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		<title>Not sure where to put this question (D3)...</title>
		<link>https://www.lotterypost.com/thread/279819</link>
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		<description>Lottery Post Forum Topic: Not sure where to put this question (D3)...</description>
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			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/279819/3760386</link>
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			<pubDate>Mon, 01 Sep 2014 16:13:04 GMT</pubDate>
			<dc:creator>Tialuvslotto</dc:creator>
			<description><![CDATA[<p>On the other hand, every little bit counts!<br /><br />If you see that a number has repeated do you play it or not? My rule is no, but it does come back to bite me sometimes.<br /><br />A safer rule would be to wait for 3 hits in a row before eliminating a number.</p>]]></description>
			<category>Tialuvslotto</category>
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			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/279819/3760223</link>
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			<pubDate>Mon, 01 Sep 2014 14:03:05 GMT</pubDate>
			<dc:creator>PeerGynt</dc:creator>
			<description><![CDATA[<p>This is the fascinating illusion of numbers that this game runs on. Any three numbers - forget all the low/high, 01/89, etc. - any three numbers account for 71% of the available singles boxes, and 53% of the doubles.<br /><br />Hence, if you think a double&#x27;s coming up following a single, you have just a hair&#x27;s better chance of basing that double on one of the last single&#x27;s digits, than not. But just a hair. (However, going from double to double, you have a 47% chance of the digit repeating - a hair&#x27;s wo... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/279819/3760223">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>PeerGynt</category>
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			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/279819/3760090</link>
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			<pubDate>Mon, 01 Sep 2014 12:05:14 GMT</pubDate>
			<dc:creator>Tialuvslotto</dc:creator>
			<description><![CDATA[<p>Playing singles and using filters you can get it down to about $13. Been there. Done that. Using the elimination technique, 6 hit, so it won&#x27;t hit again, I played.<br /><br />( !@@#!!!! 6 hit two nights in a row! Can&#x27;t happen three times.<br /><br />% ^ @#@#!@@!!! 6 hit three nights in a row. But.......<br /><br />%! @@@@^^%$ #^#@!!!!!!!! NO WAY FOUR NIGHTS IN A ROW?<br /><br />Ended up spending over $60 to win $40.<br /><br />ROTFALMAO!<br /><br />We&#x27;ve all been there Garyo!<br /><br />Since this is the math board, I will add the chances of a numbe... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/279819/3760090">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Tialuvslotto</category>
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			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/279819/3759552</link>
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			<pubDate>Sun, 31 Aug 2014 22:41:11 GMT</pubDate>
			<dc:creator>PeerGynt</dc:creator>
			<description><![CDATA[<p>Fascinating, Garyo! And if you remove the doubles, you get a pool of 45, of which 10 now are repeats. (I&#x27;m taking them out, because the straights vs. box odds for doubles is different than singles.) What percentage is 10 of 45?... Appx. 22%, very close to 1/6th... which is what we&#x27;d expect to shake out when it comes to boxes vs. straights (6 boxes, of which 1 would be a straight match). This fits my theory, then, that the numbers are (a) chosen first as to positioning, above/below/beside, and th... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/279819/3759552">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>PeerGynt</category>
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			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/279819/3759512</link>
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			<pubDate>Sun, 31 Aug 2014 22:05:00 GMT</pubDate>
			<dc:creator>garyo1954</dc:creator>
			<description><![CDATA[<p>And heeeeeeeeere&#x27;s California. Red represents the back to back straight hits. DR 105 and 106, etc. Most of the hits occur in the fat part of the delta curve. No repeats back to back to back.<br /><br />G</p>]]></description>
			<category>garyo1954</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/279819/3759317</link>
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			<pubDate>Sun, 31 Aug 2014 18:55:01 GMT</pubDate>
			<dc:creator>garyo1954</dc:creator>
			<description><![CDATA[<p>No Peter, I am not attempting to disprove anything. I find your theory interesting.<br /><br />What I intended to do was establish some foundation for what I stated in my first response referring to the 10% +/- 2%. Since I made the statement, and truthfully it sounded outlandish (even to me) looking at the RP totals, so for my own satisfaction I needed prove it (even if it were only to myself. )<br /><br />Seeing fresh ideas gives me that urge to see where and how far we can take it. Even now I can see where ad... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/279819/3759317">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>garyo1954</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/279819/3759251</link>
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			<pubDate>Sun, 31 Aug 2014 18:12:09 GMT</pubDate>
			<dc:creator>PeerGynt</dc:creator>
			<description><![CDATA[<p>Garyo - I assume you mean (?) that because there&#x27;s a 10 chance, statistically shown, of any digit returning to its position, that my theory is incorrect, because I&#x27;m claiming an other-than-that system.<br /><br />Remember: just because one part of an algorithm might be discovered, doesn&#x27;t necessarily mean all parts of the algorithm are discovered. There could be added rules that ensure a basic output, over time, of 10% per digit placement. In fact, I&#x27;m sure there&#x27;s such a system in place.<br /><br />Someone sma... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/279819/3759251">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>PeerGynt</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/279819/3759177</link>
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			<pubDate>Sun, 31 Aug 2014 17:14:09 GMT</pubDate>
			<dc:creator>adobea78</dc:creator>
			<description><![CDATA[<p>Drawing Date Pick 3 Pick 4<br /><br />Midday Evening Midday Evening<br /><br />Sat, Aug 30, 2014 5-9-7 2-0-9 8-8-5-5<br /><br />Fri, Aug 29, 2014 1-6-5 7-8-9 8-9-0-8<br /><br />Thu, Aug 28, 2014 5-0-4 4-6-7 0-9-0-0<br /><br />Wed, Aug 27, 2014 5-5-1 1-8-6 6-5-2-2<br /><br />Tue, Aug 26, 2014 8-0-5 9-7-3 4-3-1-3<br /><br />Mon, Aug 25, 2014 7-5-4 9-1-5 0-7-4-4<br /><br />Sun, Aug 24, 2014 2-7-0 5-4-0 3-6-8-5<br /><br />Sat, Aug 23, 2014 2-4-9 8-8-8 9-8-4-3<br /><br />Fri, Aug 22, 2014 2-0-8 4-6-5 0-0-8-6<br /><br />Thu, Aug 21, 2014 0-7-4 4-0-8 5-7-3-4</p>]]></description>
			<category>adobea78</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/279819/3759150</link>
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			<pubDate>Sun, 31 Aug 2014 16:56:52 GMT</pubDate>
			<dc:creator>garyo1954</dc:creator>
			<description><![CDATA[<p>EXCELLENT bone the throw!<br /><br />Throughout history we&#x27;ve trained our brains to find rationale, symmetry, and logic in every part of life. We&#x27;ve evolved, if you will, to the point we see nothing we can&#x27;t solve using out brain.<br /><br />Then we are met with asymmetry and we realize, as a species, we are not as smart as we think. If the lottery could be solved by fact, the understanding of symmetry and logic, somebody would have done it by now. Until someone does we left our best guesstimate based on what... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/279819/3759150">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>garyo1954</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/279819/3759128</link>
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			<pubDate>Sun, 31 Aug 2014 16:42:00 GMT</pubDate>
			<dc:creator>adobea78</dc:creator>
			<description><![CDATA[<p>Where prediction is concerned, Intuition overrides logic always in asymmetric system.Logic thrives on symmetry ,else is called abstract.Intuition pre-dates logic and does not need theories but rather CONCEPTS based on ASSUMPTIONS---Just throwing a bone</p>]]></description>
			<category>adobea78</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/279819/3759116</link>
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			<pubDate>Sun, 31 Aug 2014 16:38:49 GMT</pubDate>
			<dc:creator>garyo1954</dc:creator>
			<description><![CDATA[<p>Thanks for the kind words! Credit to where it is due. Married a geeky mathematician who couldn&#x27;t open a pickle jar, but could do finances in her head faster than most use a calculator. Brilliant woman.<br /><br />Somewhere on this LP site is a chart you should get your hands on. Likely in the Pick 3 encyclopedia&#x27;s blog, Win D, if he still has a blog up. That chart shows how to cover every combination of one digit boxed for $42.50(?), or all the singles for $27(?). Some people refer to it as the If You... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/279819/3759116">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>garyo1954</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/279819/3759115</link>
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			<pubDate>Sun, 31 Aug 2014 16:36:31 GMT</pubDate>
			<dc:creator>PeerGynt</dc:creator>
			<description><![CDATA[<p>Addendum: as always, each succeeding digit is dependent upon the digit played before it - this is why First, Second, Third placement is vital.<br /><br />It&#x27;s the magical illusion of numbers, that in theory - again, from scratch - every available box is open to play. But (just like it would be if I&#x27;m incorrect about all this), as each digit falls, the pool of boxes shrinks dramatically.<br /><br />Yes, though all boxes would initially be open to play (weird to think, but yes, that would be so), the pool shrinks... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/279819/3759115">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>PeerGynt</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/279819/3759057</link>
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			<pubDate>Sun, 31 Aug 2014 15:52:04 GMT</pubDate>
			<dc:creator>PeerGynt</dc:creator>
			<description><![CDATA[<p>It would be quite different boxing a map of plays out, according to this thesis.<br /><br />Traditional box maps I&#x27;ve seen, use letters for digits. A=0, B=1, etc. They end up being quite orderly: ABC, ABD, ABE, etc.<br /><br />But for this map, you&#x27;d need a wholly different symbol system: either multiple letters, or some other kind of denotation. Because each slot would require up to three different symbols to map its digits.<br /><br />You could do this, say: A, a, a. These would represent 0 in digit space First (A),... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/279819/3759057">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>PeerGynt</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/279819/3759038</link>
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			<pubDate>Sun, 31 Aug 2014 15:30:23 GMT</pubDate>
			<dc:creator>PeerGynt</dc:creator>
			<description><![CDATA[<p>Someone please tell me if my math is incorrect... which is always bankable odds....<br /><br />But if the basics of what I&#x27;m positing is correct - i.e., that every singles box is dependent upon the box beneath it; and that depending upon the original placement of the digits, they cannot carry upwards - then we&#x27;re not working with ten, but rather nine digit pools per space.<br /><br />Which means, we&#x27;re never working from a tabula rasa of 120 box pools... it&#x27;s 84.<br /><br />That&#x27;s before you even start filtering, narro... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/279819/3759038">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>PeerGynt</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/279819/3759020</link>
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			<pubDate>Sun, 31 Aug 2014 15:12:22 GMT</pubDate>
			<dc:creator>PeerGynt</dc:creator>
			<description><![CDATA[<p>This is all good stuff, Garyo, and it can be used to support what I&#x27;m saying. The 137 triple repeat can easily be reorganized so that each digit doesn&#x27;t touch above/below/beside: just switch the 1 and 3 in the topmost blue line. And although these three would then represent non-touching digits, it doesn&#x27;t mean it was the original order drawn (or, wouldn&#x27;t mean it, in a computerized version of the game).<br /><br />Maybe it doesn&#x27;t matter what order they came up? If one can rearrange these digits any way... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/279819/3759020">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>PeerGynt</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/279819/3758714</link>
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			<pubDate>Sun, 31 Aug 2014 07:01:58 GMT</pubDate>
			<dc:creator>garyo1954</dc:creator>
			<description><![CDATA[<p>Going back 20 years in the Texas history this is the result of the same three digits hitting back to back. The red shows where the digits hit in exact order. Alternating green and yellow is to save eye strain. (Mostly my eye strain)<br /><br />The blue is the only place where the same three digits hit back to back to back.<br /><br />The orange and rose block is just an oddity. 277 hits. 277 hits again. And after one draw says, Let&#x27;s do it again!<br /><br />27 times in 6522 draws is .00414 of the total. And with the e... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/279819/3758714">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>garyo1954</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/279819/3758613</link>
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			<pubDate>Sun, 31 Aug 2014 03:38:10 GMT</pubDate>
			<dc:creator>PeerGynt</dc:creator>
			<description><![CDATA[<p>(HEADNOTE: Gary, I was nearly done with writing this as your post appeared, so forgive me if it doesn&#x27;t directly address your further detailed and illuminating re-response. I hope this provides some response back, but will have to think about yours first before adequately replying. Meanwhile, I&#x27;ll just finish this, and hope this works to some satisfaction .)<br /><br />It&#x27;s highly unlikely what I&#x27;m ruminating about hasn&#x27;t been discussed on this board before I&#x27;m so new here, it&#x27;s just impossible to go ov... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/279819/3758613">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>PeerGynt</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/279819/3758583</link>
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			<pubDate>Sun, 31 Aug 2014 02:55:30 GMT</pubDate>
			<dc:creator>garyo1954</dc:creator>
			<description><![CDATA[<p>Best guess is the original programming for this is on a 5 1/4 floppy collecting duct in some Goodwill. Likely in Somalia, Tanzania, or sold to the Russians as some super secret spyware. Hope the KGB is enjoying figuring out what it does.<br /><br />This is a makeshift of the original. Pretty easy to follow. N1-N3 is the digits drawn, Sum, SUp is a positive or negative number showing which direction the sum is going, RP1-RP3 shows the repeat position. Nbr1 - Nbr3 shows the actual digit that repeated. I c... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/279819/3758583">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>garyo1954</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/279819/3758425</link>
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			<pubDate>Sun, 31 Aug 2014 00:02:06 GMT</pubDate>
			<dc:creator>PeerGynt</dc:creator>
			<description><![CDATA[<p>Thanks for the thoughtful answer, Garyo. I want to expand on what I&#x27;m talking about, with some examples maybe. But I wonder if you could elaborate on what you mean by...<br /><br />Normal distribution shows a digit repeating back to another position 10% +/-2%. (made the +/-2% up since it fluctuates in Texas between 11.9 and 13% at various times). If it is less than 5% in your state, it would be HUGE advantage.<br /><br />Not sure I understand this. Can you explain</p>]]></description>
			<category>PeerGynt</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/279819/3758012</link>
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			<pubDate>Sat, 30 Aug 2014 17:06:05 GMT</pubDate>
			<dc:creator>garyo1954</dc:creator>
			<description><![CDATA[<p>Are you talking about a RNG? Computerized game? Random Number Generator? With the ball machine you can actually see the numbers drop. So you have to be talking a different type game.<br /><br />In your example, if the second number won&#x27;t be placed in the first position the following draw, then logically you can eliminate that digit as being in the first position.<br /><br />But often its more productive to find patterns and keys that allow you to make educated guesses on what will happen than what won&#x27;t. That s... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/279819/3758012">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>garyo1954</category>
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			<title>Not sure where to put this question (D3)...</title>
			<link>https://www.lotterypost.com/thread/279819</link>
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			<pubDate>Sat, 30 Aug 2014 14:55:45 GMT</pubDate>
			<dc:creator>PeerGynt</dc:creator>
			<description><![CDATA[<p>... so I put it here.<br /><br />I&#x27;m also not sure the game works with spatial/temporal concepts like first and second and third, but for the sake of clarity, I&#x27;ll just go with those in order to ask .<br /><br />I believe of every number the Daily 3 selects say, for example, 123 one of those numbers would be the First number the D3 selects. Then it picks a second and third number. Then, it mixes them all up, to produce the result.<br /><br />Let&#x27;s say for argument&#x27;s sake, it&#x27;s 2: that was the First number selected. Th... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/279819">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>PeerGynt</category>
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