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		<title>Lottery games picking numbers by Computer</title>
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		<description>Lottery Post Forum Topic: Lottery games picking numbers by Computer</description>
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			<title>Reply #21</title>
			<link>https://www.lotterypost.com/thread/90870/227473</link>
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			<pubDate>Fri, 09 Jul 2004 16:32:29 GMT</pubDate>
			<dc:creator>konane</dc:creator>
			<description><![CDATA[<p>Tha</p>]]></description>
			<category>konane</category>
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			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/90870/227463</link>
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			<pubDate>Fri, 09 Jul 2004 16:09:03 GMT</pubDate>
			<dc:creator>Todd</dc:creator>
			<description><![CDATA[<p>konane,The lotteries aren&#x27;t using a computer chip for generating random numbers, they are using software (program code).  Most programming languages have a random number generator (RNG) built-in as a function of the language.  The RNG starts with a seed number, performs a series of calcultaions on that seed number, and the result is what appears to be a random number.Since it is only program code, a hacker with access to the computer could bypass the RNG altogether and generate whatever numbers... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/90870/227463">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Todd</category>
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			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/90870/227461</link>
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			<pubDate>Fri, 09 Jul 2004 16:03:05 GMT</pubDate>
			<dc:creator>konane</dc:creator>
			<description><![CDATA[<p>Tod</p>]]></description>
			<category>konane</category>
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			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/90870/227457</link>
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			<pubDate>Fri, 09 Jul 2004 15:51:14 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Quote</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/90870/227447</link>
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			<pubDate>Fri, 09 Jul 2004 15:22:20 GMT</pubDate>
			<dc:creator>Fwup</dc:creator>
			<description><![CDATA[<p>If you&#x27;ll read near the bottom of that page, you&#x27;ll see  The KG-13 device was taken out of service around 1989-90.  I was trained on the KG-13 in 1982 in Ft. Gordon, GA, and worked on it from 1982 to 1986. That was about 20 years ago, or, as I said, many years ago.And, yes, I was bullsh**ting on Feb 9, 2004, when I made the same statement. If I make two similar statements and admit that one of them is bulls**t, then it stands to reason that the other statement is bulls**t also. That&#x27;s not exactl... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/90870/227447">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Fwup</category>
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			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/90870/227401</link>
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			<pubDate>Fri, 09 Jul 2004 12:36:02 GMT</pubDate>
			<dc:creator>Todd</dc:creator>
			<description><![CDATA[<p>Nice work Colin</p>]]></description>
			<category>Todd</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/90870/227321</link>
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			<pubDate>Fri, 09 Jul 2004 06:49:09 GMT</pubDate>
			<dc:creator>Colin F</dc:creator>
			<description><![CDATA[<p>FwupThe KG-13 (Pontus) you provided the link to was about in the mid to late 60&#x27;s. On June 23, 2004 you told us you were 40 years old. Still maintain you worked on this equipment many years ago?Were you also bull sh**ting on Feb 9, 2004 when you said in the  How is it possible  thread you started the same thing regarding how Lotto Draws are made? Quote - The electronic lottery number randomizers work in a number of different ways, but the most common design starts with an electronic device that... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/90870/227321">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Colin F</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/90870/227050</link>
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			<pubDate>Thu, 08 Jul 2004 15:32:17 GMT</pubDate>
			<dc:creator>Todd</dc:creator>
			<description><![CDATA[<p>There&#x27;s some sensitivity around this topic, because the states don&#x27;t do enough to ensure randomness in their drawings.  There is a big investigation on-going in Indiana, thanks to a couple of Lottery Post members.Your message appeared to be factual, so it was important to debunk it so that misinformed people would not be misled into thinking that computerized drawings are approprately random.  I believe that certain states are going down a dangerous path in their attempt to save a few bucks by g... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/90870/227050">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Todd</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/90870/227045</link>
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			<pubDate>Thu, 08 Jul 2004 15:26:27 GMT</pubDate>
			<dc:creator>Fwup</dc:creator>
			<description><![CDATA[<p>Quote</p>]]></description>
			<category>Fwup</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/90870/226904</link>
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			<pubDate>Thu, 08 Jul 2004 05:57:51 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>Some secret.http://www.random.org/sform.htmlCan be used for lotto play, no evidence yet it&#x27;s used for drawings. BobP</p>]]></description>
			<category>BobP</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/90870/226833</link>
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			<pubDate>Thu, 08 Jul 2004 02:19:32 GMT</pubDate>
			<dc:creator>Todd</dc:creator>
			<description><![CDATA[<p>Cryptographic algorithms ,</p>]]></description>
			<category>Todd</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/90870/226795</link>
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			<pubDate>Thu, 08 Jul 2004 00:41:54 GMT</pubDate>
			<dc:creator>Fwup</dc:creator>
			<description><![CDATA[<p>The device I described actually exists, and is used to obtain a random value to produce cryptographic algorithms. I used to repair the equipment it&#x27;s in.</p>]]></description>
			<category>Fwup</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/90870/226768</link>
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			<pubDate>Wed, 07 Jul 2004 23:59:14 GMT</pubDate>
			<dc:creator>dragon</dc:creator>
			<description><![CDATA[<p>The static thing, to me, seems just like another way to somehow randomize the seed. Usually you do it by taking the time of day (seconds or ms, depending on your system), or the seconds elapsed since Jan 1, 1970, or some such value, and then hash it somehow. To duplicate this, you would need to know the hash function and you&#x27;d need to know where the raw seed is coming from.If they actually use something outside of the box itself, some analog value, which he is describing, it is actaully a clever... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/90870/226768">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>dragon</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/90870/226750</link>
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			<pubDate>Wed, 07 Jul 2004 23:19:40 GMT</pubDate>
			<dc:creator>Todd</dc:creator>
			<description><![CDATA[<p>Yeah, right.</p>]]></description>
			<category>Todd</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/90870/226747</link>
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			<pubDate>Wed, 07 Jul 2004 23:11:04 GMT</pubDate>
			<dc:creator>Fwup</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by Todd on July 07, 2004 Quote: Originally posted by Fwup on July 07, 2004 A lottery computer has circuitry designed to pick up atmospheric static. When the static hits a certain signal strength, it starts a timer. When it hits it again, it stops the timer. The time between static bursts is used to determine the seed value. Needless to say, there&#x27;s no way to predict the strength of atmospheric static. Where the heck did you get that from? Which  lottery computer  are you... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/90870/226747">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Fwup</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/90870/226735</link>
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			<pubDate>Wed, 07 Jul 2004 22:49:30 GMT</pubDate>
			<dc:creator>Colin F</dc:creator>
			<description><![CDATA[<p>PrisonerSixPlenty has been said in this Forum on the subject of Random Numbers, their generation, problems with repeats and distortions, including a few paragraphs by myself.Do a search. If you find something there you&#x27;d like to run with let&#x27;s hear it. I don&#x27;t think we should be approaching the subject as if nothing has been written about it on this forum.Colin (Fwup. You were joking, right</p>]]></description>
			<category>Colin F</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/90870/226708</link>
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			<pubDate>Wed, 07 Jul 2004 21:46:38 GMT</pubDate>
			<dc:creator>Todd</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by Fwup on July 07, 2004A lottery computer has circuitry designed to pick up atmospheric static. When the static hits a certain signal strength, it starts a timer. When it hits it again, it stops the timer. The time between static bursts is used to determine the seed value. Needless to say, there&#x27;s no way to predict the strength of atmospheric static.Where the heck did you get that from?  Which  lottery computer  are you talking about?  I have never heard of anything rem... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/90870/226708">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Todd</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/90870/226695</link>
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			<pubDate>Wed, 07 Jul 2004 21:22:57 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by Fwup on July 07, 2004A lottery computer has circuitry designed to pick up atmospheric static. When the static hits a certain signal strength, it starts a timer. When it hits it again, it stops the timer. The time between static bursts is used to determine the seed value. Needless to say, there&#x27;s no way to predict the strength of atmospheric static.That makes things even worse!! Well, I believe the only solution we have is to analyse the facts and the facts are the his... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/90870/226695">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/90870/226591</link>
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			<pubDate>Wed, 07 Jul 2004 16:51:24 GMT</pubDate>
			<dc:creator>PrisonerSix</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by apagogeas on July 07, 2004Let&#x27;s take the simplest form of random numbers generated by a computer. This is the random() function met in many programming languages. This code is based on a seed value determined mainly by the computer&#x27;s time. Every time you make a call to random(), it returns a value (with pseudo-random characteristics). If the seed is the same, you get the same sequence of random numbers all the time.In order to beat the lottery&#x27;s computerized drawing,... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/90870/226591">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>PrisonerSix</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/90870/226568</link>
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			<pubDate>Wed, 07 Jul 2004 15:59:38 GMT</pubDate>
			<dc:creator>Fwup</dc:creator>
			<description><![CDATA[<p>A lottery computer has circuitry designed to pick up atmospheric static. When the static hits a certain signal strength, it starts a timer. When it hits it again, it stops the timer. The time between static bursts is used to determine the seed value. Needless to say, there&#x27;s no way to predict the strength of atmospheric static.</p>]]></description>
			<category>Fwup</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/90870/226476</link>
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			<pubDate>Wed, 07 Jul 2004 11:43:16 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Let&#x27;s take the simplest form of random numbers generated by a computer. This is the random() function met in many programming languages. This code is based on a seed value determined mainly by the computer&#x27;s time. Every time you make a call to random(), it returns a value (with pseudo-random characteristics). If the seed is the same, you get the same sequence of random numbers all the time.In order to beat the lottery&#x27;s computerized drawing, you have to:1) have the same random number generator c... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/90870/226476">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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		<item>
			<title>Lottery games picking numbers by Computer</title>
			<link>https://www.lotterypost.com/thread/90870</link>
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			<pubDate>Wed, 07 Jul 2004 02:26:59 GMT</pubDate>
			<dc:creator>PrisonerSix</dc:creator>
			<description><![CDATA[<p>Some states have games picked by a drum full of white balls while others have their winning numbers picked by computer.Computer random numbers aren&#x27;t necessarily random, so I wonder if there would be a way to beat a computerized drawing over the drum full of white balls.Any comments</p>]]></description>
			<category>PrisonerSix</category>
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