I was just checking out some good info on the box combos for root sums and found the following:
1. Root sum 0 on average should draw 1 in every 20 drawings, based on boxed combos. (1 possible combination)
2. Root sum 1 on average should draw 1 in every 16 drawings, based on boxed combos (14 possible combinations)
3. Root sum 2 on average should draw 1 in every 10 drawings, based on boxed combos (24 possible combinations)
4. Root sum 3 on average should draw 1 in every 9 drawings, based on boxed combos (25 possible combinations)
5. Root sum 4 on average should draw 1 in every 10 drawings, based on boxed combos (24 possible combinations)
6. Root sum 5 on average should draw 1 in every 10 drawings, based on boxed combos (24 possible combinations)
7. Root sum 6 on average should draw 1 in every 9 drawings, based on boxed combos (25 possible combinations)
8. Root sum 7 on average should draw 1 in every 10 drawings, based on boxed combos (24 possible combinations)
9. Root sum 8 on average should draw 1 in every 10 drawings, based on boxed combos (24 possible combinations)
10. Root sum 9 on average should draw 1 in every 9 drawings, based on boxed combos (25 possible combinations)
Now, would it be a good idea to play these root sums when they become grossly overdue? For instance, if root sum 9 is out say 20 drawings, to start pounding those combinations? Seems like eventually they will hit (although never guaranteed). I have put together some progressions that aren't steep that will allow to play these for a long time. Think this is a bad idea?
Also, do root sums work on Pick-4 as well? I know that BlackApple is a huge proponent of the Root Sum, but I am a little confused as to when to use this strategy. Any advice? Thanks...