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		<title>Gail Howard software</title>
		<link>https://www.lotterypost.com/thread/91465</link>
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		<description>Lottery Post Forum Topic: Gail Howard software</description>
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			<title>Reply #39</title>
			<link>https://www.lotterypost.com/thread/91465/233848</link>
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			<pubDate>Sat, 24 Jul 2004 01:19:53 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>It would be good if the wheel can be printed and also copied and pasted into other programs like CoverMaster when Lotto Architect is done with it.  For example Gail Howard will print finished wheels and to a file, but you have to strip away the numbers counting the lines before you can copy and past it into other software to further work with it.  BobP</p>]]></description>
			<category>BobP</category>
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			<title>Reply #38</title>
			<link>https://www.lotterypost.com/thread/91465/233670</link>
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			<pubDate>Fri, 23 Jul 2004 18:58:09 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>RJOh, this feature is not required for full wheels by the means of an abbreviated wheel as I described in a previous post. There, we don&#x27;t look for coverage matters but mostly for correct filters to  trap  the winning combination. This means we can filter down to 99% rejection rates and still don&#x27;t mind as long as our filters are set correct. This is why we don&#x27;t talk about coverage rates on full wheels.The program does not display coverage on abbreviated wheels. This is mostly because you have... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/233670">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #37</title>
			<link>https://www.lotterypost.com/thread/91465/233660</link>
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			<pubDate>Fri, 23 Jul 2004 18:27:18 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by apagogeas on July 19, 2004RJOh..... said that more than 13 numbers in a full wheel is impractical and I disagree with him. I currently use full wheels with 30 numbers (100000+ tickets). This ensures me I have a much greater chance to have all the winning numbers among them and then perform what I call  intelligent filtering . This allows me to bring my final tickets down to 50-150 (I think this is much more affordable). Having started with 100000+ lines and 100% cover... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/233660">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #36</title>
			<link>https://www.lotterypost.com/thread/91465/233639</link>
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			<pubDate>Fri, 23 Jul 2004 17:49:41 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Yes, this is what I say and tried to show in my  bad  example.</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #35</title>
			<link>https://www.lotterypost.com/thread/91465/233624</link>
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			<pubDate>Fri, 23 Jul 2004 17:29:15 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>If you watch an abbreviated wheel being built in CoverMaster at between half and two thirds of the known number of lines needed to cover you&#x27;re at about 90% not 50%.  Closing the last 10% takes up to half the lines in the wheel. Take for example the best known 3if6in49 number 163 line wheel, at 100 lines you&#x27;re at roughly 98%-99% building to those settings in CoverMaster.  BobP</p>]]></description>
			<category>BobP</category>
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			<title>Reply #34</title>
			<link>https://www.lotterypost.com/thread/91465/233495</link>
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			<pubDate>Fri, 23 Jul 2004 10:53:44 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>There is a fault on the calculations regarding the 80% guarantee. This assumes the initial abbr. wheel has 406 tickets which obviously it is not the case with the 102 WR wheel. I&#x27;m sorry my mind is very tired these days. The main idea is that if you remove half of the generated tickets in an abbreviated wheel, you&#x27;ll have &#x3e;50% coverage. You can try this on wheel generators programs. I&#x27;ll come up with a more correct example later for filtered abbreviated wheels and coverage guarantee rates. The... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/233495">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #33</title>
			<link>https://www.lotterypost.com/thread/91465/233480</link>
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			<pubDate>Fri, 23 Jul 2004 08:06:45 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>BobP says something that is absolutely right. Abbreviated wheels are designed to ensure an at least hit eg 3 if 6 with 100% guarantee. As long as a signle generated ticket removed, then the wheel loses this 100% rate and indeed removal of a few tickets only reduces this rate well below 80%. Full wheels don&#x27;t suffer from this. Each ticket is tested against an eg 6 if 6 in a pick 6 game. You keep it or remove it without affecting any such guarantee rates. If you are unlucky and you remove the winn... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/233480">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #32</title>
			<link>https://www.lotterypost.com/thread/91465/233420</link>
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			<pubDate>Fri, 23 Jul 2004 02:39:37 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>There are two ways to filter wheels.One method starts with a pre-existing wheel which is loaded by replacing the wheel&#x27;s pointer numbers with yours.  The filters are then set and any combination that doesn&#x27;t pass the filter is removed.  Any guarantee the original wheel had is reduced from 100% when the first line is rejected.  Once dozens of lines are removed the guarantee is pretty much equal to randomly generated lines.This method targets jackpots and require the jackpot combination be in the... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/233420">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>BobP</category>
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			<title>Reply #31</title>
			<link>https://www.lotterypost.com/thread/91465/233380</link>
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			<pubDate>Fri, 23 Jul 2004 00:06:30 GMT</pubDate>
			<dc:creator>relowe</dc:creator>
			<description><![CDATA[<p>ApogogeasI am a bit intrigued re these big wheels, 30 numbers or so and Intelligent Filtering as you term it that you mention for your program - the few programs that I have seen and tested when it comes to big wheels - they all sort of wilt a bit like either they don&#x27;t have such sized wheels or you start it going on generating the wheel make some coffee walk the dog and perhaps when you come back it may have completed. So first question is if I am doing some analysis of number sets in wheels wi... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/233380">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>relowe</category>
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			<title>Reply #30</title>
			<link>https://www.lotterypost.com/thread/91465/232704</link>
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			<pubDate>Wed, 21 Jul 2004 13:41:28 GMT</pubDate>
			<dc:creator>Colin F</dc:creator>
			<description><![CDATA[<p></p>]]></description>
			<category>Colin F</category>
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			<title>Reply #29</title>
			<link>https://www.lotterypost.com/thread/91465/232693</link>
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			<pubDate>Wed, 21 Jul 2004 13:24:09 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Thanks for the info CDEX. I</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #28</title>
			<link>https://www.lotterypost.com/thread/91465/232306</link>
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			<pubDate>Tue, 20 Jul 2004 15:39:35 GMT</pubDate>
			<dc:creator>CDEX</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by apagogeas on July 20, 2004 CDEX, I would like more info on your  Zones  if you can.Open covers, split wheels, zone wheels, and others have been discussed extensively in the Usenet newsgroup  rec.gambling.lottery  (RGL). Something new in wheels comes up several times per month, either as a reply to a request or from someone&#x27;s new ideas. It is a very large amount of material. It would be hard to cover it all again here, especially in this thread which has for its subjec... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/232306">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>CDEX</category>
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			<title>Reply #27</title>
			<link>https://www.lotterypost.com/thread/91465/232119</link>
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			<pubDate>Tue, 20 Jul 2004 07:43:20 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by relowe on July 19, 2004Apagogeas,Thanks for your response.  Well 30 numbers in a wheel and &#x27;intelligently filter&#x27; that down to some 150 tickets or so.  That is a big task. Some of those numbers in the big wheel must surely be part of a shotgun approach unless the hot cold due warm dead system is very focussed. I was wondering about some combinational wheel concepts where more than one wheel might be used and then hopefully get the best out of each wheel.  Perhaps wher... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/232119">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>BobP</category>
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			<title>Reply #26</title>
			<link>https://www.lotterypost.com/thread/91465/232118</link>
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			<pubDate>Tue, 20 Jul 2004 07:26:32 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>RJOh, no hard feelings. Developing a strategy for a particular game is much more than a few mouse clicks activity. You already know it in almost any strategy you may follow. Even picking your initial set of 13 numbers requires some analytical thoughts by yourself to proceed (otherwise your selection will be no better than randomly picked numbers). I want to be able to approach a lottery game in several ways and see what performs best and finally use it. I&#x27;ve designed the system in such a way tha... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/232118">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #25</title>
			<link>https://www.lotterypost.com/thread/91465/231974</link>
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			<pubDate>Mon, 19 Jul 2004 23:52:59 GMT</pubDate>
			<dc:creator>relowe</dc:creator>
			<description><![CDATA[<p>Apagogeas,Thanks for your response.  Well 30 numbers in a wheel and &#x27;intelligently filter&#x27; that down to some 150 tickets or so.  That is a big task. Some of those numbers in the big wheel must surely be part of a shotgun approach unless the hot cold due warm dead system is very focussed. I was wondering about some combinational wheel concepts where more than one wheel might be used and then hopefully get the best out of each wheel.  Perhaps where you might have say 15 highly preferred numbers or... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/231974">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>relowe</category>
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			<title>Reply #24</title>
			<link>https://www.lotterypost.com/thread/91465/231948</link>
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			<pubDate>Mon, 19 Jul 2004 22:45:42 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by apagogeas on July 19, 20041) Currently I have so much work to do to even develop a system to fulfil your desire.2) The program will be available in a few days to download (I hope) so you can see by yourself what this  intelligent filtering  is and can do. So, no need to demonstrate something here.3) Even if I demonstrate something right now and fails, it proves nothing. I never said I have a system that hits the top prize in 50 lines on every tested draw...... Apagoge... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/231948">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #23</title>
			<link>https://www.lotterypost.com/thread/91465/231947</link>
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			<pubDate>Mon, 19 Jul 2004 22:38:16 GMT</pubDate>
			<dc:creator>kbcherokee</dc:creator>
			<description><![CDATA[<p>Friends: I use Gail&#x27;s system all the time with good success. BUT, you have to study the numbers and use a chart to track the past draws to see where the numbers are heading ie: Bell-Curve and then make your number selections to wheel.A great tool.Chief</p>]]></description>
			<category>kbcherokee</category>
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			<title>Reply #22</title>
			<link>https://www.lotterypost.com/thread/91465/231935</link>
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			<pubDate>Mon, 19 Jul 2004 22:15:12 GMT</pubDate>
			<dc:creator>CDEX</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by BobP on July 19, 2004 (...)Of course it depends on what the software is doing. If the software uses wheels and filters, I expect to be able to import wheels of my own making such as front loaded and to position my numbers with the better choices up front.BobPEach time we&#x27;ve had an opportunity to look at front loaded wheels I&#x27;ve agreed with you on them. They make good sense, because the player usually had some priority in the way the numbers were chosen.For example... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/231935">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>CDEX</category>
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			<title>Reply #21</title>
			<link>https://www.lotterypost.com/thread/91465/231903</link>
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			<pubDate>Mon, 19 Jul 2004 21:31:35 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by RJOh on July 19, 2004Quote: Originally posted by apagogeas on July 19, 2004Relowe, you state a good point here and the same matter was discussed by RJOh. He said that more than 13 numbers in a full wheel is impractical and I disagree with him. I currently use full wheels with 30 numbers (100000+ tickets). This ensures me I have a much greater chance to have all the winning numbers among them and then perform what I call  intelligent filtering . This allows me to bring... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/231903">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/91465/231890</link>
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			<pubDate>Mon, 19 Jul 2004 21:02:36 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>Even a well balanced wheel offers nothing more then its percentages of prize tier coverage. You know the old chestnut example the lottery experts give to prove the need to wheel, where dumb guy makes up six tickets for his twelve numbers and gets all six among the twelve and wins 16 3# prizes, while smart guy wheels his and get a 4# win and a bunch of 3# wins.Well the prize both wanted to win was a jackpot, but they put zero effort into winning more then 3# and 4# prizes.  They trusted to luck t... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/231890">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>BobP</category>
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			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/91465/231887</link>
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			<pubDate>Mon, 19 Jul 2004 20:50:10 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by apagogeas on July 19, 2004Relowe, you state a good point here and the same matter was discussed by RJOh. He said that more than 13 numbers in a full wheel is impractical and I disagree with him. I currently use full wheels with 30 numbers (100000+ tickets). This ensures me I have a much greater chance to have all the winning numbers among them and then perform what I call  intelligent filtering . This allows me to bring my final tickets down to 50-150 (I think this is... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/231887">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/91465/231679</link>
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			<pubDate>Mon, 19 Jul 2004 12:48:35 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>CDEX,I made another run of my system in Greek Lotto (6/49 - even worse than your suggested test) and picked 24 numbers for each of the last 100 draws in my database. The same procedure applied as described in my previous posts (forecast). The classic probability for N=24 numbers in 6/49 games is:0/6=1,2%    1/6=9,1%    2/6=24,9%  3/6=33,3%    4/6=22,8%    5/6=7,5%    6/6=0,9%I used my HCD system and my results are:Draws reported: 100 Match 0: 0, Match 1: 2, Match 2: 23, Match 3: 33, Match 4: 30,... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/231679">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/91465/231573</link>
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			<pubDate>Mon, 19 Jul 2004 07:24:11 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>Just popping back in to point out you can wheel 100% 3if6 in 24 numbers in 21 lines without splitting the numbers into two independent wheels to do it. What happens after that is more a matter of where you drop the numbers then which wheel you play. Good lottery software will allow the user to select the pointer number positions to control where the numbers fall onto the wheel.Whether you are playing a 3if6 or a 5if6 wheel, the numbers you think will make the jackpot winning combination should b... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/231573">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>BobP</category>
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			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/91465/231563</link>
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			<pubDate>Mon, 19 Jul 2004 05:39:44 GMT</pubDate>
			<dc:creator>relowe</dc:creator>
			<description><![CDATA[<p>Apagogeas,I have to say I find your success rates well worthy of follow up, but I am intrigued more about your choice of 24 balls and how on earth can one play such a number group successfully or at least within some sort of budget. Using a 4 from 6 wheel requires some 360 games and a 5 from 6 wheel probably 4500 games to play. This is way beyond my financial capabilities and I suspect many others. So can your program perform some sort of filtering process to remove unlikely gameplays but at the... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/231563">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>relowe</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/91465/231480</link>
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			<pubDate>Mon, 19 Jul 2004 00:37:22 GMT</pubDate>
			<dc:creator>CDEX</dc:creator>
			<description><![CDATA[<p>Just another observation that comes to mind.Take a 6/48 game.  It&#x27;s just a hypothetical game for consideration.  (It&#x27;s twice 24 numbers.)If some software takes 24 numbers and  predicts  2, 3 or 4 winners, it means:  ... The other 24 numbers, not chosen by the software, had 4, 3, or 2 winners.To have  prediction  value in 24 numbers the software would have to consistently pick 4 winners, leaving just 2 in the other 24.  For a 6/48 it would need to do that more than half of the time.  Getting 3/3... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/231480">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>CDEX</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/91465/231468</link>
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			<pubDate>Mon, 19 Jul 2004 00:19:54 GMT</pubDate>
			<dc:creator>CDEX</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by apagogeas on July 18, 2004this is the correct example. But I have to correct some comments you make.You say  ...for a very easy to see example of  typical  win rates. . I wonder what is NOT considered typical rate then. I show you that I produce 5/6 hit in 5 draws out of 30 which performs 3.1 times better than luck. I also show you that the 0/6, 1/6, 2/6 hits have been reduced below luck rates (which is welcome of course). Is it still a typical rate??? For god&#x27;s shake... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/231468">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>CDEX</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/91465/231434</link>
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			<pubDate>Sun, 18 Jul 2004 22:09:22 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>CDEX,this is the c</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/91465/231417</link>
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			<pubDate>Sun, 18 Jul 2004 21:09:32 GMT</pubDate>
			<dc:creator>CDEX</dc:creator>
			<description><![CDATA[<p>OK, that does clarify it.In your message:&#x3e; I was reffering to the data I generated&#x3e; with my program on Florida Lotto 6/53.&#x3e; They seem not to be  typical  rates.&#x3e; I wanted your comment on that.Below is your data from the earlier message. I think this is what you are referrint to.&#x3e; My proposed results are:&#x3e;&#x3e; Matching 0 of 24: 0 (wosre than 0,62)&#x3e; Matching 1 of 24: 2 (worse than 3,72)&#x3e; Matching 2 of 24: 7 (worse than 8,57)&#x3e; Matching 3 of 24: 8 (worse than 9,67) or 0,83 times better (=worse!)&#x3e; Match... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/231417">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>CDEX</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/91465/231367</link>
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			<pubDate>Sun, 18 Jul 2004 18:54:14 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>CDEX,I was reffering to the data I generated with my program on Florida Lotto 6/53. They seem not to be  typical  rates. I wanted your comment on that.Anyway, I agree with both BobP and you and I reinforce your observations as to what rates are typical rates when picking 24 numbers.</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/91465/231352</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/91465/231352</guid>
			<pubDate>Sun, 18 Jul 2004 17:52:41 GMT</pubDate>
			<dc:creator>CDEX</dc:creator>
			<description><![CDATA[<p>&#x3e; Do you still believe these are  typical  rates?Well, I&#x27;m not sure which data you are referring to ...But if you mean the items of data that I cited, the answer is yes.  They are typical rates.- - - - -(1) BobP&#x27;s observation: nbsp;&#x3e; select 24 numbers get two, three or four right.BobP made a proper observation in his reply to the original poster&#x27;s question.His observation of  two, three or four right  is a plainly typical expectation of what the player will usually get in playing 24 numbers, con... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/231352">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>CDEX</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/91465/231192</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/91465/231192</guid>
			<pubDate>Sun, 18 Jul 2004 09:45:27 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>CDEX,It seems that you need some practice in maths! If you find my proposed rates  typical  then define what is not a typical rate. I assume here typical is either what the bulk of programs can produce or what the classic probability suggests as typical rates. No need to say, the bulk of the programs produce results close to classic probability, which means they cannot perform better than luck. Next follows an analysis of classic probability to get a clear understanding of the  typical  rates.Fl... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/231192">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/91465/231176</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/91465/231176</guid>
			<pubDate>Sun, 18 Jul 2004 05:09:17 GMT</pubDate>
			<dc:creator>CDEX</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by apagogeas on July 17, 2004 Well, I tried my program in Florida 6/53 (last draw in my database is on 3 July 2004). I run the HCD system to produce 24 numbers (this is the hard test) at the latest 30 draws. Here are the results:Matching 0 of 24: 1Matching 1 of 24: 2Matching 2 of 24: 5Matching 3 of 24: 13Matching 4 of 24: 5Matching 5 of 24: 3Matching 6 of 24: 1on another run with slightly different parameters at the same data I got:Matching 0 of 24: 0Matching 1 of 24: 2M... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/231176">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>CDEX</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/91465/231010</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/91465/231010</guid>
			<pubDate>Sat, 17 Jul 2004 20:31:08 GMT</pubDate>
			<dc:creator>Pick-4_Master</dc:creator>
			<description><![CDATA[<p>I have Gail Howards Program bought it back in 1997 when I didn&#x27;t know much about Lottery Software and wanted to learn.Today it&#x27;s my favorite program to use when developing number strategies.</p>]]></description>
			<category>Pick-4_Master</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/91465/230956</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/91465/230956</guid>
			<pubDate>Sat, 17 Jul 2004 17:14:08 GMT</pubDate>
			<dc:creator>Greg</dc:creator>
			<description><![CDATA[<p>Gail Howard&#x27;s software charts show me patterns, especially Chart #4, which I especially love.The key to using any software is twofold: the ability to utilize skillfully the software&#x27;s features and the ability to identify and foresee patterns among the numbers and extrapolate from there.Try her website. Good luck to you.</p>]]></description>
			<category>Greg</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/91465/230930</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/91465/230930</guid>
			<pubDate>Sat, 17 Jul 2004 14:49:34 GMT</pubDate>
			<dc:creator>lottoarchitect</dc:creator>
			<description><![CDATA[<p>Well, I tried my program in Florida 6/53 (last draw in my database is on 3 July 2004). I run the HCD system to produce 24 numbers (this is the hard test) at the latest 30 draws. Here are the results:Matching 0 of 24: 1Matching 1 of 24: 2Matching 2 of 24: 5Matching 3 of 24: 13Matching 4 of 24: 5Matching 5 of 24: 3Matching 6 of 24: 1on another run with slightly different parameters at the same data I got:Matching 0 of 24: 0Matching 1 of 24: 2Matching 2 of 24: 7Matching 3 of 24: 8Matching 4 of 24</p>]]></description>
			<category>lottoarchitect</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/91465/230798</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/91465/230798</guid>
			<pubDate>Sat, 17 Jul 2004 04:14:56 GMT</pubDate>
			<dc:creator>ohiopick3</dc:creator>
			<description><![CDATA[<p>ify911:GH software has excellent statistical information. There are many ways in which you can determine your picks using the GH. But use some of your own thoughts as well. If you do buy it, consider purchasing the wheel 5 plus or wheel 6 plus programs with it. You&#x27;ll get a discount and it will come in handy when planning your budget to play.Remember though, you will be playing with  Jackpot Winning  software.So, I would reccomend to  don&#x27;t just say &#x27;em, play &#x27;em ?And delete any wheels from the... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/230798">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>ohiopick3</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/91465/230788</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/91465/230788</guid>
			<pubDate>Sat, 17 Jul 2004 03:31:01 GMT</pubDate>
			<dc:creator>CDEX</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by BobP on July 15, 2004 ... select 24 numbers get two, three or four right. Select 36 numbers get three or four right sometimes five.Can&#x27;t you do that with any software?Taking Lottery Director for an example because I&#x27;m most familiar with it. Other software users are certainly welcome to give other examples.Just taking 24 numbers from two of LD&#x27;s automatic pick lines. 12 numbers from the Current Wins Line (a.k.a.  hot ).12 numbers from the Single Index Line (a.k.a.  ove... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/230788">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>CDEX</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/91465/230147</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/91465/230147</guid>
			<pubDate>Thu, 15 Jul 2004 21:13:55 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by BobP on July 15, 2004If any lotto program picked winners on a regular basis without your help it wouldn&#x27;t be for sale so find one you feel comfortable working with. BobPBobP, I&#x27;m working on just such a program.  After I win all the money I need, I will find a better way to make money and someone willing to pay the right price will be able to talk me into selling it.  You know what they say,  Everything got a price, if you can afford it . On the other hand, if one coul... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/91465/230147">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/91465/230116</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/91465/230116</guid>
			<pubDate>Thu, 15 Jul 2004 20:13:30 GMT</pubDate>
			<dc:creator>BobP</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by ify911 on July 15, 2004has any member on the site have any luck with gail howards softwareplease give some feedback  if you have tried it out .  .It works like a dos program running on windows really well, nice tight machine code.  You buy it and recieve the program.  Install it, add the last couple of draws, run the Smart Picks 3,4,5,6,7, C,D open the prediction W chart, select 6 numbers, get one right.  Select 12 numbers get one or two right.  Select 18 numbers get</p>]]></description>
			<category>BobP</category>
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			<title>Gail Howard software</title>
			<link>https://www.lotterypost.com/thread/91465</link>
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			<pubDate>Thu, 15 Jul 2004 17:45:10 GMT</pubDate>
			<dc:creator>ify911</dc:creator>
			<description><![CDATA[<p>has any member on the site have any luck with gail howards softwareplease give some feedback  if you have tried it out .  .</p>]]></description>
			<category>ify911</category>
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