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		<title>high low, sums, odd even: useful system?</title>
		<link>https://www.lotterypost.com/thread/314987</link>
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		<description>Lottery Post Forum Topic: high low, sums, odd even: useful system?</description>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/314987/5265451</link>
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			<pubDate>Mon, 25 Sep 2017 00:38:18 GMT</pubDate>
			<dc:creator>MoneyMind</dc:creator>
			<description><![CDATA[<p>I agree with you.</p>]]></description>
			<category>MoneyMind</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/314987/5258662</link>
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			<pubDate>Tue, 19 Sep 2017 17:09:02 GMT</pubDate>
			<dc:creator>Raven62</dc:creator>
			<description><![CDATA[<p>82 Boxed Combinations gets 47% of the Hits! (All Singles, 1-Low, 1-High, 1-Even, 1-Odd</p>]]></description>
			<category>Raven62</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/314987/5258583</link>
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			<pubDate>Tue, 19 Sep 2017 16:06:56 GMT</pubDate>
			<dc:creator>Hans</dc:creator>
			<description><![CDATA[<p>The best software can delete max. 6 numbers from 21 numbers without eliminating winning numbers.<br /><br />Any filtering is risky.<br /><br />Nan</p>]]></description>
			<category>Hans</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/314987/5244198</link>
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			<pubDate>Thu, 07 Sep 2017 07:47:45 GMT</pubDate>
			<dc:creator>aquariuslottery</dc:creator>
			<description><![CDATA[<p>What I do in my simulation is to operate on 10 Pick 3 numbers, not combinations. I stated this before and repeat again - being successful in lottery depends on ability to predict the numbers correctly. That&#x27;s the basis. And in Pick 3 what is easier to predict - numbers out of Pick 3 pool of 10 or combinations out of 1000? Sorry for asking such stupid questions but that&#x27;s how I perceive logic.<br /><br />Instead of looking for the perfect combo each and every time I look at 0 to 9 numbers. Compile their... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/314987/5244198">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>aquariuslottery</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/314987/5243449</link>
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			<pubDate>Wed, 06 Sep 2017 18:43:35 GMT</pubDate>
			<dc:creator>lottery-123</dc:creator>
			<description><![CDATA[<p>aquariuslottery, your message -also other messages posted to this thread- is very interesting. It seems that in practice, random is not always true random. However I have a few doubts: what are `due to hit numbers ?<br /><br />On the other hand, about overdue numbers you say they are total losers, in such a sense...Would they be useful for discarding all of them from a pool? Also, in this same subjet: which steps would you follow in order to discard the maximum numbers possibles from a pool, or in game</p>]]></description>
			<category>lottery-123</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/314987/5240223</link>
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			<pubDate>Mon, 04 Sep 2017 03:27:47 GMT</pubDate>
			<dc:creator>Hans</dc:creator>
			<description><![CDATA[<p>Any system that can generate extreme conditions would be an ideal.<br /><br />Suppose you get one set of 24 numbers with 0 numbers for a 649 lottery, that implies that another 25 numbers have all 6 winning numbers. :-)<br /><br />The method itself does not matter.<br /><br />Nan</p>]]></description>
			<category>Hans</category>
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		<item>
			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/314987/5236801</link>
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			<pubDate>Fri, 01 Sep 2017 11:47:23 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Any system that improves your odds of winning is a good system.</p>]]></description>
			<category>RJOh</category>
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		<item>
			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/314987/5236647</link>
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			<pubDate>Fri, 01 Sep 2017 07:23:28 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>In lottery software these are filters. In the better software enough filters can be found to chip away at the lines like a sculptor chisels to find the object of art within. Get all filters correct a win is guaranteed and after the draw the software does an autopsy on request showing the exact filter settings that would have resulted in a winning line among the minimum number of lines. The problem is, winning the filter lottery is on a par with winning Pick-4 Straight.<br /><br />BobP</p>]]></description>
			<category>BobP</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/314987/5236604</link>
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			<pubDate>Fri, 01 Sep 2017 05:48:44 GMT</pubDate>
			<dc:creator>aquariuslottery</dc:creator>
			<description><![CDATA[<p>I&#x27;ve been running a simulation for Wisconsin Pick 3 since November last year.<br /><br />The purpose is to see which one of several prediction methods is the most effective in a long time span.<br /><br />I use several prediction methods: hot (from hottest down), cold (from coldest up), repetitive (drawn frequently in short period of time), growing trend (best trenders in a given time), due to hit based on their current average frequency and overdue (not drawn the longest).<br /><br />Logically they should have the sa... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/314987/5236604">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>aquariuslottery</category>
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			<title>high low, sums, odd even: useful system?</title>
			<link>https://www.lotterypost.com/thread/314987</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/314987</guid>
			<pubDate>Tue, 29 Aug 2017 17:03:59 GMT</pubDate>
			<dc:creator>lottery-123</dc:creator>
			<description><![CDATA[<p>I know that many players use calculations of high-low numbers, sums, odd even etc for choosing their numbers. Is this a good system? Thanks</p>]]></description>
			<category>lottery-123</category>
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