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		<title>A Hexadecimal Keno Perspecitve</title>
		<link>https://www.lotterypost.com/thread/312228</link>
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		<description>Lottery Post Forum Topic: A Hexadecimal Keno Perspecitve</description>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/312228/5107436</link>
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			<pubDate>Thu, 25 May 2017 04:02:24 GMT</pubDate>
			<dc:creator>Datapile</dc:creator>
			<description><![CDATA[<p>Below, we see that there is a direct correlation between how many bits are in the hex, and how often it occurs. The frequency was determined by counting occurrences over total draws for a single slot. The calculated average dist between hits is 1 divided by the frequency. (I have confirmed that all of the slots have identical frequency and distance behaviors for each hex.)<br /><br />Hex Frequency Calculated Avg Dist Between Hits Bit Count<br /><br />0 30.8% 3.2 0<br /><br />1 10.8% 9.3 1<br /><br />2 10.8% 9.3 1<br /><br />4... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/312228/5107436">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Datapile</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/312228/5103623</link>
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			<pubDate>Sun, 21 May 2017 22:21:50 GMT</pubDate>
			<dc:creator>Datapile</dc:creator>
			<description><![CDATA[<p>(Note: The following was counted using the first 1,454,405 million Michigan Club Keno drawings.)<br /><br />As previously shown, the most common hex ratio is 6-9-4-1-0, occurring 14.9% of the time, or 216,717 times out of the draw history.<br /><br />Now, lets look at the ratios of the hex values involved.<br /><br />CHB0 consists only of Hex 0, so 6 of these will always be the same.<br /><br />CHB1 can be any combination of 1s,2s,4s, or 8s. and their ratios will need to add up to 9. There are 220 possible ratios to do this, b... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/312228/5103623">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Datapile</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/312228/5088488</link>
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			<pubDate>Sun, 07 May 2017 16:13:30 GMT</pubDate>
			<dc:creator>Datapile</dc:creator>
			<description><![CDATA[<p>Now we have constrained ranges for each hex bit-sum category. We can establish minimums and maximums for each, and combine them- working toward building a working model.<br /><br />First, we establish the boundaries:<br /><br />CHB0 CHB1 CHB2 CHB3 CHB4<br /><br />Min 3 3 1 0 0<br /><br />Max 9 14 8 3 1<br /><br />Now we begin laying out the table with the range of possible hexadecimal values, without consideration for order. The first 7 hex values will be used to fill in the minimum values (from min\max table above). i.e. T... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/312228/5088488">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Datapile</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/312228/5072159</link>
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			<pubDate>Mon, 24 Apr 2017 22:51:51 GMT</pubDate>
			<dc:creator>Datapile</dc:creator>
			<description><![CDATA[<p>Thanks dr san- I&#x27;ve worked with hex so long, I have forgotten not knowing it.</p>]]></description>
			<category>Datapile</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/312228/5071457</link>
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			<pubDate>Mon, 24 Apr 2017 11:54:28 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>0hex = 0dec = 0oct 0 0 0 0<br /><br />1hex = 1dec = 1oct 0 0 0 1<br /><br />2hex = 2dec = 2oct 0 0 1 0<br /><br />3hex = 3dec = 3oct 0 0 1 1<br /><br />4hex = 4dec = 4oct 0 1 0 0<br /><br />5hex = 5dec = 5oct 0 1 0 1<br /><br />6hex = 6dec = 6oct 0 1 1 0<br /><br />7hex = 7dec = 7oct 0 1 1 1<br /><br />8hex = 8dec = 10oct 1 0 0 0<br /><br />9hex = 9dec = 11oct 1 0 0 1<br /><br />Ahex = 10dec = 12oct 1 0 1 0<br /><br />Bhex = 11dec = 13oct 1 0 1 1<br /><br />Chex = 12dec = 14oct 1 1 0 0<br /><br />Dhex = 13dec = 15oct 1 1 0 1<br /><br />Ehex = 14dec = 16oct 1 1 1 0<br /><br />Fhex = 1... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/312228/5071457">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>dr san</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/312228/5070803</link>
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			<pubDate>Sun, 23 Apr 2017 21:58:08 GMT</pubDate>
			<dc:creator>Datapile</dc:creator>
			<description><![CDATA[<p>Now that we have reduced the ratio count from 184 down to 25, lets work on eliminating the impossible...<br /><br />Reference each hex sequence with the one that came before it, for repeats in the exact same slot:<br /><br />Repeat Chance<br /><br />0 2.76%<br /><br />1 12.29%<br /><br />2 23.69%<br /><br />3 26.63%<br /><br />4 19.50%<br /><br />5 9.99%<br /><br />6 3.77%<br /><br />7 1.09%<br /><br />8 0.23%<br /><br />9 0.04%<br /><br />10 0.01%<br /><br />11 0.00%<br /><br />This looks pretty good, but perhaps we can narrow it down further by separating the times when a 0 repeat... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/312228/5070803">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Datapile</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/312228/5070591</link>
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			<pubDate>Sun, 23 Apr 2017 17:55:54 GMT</pubDate>
			<dc:creator>Datapile</dc:creator>
			<description><![CDATA[<p>5 groups and 5 different percentages...</p>]]></description>
			<category>Datapile</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/312228/5070446</link>
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			<pubDate>Sun, 23 Apr 2017 15:56:26 GMT</pubDate>
			<dc:creator>Datapile</dc:creator>
			<description><![CDATA[<p>If we count the hexadecimal digits by bit group (0|1,2,4,8|3,5,6,9,A,C|7,B,D,E|F) labeling them Count Hex Bit (CHB#), we can track their ratio to each other. There are about 184 possible ratios, but the top 25 will be good for just over 97% of the drawings.<br /><br />CHB0 CHB1 CHB2 CHB3 CHB4 Chance<br /><br />6 9 4 1 0 14.9%<br /><br />7 7 5 1 0 11.5%<br /><br />5 10 5 0 0 10.7%<br /><br />6 8 6 0 0 10.1%<br /><br />5 11 3 1 0 8.7%<br /><br />7 8 3 2 0 6.4%<br /><br />4 12 4 0 0 5.4%<br /><br />7 6 7 0 0 4.3%<br /><br />8 6 4 2 0 4.2%<br /><br />6 10 2 2 0 4.0... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/312228/5070446">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Datapile</category>
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			<title>A Hexadecimal Keno Perspecitve</title>
			<link>https://www.lotterypost.com/thread/312228</link>
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			<pubDate>Sun, 23 Apr 2017 15:43:28 GMT</pubDate>
			<dc:creator>Datapile</dc:creator>
			<description><![CDATA[<p>For the purpose of this post, I&#x27;m talking about 20 numbers drawn from a pool of 80.<br /><br />If we look at it as 0 for numbers not drawn, and 1 for numbers that are drawn, we can generate a drawing as an 80 digit binary number. Take a step back, and we can express every 4 digits as a hexadecimal. If we compare the hex digits against each other, each digit has the same chance for each hex digit occurring.<br /><br />Hex Chance<br /><br />0 0.308<br /><br />1 0.108<br /><br />2 0.108<br /><br />3 0.035<br /><br />4 0.108<br /><br />5 0.035</p>]]></description>
			<category>Datapile</category>
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