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		<title>hello, help building a system &#xa0; that each number has a percentage</title>
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		<description>Lottery Post Forum Topic: hello, help building a system &#xa0; that each number has a percentage</description>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/328455/6019594</link>
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			<pubDate>Mon, 12 Aug 2019 15:48:24 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>looking for a weighted percentage. Just divide the number of times a value can appear by the total possibilities. For example, let&#x27;s say 5 balls have a 1 on them, 4 balls have a 2, and 10 balls have a 3. So the total possibilities is 5+4+10 = 19. The odds of getting a 1 would be 5/19 = 26.3</p>]]></description>
			<category>dr san</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/328455/6019404</link>
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			<pubDate>Mon, 12 Aug 2019 09:51:33 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>hello cmoore50, ok it&#x27;s correct, you can also use conditioned wheels, ex<br /><br />assemble small groups of numbers like keys, the right condition = just one of the two keys or group to hit 2.3 numbers<br /><br />the rest turns to looking for a number each, taking advantage of the factor of giving more numbers<br /><br />on a particular key or group<br /><br />ex = num 49/6, divide into 8 groups of 5 numbers<br /><br />the algorithm or program for either of the two groups of 8 has a 2.3 number accumulation o<br /><br />rest spins taking a nu... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/328455/6019404">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>dr san</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/328455/6019332</link>
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			<pubDate>Mon, 12 Aug 2019 04:44:17 GMT</pubDate>
			<dc:creator>Cmoore50</dc:creator>
			<description><![CDATA[<p>In a rolling 30 draw look in the powerball since the format change (Oct, 2015). The number 56 has come up nine times in 30 draws. That&#x27;s the most.</p>]]></description>
			<category>Cmoore50</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/328455/6019296</link>
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			<pubDate>Mon, 12 Aug 2019 04:07:06 GMT</pubDate>
			<dc:creator>garyo1954</dc:creator>
			<description><![CDATA[<p>hello stack use the weight of the balls as the weight for numbers<br /><br />ex. 1 weigh 79.11 18 weigh 80.02 like that<br /><br />This might the secret knowledge we&#x27;ve all been weighing for!<br /><br />G</p>]]></description>
			<category>garyo1954</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/328455/6019138</link>
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			<pubDate>Mon, 12 Aug 2019 00:25:34 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>hello, stack 47. so you can test<br /><br />a lottery up to a certain number of previous draws let&#x27;s suppose 120 previous draws<br /><br />there are numbers that have been drawn more often than others, and in this wave that should come in,<br /><br />ex = 120 previous draws showed that number 05 was drawn 50 times already 26 was sertado 15<br /><br />one hot and one cold, so when the wheel generates<br /><br />by weight of number, will match the quantity, will be as rotary fixed numbers<br /><br />ex = 05 with 50 times present a dynamic fixed... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/328455/6019138">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>dr san</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/328455/6019132</link>
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			<pubDate>Mon, 12 Aug 2019 00:09:13 GMT</pubDate>
			<dc:creator>rmoore87</dc:creator>
			<description><![CDATA[<p></p>]]></description>
			<category>rmoore87</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/328455/6019131</link>
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			<pubDate>Mon, 12 Aug 2019 00:05:59 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>or is it another form of wheels<br /><br />by weight of numbers has create<br /><br />the algorithm, and also weights<br /><br />by position by position</p>]]></description>
			<category>dr san</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/328455/6019128</link>
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			<pubDate>Mon, 12 Aug 2019 00:02:54 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>helloSTACK47 you have to think of each number with its weight, its wave within a certain number<br /><br />betting, ie giving more and less weight<br /><br />in each number, you are dynamically filtering, or you mirror the bet,</p>]]></description>
			<category>dr san</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/328455/6019025</link>
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			<pubDate>Sun, 11 Aug 2019 21:34:07 GMT</pubDate>
			<dc:creator>Stack47</dc:creator>
			<description><![CDATA[<p>I will do 40 lottery games 31-7 I need to define the percentage of how many times a number will be in the 40 games,<br /><br />ex = number 5 must be 30 times 09 10 times<br /><br />If you believe any number will be drawn 30 times in 40 drawings or even 25 times, you should be posting in the Mystical Forum.</p>]]></description>
			<category>Stack47</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/328455/6018996</link>
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			<pubDate>Sun, 11 Aug 2019 20:46:47 GMT</pubDate>
			<dc:creator>Todd</dc:creator>
			<description><![CDATA[<p></p>]]></description>
			<category>Todd</category>
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			<title>hello, help building a system &#xa0; that each number has a percentage</title>
			<link>https://www.lotterypost.com/thread/328455</link>
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			<pubDate>Sun, 11 Aug 2019 20:33:08 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>hello, help building a system<br /><br />that each number has a percentage<br /><br />within the amount of games<br /><br />example = I will do 40 lottery games<br /><br />31-7<br /><br />I need to define the percentage of how many times a number will be in the 40 games,<br /><br />ex = number 5 must be 30 times 09 10 times<br /><br />26 = five times, 21 25 times, or better to put percentage = type 05 = 60% 26 15% how to do</p>]]></description>
			<category>dr san</category>
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