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		<title>A pick 6 lotto system</title>
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		<description>Lottery Post Forum Topic: A pick 6 lotto system</description>
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			<title>Reply #23</title>
			<link>https://www.lotterypost.com/thread/248193/2651487</link>
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			<pubDate>Mon, 06 Aug 2012 23:10:13 GMT</pubDate>
			<dc:creator>Developer</dc:creator>
			<description><![CDATA[<p>Yes spot on, well almost.<br /><br />I have been using this technique now for some time analysing 1, 2 and 3 ball placements on past draw history. I compare against the global expectancy as this is fixed and cannot change. I create hypotheses, then disprove them, recording the findings for future analysis and moving on. Random number theory has bounds within fixed sets of numbers (such as a lottery). What I would like to achieve is software that anyone can use simply, yet provide any statistic on a draw... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/248193/2651487">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Developer</category>
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			<title>Reply #22</title>
			<link>https://www.lotterypost.com/thread/248193/2627093</link>
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			<pubDate>Sun, 22 Jul 2012 17:42:48 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>Let&#x27;s just say that you can find 3 numbers for a pick 5 or a pick 6. You already won</p>]]></description>
			<category>SergeM</category>
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			<title>Reply #21</title>
			<link>https://www.lotterypost.com/thread/248193/2626727</link>
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			<pubDate>Sun, 22 Jul 2012 13:47:00 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>Developer<br /><br />These results are a product of the matrix and not the history of the game. Some small avantage will<br /><br />appear for some combos and some will fall behind a bit but all in all it&#x27;s matrix population dependent .<br /><br />I posted the code needed to make these calculations way back which only takes a fraction of a second<br /><br />to find the data. The code can be moded to calculate almost anything matrix specific. It&#x27;s nice to know<br /><br />this sort of stuff but unless you have figured out how to get the... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/248193/2626727">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/248193/2626715</link>
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			<pubDate>Sun, 22 Jul 2012 13:30:52 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>Developer<br /><br />It is true that if taken by position 3 numbers take up different populations within the matrix but if<br /><br />you don&#x27;t care where the numbers fall within a set then every 3 number combination shows the<br /><br />exact number of times. How would this be used to improve the selection process? I could see<br /><br />where number placement could be used once the numbers have been selected and maybe that<br /><br />is your goal. I have not read the entire post yet.<br /><br />RL</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
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			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/248193/2626606</link>
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			<pubDate>Sun, 22 Jul 2012 10:47:57 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>What are you proposing</p>]]></description>
			<category>SergeM</category>
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			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/248193/2608108</link>
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			<pubDate>Mon, 09 Jul 2012 16:57:22 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Interesting don&#x27;t you think.....<br /><br />Maybe, but it would be more interesting if the information contributed to picking a winning combination in the next drawing.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/248193/2602723</link>
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			<pubDate>Thu, 05 Jul 2012 20:58:10 GMT</pubDate>
			<dc:creator>lottoburg</dc:creator>
			<description><![CDATA[<p>Developer,<br /><br />How about the P4 Program in your new LSA?<br /><br />Best regards,<br /><br />lb</p>]]></description>
			<category>lottoburg</category>
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			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/248193/2600310</link>
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			<pubDate>Wed, 04 Jul 2012 02:32:48 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>Hello revealing a lottery when you divide 49/6 into 4 groups One group will have zero or one number and another group will have two or more numbers This pattern is 100% you can ride as you want, then bet two Numbers in the group that has zero or one, you lose, you bet a number Where two numbers you have lost, too, could be done in 4 editions Or four groups taking a group of each (Figures 12) of the 4 groups have 5-6 Numbers in 100% of raffles, lotteries like 4 of 37 numbers each Developer, see t... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/248193/2600310">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>dr san</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/248193/2600241</link>
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			<pubDate>Wed, 04 Jul 2012 01:34:36 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>Hello, bingo! Bingo! developer, you can find the suit so the suit tends to 6 digits that make up The suit can not be repeated example = 12,35,46 have six digits without repetition that form the suit, ok, this pattern is 78% of cases (good recovery), now in that position? because he had become the pivot (fixed</p>]]></description>
			<category>dr san</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/248193/2600182</link>
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			<pubDate>Wed, 04 Jul 2012 01:00:54 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>hello developer, which only finds the ends ranging 0-9, making at each position as it were a pick3 vertical position of each? The digits of the front because they do not need 58% always repeats itself because it goes up 0-4, as you may find the suit pivot (fixed), or how you make predictions? thank you the algorithm, one could link the sweepstakes in the past three mimimo Draw earlier, which is what happens</p>]]></description>
			<category>dr san</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/248193/2600020</link>
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			<pubDate>Tue, 03 Jul 2012 23:40:50 GMT</pubDate>
			<dc:creator>Developer</dc:creator>
			<description><![CDATA[<p>In my day job I code electrical test software for some of the world&#x27;s largest aerospace manufacturers, I don&#x27;t do games, not my thing.<br /><br />I do like maths and that&#x27;s why I do this.<br /><br />I have now tweaked the algorithm to predict the other missing numbers based on the 3 ball probability as explained above, comparing these predictions with past draw data I can see the hit rate is the best I have ever seen to date period...... The challenge still remains to pick the first 3 correct balls in their fin... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/248193/2600020">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Developer</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/248193/2599988</link>
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			<pubDate>Tue, 03 Jul 2012 23:16:37 GMT</pubDate>
			<dc:creator>d1nnl</dc:creator>
			<description><![CDATA[<p>Lately, I&#x27;ve heard that developers writing gaming apps now have to use physics to predict positions. I believe in the future, it will be possible to predict lottery outcomes using physics. The position of the balls as they drop in the cylinder and the force and direction of the air injected into the cylinders combined can be used to determine which balls will get captured and thus determine the results.</p>]]></description>
			<category>d1nnl</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/248193/2599962</link>
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			<pubDate>Tue, 03 Jul 2012 23:00:00 GMT</pubDate>
			<dc:creator>CajunWin4</dc:creator>
			<description><![CDATA[<p>Developer ,<br /><br />Take a look at Lotto Pro 2012 . I believe , if you could combine your data anlaysis with Lotto Pro format for number prediction . You would have a AWSOME System for all games .</p>]]></description>
			<category>CajunWin4</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/248193/2599911</link>
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			<pubDate>Tue, 03 Jul 2012 22:28:13 GMT</pubDate>
			<dc:creator>Developer</dc:creator>
			<description><![CDATA[<p>I am working on pick 5 draws now and because I now understand how to do, it will take a fraction of the time to complete as the pick 6 did.</p>]]></description>
			<category>Developer</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/248193/2599909</link>
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			<pubDate>Tue, 03 Jul 2012 22:27:10 GMT</pubDate>
			<dc:creator>Developer</dc:creator>
			<description><![CDATA[<p>Yes I tried some time ago with the SQL approach, it was very slow and like you said you had to store all the data.<br /><br />I created an algorithm to work it out on the fly, hence no massive storage, no SQL overhead and very very fast.<br /><br />Currently the algorithm I have created can work out how many times any 3 ball or 2 ball combination can fall in any valid ticket position for the following draws<br /><br />6<br /><br />7<br /><br />6<br /><br />8<br /><br />6<br /><br />9<br /><br />6<br /><br />10<br /><br />6<br /><br />11<br /><br />6<br /><br />12</p>]]></description>
			<category>Developer</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/248193/2599897</link>
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			<pubDate>Tue, 03 Jul 2012 22:20:43 GMT</pubDate>
			<dc:creator>d1nnl</dc:creator>
			<description><![CDATA[<p>I can duplicate that using recursive SQL, I just dont have the space to store the results.<br /><br />Its better to keep it in a database so much more slicing and dicing can be done.</p>]]></description>
			<category>d1nnl</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/248193/2599895</link>
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			<pubDate>Tue, 03 Jul 2012 22:20:31 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>I would like to read the algorithm.</p>]]></description>
			<category>SergeM</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/248193/2599890</link>
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			<pubDate>Tue, 03 Jul 2012 22:18:08 GMT</pubDate>
			<dc:creator>CajunWin4</dc:creator>
			<description><![CDATA[<p>The system needs to take all the data and combine into sets for game play . Statistics helps to a point . To be very usefull it must the data</p>]]></description>
			<category>CajunWin4</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/248193/2599883</link>
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			<pubDate>Tue, 03 Jul 2012 22:15:40 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>I did the same calculation in Excel, didn&#x27;t even do it with VBA.<br /><br />No doubt, it is nicely done.</p>]]></description>
			<category>SergeM</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/248193/2599874</link>
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			<pubDate>Tue, 03 Jul 2012 22:11:17 GMT</pubDate>
			<dc:creator>Developer</dc:creator>
			<description><![CDATA[<p>Yes that is what it does.<br /><br />It provides statistics, as above.</p>]]></description>
			<category>Developer</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/248193/2599847</link>
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			<pubDate>Tue, 03 Jul 2012 21:54:38 GMT</pubDate>
			<dc:creator>CajunWin4</dc:creator>
			<description><![CDATA[<p>Developer ,<br /><br />I thought your LSA System just Analysis Data not Predict or Combine Future Predictions</p>]]></description>
			<category>CajunWin4</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/248193/2599837</link>
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			<pubDate>Tue, 03 Jul 2012 21:45:02 GMT</pubDate>
			<dc:creator>Developer</dc:creator>
			<description><![CDATA[<p>Yes, err, No comment<br /><br />It&#x27;s taken from LSA, the latest report I have just finished coding tonight, needs a little formatting but the fact is LSA can calculate this report from 279,676,320 possible three number arrangements in under a second...<br /><br />that&#x27;s over 279 million possibility&#x27;s reduced to a readable report in under a second.<br /><br />Now within LSA you can paste any 6 ball combination and LSA will give the above report.<br /><br />It&#x27;s a massive achievement for me creating an algorithm that can do that... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/248193/2599837">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Developer</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/248193/2599817</link>
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			<pubDate>Tue, 03 Jul 2012 21:34:57 GMT</pubDate>
			<dc:creator>SergeM</dc:creator>
			<description><![CDATA[<p>Okay, how much did you win with it</p>]]></description>
			<category>SergeM</category>
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			<title>A pick 6 lotto system</title>
			<link>https://www.lotterypost.com/thread/248193</link>
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			<pubDate>Tue, 03 Jul 2012 21:22:54 GMT</pubDate>
			<dc:creator>Developer</dc:creator>
			<description><![CDATA[<p>What&#x27;s the difference between the following random numbers<br /><br />01 12 13 38 39 49<br /><br />02 04 06 29 39 49<br /><br />-----------------------------------------------------------------------------<br /><br />Line 1 intercepts 78,890 possible (3 ball combination positions)<br /><br />Line 2 intercepts 68,203 possible (3 ball combination positions)<br /><br />Difference off 10,687 interceptions<br /><br />What this means using the numbers from line 1 you will intercept over 10.6K than line 2<br /><br />This also shows when aiming for 3 ball wins no tw... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/248193">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Developer</category>
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