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		<title>New Library Definition - Gaussian Filter</title>
		<link>https://www.lotterypost.com/thread/67838</link>
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		<description>Lottery Post Forum Topic: New Library Definition - Gaussian Filter</description>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/67838/102511</link>
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			<pubDate>Fri, 11 Apr 2003 09:35:07 GMT</pubDate>
			<dc:creator>Sedertree</dc:creator>
			<description><![CDATA[<p>Hey Guys,The Guassian Filter is like any other filter such as High/Low (LHL etc.) or Odd/Even (EOE etc.)I created the Gaussian Filter myself.  So of course you may not have heard of it before.  It is used in version 1.0 of my software.I&#x27;ve tried to keep it simple.  Basically, think of this;If 0,1,2,3 and 4 = Low Digits(L) and    5,6,7,8 and 9 = High Digits(H)Then in my Gaussian Filter;0,1,8 and 9 = Trough Digits(T) and2,3,4,5,6 and 7 = Spike Digits(S</p>]]></description>
			<category>Sedertree</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/67838/102507</link>
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			<pubDate>Fri, 11 Apr 2003 09:17:06 GMT</pubDate>
			<dc:creator>CASH Only</dc:creator>
			<description><![CDATA[<p>I must admit I&#x27;ve never heard of  Gaussian Filter  before this thread.</p>]]></description>
			<category>CASH Only</category>
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		<item>
			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/67838/102486</link>
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			<pubDate>Fri, 11 Apr 2003 05:20:36 GMT</pubDate>
			<dc:creator>JAZZY JASPER</dc:creator>
			<description><![CDATA[<p></p>]]></description>
			<category>JAZZY JASPER</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/67838/102392</link>
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			<pubDate>Thu, 10 Apr 2003 13:51:35 GMT</pubDate>
			<dc:creator>Mink404Ski</dc:creator>
			<description><![CDATA[<p>Hey guys!       This is kind of heavy for alot of average number players don&#x27;t you think???  I cannot speak for all but this is bit tooo much statistical jargon for alot of us novic or intermediate players.  Just my opinion which probably means squat to some forum members.  Anyway good luck on the term.Mink404Ski</p>]]></description>
			<category>Mink404Ski</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/67838/102195</link>
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			<pubDate>Wed, 09 Apr 2003 12:12:52 GMT</pubDate>
			<dc:creator>Sedertree</dc:creator>
			<description><![CDATA[<p>There are four of you who voted  No  so far.  Would you like to explain to everyone why this definition should not be added</p>]]></description>
			<category>Sedertree</category>
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		<item>
			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/67838/102151</link>
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			<pubDate>Wed, 09 Apr 2003 00:08:45 GMT</pubDate>
			<dc:creator>Prometheus1</dc:creator>
			<description><![CDATA[<p>Bumper Sticker</p>]]></description>
			<category>Prometheus1</category>
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		<item>
			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/67838/102133</link>
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			<pubDate>Tue, 08 Apr 2003 21:31:57 GMT</pubDate>
			<dc:creator>Sedertree</dc:creator>
			<description><![CDATA[<p>Thanks Mike... nbs</p>]]></description>
			<category>Sedertree</category>
		</item>
		<item>
			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/67838/102122</link>
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			<pubDate>Tue, 08 Apr 2003 20:44:49 GMT</pubDate>
			<dc:creator>everett</dc:creator>
			<description><![CDATA[<p>I guess that answer got you my vote.Good Luck</p>]]></description>
			<category>everett</category>
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		<item>
			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/67838/102120</link>
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			<pubDate>Tue, 08 Apr 2003 20:26:18 GMT</pubDate>
			<dc:creator>Sedertree</dc:creator>
			<description><![CDATA[<p>Mike,I see your plight when trying to compute the standard deviation using Excel.  As you already know, Excel uses an unstable numeric algorithm to determine the standard deviation in a set of data. Not to mention a round-off error.Not relying on the flawed algorithms in Excel.  I have devised my own method for computing the standard deviation of both small and large sets of data in the 3 and 4-Digit Lottery.  I hope you will understand and respect my decision not to share my methods.The results... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/67838/102120">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Sedertree</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/67838/102085</link>
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			<pubDate>Tue, 08 Apr 2003 15:23:05 GMT</pubDate>
			<dc:creator>everett</dc:creator>
			<description><![CDATA[<p>Sedertree,I like the application of statistics in lottery.Quick questions:1) What standard deviation are you using? 2.872281323 or 3.0276503542) And how do you round</p>]]></description>
			<category>everett</category>
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		<item>
			<title>New Library Definition - Gaussian Filter</title>
			<link>https://www.lotterypost.com/thread/67838</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/67838</guid>
			<pubDate>Tue, 08 Apr 2003 01:28:24 GMT</pubDate>
			<dc:creator>Sedertree</dc:creator>
			<description><![CDATA[<p>Gaussian Filter-By applying a standard deviation to all the probable digits (0-9).  The digits 0,1,8 and 9 fall on the outer 40% (Trough) of the bell curve.  While the digits 2,3,4,5,6 and 7 comprise the inner 60% (Spike) of the bell curve.This filter produces number matrices with the following probabilities:3-Digit                                          4-DigitSSS = 21.6%                                SSSS = 12.96%SST = 14.4%                                SSST = 8.64%STS = 14.4</p>]]></description>
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