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		<title>Ramdom numbers</title>
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		<description>Lottery Post Forum Topic: Ramdom numbers</description>
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			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/332096/6307162</link>
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			<pubDate>Sun, 31 May 2020 03:20:33 GMT</pubDate>
			<dc:creator>Hermanus104</dc:creator>
			<description><![CDATA[<p>In 2017, I moved from Virginia (a ball state) to California (an RNG state) for work. Since most of my family lives in Virginia, I go back every year on Christmas, and usually on Thanksgiving as well.<br /><br />I do not play the lottery in California due to the RNG and will not play there until the replace the RNG with balls. However, I do play the lottery when I go home to Virginia the ball state.</p>]]></description>
			<category>Hermanus104</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/332096/6300835</link>
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			<pubDate>Sun, 24 May 2020 19:47:21 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>sorry= is 12,12,12,13= 46/6</p>]]></description>
			<category>dr san</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/332096/6300696</link>
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			<pubDate>Sun, 24 May 2020 17:27:51 GMT</pubDate>
			<dc:creator>cottoneyedjoe</dc:creator>
			<description><![CDATA[<p>I take it cootoney is me?<br /><br />I&#x27;m confused how you are splitting 49 into four groups of sizes 10, 10, 10, and 9. That adds up to only 39. What about the other 10? In any case, I&#x27;m afraid I cannot help you with your project of developing a filter system that predicts lottery patterns 100% of the time. Maybe you should get a job at the lottery and rig it yourself. Best of luck to you.</p>]]></description>
			<category>cottoneyedjoe</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/332096/6300479</link>
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			<pubDate>Sun, 24 May 2020 14:15:11 GMT</pubDate>
			<dc:creator>dr san</dc:creator>
			<description><![CDATA[<p>hello cootoney what is your opinion on this? example in lottery 49/6<br /><br />divide into 4 groups the lottery 49/6 = 10x10x10x9<br /><br />always in 100% one of these groups will have a number or zero, you can simulate billions of times one of the 4 groups will have zero or a number, of course you have to do<br /><br />in 4 editions for filtering<br /><br />how would you use this pattern that is 100</p>]]></description>
			<category>dr san</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/332096/6300257</link>
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			<pubDate>Sun, 24 May 2020 04:45:04 GMT</pubDate>
			<dc:creator>Unlucky-Kenny</dc:creator>
			<description><![CDATA[<p>I am as dumb as they come - but I enjoy the ride</p>]]></description>
			<category>Unlucky-Kenny</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/332096/6300188</link>
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			<pubDate>Sun, 24 May 2020 03:36:17 GMT</pubDate>
			<dc:creator>eddessaknight</dc:creator>
			<description><![CDATA[<p>Famous Vegas motto: Never smarten up a dummy.</p>]]></description>
			<category>eddessaknight</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/332096/6300095</link>
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			<pubDate>Sun, 24 May 2020 02:04:22 GMT</pubDate>
			<dc:creator>Unlucky-Kenny</dc:creator>
			<description><![CDATA[<p>This made my day better now knowing I am a Methodical Scientist -<br /><br />I do have some madness to my methods.</p>]]></description>
			<category>Unlucky-Kenny</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/332096/6300024</link>
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			<pubDate>Sun, 24 May 2020 00:13:36 GMT</pubDate>
			<dc:creator>Gwoof</dc:creator>
			<description><![CDATA[<p>One more question:<br /><br />With all these companies switching to RNG&#x27;S for their lotteries can an algorithm be created which would make sure their RNG is a true RNG and not being controlled somehow</p>]]></description>
			<category>Gwoof</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/332096/6287117</link>
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			<pubDate>Mon, 11 May 2020 15:19:59 GMT</pubDate>
			<dc:creator>Stat$talker</dc:creator>
			<description><![CDATA[<p>but why is it when we try methods out on paper &#x27;X&#x27; number of draws and we get great results but as soon as we go live we tend to be one number off or completely out of the ballpark?<br /><br />A rational way of explaining that question is, it&#x27;s probably because what we mark on our paper/ study sheet doesn&#x27;t change, unless of course, WE change it..<br /><br />also maybe we&#x27;re on the right track , but got off the trail of Mathematical perfection somewhere along the way..resulting in what I&#x27;ve termed.. the ole 1... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/332096/6287117">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Stat$talker</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/332096/6286984</link>
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			<pubDate>Mon, 11 May 2020 12:40:23 GMT</pubDate>
			<dc:creator>Gwoof</dc:creator>
			<description><![CDATA[<p>I don&#x27;t know if I am just speaking for my self but why is it when we try methods out on paper &#x27;X&#x27; number of draws and we get great results but as soon as we go live we tend to be one number off or completely out of the ballpark?<br /><br />I still think an algorithm with speed of computers today, could be produced to control the so called random output based on what tickets have been sold for any particular lottery game. After all they are in the lottery business to make money.<br /><br />I will keep my penc... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/332096/6286984">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Gwoof</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/332096/6286740</link>
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			<pubDate>Mon, 11 May 2020 02:24:48 GMT</pubDate>
			<dc:creator>Stat$talker</dc:creator>
			<description><![CDATA[<p>Well AllenB...<br /><br />As I always will respond,.. Those possibilities?, ..no matter HOW many, are ALL still between 0 1 ...which means that Probability Math still will discriminately point out the sure outcome via its predictive properties..!!<br /><br />As long as any process is truly random?,<br /><br />My bet will always be on the proven Laws of Probability Math .... any amount of decimals are irrelevant, .. the term amount , ascribes a finite condition..!<br /><br />but since Math is infinite,.. Its unlimited properti... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/332096/6286740">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Stat$talker</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/332096/6286330</link>
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			<pubDate>Sun, 10 May 2020 19:06:49 GMT</pubDate>
			<dc:creator>AllenB</dc:creator>
			<description><![CDATA[<p>A few years ago a friend who was my Computer science Basic teacher and later a founder of a Software and Services business, told me that California used two different isolated systems (computers) running an algorithm that was based to time calculated to 15 decimal points.<br /><br />Think about how many possibilities between the Cut off and actual Draw (for you Stats). How could you possibly calculate the Results without knowing the exact instant of the draw. I bet that the Draw Time is also variable</p>]]></description>
			<category>AllenB</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/332096/6286287</link>
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			<pubDate>Sun, 10 May 2020 18:10:25 GMT</pubDate>
			<dc:creator>Soledad</dc:creator>
			<description><![CDATA[<p>I wouldn&#x27;t think control would be the right word, or method of thinking. I would say track and predict by whatever means you feel is the right way. It can be as simple as adding the last two numbers and voila there you go. Are you controlling it? Not in the least. But you are following it in some fashion.</p>]]></description>
			<category>Soledad</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/332096/6286251</link>
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			<pubDate>Sun, 10 May 2020 17:46:50 GMT</pubDate>
			<dc:creator>Gwoof</dc:creator>
			<description><![CDATA[<p>I think you should take a closer look at a ball machine and see just exactly how they work.</p>]]></description>
			<category>Gwoof</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/332096/6284402</link>
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			<pubDate>Sat, 09 May 2020 00:12:52 GMT</pubDate>
			<dc:creator>Karen Nathan</dc:creator>
			<description><![CDATA[<p>There really is no algorithm. The machine shakes a bunch if numbered balls around and the Lottery Host just picks them up and shows it to the Camera, like The Game Show named Lingo.</p>]]></description>
			<category>Karen Nathan</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/332096/6284083</link>
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			<pubDate>Fri, 08 May 2020 18:32:48 GMT</pubDate>
			<dc:creator>cottoneyedjoe</dc:creator>
			<description><![CDATA[<p>There are some misconceptions in your post that need to be cleared because an isolated, out-of-context comment about MATLAB&#x27;s PRNG algorithm does not have much bearing on any given state lottery&#x27;s procedure for generating pseudo-random numbers.<br /><br />1) Although most modern PRNG algorithms are cyclic, not all are, and which particular algorithm(s) a lottery uses is a closely guarded secret.<br /><br />2) The method of seeding the algorithm is as important as the algorithm itself. Cyclic simply means that t... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/332096/6284083">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>cottoneyedjoe</category>
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			<title>Ramdom numbers</title>
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			<pubDate>Fri, 08 May 2020 14:35:31 GMT</pubDate>
			<dc:creator>Gwoof</dc:creator>
			<description><![CDATA[<p>I looked up Is it possible to control the outcome of a random number generator and found this statement.<br /><br />It&#x27;s important to realize that random numbers in MATLAB are not unpredictable at all, but are generated by a deterministic algorithm. The algorithm is designed to be sufficiently complicated so that its output appears to be an independent random sequence to someone who does not know the algorithm, and can pass various statistical tests of randomness. The function that is introduced here pr... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/332096">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Gwoof</category>
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