How to use Digit Master Pro - Big Game AKA DMP-BG for Pick 5 lotteries.
Note: Some DMP-BG filters may not apply to the new game(s) you create.
Close DMP-BG program if currently opened.
- Create 2 new folders inside the subfolder Games and name the 1st folder Powerball. Create the 2nd folder and name it MegaMillions
- Inside the Games folder copy and paste the file "PB569.TXT" and save it the new folder created above "Powerball".
- Inside the Games folder copy and paste the file "MM570.TXT" and save it the new folder created above "MegaMillionsl".
For those who have the knowledge for doing this you can create a custom game for 5/xx up to either 5/69 or 5/70 and if a bonus ball would be either 26 for Powerball and 25 MegaMillions or bogus number 25 or 26 for non-bonus draw games (filler)
1>Create a database game using the formatting. See example below.
Make sure the header DAY DATE NUMBERS BB and dashes are not removed.
Add your Pick 5 game below the dashes using the example below.
DAY DATE NUMBERS BB
=================================
TUE 07/16/19 08 16 31 48 52 23
DOW = TUE
2 spaces
MM/DD/YY
3 spaces
1st Number = XX (example 01)
1 space
2nd Number = XX (example 10)
1 space
3rd Number = XX (example 20)
1 space
4th number = XX (example 25)
1 space
5th number = XX (example 30)
1 space
Bonus Ball = XX (example 25 or 26)
=========================================
Save this file in a new folder. For example, suppose I created a Pennsylvania 5/30 game I would create a new folder in the Games folder (Sub folder located in my DMP-BG main folder) and named the new folder PA530. Then save the text file (database) as either MM570.TXT or PB569.TXT
Having the new folders(s) for each game would eliminate the need for creating new text files.
The Pennsylvania 5/30 game does NOT draw a Bonus Ball so I had to use a bogus Bonus Ball number "26"
So my PA30 Game (text file PB569.TXT) would be the following below:
DAY DATE NUMBERS BB
==================================
THU 07/18/19 18 20 21 23 27 26
WED 07/17/19 12 13 14 18 27 26
TUE 07/16/19 06 07 09 12 29 26
MON 07/15/19 07 09 20 21 24 26
SUN 07/14/19 01 03 09 22 27 26
SAT 07/13/19 07 10 17 23 24 26
FRI 07/12/19 01 16 17 18 30 26
THU 07/11/19 03 12 15 18 22 26
WED 07/10/19 03 04 08 11 19 26
TUE 07/09/19 03 07 22 28 29 26
MON 07/08/19 03 08 11 20 23 26
============================================================
The next step would be to Open DMP-BG and load the PB569 game.
Block all numbers in the Groups filters that are higher than the highest number in the matrix i.e 5/39
Go to the "Wheel" and set the digits from the Group that needs to be set to 0 / 0. For example, I would block or set the numbers 36, 37, 38, 39 and set to 0/0. Then save the wheel.
Next would be just normal Groups, Digits, a few Filter settings, RFW (Run Full Wheel), then R-A-C (Run Auto Cover) down to a manageable number of sets.