Texas Lottery approves new game to start in fall

Apr 2, 2012, 8:25 pm (38 comments)

Texas Lottery

'All or Nothing' will be drawn four times a day

UPDATED: ticket price, drawing type, prize table

By Todd Northrop

AUSTIN, Tx. — The three-member Texas Lottery Commission (TLC) unanimously voted to approve the new All or Nothing game.

All or Nothing, scheduled to begin in the fall of 2012, will give lottery players the chance to win up to $250,000 by picking 12 of the 24 numbers drawn or none of the numbers drawn.

The object of the game is to either select as many or as few numbers that match the 12 numbers drawn in the drawing.  In addition to the top prize earned by matching all or none of the numbers drawn, players can also win prizes by  matching more than seven (7) or fewer than five (5) numbers drawn.

According to the Texas Lottery, the top prize is a fixed prize, so winners of the top prize will get the full $250,000 even if there is more than one winner.  This is different than a jackpot game like Mega Millions, in which all the winners of the top prize share the jackpot.

All or Nothing drawings will be held four times a day, at 10:00 a.m., 12:27 p.m., 6:00 p.m., and 10:12 p.m. six days a week, Monday through Saturday.  Tickets will cost $2.00 each.

The winning numbers for All or Nothing will be drawn using a traditional lottery ball machine.

Prizes and Odds

The complete set of prizes available for matching various combinations of numbers can be found below, in addition to the odds.

Match  Prize per Winner  Odds 
12 $250,000 1 in 2,704,156
11 $500 1 in 18,779
10 $50 1 in 621
9 $10 1 in 56
8 $2 1 in 11
4 $2 1 in 11
3 $10 1 in 56
2 $50 1 in 621
1 $500 1 in 18,779
0 $250,000 1 in 2,704,156

The overall odds of winning any prize in All or Nothing are 1 in 45.

Similar to Ireland's game

A lottery game with the same exact name and draw format is currently played in Ireland, although the prize structure is somewhat different.  (See Ireland All or Nothing Game Information.)

In Ireland's version of the game, players matching all or none of the 12 numbers drawn win prizes of €500,000 (US$666,058).  Ireland tickets for All or Nothing cost €2 (US$2.66) each.

There are also prizes for matching 8, 9, 10, or 11 of the numbers drawn in Ireland's version of the game.

Lottery Post Staff

Comments

PlayTwoWin

This looks like a fun game to play!

This spot for rent.

Nikkicute's avatarNikkicute

I can't imagine them charging more than $1 for this game, since it's played four times a dayI'm sure people

will take more chances if it's just 1 buck to play.

 

This game sounds nice, if you don't win the first time you have three more chances that very day instead of

waiting the next or next couple of days to win. I like it!! I'm sure once you see those first set of numers roll

you for sure think you know what the next numbers are going to be so you'll want to play again, at least

that's how I am sometimes.

 I wish a game like this would come to WisconsinSmile

dallascowboyfan's avatardallascowboyfan

SWEET!!!!! Thumbs Up another game for me to play when we go to Texas

maximumfun's avatarmaximumfun

Quote: Originally posted by dallascowboyfan on Apr 2, 2012

SWEET!!!!! Thumbs Up another game for me to play when we go to Texas

DCF - right there with ya.  I love the idea of guessing the WRONG numbers... I am actually quite good at that so this game should be right up my alley!  Sun Smiley

Lucky Loser

Yeah, I'm diggin' this game, too...so far. However, the payouts, in terms of how many numbers are matched, look pretty decent. I'm anticipating what the cost will be and hope it's a dollar just like everything else is. If so, I'm in there like swimwear! The thing about this, though, is that a person is highly unlikely NOT TO MATCH ANY NUMBERS or ALL TWELVE. 

However, my gears are already grinding on a strategy to implement on this game based on what I've already saved from the link. I really like the fours draws per day as it will probably optimize what I have in mind, and, it's about time they introduced such a game. In the end, though, they've definitely researched and studied all the odds with their Master Mathematicians to ensure they turn a very good profit. Works for me!!


L.L.

RJOh's avatarRJOh

Will have to check the Texas website to see if I calculated the odds correctly.

 combination size             12
 basic pool size              24
 (B) bonus numbers            none
 smallest match               0
 tickets or chances per draw  1
 possible combos of 12/24 numbers = 2704156
 MATCH    ODDS            WINNING COMBOS  ODDS 1 CHANCES
12/12    1 : 2704156        1              1 : 2704156
11/12    1 : 18779          144            1 : 18779
10/12    1 : 621            4356           1 : 621
 9/12    1 : 56             48400          1 : 56
 8/12    1 : 11             245025         1 : 11
 7/12    1 : 4              627264         1 : 4
 6/12    1 : 3              853776         1 : 3
 5/12    1 : 4              627264         1 : 4
 4/12    1 : 11             245025         1 : 11
 3/12    1 : 56             48400          1 : 56
 2/12    1 : 621            4356           1 : 621
 1/12    1 : 18779          144            1 : 18779
 0/12    1 : 2704156        1              1 : 2704156
 ______________________________________________________________

Lucky Loser

Okay, I'm gonna try and help all my Texas Peeps with this information! Now, as everyone should know by now, I'm dead set on playing a set of reasonable numbers consistently over and over...because it simply works. Here we have a new game which dictates that matching all, none, more, or less numbers will pay off. Are you all with me? Okay. Here's where playing the same set of numbers WILL ACTUALLY WORK BEST because you will either match MORE NUMBERS, or, LESS NUMBERS from draw to draw by remaining consistent with the same set. Does this now make more sense?


Let the numbers either hit or miss your numbers from one draw to the next, and at some point, a big winner will be realized!!! I actually can't wait for this thing to jump off!!!


L.L. 

Glenn123's avatarGlenn123

I'm ready for this game.I pick no numbers out of 54 all the time.Should have better luck with this one,bring on the fall...LOL

Lucky Loser

Yeah, it would seem that it's very easy to not match any numbers but, we're only dealing with (24) here as opposed to (54) with the big boy. Hence, it's very easy to not match any on the 6/54, whereas with only (24), it'll be hard not to match at least (3) maybe. In the end, it all still pays off which is what I really like about it! Less total numbers equals better matching odds, and in this case, less is still good! I knew Texas could do it!!

 

L.L.

bobby623's avatarbobby623

PART 9. TEXAS LOTTERY COMMISSION

CHAPTER 401. ADMINISTRATION OF STATE LOTTERY ACT

SUBCHAPTER D. LOTTERY GAME RULES

16 TAC §401.320

The Texas Lottery Commission (Commission) proposes new 16 TAC §401.320 ("All or Nothing" On-Line Game Rule). The purpose of the proposed rule is to establish and share with the public, details of the game design, matrix, prize level structure and operation of the proposed on-line game.

Kathy Pyka, Controller, has determined that the new rule will result in an estimated $40.5 million for the first five year period. The fiscal impact for each year of the first five years the rule is in effect is as follows: FY 2012, $1.3M; FY 2013, $9.8M; FY 2014, $9.8M; FY 2015 $9.8M; FY 2016, $9.8M. There will be no adverse effect on small businesses, micro businesses, or local or state employment. There will be no additional economic cost to persons required to comply with the new rule as proposed. Furthermore, an Economic Impact Statement and Regulatory Flexibility Analysis is not required because the new rule will not have an economic effect on small businesses as defined in Texas Government Code §2006.001(2).

Michael Anger, Lottery Operations Director, has determined that for each year of the first five years the new rule will be in effect, the public benefit anticipated is additional revenue for the Foundation School Fund, additional commissions for retailers, and a wider variety of lottery game offerings and features for players.

The Commission requests comments on the proposed new rule from any interested person. Comments on the proposed new rule may be submitted to Pete Wassdorf, Assistant General Counsel, by mail at Texas Lottery Commission, P.O. Box 16630, Austin, Texas 78761-6630; by facsimile at (512) 344-5189; or by email at legal.input@lottery.state.tx.us. The Commission will hold a public hearing on this proposal at 9:00 a.m. on Wednesday, February 29, 2012, at 611 E. 6th Street, Austin, Texas 78701. Comments must be received within 30 days after publication of this proposal in order to be considered.

The new rule is proposed under Texas Government Code, §466.015, which authorizes the Commission to adopt rules governing the operation of the lottery, and under the authority of Texas Government Code §467.102, which provides the Commission with the authority to adopt rules for the enforcement and administration of the laws under the Commission's jurisdiction.

This proposal is intended to implement Texas Government Code, Chapter 466.

§401.320."All or Nothing" On-Line Game Rule.

(a) "All or Nothing." The executive director is authorized to conduct a game known as "All or Nothing." The executive director may issue further directives for the conduct of "All or Nothing" that are consistent with this rule. In the case of conflict, this rule takes precedence over §401.304 of this title (relating to On-Line Game Rules (General)).

(b) Object of the Game. The object of the game is to either select as many or as few numbers that match the 12 numbers drawn in the drawing. If a player matches more than seven (7) or fewer than five (5) numbers drawn in the drawing, the player wins a prize. (See the prize schedule chart in subsection (g) of this section.) If the player matches all 12 numbers drawn in the drawing, or does not match any numbers drawn in the drawing, the player wins the Top Prize ($250,000). If more than one ticket has been sold in which a player has matched all or none of the numbers drawn in the drawing, each player possessing such ticket shall win the Top Prize of $250,000.

(c) Definitions. When used in this rule, the following words and terms shall have the following meanings, unless the context clearly indicates otherwise.

(1) Play--The selection of twelve different numbers from 1 through 24 for one opportunity to win in "All or Nothing" and the purchase of a ticket evidencing that selection.

(2) Playboard--A field of 24 numbers on a playslip for use in selecting numbers for an "All or Nothing" play.

(3) Playslip--An optically readable card issued by the Commission for use in selecting numbers for one or more "All or Nothing" plays.

(d) Plays and tickets.

(1) A ticket may be sold only by an on-line retailer and only at the location listed on the retailer's license. A ticket sold by a person other than an on-line retailer is not valid.

(2) The price of an individual play is $2.

(3) A player may complete up to five playboards on a single playslip.

(4) A player may use a single playslip to purchase the same play(s) for up to 24 consecutive drawings, to begin with the next drawing after the purchase.

(5) A person may select numbers for a play either:

(A) by using a playslip to select numbers;

(B) by selecting a Quick Pick and allowing a random number generator operated by the terminal to select numbers; or

(C) by requesting a retailer to manually enter numbers.

(6) Playslips must be completed manually. A ticket generated from a playslip that was not completed manually is not valid.

(7) An on-line retailer may accept a request to manually enter selections or to make Quick Pick selections only if the request is made in person. A retailer shall not accept telephone or mail-in or other requests not made in person to manually enter selected numbers.

(8) An on-line retailer shall issue a ticket as evidence of one or more plays. A ticket must show the numbers selected for each play, the number of plays, the draw date(s) and time(s) for which the plays were purchased, the cost of the ticket and the security and transaction serial numbers. Tickets must be printed on official Texas Lottery paper stock.

(9) A playslip, or any document other than a ticket issued as described in paragraph (8) of this subsection, has no monetary value and is not evidence of a play.

(10) It shall be the exclusive responsibility of the player to verify the accuracy of the player's selection(s) and other data printed on the ticket.

(11) An unsigned winning ticket is payable to the holder or bearer of the ticket if the ticket meets all applicable validation requirements. Neither the Commission nor its sales agents shall be responsible for lost or stolen tickets.

(12) The executive director may authorize promotions in connection with the "All or Nothing" On-Line game. Current promotions will be posted on the Commission's web site, and published in the "In Addition" section of the Texas Register.

(e) Drawings.

(1) "All or Nothing" drawings will be held four times a day, at 10:00 a.m., 12:27 p.m., 6:00 p.m., and 10:12 p.m.) six days a week (Monday through Saturday). The executive director may change the drawing schedule, if, in the executive director's sole discretion, it is deemed necessary or expedient.

(2) Twelve different numbers from 1 through 24 shall be drawn at each "All or Nothing" drawing.

(3) Numbers drawn must be certified by the Commission in accordance with the Commission's drawing procedures.

(4) The numbers selected in a drawing shall be used to determine all winners for that drawing.

(5) A drawing will not be invalidated based on the financial liability of the lottery.

(f) Announcement of incentive or bonus program. The executive director shall announce each incentive or bonus program prior to its commencement. The announcement shall specify the beginning and ending time, if applicable, of the incentive or bonus program and the value for the award.

(g) Prizes.

(1) The Top Prize is $250,000.

(A) Each person who holds a valid ticket for a play matching (in any order) the twelve numbers drawn in a drawing, or matching none of the twelve numbers drawn in a drawing is entitled to a prize in the amount of $250,000. All other prizes are in amounts for matching or non-matching selections as shown in the following chart. All prizes are paid in cash.

Figure: 16 TAC §401.320(g)(1)(A)

(B) All payments shall be made upon completion of Commission validation procedures.

(C) A claim for any prize of $600 or more must be presented at a Texas Lottery claim center.

(2) A person may win only one prize per play per drawing. A player who holds a valid ticket for a winning play is entitled to the highest prize for that play.

This agency hereby certifies that the proposal has been reviewed by legal counsel and found to be within the agency's legal authority to adopt.

Filed with the Office of the Secretary of State on February 6, 2012.

TRD-201200590

Kimberly L. Kiplin

General Counsel

Texas Lottery Commission

Earliest possible date of adoption: March 18, 2012

For further information, please call: (512) 344-501

VenomV12

If you can win other prizes other than the top prize then it is truly not all or nothing. lol

Lucky Loser

Quote: Originally posted by VenomV12 on Apr 2, 2012

If you can win other prizes other than the top prize then it is truly not all or nothing. lol

You caught that too, eh? Also, (5), (6), or (7) numbers pays absolutely nothing...and this is where the matrix of the game is. (11) get's you $500, and, so does only (1). After careful deliberation, I only want to match (1) or none at all...and I'll be tryin' like all get out to miss all of 'em!! This is very interesting to me...the idea of finally trying TO NOT MATCH ANY NUMBERS. Hmmmm.


L.L.

faber98

2.00 a line x 4 per day x5 if you play full board=32.00 a day x 7=224.00 a week to play this game if you play a full board for a week . a little to steep even for oil rich texans. even 1 line a day x4x7=56.00 a week or 224.00 a month. i'm sorry but this game won't sell. payouts for 7-8 over or 4-5 under won't be gppd enough as these will be the most common hits. and the dreaded 6 will come up too often on your tickets. pass. correction no payoff at all for 5,6, or 7. this game will bankrupt the already bankrupted texas citizens.

rcbbuckeye's avatarrcbbuckeye

I read about this in the minutes of the last meeting. $2 per tic. 6 days a week, no Sunday draws in Tx. I looked at the Irish game a few weeks ago and the odds are less than Tx 2 Step, but I don't recall what they are exactly.

Not sure I will play this game. I sure won't play it 4 times a day. I might play it occasionally. It won't start til around August.

Just looked up the odds. 1 in 1,352,078.

I still wish they would bring in a game like Pa's Quinto.

Lucky Loser

This game, to me, seems to based on a minimum of ticket @ $2.00 because the less numbers a player matches, the closer they are to the $250,000. They are marketing LESS NUMBERS, or, NO NUMBERS as the incentive to play which is why I believe it's based on a minimum playslip count per $2.00. The idea, in my honest opinion, would be to play as few as possible and not many, in an effort to win decently. It's almost like a reverse psychology of sorts. For years, we've all been so accustomed to trying to match as many numbers as possible for a win, and, now they're paying to match as few as possible. Trust me, they are banking on players actually trying to match all (12) numbers, when in all reality, they should hoping to match only (1) or NONE.

The budget, however, is based on a minimum ticket though. It's all in the numbers and how they convey the game to consumers, and, leave the interpretation up to them. Nope, I don't want to match any numbers what so ever.


L.L.

rcbbuckeye's avatarrcbbuckeye

Since PB went to $2 a tic, I think we are going to see state lotteries looking for games to sell at $2 a tic. In fact, I remember reading in the minutes that this was one reason for them to introduce this game. State lotteries are trying to find ways to bring in more revenue, and charging $2 a tic is an easy way to do it now that PB has broken the ice.

If you want to try to break that trend, vote with your money and play only games that are $1 a tic.

faber98

Quote: Originally posted by Lucky Loser on Apr 2, 2012

This game, to me, seems to based on a minimum of ticket @ $2.00 because the less numbers a player matches, the closer they are to the $250,000. They are marketing LESS NUMBERS, or, NO NUMBERS as the incentive to play which is why I believe it's based on a minimum playslip count per $2.00. The idea, in my honest opinion, would be to play as few as possible and not many, in an effort to win decently. It's almost like a reverse psychology of sorts. For years, we've all been so accustomed to trying to match as many numbers as possible for a win, and, now they're paying to match as few as possible. Trust me, they are banking on players actually trying to match all (12) numbers, when in all reality, they should hoping to match only (1) or NONE.

The budget, however, is based on a minimum ticket though. It's all in the numbers and how they convey the game to consumers, and, leave the interpretation up to them. Nope, I don't want to match any numbers what so ever.


L.L.

i don't think you have a choice. you pick 12 out of 24 and hope you either get 0-1 or 11-12. you don't get to pick whether you want to match a lot or a little. it's whatever happens with your 12 numbers that determines your prize. most will be in the 4-8 range thus leaving you with winning very little or nothing.

Lucky Loser

Quote: Originally posted by faber98 on Apr 2, 2012

i don't think you have a choice. you pick 12 out of 24 and hope you either get 0-1 or 11-12. you don't get to pick whether you want to match a lot or a little. it's whatever happens with your 12 numbers that determines your prize. most will be in the 4-8 range thus leaving you with winning very little or nothing.

Very, very true and I agree with you. But, this is what I'm seeing: (24) numbers. Half are Odd and half are Even. Can't play all of either side only because they're bound to pick a couple or so of each, right? So far, I think that the numbers will need to be "sectioned off" into 1/4's of (6)...1-6, 7-12, etc., and then try to select from each section (3) numbers which are unikely to be drawn. Now, this is still only my preliminary thinking and will probably change as the game get's closer.

I'm gonna keep a sharp eye on Ireland's deal to hone my end approach to this. It won't be easy but, it won't be utterly hard either. One line is all I'll be playin' once a day maybe. Remember, the idea is to match as few as possible...forget about tryin' to hit all (12). Make sense?

 

L.L.

faber98

Quote: Originally posted by Lucky Loser on Apr 2, 2012

Very, very true and I agree with you. But, this is what I'm seeing: (24) numbers. Half are Odd and half are Even. Can't play all of either side only because they're bound to pick a couple or so of each, right? So far, I think that the numbers will need to be "sectioned off" into 1/4's of (6)...1-6, 7-12, etc., and then try to select from each section (3) numbers which are unikely to be drawn. Now, this is still only my preliminary thinking and will probably change as the game get's closer.

I'm gonna keep a sharp eye on Ireland's deal to hone my end approach to this. It won't be easy but, it won't be utterly hard either. One line is all I'll be playin' once a day maybe. Remember, the idea is to match as few as possible...forget about tryin' to hit all (12). Make sense?

 

L.L.

no, it doesn't make sense. you don't get it. you pick 12 numbers out of 24. it doesn't matter how you pick them in sections or odd or even or  however. you either are lucky enough to match a high number of those drawn or a low number of those drawn. you can't try to match  as few as possible. the payoffs are the same on both ends. 0 right pays 250k and 12 right pays 250k. 1 right pays the 2nd prize and 11 right pays the 2nd prize. and so forth. there isn't a high or low choose option. it's pick 12 numbers and hope you don't land in the 4-8 ramge of correct or incorrect numbers. which is where they want you to land.

TGOOD7's avatarTGOOD7

Wow,,can't wait to play this one.

lottolaughs's avatarlottolaughs

Well now....if you're trying to NOT match numbers I would think you could eliminate 1-9 or 10 pretty easily since those numbers usually are drawn most in games. Just a thought.

RedStang's avatarRedStang

 Sounds very expensive with almost impossible chances for a small top prize of 250k. Might do ok at 1$.

faber98

Quote: Originally posted by lottolaughs on Apr 3, 2012

Well now....if you're trying to NOT match numbers I would think you could eliminate 1-9 or 10 pretty easily since those numbers usually are drawn most in games. Just a thought.

you don't get it either. the field size is only 24 numbers. they are going to draw 12. pretty certain 1-9 or 10 will be about 50% of the drawn numbers. half the numbers in the whole field will be drawn. 12 out of 24. it is not like the games you are used to. you cannot try not to match numbers or try to match them. the game itself will dictate that. either you match more than 8 to make money or less than 4 to make the same amount. either you are a good guesser or a bad guesser. same payout on 75% success picking numbers or 75% failure to pick the numbers.

cbr$'s avatarcbr$

I like the concept of this game. I know I would try it. Sound like fun.

rad242

Quote: Originally posted by Lucky Loser on Apr 2, 2012

Okay, I'm gonna try and help all my Texas Peeps with this information! Now, as everyone should know by now, I'm dead set on playing a set of reasonable numbers consistently over and over...because it simply works. Here we have a new game which dictates that matching all, none, more, or less numbers will pay off. Are you all with me? Okay. Here's where playing the same set of numbers WILL ACTUALLY WORK BEST because you will either match MORE NUMBERS, or, LESS NUMBERS from draw to draw by remaining consistent with the same set. Does this now make more sense?


Let the numbers either hit or miss your numbers from one draw to the next, and at some point, a big winner will be realized!!! I actually can't wait for this thing to jump off!!!


L.L. 

Makes sense! Finally there's an advantage to LOSING!

Ruud

Payout percentage is similar to a $2 instant ticket.

lottolaughs's avatarlottolaughs

Quote: Originally posted by faber98 on Apr 3, 2012

you don't get it either. the field size is only 24 numbers. they are going to draw 12. pretty certain 1-9 or 10 will be about 50% of the drawn numbers. half the numbers in the whole field will be drawn. 12 out of 24. it is not like the games you are used to. you cannot try not to match numbers or try to match them. the game itself will dictate that. either you match more than 8 to make money or less than 4 to make the same amount. either you are a good guesser or a bad guesser. same payout on 75% success picking numbers or 75% failure to pick the numbers.

What's not to get...duh! You said yourself 1-10 will be about 50% of the drawn numbers. Read my post again. If you're trying NOT to match numbers then don't pick them. I don't know about you but I would aim for higher numbers.

faber98

Quote: Originally posted by lottolaughs on Apr 3, 2012

What's not to get...duh! You said yourself 1-10 will be about 50% of the drawn numbers. Read my post again. If you're trying NOT to match numbers then don't pick them. I don't know about you but I would aim for higher numbers.

you just don't understand the game concept. you have to pick 12 numbers out of 24. you want them to be either the correct 12 numbers or the 12 incorrect numbers. it doesn't matter which way your numbers match up. you can't decide ahead of time that you want your numbers not drawn only. you can hope it goes that way but you win the same amount if they are drawn or not drawn as long as you're either 75% right or wrong. you are thinking that you get no numbers in megamillions for example and think it's easy to miss them all. but with 12 out of 24 you aren't likely to miss or get them all. figure it out.

Lucky Loser

Alright, alright...let's all play nice! Now, this wasn't meant to start confusion over the game, but rather to begin exposing ideas just as you all have been doing. My initial ideas, as I stated, were only preliminary as I'm not familiar with the game, or, it's draw statistics. Every machine and ball set is different from the next one, in that, certain numbers are prone to being drawn with some bias...even with the pre-draws. This is why I said that sticking to one set of numbers may work best as a player has absolutely no choice but to either match more or less numbers from one draw to the next.

The real idea behind this method is that all the same numbers cannot be drawn every other time. However, the problem I see is that for every one number that isn't drawn, and ironically "matched", another one will takes its' place. This is where the challenge is for me...trying to miss the permutated number of the one I've already missed. I suppose that this method could work equally as well for a player hoping to match (11) or all (12) numbers. It just may be a wash in terms of what to hope for!

I propose that we practice according to Ireland's drawings to get some possible ideas of the game's overall characteristics. If anyone else feels the same way, then we can start a thread on it and post numbers. Well?


L.L. 

maximumfun's avatarmaximumfun

Quote: Originally posted by faber98 on Apr 2, 2012

2.00 a line x 4 per day x5 if you play full board=32.00 a day x 7=224.00 a week to play this game if you play a full board for a week . a little to steep even for oil rich texans. even 1 line a day x4x7=56.00 a week or 224.00 a month. i'm sorry but this game won't sell. payouts for 7-8 over or 4-5 under won't be gppd enough as these will be the most common hits. and the dreaded 6 will come up too often on your tickets. pass. correction no payoff at all for 5,6, or 7. this game will bankrupt the already bankrupted texas citizens.

I can't wait for this game to start. 

Since flights connect through DFW airport with LONG layovers, I suppose that we fill find our way to a lottery ticket sales area either in or around the airport. 

This is hitting all of our radar cuz it is something different.

SergeM's avatarSergeM

Quote: Originally posted by RJOh on Apr 2, 2012

Will have to check the Texas website to see if I calculated the odds correctly.

 combination size             12
 basic pool size              24
 (B) bonus numbers            none
 smallest match               0
 tickets or chances per draw  1
 possible combos of 12/24 numbers = 2704156
 MATCH    ODDS            WINNING COMBOS  ODDS 1 CHANCES
12/12    1 : 2704156        1              1 : 2704156
11/12    1 : 18779          144            1 : 18779
10/12    1 : 621            4356           1 : 621
 9/12    1 : 56             48400          1 : 56
 8/12    1 : 11             245025         1 : 11
 7/12    1 : 4              627264         1 : 4
 6/12    1 : 3              853776         1 : 3
 5/12    1 : 4              627264         1 : 4
 4/12    1 : 11             245025         1 : 11
 3/12    1 : 56             48400          1 : 56
 2/12    1 : 621            4356           1 : 621
 1/12    1 : 18779          144            1 : 18779
 0/12    1 : 2704156        1              1 : 2704156
 ______________________________________________________________

My calculation is that average for 2 USD wagering, the player loses 0.880353 USD.

2 USD ticket
1.119647 USD won
0.880353 USD loss

Score P()
12 0,00000037
11 0,00005325
10 0,00161085
9 0,01789838
8 0,09061053
7 0,23196295
6 0,31572735
5 0,23196295
4 0,09061053
3 0,01789838
2 0,00161085
1 0,00005325
0 0,00000037

Probability of no prize: 0.77965324 = 78%
Probability of break even: 0.18 = 18%
Probability of win: 0.03912570 = 3.9%

ressuccess's avatarressuccess

Good luck to the players in this game. I didn't know why they have 4 drawings 6 days a week.

rdgrnr's avatarrdgrnr

It seems like most new state games are trending to $2 now.

At a play rate of 4 times a day though, I think they would have been wiser to start this particular game at $1.

Lucky Loser

Quote: Originally posted by rdgrnr on Apr 8, 2012

It seems like most new state games are trending to $2 now.

At a play rate of 4 times a day though, I think they would have been wiser to start this particular game at $1.

Yeah, I agree 'ridge. Playing the possible minimum of $2 on every draw, and every day, adds up pretty darn quick!!!! I don't think there will be drawings on Sundays, so, this deal will run an over anxious player about $200 in the run of a month. For me, I'm just gonna get one $2 dedicated set of numbers and simply run them once per day. I can definitely afford this, and, see where I have a very, very good chance of recovering that money at some point...maybe even hitting the $500.

This is one of those games where a player's money needs to be spread out and compiled with patience and common sense. As I said before, the same numbers are gonna get you closer to winning big whether it's most, or, none of them. As I've studied, though, with having to choose (12), a player actually stands a much better chance of matching all of the numbers than none or even (1). This is why I'm gonna remain consistent...the combinations will constantly change and hopefully mine will be drawn sooner than later.


L.L.

Lucky Loser

Quote: Originally posted by Lucky Loser on Apr 9, 2012

Yeah, I agree 'ridge. Playing the possible minimum of $2 on every draw, and every day, adds up pretty darn quick!!!! I don't think there will be drawings on Sundays, so, this deal will run an over anxious player about $200 in the run of a month. For me, I'm just gonna get one $2 dedicated set of numbers and simply run them once per day. I can definitely afford this, and, see where I have a very, very good chance of recovering that money at some point...maybe even hitting the $500.

This is one of those games where a player's money needs to be spread out and compiled with patience and common sense. As I said before, the same numbers are gonna get you closer to winning big whether it's most, or, none of them. As I've studied, though, with having to choose (12), a player actually stands a much better chance of matching all of the numbers than none or even (1). This is why I'm gonna remain consistent...the combinations will constantly change and hopefully mine will be drawn sooner than later.


L.L.

I believe my last sentence follows suite with exactly what the lady in Virginia just accomplished. She stayed true to the same numbers when she played and it payed off in a big way for her. I'm seeing where any change in her numbers, and consistency, would've completely disrupted her win altogether. Again, it's so much easier to win on the smaller games with a reasonable set of numbers played consistently. Pre-draws can't just keep drawing the same formats or numbers over and over for days on end. Can't miss your format(s) forever...gotta pull 'em at some point. Then, you win. The more pressure you put on the draw process the better...and sometimes it can happen instantly while other times may require several draws. The formats, however, MUST ABSOLUTELY CHANGE. 

L.L.

lot-to man

I'll play the game only once everyday, but will stop playing other games, so I can use that money to have a better chance to win. I hope I get all the numbers or none at all, so I can win the $250,000  prize. $500.00 doesn't sound too bad either.US Flag

lot-to man

Buy one chance and see, if you can win and then use your winnings to buy more chances . Once you win you are ahead and only use the money you have won to play and you lose nothing in the long run.Bed

rdgrnr's avatarrdgrnr

You could wind up spendin' a lotta money on that game. 

Makes you wonder if there's anything better to spend that money on in Texas?

 

Rumor spreadin' 'round in that Texas town

'Bout that shack outside La Grange

And you know what I'm talkin' about

Just let me know if you wanna go

To that home out on the range

They gotta lotta nice girls

Have mercy

A haw, haw, haw, haw

A haw, haw, haw, haw

Well, I hear it's fine if you got the time

And the ten to get yo-self in

A hmm, hmm, hmm 

And I hear it's tight most ev'ry night

But now I might be mistaken

A hmm, hmm, hmm, hmm.

 

~ZZ Top

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