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Still interested in the Digit System?Prev TopicNext Topic
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Why am I still working on it? Several reasons.
I do understand the digit system proposed by RL is intriguing and viable, yet somewhat complex in the use of the many filters. Still the positives outweigh the negatives. And it seems to me the biggest negative is to convince the brain that most draws contain 5 or 6 individual digits. In any 5/39 game 428973 sets of the total 575757 fall in this range. That's 74.5% of the total permutations in the entire set. Yet, even when we realize this, our brain insists on focusing on the numbers 1 to 39.
But the fact remains that AT LEAST 5 of the digits are going to be 0, 1, 2, or 3. As RL has said, this means you only have to chose 1 or 2 additional digits. (in some cases 3).
The biggest positive of such a system is it reduces the numbers you have to track, or decide to use from 39 to a paltry 9. In my mind, I'd rather be making decisions on 0 to 9 than 1 to 39.
Secondly, it reduces the possible combinations by GIVING you a total of 56 combinations of front digit patterns possible in any 5/39 game. Studying the drawing for your game will help eliminate several other front digit patterns such as 00000, 11111, 22222, and 33333. Not that they can't happen, but they happen so rarely, they seem to be non-existent. I emphasis front digit here since none of the patterns can occur as a back digit pattern. There are only three ending 0s - 10, 20, 30; there are only 4 of any other ending digit 01, 11, 21, 31, ect.
The more I've studied the digit system, the more aware I have become that the key to using it productively is understanding and applying the individual digits with the 56 front digit patterns.
The chart below is a compilation of 4 summary files for the Cash5 games in Pennsylvania, New Jersey, California, and Georgia. I have yet to modify the program to do a comprehensive study of games larger than 5/39, but for the purposes of front digit use, I'm fairly convinced those modifications would not change the initial result in any remarkable way. I say this because of the 5502 draws used in the PA game 5018 fall in the included front digit patterns. This means there are only 484 draws not used which would be spread over an additional 70 patterns. Thus, if even 10 of those 70 patterns reached 49 draws each, the 484 additional draws would be depleted.
The striking things about this chart is:
1) the top five patterns (red box) are all the same just in different order. These five patterns make up approximately 25% (1 in every 4) of the entire draw history.
2) the red letter with star patterns are the highest front digit pattern that DOES NOT start with 0.
3) The arrows indicate all the patterns in the top 15 that DO NOT start with 0. (12 of the top 15 patterns DO start with 0.) Had I included the entire chart, you would have seen that patterns starting with the digit 2 DO NOT appear until the 29th or 30th highest total.
Thanks (again) to everyone who provided me the files to make this comparison. As I've said, each summary file is about 42K which is a considerable amount of data to sift through. I've tried to keep the mistakes to a minimum while copying and pasting from the four individual files to this comparison chart while making it easy to see the comparison.
Still working to simplify it, or understand it, RL. We will get it!
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Quote: Originally posted by garyo1954 on May 1, 2011
Why am I still working on it? Several reasons.
I do understand the digit system proposed by RL is intriguing and viable, yet somewhat complex in the use of the many filters. Still the positives outweigh the negatives. And it seems to me the biggest negative is to convince the brain that most draws contain 5 or 6 individual digits. In any 5/39 game 428973 sets of the total 575757 fall in this range. That's 74.5% of the total permutations in the entire set. Yet, even when we realize this, our brain insists on focusing on the numbers 1 to 39.
But the fact remains that AT LEAST 5 of the digits are going to be 0, 1, 2, or 3. As RL has said, this means you only have to chose 1 or 2 additional digits. (in some cases 3).
The biggest positive of such a system is it reduces the numbers you have to track, or decide to use from 39 to a paltry 9. In my mind, I'd rather be making decisions on 0 to 9 than 1 to 39.
Secondly, it reduces the possible combinations by GIVING you a total of 56 combinations of front digit patterns possible in any 5/39 game. Studying the drawing for your game will help eliminate several other front digit patterns such as 00000, 11111, 22222, and 33333. Not that they can't happen, but they happen so rarely, they seem to be non-existent. I emphasis front digit here since none of the patterns can occur as a back digit pattern. There are only three ending 0s - 10, 20, 30; there are only 4 of any other ending digit 01, 11, 21, 31, ect.
The more I've studied the digit system, the more aware I have become that the key to using it productively is understanding and applying the individual digits with the 56 front digit patterns.
The chart below is a compilation of 4 summary files for the Cash5 games in Pennsylvania, New Jersey, California, and Georgia. I have yet to modify the program to do a comprehensive study of games larger than 5/39, but for the purposes of front digit use, I'm fairly convinced those modifications would not change the initial result in any remarkable way. I say this because of the 5502 draws used in the PA game 5018 fall in the included front digit patterns. This means there are only 484 draws not used which would be spread over an additional 70 patterns. Thus, if even 10 of those 70 patterns reached 49 draws each, the 484 additional draws would be depleted.
The striking things about this chart is:
1) the top five patterns (red box) are all the same just in different order. These five patterns make up approximately 25% (1 in every 4) of the entire draw history.
2) the red letter with star patterns are the highest front digit pattern that DOES NOT start with 0.
3) The arrows indicate all the patterns in the top 15 that DO NOT start with 0. (12 of the top 15 patterns DO start with 0.) Had I included the entire chart, you would have seen that patterns starting with the digit 2 DO NOT appear until the 29th or 30th highest total.
Thanks (again) to everyone who provided me the files to make this comparison. As I've said, each summary file is about 42K which is a considerable amount of data to sift through. I've tried to keep the mistakes to a minimum while copying and pasting from the four individual files to this comparison chart while making it easy to see the comparison.
Still working to simplify it, or understand it, RL. We will get it!
Glad to see the thread gary. I'm still interested. I happen to be involved in a different project that's taking a lot of time at the moment but this topic probably needs to be kept alive.
Gratefully the Lottery Systems definition thread's been moved, so maybe the bushwhackers will follow it.
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I'm interested as well. It's a fascinating concept and system, though I only know enough to get me in trouble.
I read every page of RL's first thread "My digit system for pick 5 or pick 6 lottery", and if any else is not familiar with the system then start with this thread: https://www.lotterypost.com/thread/214856.
It's 46 pages and I do suggest at least skimming through it all, while slowing down for RL-RANDOMLOGIC's posts...as the thread progresses, so do his explanations of how it works.
Give someone a fish and feed them for a day. Teach them to use the internet and they won't bother you for weeks.
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If you just focused on the ending digits then before every draw practially half the combinations are not in play if you choose correctly.
For powerball you have the following matrix
00 01 02 03 04 05 06 07 08 09
10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
50 51 52 53 54 55 56 57 58 59Of course there is no 00 in play but you get the idea where the columns represent the ending digits. In the worst case draw where you have 5 unique ending digits only 5 of those columns are in play the other 5 columns are not in play. So for every draw there are either 29 or 30 balls automatically eliminated for the worst case. If an ending digit repeats then you are playing a 5/24 versus 5/59 game if you choose the ending digits correctly.
So the question you must ask yourself is it easier to correctly choose 5 or less ending digits than it is choosing the balls themselves?
Jimmy
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Quote: Originally posted by jimjwright on May 1, 2011
If you just focused on the ending digits then before every draw practially half the combinations are not in play if you choose correctly.
For powerball you have the following matrix
00 01 02 03 04 05 06 07 08 09
10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
50 51 52 53 54 55 56 57 58 59Of course there is no 00 in play but you get the idea where the columns represent the ending digits. In the worst case draw where you have 5 unique ending digits only 5 of those columns are in play the other 5 columns are not in play. So for every draw there are either 29 or 30 balls automatically eliminated for the worst case. If an ending digit repeats then you are playing a 5/24 versus 5/59 game if you choose the ending digits correctly.
So the question you must ask yourself is it easier to correctly choose 5 or less ending digits than it is choosing the balls themselves?
Jimmy
Jimmy,
That's an interesting concept. First I've seen it so I'm not in a position to offer a definitive comparison. However, it is as you say, once the elimination of columns has been accomplished one is still left with 24 to 30 numbers to further scour, or wheel. Likely wheeling will leave several dead combinations. I base that idea on the chart in the first post.
In that chart, the top 5 front digit patterns show all 4 decades show up in about 25% of all draws.Whether this holds true in powerball or not, I have no clue. I haven't played with powerball, I may at some point, but for now, I'm concerned with simplifying and understanding the digit concept.
Quick calculation shows a 5/39 game using front digits 0-3 produces 56 front digit patterns. (00000 - 33333)
A game using digits 0 - 4 produces produces 126 front digit patterns. (00000 - 44444)
Powerball, using digits 0 - 5 increases expotentially to 252 front digit patterns from 00000 to 55555. Of those, 126 front digit patterns will have the low digit 0, 69 will have the low digit 1, 34 will have the low digit 2, 15 the low digit 3, 5 the low digit 4 and 1 will have the low digit 5. Off the top of my head, about 75% of the total 252 patterns should contain at least 3 decades.
With all that in mind, the answer to the question is since I know that most draws contain at least 3 decades, and most draws will be comprised of 5 or 6 different (individual) digits, I only need to choose 2 or 3 additional digits to go with the 0, 1, 2, and 3 that comprise the front digit pattern in any 5/39 game.
This can be verified using any 5/39 game. 428973 of the 575757 permutations contain only 5 or 6 individual digits. If 74.5% of all permutations contain only 5 or 6 individual digits, why worry about picking 5 back digits when you know 3 to 4 of those (5 or 6) digits are given to you with the front digits?
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Quote: Originally posted by JosephusMinimus on May 1, 2011
Glad to see the thread gary. I'm still interested. I happen to be involved in a different project that's taking a lot of time at the moment but this topic probably needs to be kept alive.
Gratefully the Lottery Systems definition thread's been moved, so maybe the bushwhackers will follow it.
Josephus,
It's good to see you. As you can see I've been busy here as well. The bad weather here the last couple of evenings knocked out the internet and phone(!) for most of one day. And although they called for thunderstorms this weekend and we were under tonado watch this evening, the worst thing we received is a cool front with not a drop of water.
I'm hoping a lot of people will follow this thread and ask millions of questions since the more that gets asked, the more we'll investigate and learn. Hopefully RL will find some time to check in too. The guy has offered valuable info, advice, and charts to get anyone thinking along these these lines.
Jimmy did ask a relevant question which caused me to wonder if it were possible to show the necessity of using 0, 1, 2, & 3 on two levels; as a front digit and a back digit. So I went back to the same summaries I used last night to come up with a new chart showing their use as a front digit and demonstrating their use as separate, but equal, to any digit between 0 and 9 as a back digit.
As can be shown between 73% and 77% of the draws will contain 0 (zero) as the left most digit in the first number (N1), i.e. 01, 02, 03, 04, 05, 06, 07, 08, 09. The back digit totals show 0, 1, 2, & 3 appearing on par with any other digit. (PA may not be the best example since the additional 5 numbers 40 - 44 'bloat' the back digit totals of the low digits). Without belaboring the point, I can only think of one other possible way of showing the necessity of dual purpose for these digits. That would be to do a pairs chart comparison for back digits. Since we know that 01, 02 is the most drawn pair we should see those at, or near, the top of every pairs chart. Of course, it is certainly possible that a mixure of low and high digits, like 03, 08 might be there as well. We'll have to see.
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Thank you for the thread. I really think the digit system is the way to go , using pairs. Many thanks to RL for bring this to the front.
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Gary
Go for it, I will try and help any way I can. Playing digits is a very efficient means of playing the lottery if one
can choose several of the digits correctly. The main problems is how much resoultion a person wants to inject
into the sets. To explain this lets look at the binary string 100101001010101 Decimal value 19029. In playing
a lottery many people find that certain numbers or other data seems to have a much better chance of showing
in the next drawing but how to get the most out of that data can be a uphill battle. There are 792 sets of 5 in
12 numbers and I think this is beyond most budgets. In the binary string above the right most 4 digits can be
arranged 16 different ways 0000 = 1 to 1111 = 16, but knowing the LSD "least significant digit" if it is a (1) then
the 19029 is cut in half. For those not fimilar with binary math the LSD will determine if the number is odd or even.
If it is a 1 then the number will be odd and if it is 0 then the number will be even thereby cutting the possibilities
in half by choosing this digit alone. The last two digits in the above string have 4 possible outcomes, 00-01-10-00
and if one could predict these two values then you could reduce the count by a factor of 4 and knowing the last
3 digit values reduces by a factor of 8. Lets say again that we look at the lexigraphic index value of a set as a
binary string. For a 5-39 game it would be 00000000000000000001 to 10001100100100001101. Now lets say
that we build a string for the next drawing but instead of thinking in terms of 20 digits we look at 1 digit at a
time. Again lets say that we have a database that shows each draws binary string in a 20 digit format. You now
have 20 choices to make to get an exact match but there would be certain rules that one must follow because
with 20 digits you could have 1,048,575 outcomes which are more then the 575757 sets in the matrix. The digit
system works like this in a way. Now lets say that we analyze each column from top to bottom starting from the
right most digit "LSD". Setting just the right digit in the string to "1" will reduce the 575757 sets to 287879 and
setting the last 4 would reduce to 35985 or by 93.7%. One could say why not just divide the 575757 by 16 and
select one of the 16 groups to play because the odds would be the exact same. But what if you could select any
of the digits in the string and set them to a 0 or 1 and get the same effect. Below is a list of data from my 5-39
game, the top line is the current draw; how many of the x's do you think you can predict/guess as a 0 or 1 for the
next draw without missing by just tracking this small amount of data.
xxxxxxxxxxxxxxxxxxxxxxx Next draw
01111100110000100011 current draw
01111010000011000111
00101001001110000110
10000110001110110001
00110111111100001101
00000111001010101100
01101000011001011110
01100001110110111100
10000101001000001100
01000101001110011011
00100100001100010110
00101101100011101111
01111001111011011010
01100001011000000100
00111111110001101010
00000011111011100110
01111010111011110100
01110000010001000111
00001110000001101100
01110101111010001100
00111101011110100000
00110101010011001101
00100011110111101000
00100110101011100000
01100111101110100101
01101101101001110111
01011111010101000101
00001100010110000110
00011110000011010100
01100001010011001110
01100011110000101001
00111010001000111010
01101010100001101011
00110011110000101010
00010001111011010100
01011110011100000010
01110111111011111100
00001100010100100011
10001010001110100100
00000001001000011000
01111101010010100010
01001010011101111000
00101111011100001101
01011110001010000011
00000110011110000111Playing digits works off this same principle except you only have 10 to choose from and the first 3 are 111 for my
5-39 game around 70% of the time. (1) =hit (0) = miss
first-4 digits = digits 1-2-3-4
1110 = 40% of draws
1111 = 28% of drawsWith each selection you make the greater the degree of resoultion and the fewer sets that meet the conditions.
RL
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Quote: Originally posted by RL-RANDOMLOGIC on May 2, 2011
Gary
Go for it, I will try and help any way I can. Playing digits is a very efficient means of playing the lottery if one
can choose several of the digits correctly. The main problems is how much resoultion a person wants to inject
into the sets. To explain this lets look at the binary string 100101001010101 Decimal value 19029. In playing
a lottery many people find that certain numbers or other data seems to have a much better chance of showing
in the next drawing but how to get the most out of that data can be a uphill battle. There are 792 sets of 5 in
12 numbers and I think this is beyond most budgets. In the binary string above the right most 4 digits can be
arranged 16 different ways 0000 = 1 to 1111 = 16, but knowing the LSD "least significant digit" if it is a (1) then
the 19029 is cut in half. For those not fimilar with binary math the LSD will determine if the number is odd or even.
If it is a 1 then the number will be odd and if it is 0 then the number will be even thereby cutting the possibilities
in half by choosing this digit alone. The last two digits in the above string have 4 possible outcomes, 00-01-10-00
and if one could predict these two values then you could reduce the count by a factor of 4 and knowing the last
3 digit values reduces by a factor of 8. Lets say again that we look at the lexigraphic index value of a set as a
binary string. For a 5-39 game it would be 00000000000000000001 to 10001100100100001101. Now lets say
that we build a string for the next drawing but instead of thinking in terms of 20 digits we look at 1 digit at a
time. Again lets say that we have a database that shows each draws binary string in a 20 digit format. You now
have 20 choices to make to get an exact match but there would be certain rules that one must follow because
with 20 digits you could have 1,048,575 outcomes which are more then the 575757 sets in the matrix. The digit
system works like this in a way. Now lets say that we analyze each column from top to bottom starting from the
right most digit "LSD". Setting just the right digit in the string to "1" will reduce the 575757 sets to 287879 and
setting the last 4 would reduce to 35985 or by 93.7%. One could say why not just divide the 575757 by 16 and
select one of the 16 groups to play because the odds would be the exact same. But what if you could select any
of the digits in the string and set them to a 0 or 1 and get the same effect. Below is a list of data from my 5-39
game, the top line is the current draw; how many of the x's do you think you can predict/guess as a 0 or 1 for the
next draw without missing by just tracking this small amount of data.
xxxxxxxxxxxxxxxxxxxxxxx Next draw
01111100110000100011 current draw
01111010000011000111
00101001001110000110
10000110001110110001
00110111111100001101
00000111001010101100
01101000011001011110
01100001110110111100
10000101001000001100
01000101001110011011
00100100001100010110
00101101100011101111
01111001111011011010
01100001011000000100
00111111110001101010
00000011111011100110
01111010111011110100
01110000010001000111
00001110000001101100
01110101111010001100
00111101011110100000
00110101010011001101
00100011110111101000
00100110101011100000
01100111101110100101
01101101101001110111
01011111010101000101
00001100010110000110
00011110000011010100
01100001010011001110
01100011110000101001
00111010001000111010
01101010100001101011
00110011110000101010
00010001111011010100
01011110011100000010
01110111111011111100
00001100010100100011
10001010001110100100
00000001001000011000
01111101010010100010
01001010011101111000
00101111011100001101
01011110001010000011
00000110011110000111Playing digits works off this same principle except you only have 10 to choose from and the first 3 are 111 for my
5-39 game around 70% of the time. (1) =hit (0) = miss
first-4 digits = digits 1-2-3-4
1110 = 40% of draws
1111 = 28% of drawsWith each selection you make the greater the degree of resoultion and the fewer sets that meet the conditions.
RL
RL,
Glad to see you here too! I know I can rely on you to keep me straight since I'm still fumbling around trying to get the basics striaght, or straight, or something. I wanted to put up new charts, so I updated the files and picked up a few new ones. That's when the trouble started.
You understand how that goes. LOL. You take 8 pieces of data, produce 27pieces of data, which writes 46 pieces of data and then you run the summary and find 0s where there shouldn't be any and 5634585694 where 0s should be. Aha! Check the file. Check the code. Check the file again.
Then you realize THE NICE PEOPLE AT LP PROVIDED SORTED FILES. The ones you downloaded have 4 to 6 years of draw order data somewhere between the 1st draw and 5662nd draw. Worse yet, it's not all together! You have 3 months here, 6 months there, 2 days(?!? was somebody sick those days?) sooooooooo.......
I added a bubble sort.
The weather was perfect for it! Temps never got out of the 50s and rainy. Now, I can do cold. I can do wet. But I'm not a duck. I can't do cold and wet. Give me one or the other. That's all I ask.
Bottom line the SPAN files are done, so now I can run the summaries.
I do expect you to speak up if I get off on some tangent. You know I'm anal. You hand me something I'm going to go off looking for the whys, hows, and what fors. That's part of the learning process. Even when I seem to be going in reverse, I'm moving forward. Sometimes it is hard to see but a step back presents a new intersection to have a wreck on. My father-in-law taught me that. He knew his daughter pretty well.
I'm also watching the LEXI thread. Although I haven't said much, I did write a program which is running on the Vista machine (I hate that memory hog Vista, did I tell you?) hoping to find a reduction pattern. I hope to have something GOOD to post in your LEXI thread before May 21st, (that's End of the World Day or so I've heard).
Been a long day here, but productive. So new stuff later. Promise.
-
Gary
I can't begin to tell you how many times I thought I had everything lined out, posted it and then found a
dozen errors 20 min later. Then I do a quick rewrite and repost it only to find a dozen more. It use to be
said that in missouri that rain made the rocks grow because no matter how many you pick up as soon as
it rains they come right back. Hang in there we all have thse days.
RL
-
I love these little rainbow charts! What we've done here is compiled the summaries of 11 games and found the front digit patterns that hit most often. Don't have to look hard to see a 0 (zero) improves the chances of hitting something. Bet a quickpick can't guarantee that though. We'll post the game totals so you can check to see how these matc up in your state.
OVERALL PATTERN TOTALS TOTALS 01123 3530 01223 3343 00123 3042 01233 2687 01122 2509 00112 2379 00122 2276 11223 1750 01112 1568 00223 1455 01222 1421 12233 1349 00113 1349 11233 1275 00012 1122 02233 1101 -
The games used ranged from VA 5/34 to PA 5/44. These are the charts for FL and TX. The total draws are above the TOTALS box and below you will find the total number of hits and percentage these patterns hit. The top 25 recurring front digit patterns account for 80% of all draws in games where the matrix is less than 40. Colors are consistent throughtout all charts. (I don't know why the totals and percent won't line up at the bottom but let's pretend that 2268 and 82.68% is under the Texas totals where it belongs.) Florida shows 4550 at 82.52% (in case it disappears as well.)
FL5/36 5514 TX5/37 2743 FRONT DIGIT PATTERN TOTALS FRONT DIGIT PATTERN TOTALS 00112 495 01123 207 01122 405 01223 207 00122 375 01233 164 01123 289 00123 156 01112 287 00112 112 00012 251 01122 112 01223 237 00122 108 00123 234 00223 96 00111 183 11223 94 01222 182 02233 87 01233 177 11233 79 00011 157 12233 79 11223 149 00113 76 00223 123 00133 72 11122 120 01133 72 00113 112 01222 72 11222 102 00233 63 00022 95 01112 63 02233 94 00012 60 12233 88 11123 59 11233 84 02223 53 11123 83 12223 50 00233 79 01113 44 00133 75 11122 42 01111 74 00013 41 4550 268 82.52% 82.68% -
Here's a look at CA and GA. These are updated through this weekend. So the total draws will change.
CA5/39 6305 GA5/39 5476 FRONT DIGIT PATTERN TOTALS FRONT DIGIT PATTERN TOTALS 01233 445 01223 417 01123 423 01123 394 01223 420 00123 350 00123 396 01233 323 12233 240 01122 206 11233 226 11223 192 11223 209 00112 178 02233 203 00122 173 00133 199 12233 172 00122 193 01133 157 01122 191 02233 153 00233 190 00113 152 01133 179 00233 150 00113 178 01222 140 00223 173 11233 135 00112 162 00133 127 12223 135 11123 125 02223 131 00223 124 11123 125 12223 123 01113 122 01112 120 01333 121 00012 117 01222 120 02223 110 12333 120 01113 106 01112 109 00013 97 00013 93 01333 93 5103 4434 80.94% 80.97% -
Here's the IL5/39 and NC. I hesitate to include NC5/39 since it has less than 2000 draws, but it is consistent with the other games. We're only using the top 25 front digit patterns and staying above 80% hit rate.
IL5/39 5662 NC5/39 1648 FRONT DIGIT PATTERN TOTALS FRONT DIGIT PATTERN TOTALS 01122 399 00123 127 00112 374 01223 124 01123 357 01233 121 00122 341 01123 110 01223 297 12233 69 00123 263 02233 68 01112 253 11223 59 01233 227 01122 54 01222 218 00223 53 00012 197 11233 53 00223 146 00233 52 11223 144 00112 49 11122 143 01133 45 00113 127 00113 44 11222 123 00122 41 12233 116 00133 41 02233 107 02223 38 00222 104 12223 33 11233 103 01112 31 00011 98 11123 28 11123 88 12333 28 00233 87 01333 27 12223 86 01113 25 00111 85 01222 25 00133 82 00013 24 TOTALS 4565 1369 PCT COVER 80.63% 83.07% -
Here we dropped down to VA-Day (VAD) and VA-Night (VAN)5/34's and can see the consistency in a day and night draw. Although there are some, I would say minor differences, the data could be applied to either game.
VAN5/34 5187 VAD5/34 4001 FRONT DIGIT PATTERN TOTALS FRONT DIGIT PATTERN TOTALS 01123 415 01123 289 01223 374 00123 277 01122 340 01122 275 00122 307 01223 266 00123 297 00122 240 00112 283 00112 237 11223 201 01112 156 01222 200 01222 156 01112 189 11223 154 01233 164 01233 149 00012 155 00223 137 00223 152 00012 125 00113 147 00113 120 11123 112 11122 93 02223 111 12223 90 12223 106 01113 81 11233 100 11123 75 00222 98 11222 72 01113 95 00222 69 11222 95 02223 68 11122 93 00111 63 00023 91 11233 62 12233 85 12233 60 00111 78 00013 55 01133 78 00023 53 TOTALS 4366 3422 PCT COVER 84.17% 85.53%