I've been down this road before.
I'm offering a revolutionary way of analyzing lottery game history that probably doesn't ring any bells among average players who are comfortable using mathematics and filters.
I'm also sure that there are folks who might think that I'm suggesting they would have to view every drawing in order to create the space, or Gap log, also known as a Hotsheet.
Actually, the Gap string is created using a simple procedure.
But before getting into that let me stress that a substitution workout mandates that data be compiled according to specific rules of procedure.
Deviations would create errors and faulty guesswork.
Here is the definition and procedures for Gap string creation in the Substitution world.
Graph paper required.
Definition:
Gap is the number of Active graph cells between an item added to a list and the same item
that is already on the list.
Active cell - a cell containing a single digit, a letter or other recurring data.
InActive cell - a cell that has been 'marked off' in some way to indicate that it is NOT to be
counted during the processing.
InActive cells retain their positions.
Because data in a cell may be used for other purposes, it is important that
the cell remain legible.
Gaps are normally logged in columns, as opposed to rows.
While there can be many Gap columns, only two are needed for lottery analysis.
The following is a Sample, not an actual log, using Alpha Signatures A, B, C, Gap 1 and Gap 2
To ensure that all possibilities are listed, the column headers and initial inputs are:
AS G1 G2
A 1 1
B 2 2
C 3 3
Add a new A.
Count the Active cells between the A added and the A already on the list.
The Count is '3'
Mark off the older A, and enter 3 in the G1 column.
AS G1 G2
A* 1 1
B 2 2
C 3 3
A 3
(The * is used to show the cell has been marked off)
Count the Active cells between 3 added to the G1 column and enter the count in the G2 column.
Mark off the older 3 in the G1 column and enter 1 in the G2 column.
AS G1 G2
A* 1 1
B 2 2
C 3* 3
A 3 1
It is not necessary to mark off repeat data in the G2 column, unless a user has identified a
need for a G3 column. (There are no reasons, trust me!)
As more Alpha Sigs are added, the list becomes a mix of Unmarked and Marked cells.
The important thing to remember is that there can never be more than 3 Active cells
in each column.
Gaps lists are present in just about all of the Substitution Workout tracking logs.
It may seem difficult, but it quickly becomes something that can be done with ease.
In fact, you know for sure how to do it, or, it isn't going to work and you could end up making wrong guesses.
Here are the current Gaps for the current Pick 3 game.
L# G1 G2
1. 2. 2
3. 3. 3
3. 1. 3
1. 2. 3
1. 3. 2
2. 3. 3
3. 3. 1
1. 3. 1
1. 1. 2
2. 3. 2
2. 1 2
3 3. 2
2. 2. 3
1 3 2
2 2 2
These columns will line up properly when the data is logged on graph paper.
Note. The '.' (period) means the digit has been Marked Off and is NOT counted during subsequent processing
At any point in time there should be three unmarked digits in the L# and G1 columns.
If you have more or fewer than 3, you have made a mistake.
Moreover, the unmarked digits in L# column must be 1, 2 and 3.
Same for the G1 column.
These Main A, Hotsheet entries are valid for Texas Pick 3 combined drawings and are current as of 0521 drawing.
You are no doubt asking how this data can be used to choose digits for play.
If you are a systems player and familiar with lottery data you should know that you can use the L# and Gap data to
create a variety of FOLLOWER tracking logs that will generate useful TRENDS.
The general routine is:
1. Using other Follower tracking logs, you have decided that the next winning combination
could, repeat, could contain an A digit (1, 2 or 3)
2. You analyze your associated Follower tracking logs and choose, or guess, the digit that, according to your logs and INTELLECT, is the best choice.
3. You are choosing 1 of 3 possibilities.
4. If your data suggests there will be 2 A digits, and you have already chosen one digit, then you evaluate the data for the remaining two digits, or choose 1 of 2 possibilities.
Believe me when I say that over time you will soon become very efficient at analyzing lottery data and making good choices.
You won't always make the correct choices, because there is no way to know for sure which digits will come out of the mixing vessel exit gate.
The same general procedures apply to the 'B' and 'C' digits.
However, the Main C Hotsheet has 4 digits, making it more difficult to come up with the
right choices. But, again, you learn via experience, your intellect and LUCK.
To give you some idea of how many tracking logs you will need to create:
Game History
Main A
Main B
Main C
Alpha Doubles
L# Doubles
Play Sheets
The Main data sheets also include a "Rap Sheet" that track the Alpha and Numerical
Signatures.
Please note that except for counting cells in the Gap process there are NO algorithms, mathematical formulae, roots, sums, high, lows, VTRACS, odds, probability, pairs, triples, and any other current methods, required.
Basically, you are choosing one digit at a time, and the correct answers can be found in the
tracking charts.
Making good choices means making money!
Thanks for your interest.