Greetings Cash Crown—
I am a 24 year-old student in NC pursing a Ph.D. to do biomedical research, but decoding the degree of predictability for scratch-off lottery tickets has been an odd side research endeavor for the past six months. I’ve learned A LOT through the past six months of research, but could not find any leads until I came across your post about two-three months ago. I chose to reply to you're most recent message on this lottery forum site, as I can't send you a private message as a standard member I guess. First, I want to say thank you so much for sharing your findings! It has been mind blowing.
It took me a while and multiple read through's to fully digest your method, but I’ve eventually comprehended almost everything. I finally decided to give your method a shot over the past two weeks and see if I could apply to NC games after a few minor adjustments, and to my surprise it worked. I’ve been successfully able to pick winning tickets off a roll by looking at bar codes for 4 thick, 6 thin lines under the ticket #; adding the last 4 digits of the pack number to the ticket #, then adding the last 5 to reach that number; and using the two outside UPC numbers with the last 5 digits in the 7-digit pack number to calculate winning tickets. It’s been a thrill being able to do such calculations, but I am still having trouble gaining a consistency of winning tickets. I’ve been right sometimes, but wrong other times as well. So, I went back to my notes to see where I could be making any wrong calculations and also revised your posts to compose a list of questions I have for you/things you mention that I need further clarity on. I still want to share some photos of winning and loosing tickets with you, as well as send you some of my calculations to see if I am making any mistakes, but I wanted to at least touch base with you and get you this list of questions I have. Please let me know if you would be willing to talk further about this! Thank you for your time and attention.
Thanks.
QUESTIONS FOR CC:
Q1— In your post on 02/07/2015, you mention avoiding $1 and $5 games and only play $10 games. Does that mean that your method only applies best to $10 games or it can be applied to all games except for $1 and $5 games?
Q2— I understand what you mean about values of 0, and 8=3 and 9=5, but I am having a hard time finding any examples from you discussing any special uses for 1’s— aside from getting +1 if there is another 1 somewhere in the 7-digit pack number.
“values of 0's, 1's and placement Values (such as 8=3 and 0's are the value of their spot in the 7-digit pack number.”
Q3— What do you mean about using the methods combined? Could you clarify that a bit more? What does combined mean and are there rules to using methods when combined?
“It does NOT matter how you use your three options COMBINED with the other number, which has options.”
Q4— I think I understand what you mean about ‘doubles’ or side-by-side numbers. If I am correct, if I have a 77 in my pack # I have two options— I can use both 7’s, but I have to add +1, making 15. OR the two 7’s can cancel out to 1.
Q5— Can 0’s in the game number remain 0 or do they have to take the value of 2 or the value of their position in the game number, if multiple 0’s are present?
Q6— In one blog post you mention that you need to use the number between similar numbers first. For example you mentioned, “If you had 76462, you use the '4' between the sixes FIRST then continue to the left until you reach the total you are looking for.” What is the benefit of using that 4 first? Also, could you clarify what you mean by until you reach the number you are looking for? Is that example from a zip code addition or is 76462 a pack number?
Q7(4 questions, A—D) Using 2 Numbers L—R in UPC Code:
A— I have about a 95% understanding in regard to the UPC method to calculate if your ticket is a winner. Based on the multiple ways the two UPC numbers you reach can add up depending on your ticket number, could this method also be used to calculate and reach number values that indicate all the winning ticket numbers in a roll? Also, if I have an L8(3) and count three to the left and reach a 4 which is also a ‘double’ (44) I do not add the +1, correct? Also, I couldn't use 1 as a substitute, given that the two 4’s can cancel out to 1, right?
B— I have a few questions in regard to examples you give when using the two UPC numbers. I think I understand what you mean about reaching like numbers, such as what you mention in this example, “if you had R8(3) and number was '3', and there is another 3, then you could have R8(3) = 3+3+3 then +3 for the LIKE number - and in most cases, you have 12, but you add the other 3 AGAIN as a separate, unique number. Only, it is counted as a '3' TOTAL. Not like the R8 3 (which you get to use 3 times, like 30+3+3, etc.)
C— Regardless, if I get a L8(3) and I get a 4, that could either be 4, 40, 3x4 or 4+4+4, 40+4+4, 40+40+4 or 40+40+40— depending on the amount of tickets per roll of course. However, examples in two different posts have me confused about your UPC method. In one example you mention you use R8(3) only three times, such as 3+3+3 or if a 4, 4+4+4, 30+3+3 or 40+4+4. Yet, in a separate post, you give an example about if your L8 is a 4, then it can be 40+3 more uses, such as 40+4+4+4. I am a bit confused to whether three or four digits should be added up if you chose to apply the amount of uses for L8(3). These are the two statements I find contradictory.
EX. 1—
Don’t forget - LIKE numbers must be counted in, so if you had R8(3) and number was '3', and there is another 3, then you could have R8(3) = 3+3+3 then +3 for the LIKE number - and in most cases, you have 12, but you add the other 3 AGAIN as a separate, unique number. Only, it is counted as a '3' TOTAL. Not like the R8 3 (which you get to use 3 times, like 30+3+3, etc.)
Ex. 2—
If you want, your L8, which is a 4, it can ALSO be a 40 + 3 more 'uses', 40+4+4+4 is an example.
D— Next, most of the time you would want to use L8 as a 3 value, but in the example below, you used the 3 to move three positions, but them multiplied the 1 by 8. So that is possible? Also, if there are two digits in the 7-digit pack number, which would each get a +1, I thought that you could only add the +1 last, not before you apply the UPC L or R number, such as the 3x2 in the example below. So you are saying that I could use the 1 first then add +1 to the total last in the left direction, then add the +1 to get 2, before getting a total in the right direction. Does that apply in both directions? Could you use the real value of 1 “2” in the left direction first, then convert it back to 1 in the right direction? Also, can the 2 be used for both directions?
The referenced example:
L8 x 1 = 8. Now, add the +1, since the real value of the 1 in 73182 is "2". So, 8x1=8 +1 = 9. Now, using R3, working from R to L, you come up with "1", same number. But, this time you multiply L3x2 (the RV of 1) since there are 2 '1's" in the packet #. So, R3x2 = 6. And, again, you add the +1 because there are two 1's in the line and each get +1, since they are duplicates. So, R3x2=6+1=7. Then, add L8 +9 + R3 +7 and 9+7 = 16. A winning ticket. This works the same on every ticket.
E— Lastly, could you clarify what you mean by “all VALUE OPTIONS” in the statement you made below, “Remember! the objective is to find IF your two Packet positions, with all VALUE OPTIONS add up to your card number - or tells you, it is the very NEXT card!
Q8— This question pertains to when adding up the last 4 digits in the pack number to the ticket number, then the last five to reach the same value. If you choose to use the real value for a number, does that mean you also have to covert all other numbers with real values as well in the pack number, add +1 to like numbers, or covert ‘doubles’ to 1 or add +1 to them if choose to use them? Or could you just add a +1 to one of the like numbers and not the other, if that will give you the total you are looking for? Or could you convert some 0’s to their position value, while leaving others as 0?
Also on the topic of drawing information from the pack number and specifically identifying a good pack. I just want to clarify what you mentioned about if you see doubles, a 6, 9, or two digits that sum 9. You also mention that 0,1, and 2 in the pack number are good. So, if any or all of these numbers are present in the pack number, then that means its good pack and more tickets should be carefully bought?
Q9— This question is in regard to the game number. You mention that all games have a 1 in the beginning and you mention in one post to leave that 1 out and add up the remaining three numbers. However, in another post when you dicuss how to add up the game number various ways, you use the 1, like in the example below. Now, there is no 1 in the game number for any of the NC scratch games, but I have been adding a 1 when attempting to draw information from the game number by adding the three given number with the 1.
Ex. 1—
EVEN the GAME # has some unique meaning, and I'm working on that - most games start with a '1', leave that out - and add up the remaining three numbers.
Ex. 2—
Found since this post - ex: even the game number added up: #1525, 15+25 = 40 and 12+10 =22.