr 2012 13:24:59 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I&#x27;m still watching the prediction board waiting for you to post a winning prediction, even a small win.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/245202/2503184</link>
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			<pubDate>Mon, 23 Apr 2012 09:52:14 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Hi meskhov, you probably refer to my program GAT Engine discussed here<br /><br />https://www.lotterypost.com/thread/240293<br /><br />However it doesn&#x27;t use algorithms with the traditional means everyone here will jump in and say they don&#x27;t work. Traditional algorithms indeed do not work because they attempt to tackle the prediction problem with elementary approaches such as hot/cold/due, delay patterns, statistics, AI or whatever. Also of course numbers do not have memory and prediction does not work under th... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/245202/2503184">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/245202/2501128</link>
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			<pubDate>Sat, 21 Apr 2012 14:13:07 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>As predicted, the first and lowest number was between 2 and 29, but the field was so wide knowing that didn&#x27;t help much.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/245202/2500295</link>
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			<pubDate>Fri, 20 Apr 2012 19:31:01 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>they failed to predict the winning numbers within a sizeable reduced field.<br /><br />That seems to be a fault in most prediction software even when they point a player in the right direction.<br /><br />For example in the last MM drawing the lowest number in the winning combination was #1 and it was in the first position of the sorted combination. Most prediction software would probably predict the lowest and first number in tonight&#x27;s sorted winning combination will be higher than #1 since of the 55 times th... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/245202/2500295">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/245202/2500004</link>
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			<pubDate>Fri, 20 Apr 2012 15:54:20 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>Not only didn&#x27;t it work very well, if you deleted the last draw and tested the strongest recommended methods they failed to predict the winning numbers within a sizeable reduced field.<br /><br />garbage-ware.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/245202/2499997</link>
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			<pubDate>Fri, 20 Apr 2012 15:41:03 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>hello, meskhov, past performance has no impact on anything for the future, because of the randomness of the game, you can confidently predict only a part of the result The repetition of a key event is the probability, but the total control is impossible Due to the large number of conbina oes, mathematics will always be 60% and 40% random Varying this percentage,</p>]]></description>
			<category>dr san</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/245202/2499966</link>
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			<pubDate>Fri, 20 Apr 2012 15:13:35 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>the problem is the numbers do not have a memory of past results<br /><br />I don&#x27;t see that as a problem as long as players have one or track past results.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/245202/2499810</link>
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			<pubDate>Fri, 20 Apr 2012 12:52:15 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>Hello, meskhov, the problem is the numbers do not have a memory of past results, as has been proved here in the forum, you may want to study patterns of the past and are not numbers, then the number is or is not in default (groups numbers) to study the separate digits appear to be more profitable, and divide into 4 parts lotto to see unity, pairs and trios of each four shares, the only trend that can see past results, and their frequency in 80 % of the draws in the central range of the bell curv... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/245202/2499810">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>dr san</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/245202/2499797</link>
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			<pubDate>Fri, 20 Apr 2012 12:26:07 GMT</pubDate>
			<dc:creator>meskhov</dc:creator>
			<description><![CDATA[<p>Thanks to all who replied. Yes, I thought there was a specific system to target the agorithms but I&#x27;ll keep on using the methods on the LP to try and get some wins.<br /><br />Aquarius, this is for pick 5 basically as I thought it might be easier but so far no luck.<br /><br />Will keep on trying.<br /><br />If anyone has some ideas I would be open to hearing them as I&#x27;m not having any luck with my GH system or Expert Lotto.<br /><br />Thanks</p>]]></description>
			<category>meskhov</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/245202/2499697</link>
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			<pubDate>Fri, 20 Apr 2012 07:54:54 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>Defunct E.O.L. (Entertainment On Line) Lottery Tracker and Wheeler used Cumastat to review about 8 prediction methods to determine the weight of each toward the next draw. Not only didn&#x27;t it work very well, if you deleted the last draw and tested the strongest recommended methods they failed to predict the winning numbers within a sizeable reduced field.<br /><br />There was another program, also defunct that tested the last draw against thousands of simple predictions methods like one up from the pr... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/245202/2499697">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>BobP</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/245202/2499645</link>
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			<pubDate>Fri, 20 Apr 2012 04:43:55 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Analyze enough previous drawings and put all those results together and you&#x27;ve got an algorithm. Then if it produce a winning combination in a group of combinations small enough that you can afford to play them all then you&#x27;ve got something.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/245202/2499632</link>
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			<pubDate>Fri, 20 Apr 2012 04:12:37 GMT</pubDate>
			<dc:creator>CajunWin4</dc:creator>
			<description><![CDATA[<p>Analyzing the Previous Drawing no Problem .. Any good software from Lotto Pro to Gail Howards Smart Luck can due that for You ..But , a software that can find the right algorithm ?? Never heard or seen such a Software !! Good Luck in your Search ..<br /><br />CW4</p>]]></description>
			<category>CajunWin4</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/245202/2499625</link>
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			<pubDate>Fri, 20 Apr 2012 04:01:50 GMT</pubDate>
			<dc:creator>aquariuslottery</dc:creator>
			<description><![CDATA[<p>What is a lottery you want to analyse?<br /><br />Pick 3, Pick 4, Mega, anything else?<br /><br />Aquarius</p>]]></description>
			<category>aquariuslottery</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/245202/2499405</link>
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			<pubDate>Fri, 20 Apr 2012 00:41:38 GMT</pubDate>
			<dc:creator>meskhov</dc:creator>
			<description><![CDATA[<p>Thanks for the reply. No, I don&#x27;t have one to try.<br /><br />I saw some softare a while ago that supposedly analyzed the previous drawings and the algorithm used but can&#x27;t find it now.<br /><br />Anyone know of such a system?<br /><br />Thanks</p>]]></description>
			<category>meskhov</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/245202/2499305</link>
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			<pubDate>Thu, 19 Apr 2012 23:12:28 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>If you know the algorithm then you can test it by using it. It&#x27;s coming up with one that&#x27;s the hard part.</p>]]></description>
			<category>RJOh</category>
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			<title>Lottery analysis software?</title>
			<link>https://www.lotterypost.com/thread/245202</link>
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			<pubDate>Thu, 19 Apr 2012 17:57:00 GMT</pubDate>
			<dc:creator>meskhov</dc:creator>
			<description><![CDATA[<p>Does anyone know of a program that studies the algorythms used on previous drawings to help select the next draw of numbers?<br /><br />I heard of one somewhere but cannot find it now.<br /><br />Thanks</p>]]></description>
			<category>meskhov</category>
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