<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title>Pseudo-random Number Generating Methods for Large Matrix Games</title>
		<link>https://www.lotterypost.com/thread/325879</link>
		<atom:link href="https://www.lotterypost.com/rss/topic/325879" rel="self" type="application/rss+xml" />
		<description>Lottery Post Forum Topic: Pseudo-random Number Generating Methods for Large Matrix Games</description>
		<dc:language>en-us</dc:language>
		<generator>Lottery Post RSS Generator</generator>
		<item>
			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/325879/5874039</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/325879/5874039</guid>
			<pubDate>Wed, 20 Mar 2019 01:35:10 GMT</pubDate>
			<dc:creator>RL-RANDOMLOGIC</dc:creator>
			<description><![CDATA[<p>oate<br /><br />Have you tested the results against past draws? If you use the previous drawings numbers<br /><br />as the seed then it should allow for easy testing. Remove the out of range numbers. so<br /><br />that you have a fixed pool then do standard odds calculations for each match level. Lets<br /><br />say that you end up with a pool of 15 numbers. Again lets say that we are playing power<br /><br />balls 5-69 matrix. If we divide 69/5=13.8 so the expected for a 15 number pool is 15/13.8<br /><br />= 1.08. From this we can determine... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/325879/5874039">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RL-RANDOMLOGIC</category>
		</item>
		<item>
			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/325879/5873722</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/325879/5873722</guid>
			<pubDate>Tue, 19 Mar 2019 20:03:57 GMT</pubDate>
			<dc:creator>GoogilyMoogily</dc:creator>
			<description><![CDATA[<p>Random in = random out<br /><br />I do like the irrational aspect of your generator, but have an alternate idea<br /><br />I&#x27;m sure Tipton would have no chance of guessing this method<br /><br />Three columns of =rand(), more if you like, more is better, but 3 works for me<br /><br />Maybe you are the reincarnated version of Nikolai Tesla and only 9 columns will work hahaha<br /><br />One column to =sum() however many columns of =rand() you like<br /><br />The last column to =rank() the sum column<br /><br />I will make the assumption of continuously... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/325879/5873722">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>GoogilyMoogily</category>
		</item>
		<item>
			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/325879/5872620</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/325879/5872620</guid>
			<pubDate>Mon, 18 Mar 2019 19:08:29 GMT</pubDate>
			<dc:creator>cddvd</dc:creator>
			<description><![CDATA[<p>It turns out codeskulptor only allows you to have 11 decimals i think so i wrote a little function to take an array of integers<br /><br />and then you specify how many digits you want at least.<br /><br />----------------<br /><br />import math<br /><br />def decimals(arr,minlength):<br /><br />n = 1<br /><br />for a in arr:<br /><br />n *= a<br /><br />t = n<br /><br />#n is product of all numbers<br /><br />s =<br /><br />while len(s) minlength:<br /><br />log = math.log(n)<br /><br />log = str(log)<br /><br />decimal = log[log.find( . )+1:]<br /><br />n = t*int(decimal) #n multiplied by whatever decimal is</p>]]></description>
			<category>cddvd</category>
		</item>
		<item>
			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/325879/5872572</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/325879/5872572</guid>
			<pubDate>Mon, 18 Mar 2019 18:11:26 GMT</pubDate>
			<dc:creator>cddvd</dc:creator>
			<description><![CDATA[<p>Very interesting idea. I learned something from this topic...using numbers after decimal as numbers to choose from.<br /><br />Hey aote, on a side note since you mentioned you like working with python so do I.<br /><br />But to share them with people it requires they have python installed too which is kind&#x27;a an extra step that prevents shy people (who don&#x27;t program) from it.<br /><br />Have you heard of codeskulptor? it allows you to run python code in a browser so you can just share you python programs and people can... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/325879/5872572">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>cddvd</category>
		</item>
		<item>
			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/325879/5864305</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/325879/5864305</guid>
			<pubDate>Mon, 11 Mar 2019 09:56:27 GMT</pubDate>
			<dc:creator>sully16</dc:creator>
			<description><![CDATA[<p>lol</p>]]></description>
			<category>sully16</category>
		</item>
		<item>
			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/325879/5864261</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/325879/5864261</guid>
			<pubDate>Mon, 11 Mar 2019 05:12:24 GMT</pubDate>
			<dc:creator>oate</dc:creator>
			<description><![CDATA[<p>I pastebinned it to make it easier to read: https://pastebin.com/WhiruTez<br /><br />The decimal module works in my installation of python 3, but may not work in some online compilers like repl.it, not sure why. It did work fine in sagecell. You don&#x27;t have to use the decimal module if you don&#x27;t mind the imprecision of floats, but it is the best way that I know to get a lot of digits in python.<br /><br />Have fun with it.</p>]]></description>
			<category>oate</category>
		</item>
		<item>
			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/325879/5863260</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/325879/5863260</guid>
			<pubDate>Sun, 10 Mar 2019 11:41:49 GMT</pubDate>
			<dc:creator>winsumloosesum</dc:creator>
			<description><![CDATA[<p>Excel has limitations past 15 decimal places.<br /><br />I would like to see the Python code if possible.<br /><br />Thanks oate</p>]]></description>
			<category>winsumloosesum</category>
		</item>
		<item>
			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/325879/5863227</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/325879/5863227</guid>
			<pubDate>Sun, 10 Mar 2019 10:39:08 GMT</pubDate>
			<dc:creator>CARBOB</dc:creator>
			<description><![CDATA[<p>My wife always blamed the dog, poor Schatzi.</p>]]></description>
			<category>CARBOB</category>
		</item>
		<item>
			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/325879/5862711</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/325879/5862711</guid>
			<pubDate>Sat, 09 Mar 2019 21:56:05 GMT</pubDate>
			<dc:creator>sully16</dc:creator>
			<description><![CDATA[<p>This is good news.</p>]]></description>
			<category>sully16</category>
		</item>
		<item>
			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/325879/5862012</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/325879/5862012</guid>
			<pubDate>Sat, 09 Mar 2019 05:32:03 GMT</pubDate>
			<dc:creator>lakerben</dc:creator>
			<description><![CDATA[<p></p>]]></description>
			<category>lakerben</category>
		</item>
		<item>
			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/325879/5861814</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/325879/5861814</guid>
			<pubDate>Sat, 09 Mar 2019 01:21:42 GMT</pubDate>
			<dc:creator>oate</dc:creator>
			<description><![CDATA[<p>Still farting, but no longer blaming it on me in front of polite company. Progress</p>]]></description>
			<category>oate</category>
		</item>
		<item>
			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/325879/5861759</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/325879/5861759</guid>
			<pubDate>Sat, 09 Mar 2019 00:30:54 GMT</pubDate>
			<dc:creator>sully16</dc:creator>
			<description><![CDATA[<p>Well Oate, I think you out did yourself with this one, soon as I find a rocket scientist to help me decipher this I&#x27;ll post my findings.<br /><br />How&#x27;s the farting dog</p>]]></description>
			<category>sully16</category>
		</item>
		<item>
			<title>Pseudo-random Number Generating Methods for Large Matrix Games</title>
			<link>https://www.lotterypost.com/thread/325879</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/325879</guid>
			<pubDate>Fri, 08 Mar 2019 23:56:08 GMT</pubDate>
			<dc:creator>oate</dc:creator>
			<description><![CDATA[<p>For large matrix games where I haven&#x27;t found any statistically significant biases or non-random patterns, I prefer to pick my numbers randomly. I also don&#x27;t like to use the lottery&#x27;s quick picks, so I&#x27;ve come up with some pseudo-random number generator techniques using the most recent drawing&#x27;s numbers as the seed. The basic idea is to plug the numbers into a function that produces an irrational number, and then extract the digits after the decimal point in pairs.<br /><br />Example: Wednesday&#x27;s Superlo... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/325879">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>oate</category>
		</item>
	</channel>
</rss>

