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Statistics around the balance of even/odd and small/big numbersPrev TopicNext Topic
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Quote: Originally posted by truecritic on Feb 3, 2011
"I had a woman come to me in a public place and she began to rub me thinking luck would rub off."
Um? How much do you have to win to make this happen?
Was that win using your method that you keep attempting to explain, yet never actually show in all these recent threads? Have you given your system a name so it can be referred to easily?
With all your explanations, I am nothing but confused as to how your system works. Is there still a chance you are going to make your software available (I forget, was it DOS based software?).
You've mentioned more than once that "others" have seen either your system or proofs of your wins. Are you going to post something here for the public to see?
I am hoping that your statements are truthful and that you can show wins of 4 out of 5 "many times" - better yet, I'd like to see you show 4 out of 5 posted here -before- you win. It seems like you have posted enough for a novel, yet haven't really offered anything but words. Nothing to back up what you say.
I've been on your side but like I said, the more you try to explain, the more confused I am about what you actually do with your system.
truecritic
The old dos software went out back durning my system post. About 30 people got the
software before I had to stop. The software was never intended for public release and
was somewhat dated. I never built a help menu or instructions and then found myself
coaching 30 people on 100's of different questions. It took over my entire life and so we
started a yahoo group so that members could learn from others thinking this would take
the load off, Nope. It was a little like throwing gas on a fire as I now had all the emails and
the group to deal with. I enjoyed this for the most part but had no time for anything, I gave
up all of my free time plus had to put other projects on hold just to answer peoples question.
I found myself getting up earlier and staying up later, pushing other projects aside. We decided
to finally close the group and tell people we could no longer keep doing it.
The jackpot I won was using the same dos system that I posted and gave away for free and the
amount was under 50K. The lady was the friend of a friend of a friend sort of thing so I was really
no big deal but was a little embarrassing.
I don't like attention and have a very tight small group of friends in my inner circle. To post a picture
here at LP you need a place to store the image online. I sent pics of tickets to carbob, winsum, and
others and if I was not truthful don't you think these people would have said something by now.
I don't feel the need to prove my claims to every single person in the world. Most of the people with the
software are amazed with how easy it is to reduce the sets down to 500 or so. The problem is getting
from that point down to less then 20 without losing the 5 of 5 and 4 of 5's. Some peole would say that
reducing sets to 500 and still having the winner in the 500 is easy, I say, "Try it." I can make 8 choices,
which if correct will produce the winning ticket in fewer then 15 lines most days. four of these are no
brainers and one only has two choices to pick from over 85% of the time. The remaining 3 are the hard
ones but but have odds of less then 1 in 100 for all three.
On what I consider a really bad day I miss 2 of the 7 and many days I miss only by one. The problem here
is that even at 1 in 100 odds I could go the rest of my life and never win. Some would say why don't you
play the 500, and my reply is how many 500's can you afford to lose in a row. I am not a gambler and can't
stand to even lose 5 bucks. Most days I play on paper and it cost me nothing. When I do play then
I expect to at least break even. The lottery is a hobby and nothing more.
I made my system post and from the beginning made clear that I would not release everything.
I posted some facts concerning digits and had hoped that people would add it to there system
of picking numbers. I at least hoped that people would take the time if nothing else to check
there sets against this data. My big mistake was to try and provide pen and paper users some
useful information that would allow them to use the digit system without software. I also had
to keep the 10 year old system seperated from the current methods being used. You will find jumps
in my post where I found myself getting ahead of what I intended to post. This left me in a less then
comfortable position. I should have just posted the digit data for people to use or not use and let it
go at that. Some here have decided to pick the system apart using statistics on a system that was
not designed to be statistical. Not one of these posters has provided me any information that I had
not tested before I wrote the first line many many years ago. I am a person who likes to solve things
and my whole life from a small child this has been my passion. The lottery was like a quest that I
knew might take my whole life with no guarantee of success and that I could not resist.
Since I found no statistical data that could support the idea that the lottery was winnable using statistics
I soon abandoned statistics but not the project. I started to study the concept random and found that
random is a catch phraes used to explain complex systems or events that are too complicated to easily
figure out.
My next step was to study the matrix which lead me to the digit system. Back in those days I was limited
to using a computer with a 8088 cpu. It often took days or even a week to generate the data for even a
small matrix and even longer to run the analysis. I soon found that a random sample taken from the larger
matrix showed the random numbers generated fell very close to the expected average. The main problem
was that there was no way to predict when a number would show next. I found many at first that seemed
to show some promise but later found that these patterns could be explained by chance. I almost chose to
quit at this time but one day got the idea to count the digits within a group of randomly generated sets and
found the same data, they matched the expected. I knew that the only way to improve ones chance was
to be able to predict what would come next and without this any attempt would be almost useless. I want
to make the point that "I don't say that people who use patterns or other methods to choose numbers
are wasting time, if it works then use it." I was almost ready to give up again but then got the idea that
since the digits hit at a much greater rate then the numbers they produce then it only makes since that
the gaps between a digit hitting must be far less. BAM! The digit system was born. In the last 10 draws
for my 5-39 game 13 numbers are no-shows but the lowest hitting digit has hit 3 times. It is not uncommon
for any one numbers skips to be anything from 1 to 50 with some numbers staying out 100 or more games.
Digits do not suffer this, my 5-39's digits 1-2-3 have almost a 9 in 10 chance of hitting. Digits 4-5-6-7-8-9
have a 4.3 in 10 chance and Digit 0 has a 3.4 in 10 chance. Now some may be saying this can be calculated
and shows no advantage over any other method but consider this. If one Looks to the matrix of possible
sets one finds the matrix is very much the reason behind the digits and not the random selection of numbers.
The drawing of 5 numbers is irrelevant and no matter how random the 5 numbers seem to be they will
follow the matrix in population and distrubition. The advantage. Because the population and distrubition
of digits is uneffected by the randomness of the drawing then patterns of digits showing must also exist.
The error from the expected for digits is far less then the error rate for numbers especially in small samples.
Think of this a little like playing a number because it is due or overdue. With a number when using this
reasoning the chance of the number hitting in the next draw is far more likely to be incorrect then using the
same logic for digits. The digits hug a matrix like bark hugs a tree. It is a careful study of this that allows
one to make better choices. Finding the correct digits to play is only half the battle and the digits alone
will produce too many sets to play. However using the same logic as above when trying to predict which
digits to play one can also predict how many of each will show.
5-39
Example playing 6 digits 1-2-3-4-5-6 (no restrictions except all 6 must be in every set.
sets produced = 5421
if digits 1-2-3 are set so they must hit twice in each set and digits 4-5-6 only once per set
sets produced = 216
if digits 1-3 are set so they must hit twice in each set and digits 1-4-5-6 only once per set
sets produced = 144
All this is for nothing if the digits selected are incorrect, but as I have explained above the digits
with some careful study and knowing your matrix and using some of what I call random-logic then
the digits are not that hard to select. The drawing will be a random selection from the matrix and
the if the digits had no randomness at all then there would be no lottery. The random-logic is my
secret additive which adjust for this, It is different for every matrix and method used to select the
numbers such as RNG or ball drop but I think anyone could develope their own if they tried. I hope
this answers yours and many others questions about the digit system. Winning means being able
to predict and predicting digits is much easier then predicting numbers. Which ones to play and how
many is key. Some may hate the idea and others will love it, makes no difference to me which.
RL
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Quote: Originally posted by RL-RANDOMLOGIC on Feb 1, 2011
jwhou
"but is in fact perfectly justified by randomness." I dissagree with this statement and would say
that the odd/even balance will be in direct porportion to the balance of odd/even within the matrix.
If the matrix contains a 30/70 mix of some value regardless of what the value represents, a random
sample will produce the similar results. The results are then not purely a product of random but the
of the matrix also. For this reason the so called pattern or results could be used to some extent
as if 70% of all balls where blue then 70% of all balls drawn will be blue. How much or little this
would help is another question.
RL
In answering the original question jwhou is absolutey correct in saying that it's all justified by randomness. What you say about the ratio of odd and even balls makes perfect sense, but it sounds like you misunderstand the conclusions that can be properly drawn from that knowledge.
If you look at a moderately large sample of results from any given game it's a fairly sure thing that the total number of odd balls selected and the total number of even balls selected will have a ratio that's very close to the ratio of odd and even balls used in the drawing. As an example, looking at the mega ball drawn by megamillions in the past 26 drawings (11/5/10 through 2/1/11) 13 are odd and 13 are even. That's a ratio of 1.0:1.0, which is a perfect match for the whole set of 46 megaballs, and such an outcome is justified by probability. Of course there's only one megaball, so no matter what ball is selceted the rsult has to be all odd or al even, so not single individual result matches the ratio in the total set.
Now let's consider the results for the 5 regular balls. With an equal number of odd and even balls in the set we can expect that over a long period of time there will be a ratio between odd and even numbers that's very close to 1:1. As with the megaball, we're selecting an odd number of balls, so it's impossible for any single drawing to result in a 1:1 ratio of odd and even. Obviously most drawings will have a mix of odd and even, because if an odd ball is drawn first, there will be 4 chances to draw an even ball in subsequent selections. A mix that is 2:3 or 3:2 is most common, and that's perfectlyjustfied by randomness. At the same time, all odd or all even selctions wil result in a small percentage of drawings. That's also perfectly justified by randomness. Th eonly thing that isn't justified by randomness is a too small percentage of 2:3 and 3:2 or a too high percentage of all odd and all even.
The chances of each tbalance of odd and even matches the proportion of the combinations with those balances. The chances of a drawing including only even balls is fairly small, and the number of possible combinations is also fairly small. If you do the math you'll find that the probability of all even, as a percent, exactly matches the percentage of all combinations that are made entirely of even numbers.
How much or little thiswould help is an easy question to answer. There is no opportunity to bet on the balance of odd and even numbers, so it's of absolutely no help at all in choosing what numbers to play.
-
RL
Digits? As in Pick3?
Using the concept you have developed for the 5-39 game, wouldn't the Pick3 be a piece of cake?
Of course you don't have to prove anything - but why keep writing and writing and not post some picks in a thread, before the drawing? Just post the ones you intend to play on paper.
As far as posting images at LP, it is a rather simple process. You can use TinyPic Image hosting (or there are other hosting websites). I believe you can still use them without even opening an account (or you can open an account, either way). You get a URL for each image. On the LP editor is an icon of a tree (Insert/edit image). Paste the URL there. Preview your post before posting to make sure things look the way you want.
If you need more details, happy to help.
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Quote: Originally posted by truecritic on Feb 3, 2011
RL
Digits? As in Pick3?
Using the concept you have developed for the 5-39 game, wouldn't the Pick3 be a piece of cake?
Of course you don't have to prove anything - but why keep writing and writing and not post some picks in a thread, before the drawing? Just post the ones you intend to play on paper.
As far as posting images at LP, it is a rather simple process. You can use TinyPic Image hosting (or there are other hosting websites). I believe you can still use them without even opening an account (or you can open an account, either way). You get a URL for each image. On the LP editor is an icon of a tree (Insert/edit image). Paste the URL there. Preview your post before posting to make sure things look the way you want.
If you need more details, happy to help.
truecritic
Pick-3/4 games do now follow this at all and suggesting it shows that you have missed the point.
A 5 number game can have as few as 5 and as many as 10 digits in each drawing. A pick3 game
is nothing more then picking a number from 000 to 999. Digits in a pick-3 suffer from the same
problems as numbers do in other games. The reason I keep writting is I believe that many still
don't understand and maybe it's time to just quit trying. Posting numbers or Pics, I ask why?
What good would it do except maybe cause people to start playing digits without knowing the
reasons for doing so. This is not a bragging contest to me but I was trying to share what I have
found. I know how to post pics and about tiny pics just don't use them. When I find a post cluttered
with different size and color fonts I skip them for the most part.
I tried
RL
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Quote: Originally posted by KY Floyd on Feb 3, 2011
In answering the original question jwhou is absolutey correct in saying that it's all justified by randomness. What you say about the ratio of odd and even balls makes perfect sense, but it sounds like you misunderstand the conclusions that can be properly drawn from that knowledge.
If you look at a moderately large sample of results from any given game it's a fairly sure thing that the total number of odd balls selected and the total number of even balls selected will have a ratio that's very close to the ratio of odd and even balls used in the drawing. As an example, looking at the mega ball drawn by megamillions in the past 26 drawings (11/5/10 through 2/1/11) 13 are odd and 13 are even. That's a ratio of 1.0:1.0, which is a perfect match for the whole set of 46 megaballs, and such an outcome is justified by probability. Of course there's only one megaball, so no matter what ball is selceted the rsult has to be all odd or al even, so not single individual result matches the ratio in the total set.
Now let's consider the results for the 5 regular balls. With an equal number of odd and even balls in the set we can expect that over a long period of time there will be a ratio between odd and even numbers that's very close to 1:1. As with the megaball, we're selecting an odd number of balls, so it's impossible for any single drawing to result in a 1:1 ratio of odd and even. Obviously most drawings will have a mix of odd and even, because if an odd ball is drawn first, there will be 4 chances to draw an even ball in subsequent selections. A mix that is 2:3 or 3:2 is most common, and that's perfectlyjustfied by randomness. At the same time, all odd or all even selctions wil result in a small percentage of drawings. That's also perfectly justified by randomness. Th eonly thing that isn't justified by randomness is a too small percentage of 2:3 and 3:2 or a too high percentage of all odd and all even.
The chances of each tbalance of odd and even matches the proportion of the combinations with those balances. The chances of a drawing including only even balls is fairly small, and the number of possible combinations is also fairly small. If you do the math you'll find that the probability of all even, as a percent, exactly matches the percentage of all combinations that are made entirely of even numbers.
How much or little thiswould help is an easy question to answer. There is no opportunity to bet on the balance of odd and even numbers, so it's of absolutely no help at all in choosing what numbers to play.
KY Floyd
Thanks for the reply, I am getting use to everyone thinking that I don't understand what I say.
I could of earned a MD in statistics had I only paid attention. Satistics are very useful for many
things, I just haven't found any that will help me pick winning numbers. My views on random
are also very different then most which also leads me to the conculsions that I draw concerning
the lottery. If I use different rules for random then I must rethink the odds also. If the odds are
calculated based on a different set of rules for random then the probability must also be changed.
Not saying that I am 100% correct but I do say that what I use seems to work. Maybe someday
I can prove my methods using accepted math but until then I will be open to attack by some while
others continue pointing out the errors of my ways.
Thanks again
RL
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Quote: Originally posted by RL-RANDOMLOGIC on Feb 3, 2011
truecritic
Pick-3/4 games do now follow this at all and suggesting it shows that you have missed the point.
A 5 number game can have as few as 5 and as many as 10 digits in each drawing. A pick3 game
is nothing more then picking a number from 000 to 999. Digits in a pick-3 suffer from the same
problems as numbers do in other games. The reason I keep writting is I believe that many still
don't understand and maybe it's time to just quit trying. Posting numbers or Pics, I ask why?
What good would it do except maybe cause people to start playing digits without knowing the
reasons for doing so. This is not a bragging contest to me but I was trying to share what I have
found. I know how to post pics and about tiny pics just don't use them. When I find a post cluttered
with different size and color fonts I skip them for the most part.
I tried
RL
"Pick-3/4 games do now follow this at all and suggesting it shows that you have missed the point."
Well, you are right! I don't understand and have missed the point.
If a 5-number game can have 10 digits - then it follows a 1-number game (such as a pick3) can have 3 digits.
I guess that is why I said with all your explanations throughout all your posts, you haven't clarified hardly anything. Hence my suggestions that some more information is needed - which appears you are refusing. OK.
But this statement is totally false then:
"This is not a bragging contest to me but I was trying to share what I have found."
Other than confusion, not sure what you think you are sharing?
You expressed a problem with posting images, I offered you an industry-wide standard solution. Honestly, you sound like a system seller.
I am only forming conclusions based on what you tell me (and everyone here). If you won't post more information. If you won't post images. If you won't post your picks prior to drawings. If you won't back up your statements. What exactly are you trying to share? If it is the fact that you did win a decent amount of money in the lottery, then I say congrats. I am happy for you.
So, good luck to you and may you hit again in the future. I tried.
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Quote: Originally posted by truecritic on Feb 3, 2011
"Pick-3/4 games do now follow this at all and suggesting it shows that you have missed the point."
Well, you are right! I don't understand and have missed the point.
If a 5-number game can have 10 digits - then it follows a 1-number game (such as a pick3) can have 3 digits.
I guess that is why I said with all your explanations throughout all your posts, you haven't clarified hardly anything. Hence my suggestions that some more information is needed - which appears you are refusing. OK.
But this statement is totally false then:
"This is not a bragging contest to me but I was trying to share what I have found."
Other than confusion, not sure what you think you are sharing?
You expressed a problem with posting images, I offered you an industry-wide standard solution. Honestly, you sound like a system seller.
I am only forming conclusions based on what you tell me (and everyone here). If you won't post more information. If you won't post images. If you won't post your picks prior to drawings. If you won't back up your statements. What exactly are you trying to share? If it is the fact that you did win a decent amount of money in the lottery, then I say congrats. I am happy for you.
So, good luck to you and may you hit again in the future. I tried.
truecritic
Wow, The post above shows the entire digit system and the reasons for playing. Sorry if you
don't understand. I don't know any other way to say it and thought this explaination would
clear up things for everyone. If you really want to see some to the copies just send me a
PM with a email address and I will send a few that I photo copied. I think I photo copied
around $400.00 worth over a 10 day time frame. I have a email setup just for LP members
and only use it for this sort of thing
A pick 3 game has 10 digits that can be used for each place. in a 5-39 game only 3 digits make up
all 5 of the numbers decades digit place. Almost 80% of all draws have 5 or 6 digits that make up all
5 numbers in a set. Digits 1-2-3 are in around 75% of all drawings.
If I use 1-2-3 as the first 3 digits of the 5 or 6 that I play then I only need to select 2 or 3
more digits.
on days I play 5 total digits then I only need 2 more digits to finish my selection which gives odds
of 1 in 21 for selecting them at random
on days I play 6 total digits then I only need 3 more digits to finish my selection which gives odds
of 1 in 35 for selecting them at random
In a pick 3 all the digits appear the same number of times giving each the same exact odds no
matter how, when or why you select it
When using digits for a double digit number game then all the digits have different totals which
gives a bias for some digits over others. Since the digits hit much more frequently then the numbers
the skips are much smaller. Most system players use a skips or games out in some fashion when
picking numbers. If a number can and will skip up to 100 draws between hits there is no real reason
to assume it will hit in the next draw no matter how many games it has been out. digits 1-2-3 have
a average skip of less then one. Digits 4-5-6-7-8-9 have a average skip of around 2.5 and digit 0
has a average skip of around 3.
Many times all 10 Digits will hit within 3 or 4 drawings for a 5-39 game. Below is the breakdown for
a 5-39 matrix. 575757 total sets. Any system that is expected to produce wins must have a method
of predicting what will happen next. Digits are far more predictable in a double digit number lottery
then numbers simply because the skips are far smaller. If digit 1 hits 8.9 times in every 10 draws how
much brain power is required to think it is a good choice. Same thing for digits 2 and 3. The software
builds sets based on the digits it is fed and no bias exist for any number in the building process.
read like "digit 1 appears in 509977 sets or 89% and the average hits are 8.9 in 10 draws
overall sets by digit
DIGIT 1 = 509977 PER = 89 AVG = 8.9 IN 10 DRAWS
DIGIT 2 = 509977 PER = 89 AVG = 8.9 IN 10 DRAWS
DIGIT 3 = 509977 PER = 89 AVG = 8.9 IN 10 DRAWS
DIGIT 4 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS
DIGIT 5 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS
DIGIT 6 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS
DIGIT 7 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS
DIGIT 8 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS
DIGIT 9 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS
DIGIT 0 = 198765 PER = 35 AVG = 3.5 IN 10 DRAWS
sets with 1 occurrence of the digit
DIGIT 1 = 179400 PER = 31 AVG = 3.1 IN 10 DRAWS
DIGIT 2 = 179400 PER = 31 AVG = 3.1 IN 10 DRAWS
DIGIT 3 = 179400 PER = 31 AVG = 3.1 IN 10 DRAWS
DIGIT 4 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS
DIGIT 5 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS
DIGIT 6 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS
DIGIT 7 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS
DIGIT 8 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS
DIGIT 9 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS
DIGIT 0 = 176715 PER = 31 AVG = 3.1 IN 10 DRAWS
sets with 2 occurrences of the digit
DIGIT 1 = 186550 PER = 32 AVG = 3.2 IN 10 DRAWS
DIGIT 2 = 186550 PER = 32 AVG = 3.2 IN 10 DRAWS
DIGIT 3 = 186550 PER = 32 AVG = 3.2 IN 10 DRAWS
DIGIT 4 = 39270 PER = 7 AVG = .7 IN 10 DRAWS
DIGIT 5 = 39270 PER = 7 AVG = .7 IN 10 DRAWS
DIGIT 6 = 39270 PER = 7 AVG = .7 IN 10 DRAWS
DIGIT 7 = 39270 PER = 7 AVG = .7 IN 10 DRAWS
DIGIT 8 = 39270 PER = 7 AVG = .7 IN 10 DRAWS
DIGIT 9 = 39270 PER = 7 AVG = .7 IN 10 DRAWS
DIGIT 0 = 21420 PER = 4 AVG = .4 IN 10 DRAWS
sets with 3 occurrences of the digit
DIGIT 1 = 102700 PER = 18 AVG = 1.8 IN 10 DRAWS
DIGIT 2 = 102700 PER = 18 AVG = 1.8 IN 10 DRAWS
DIGIT 3 = 102700 PER = 18 AVG = 1.8 IN 10 DRAWS
DIGIT 4 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 5 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 6 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 7 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 8 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 9 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 0 = 630 PER = <.1 AVG = <.1 IN 10 DRAWS
sets with 4 occurrences of the digit
DIGIT 1 = 34320 PER = 6 AVG = .6 IN 10 DRAWS
DIGIT 2 = 34320 PER = 6 AVG = .6 IN 10 DRAWS
DIGIT 3 = 34320 PER = 6 AVG = .6 IN 10 DRAWS
DIGIT 4 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 5 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 6 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 7 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 8 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 9 = 35 PER = <.1 AVG = <.1 IN 10 DRAWSPS. Very sorry if I offended you by my reply. It was not ment in that way
RL
-
Quote: Originally posted by RL-RANDOMLOGIC on Feb 3, 2011
truecritic
Wow, The post above shows the entire digit system and the reasons for playing. Sorry if you
don't understand. I don't know any other way to say it and thought this explaination would
clear up things for everyone. If you really want to see some to the copies just send me a
PM with a email address and I will send a few that I photo copied. I think I photo copied
around $400.00 worth over a 10 day time frame. I have a email setup just for LP members
and only use it for this sort of thing
A pick 3 game has 10 digits that can be used for each place. in a 5-39 game only 3 digits make up
all 5 of the numbers decades digit place. Almost 80% of all draws have 5 or 6 digits that make up all
5 numbers in a set. Digits 1-2-3 are in around 75% of all drawings.
If I use 1-2-3 as the first 3 digits of the 5 or 6 that I play then I only need to select 2 or 3
more digits.
on days I play 5 total digits then I only need 2 more digits to finish my selection which gives odds
of 1 in 21 for selecting them at random
on days I play 6 total digits then I only need 3 more digits to finish my selection which gives odds
of 1 in 35 for selecting them at random
In a pick 3 all the digits appear the same number of times giving each the same exact odds no
matter how, when or why you select it
When using digits for a double digit number game then all the digits have different totals which
gives a bias for some digits over others. Since the digits hit much more frequently then the numbers
the skips are much smaller. Most system players use a skips or games out in some fashion when
picking numbers. If a number can and will skip up to 100 draws between hits there is no real reason
to assume it will hit in the next draw no matter how many games it has been out. digits 1-2-3 have
a average skip of less then one. Digits 4-5-6-7-8-9 have a average skip of around 2.5 and digit 0
has a average skip of around 3.
Many times all 10 Digits will hit within 3 or 4 drawings for a 5-39 game. Below is the breakdown for
a 5-39 matrix. 575757 total sets. Any system that is expected to produce wins must have a method
of predicting what will happen next. Digits are far more predictable in a double digit number lottery
then numbers simply because the skips are far smaller. If digit 1 hits 8.9 times in every 10 draws how
much brain power is required to think it is a good choice. Same thing for digits 2 and 3. The software
builds sets based on the digits it is fed and no bias exist for any number in the building process.
read like "digit 1 appears in 509977 sets or 89% and the average hits are 8.9 in 10 draws
overall sets by digit
DIGIT 1 = 509977 PER = 89 AVG = 8.9 IN 10 DRAWS
DIGIT 2 = 509977 PER = 89 AVG = 8.9 IN 10 DRAWS
DIGIT 3 = 509977 PER = 89 AVG = 8.9 IN 10 DRAWS
DIGIT 4 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS
DIGIT 5 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS
DIGIT 6 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS
DIGIT 7 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS
DIGIT 8 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS
DIGIT 9 = 251125 PER = 44 AVG = 4.4 IN 10 DRAWS
DIGIT 0 = 198765 PER = 35 AVG = 3.5 IN 10 DRAWS
sets with 1 occurrence of the digit
DIGIT 1 = 179400 PER = 31 AVG = 3.1 IN 10 DRAWS
DIGIT 2 = 179400 PER = 31 AVG = 3.1 IN 10 DRAWS
DIGIT 3 = 179400 PER = 31 AVG = 3.1 IN 10 DRAWS
DIGIT 4 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS
DIGIT 5 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS
DIGIT 6 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS
DIGIT 7 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS
DIGIT 8 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS
DIGIT 9 = 209440 PER = 36 AVG = 3.6 IN 10 DRAWS
DIGIT 0 = 176715 PER = 31 AVG = 3.1 IN 10 DRAWS
sets with 2 occurrences of the digit
DIGIT 1 = 186550 PER = 32 AVG = 3.2 IN 10 DRAWS
DIGIT 2 = 186550 PER = 32 AVG = 3.2 IN 10 DRAWS
DIGIT 3 = 186550 PER = 32 AVG = 3.2 IN 10 DRAWS
DIGIT 4 = 39270 PER = 7 AVG = .7 IN 10 DRAWS
DIGIT 5 = 39270 PER = 7 AVG = .7 IN 10 DRAWS
DIGIT 6 = 39270 PER = 7 AVG = .7 IN 10 DRAWS
DIGIT 7 = 39270 PER = 7 AVG = .7 IN 10 DRAWS
DIGIT 8 = 39270 PER = 7 AVG = .7 IN 10 DRAWS
DIGIT 9 = 39270 PER = 7 AVG = .7 IN 10 DRAWS
DIGIT 0 = 21420 PER = 4 AVG = .4 IN 10 DRAWS
sets with 3 occurrences of the digit
DIGIT 1 = 102700 PER = 18 AVG = 1.8 IN 10 DRAWS
DIGIT 2 = 102700 PER = 18 AVG = 1.8 IN 10 DRAWS
DIGIT 3 = 102700 PER = 18 AVG = 1.8 IN 10 DRAWS
DIGIT 4 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 5 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 6 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 7 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 8 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 9 = 2380 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 0 = 630 PER = <.1 AVG = <.1 IN 10 DRAWS
sets with 4 occurrences of the digit
DIGIT 1 = 34320 PER = 6 AVG = .6 IN 10 DRAWS
DIGIT 2 = 34320 PER = 6 AVG = .6 IN 10 DRAWS
DIGIT 3 = 34320 PER = 6 AVG = .6 IN 10 DRAWS
DIGIT 4 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 5 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 6 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 7 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 8 = 35 PER = <.1 AVG = <.1 IN 10 DRAWS
DIGIT 9 = 35 PER = <.1 AVG = <.1 IN 10 DRAWSPS. Very sorry if I offended you by my reply. It was not ment in that way
RL
Thank you for your generous offer...PM on the way.
I think with this post I am getting a clearer picture of what you have attempted to explain. I'll have to study it, in depth.
Are you, in essence, explaining a bell curve? Taking and using digits/numbers which occur most frequently? Leaving out the digits/numbers in the tails which do not come up as often? Or am I way off track again?
-
Quote: Originally posted by truecritic on Feb 4, 2011
Thank you for your generous offer...PM on the way.
I think with this post I am getting a clearer picture of what you have attempted to explain. I'll have to study it, in depth.
Are you, in essence, explaining a bell curve? Taking and using digits/numbers which occur most frequently? Leaving out the digits/numbers in the tails which do not come up as often? Or am I way off track again?
truecritic
This is a little closer but not quite. First I forgot to say that I don't try to match the digits in any
order. Lets say the the set 03-10-15-22-38 was drawn.
the set has
2 digit 1's
2 digit 2's
2 digit 3's
1 digit 5
1 digit 8
1 digit 0 the 0 in the number 03 is not counted
The 5 numbers are made up using 6 total digits, each digit is counted only once at this step.
below is a list of values for each of the 10 digits taken from my database. The most current
draw is the top line. Each column shows how many times that digit was in the set.
Top line set = 15 21 31 32 37 digits = 1-2-3-5-7
3-ones. 2-twos. 3-threes. 0-fours. 1-five. 0-sixes. 1-seven. 0-eights. 0-nines. 0-zeros
3230101000
1121011010
1301110100
1031010010
3120100001
3212010000
1331010001
2310010101
2131100100
2030011110
2010201101
2320001011
3130010101
digit 1 hit 13 of 13 draws
digit 2 hit 10 of 13 draws
digit 3 hit 12 of 13 draws
digit 4 hit 6 of 13 draws
digit 5 hit 4 of 13 draws
digit 6 hit 8 of 13 draws
digit 7 hit 5 of 13 draws
digit 8 hit 6 of 13 draws
digit 9 hit 4 of 13 draws
digit 0 hit 6 of 13 draws
in these 13 draws digit 5 and 9 hit the least but each still showed 4 times
you can also see why I play digits 1, 2 and 3 every time I play.
All this information was included in the post if you want to research it. The high hit rates
for digits give them a somewhat predictable outcome. It takes time to learn how to use
this correctly. I have been using it for many years now and still make mistakes but overall
I find it works very well. I don't care if anyone uses it or not but I posted
it hoping it would give players another way to pick numbers.
RL
-
Quote: Originally posted by RL-RANDOMLOGIC on Feb 4, 2011
truecritic
This is a little closer but not quite. First I forgot to say that I don't try to match the digits in any
order. Lets say the the set 03-10-15-22-38 was drawn.
the set has
2 digit 1's
2 digit 2's
2 digit 3's
1 digit 5
1 digit 8
1 digit 0 the 0 in the number 03 is not counted
The 5 numbers are made up using 6 total digits, each digit is counted only once at this step.
below is a list of values for each of the 10 digits taken from my database. The most current
draw is the top line. Each column shows how many times that digit was in the set.
Top line set = 15 21 31 32 37 digits = 1-2-3-5-7
3-ones. 2-twos. 3-threes. 0-fours. 1-five. 0-sixes. 1-seven. 0-eights. 0-nines. 0-zeros
3230101000
1121011010
1301110100
1031010010
3120100001
3212010000
1331010001
2310010101
2131100100
2030011110
2010201101
2320001011
3130010101
digit 1 hit 13 of 13 draws
digit 2 hit 10 of 13 draws
digit 3 hit 12 of 13 draws
digit 4 hit 6 of 13 draws
digit 5 hit 4 of 13 draws
digit 6 hit 8 of 13 draws
digit 7 hit 5 of 13 draws
digit 8 hit 6 of 13 draws
digit 9 hit 4 of 13 draws
digit 0 hit 6 of 13 draws
in these 13 draws digit 5 and 9 hit the least but each still showed 4 times
you can also see why I play digits 1, 2 and 3 every time I play.
All this information was included in the post if you want to research it. The high hit rates
for digits give them a somewhat predictable outcome. It takes time to learn how to use
this correctly. I have been using it for many years now and still make mistakes but overall
I find it works very well. I don't care if anyone uses it or not but I posted
it hoping it would give players another way to pick numbers.
RL
"below is a list of values for each of the 10 digits taken from my database. The most current draw is the top line."
These 13 lines seem to be based on actual Lottery Drawings.
"The most current draw" implies a specific date, state, and game.
Is this correct?
If so, what state, game, and dates are they from?
-
Quote: Originally posted by RL-RANDOMLOGIC on Feb 4, 2011
truecritic
This is a little closer but not quite. First I forgot to say that I don't try to match the digits in any
order. Lets say the the set 03-10-15-22-38 was drawn.
the set has
2 digit 1's
2 digit 2's
2 digit 3's
1 digit 5
1 digit 8
1 digit 0 the 0 in the number 03 is not counted
The 5 numbers are made up using 6 total digits, each digit is counted only once at this step.
below is a list of values for each of the 10 digits taken from my database. The most current
draw is the top line. Each column shows how many times that digit was in the set.
Top line set = 15 21 31 32 37 digits = 1-2-3-5-7
3-ones. 2-twos. 3-threes. 0-fours. 1-five. 0-sixes. 1-seven. 0-eights. 0-nines. 0-zeros
3230101000
1121011010
1301110100
1031010010
3120100001
3212010000
1331010001
2310010101
2131100100
2030011110
2010201101
2320001011
3130010101
digit 1 hit 13 of 13 draws
digit 2 hit 10 of 13 draws
digit 3 hit 12 of 13 draws
digit 4 hit 6 of 13 draws
digit 5 hit 4 of 13 draws
digit 6 hit 8 of 13 draws
digit 7 hit 5 of 13 draws
digit 8 hit 6 of 13 draws
digit 9 hit 4 of 13 draws
digit 0 hit 6 of 13 draws
in these 13 draws digit 5 and 9 hit the least but each still showed 4 times
you can also see why I play digits 1, 2 and 3 every time I play.
All this information was included in the post if you want to research it. The high hit rates
for digits give them a somewhat predictable outcome. It takes time to learn how to use
this correctly. I have been using it for many years now and still make mistakes but overall
I find it works very well. I don't care if anyone uses it or not but I posted
it hoping it would give players another way to pick numbers.
RL
Here is my FIRST response to this post(above):
-------------------
"below is a list of values for each of the 10 digits taken from my database. The most current draw is the top line."
These 13 lines seem to be based on actual Lottery Drawings.
"The most current draw" implies a specific date, state, and game.
Is this correct?
If so, what state, game, and dates are they from?
-------------------
Since there was no reply, it looks like I'll have to answer my own question.
From RL-RANDOMLOGIC'S post above:
"Top line set = 15 21 31 32 37 digits = 1-2-3-5-7
3-ones. 2-twos. 3-threes. 0-fours. 1-five. 0-sixes. 1-seven. 0-eights. 0-nines. 0-zeros
3230101000
1121011010
1301110100
1031010010
3120100001
3212010000
1331010001
2310010101
2131100100
2030011110
2010201101
2320001011
3130010101"
I took a WILD GUESS and looked at the Missouri Show Me 5 Lotto. Sure enough, that looks like the source of these Draws, at least the last 10. Here's what I found:
3230101000 Feb 01, 2011
1121011010 Jan 31, 2011
1301110100 Jan 30, 2011
1031010010 Jan 29, 2011
3120100001 Jan 29, 2011
3212010000 Jan 27, 2011
1331010001 Jan 26, 2011
2310010101 Jan 25, 2011
2131100100 Jan 24, 2011
2030011110 Jan 23, 2011
2010201101 // Something went wrong here. These three digit
2320001011 // counts don't match any of the next 3 Draws,
3130010101 // Jan 20, 21, 22. (I Fixed this Below)
Here are the dates, draws, and corrected digit counts:
(Missouri Show Me-5)
Tue, Feb 01, 2011 15-21-31-32-37 3230101000
Mon, Jan 31, 2011 01-04-29-36-37 1121011010
Sun, Jan 30, 2011 04-06-18-22-25 1301110100
Sat, Jan 29, 2011 03-04-06-13-39 1031010010
Fri, Jan 28, 2011 03-05-10-21-31 3120100001
Thu, Jan 27, 2011 06-14-21-24-31 3212010000
Wed, Jan 26, 2011 20-24-26-31-33 1331010001
Tue, Jan 25, 2011 01-20-21-26-38 2310010101
Mon, Jan 24, 2011 08-14-15-32-33 2131100100
Sun, Jan 23, 2011 01-19-36-37-38 2030011110
Sat, Jan 22, 2011 01-02-10-11-31 5110000001* Those provided above
Fri, Jan 21, 2011 04-07-10-20-35 1111101002* don't even come close.
Thu, Jan 20, 2011 05-08-15-17-30 2010201101*
* Strange how these got mangled. Must be coincidental, but note that
Friday and Saturday's unique digit counts put them outside the 5-6
categories, which are the ones the Digit System people really LIKE!
The erroneous counts, however, conform well.
I'll be looking further into this digit counting strategy in the coming days, now that we can work with actual draw data, and correct digit counts.
--Jimmy4164 -
Quote: Originally posted by jimmy4164 on Feb 7, 2011
Here is my FIRST response to this post(above):
-------------------
"below is a list of values for each of the 10 digits taken from my database. The most current draw is the top line."
These 13 lines seem to be based on actual Lottery Drawings.
"The most current draw" implies a specific date, state, and game.
Is this correct?
If so, what state, game, and dates are they from?
-------------------
Since there was no reply, it looks like I'll have to answer my own question.
From RL-RANDOMLOGIC'S post above:
"Top line set = 15 21 31 32 37 digits = 1-2-3-5-7
3-ones. 2-twos. 3-threes. 0-fours. 1-five. 0-sixes. 1-seven. 0-eights. 0-nines. 0-zeros
3230101000
1121011010
1301110100
1031010010
3120100001
3212010000
1331010001
2310010101
2131100100
2030011110
2010201101
2320001011
3130010101"
I took a WILD GUESS and looked at the Missouri Show Me 5 Lotto. Sure enough, that looks like the source of these Draws, at least the last 10. Here's what I found:
3230101000 Feb 01, 2011
1121011010 Jan 31, 2011
1301110100 Jan 30, 2011
1031010010 Jan 29, 2011
3120100001 Jan 29, 2011
3212010000 Jan 27, 2011
1331010001 Jan 26, 2011
2310010101 Jan 25, 2011
2131100100 Jan 24, 2011
2030011110 Jan 23, 2011
2010201101 // Something went wrong here. These three digit
2320001011 // counts don't match any of the next 3 Draws,
3130010101 // Jan 20, 21, 22. (I Fixed this Below)
Here are the dates, draws, and corrected digit counts:
(Missouri Show Me-5)
Tue, Feb 01, 2011 15-21-31-32-37 3230101000
Mon, Jan 31, 2011 01-04-29-36-37 1121011010
Sun, Jan 30, 2011 04-06-18-22-25 1301110100
Sat, Jan 29, 2011 03-04-06-13-39 1031010010
Fri, Jan 28, 2011 03-05-10-21-31 3120100001
Thu, Jan 27, 2011 06-14-21-24-31 3212010000
Wed, Jan 26, 2011 20-24-26-31-33 1331010001
Tue, Jan 25, 2011 01-20-21-26-38 2310010101
Mon, Jan 24, 2011 08-14-15-32-33 2131100100
Sun, Jan 23, 2011 01-19-36-37-38 2030011110
Sat, Jan 22, 2011 01-02-10-11-31 5110000001* Those provided above
Fri, Jan 21, 2011 04-07-10-20-35 1111101002* don't even come close.
Thu, Jan 20, 2011 05-08-15-17-30 2010201101*
* Strange how these got mangled. Must be coincidental, but note that
Friday and Saturday's unique digit counts put them outside the 5-6
categories, which are the ones the Digit System people really LIKE!
The erroneous counts, however, conform well.
I'll be looking further into this digit counting strategy in the coming days, now that we can work with actual draw data, and correct digit counts.
--Jimmy4164Jimmy
I had planned on leaving LP for good when I showed truecritic some picks of wins. The data i listed
was copied and pasted from my database. I had to do this one line at a time and could of made a
mistake but that means nothing. The example was just to show the way I count digits and even
with the mistakes it does not change anything. I see you are up to your jackass ways again. The
post was not even directed to you. You think you have found something but it does not matter, just
take a few random samples, the order does not mean a thing. I could have used random selections
from anywhere within my database and although i was trying to take the last so many draws I gave
little effort in making sure they were exact.
Really, Do you think that what was drawn in the previous draws has something to do with what will be
drawn next, I don't. From all your post I would of thought you knew better then that. My results
speak for themselves and I don't think I need a JA like you helping. I think you should read about the
gamblers fallacy because it could really help someone like you.
RL
-
Quote: Originally posted by RL-RANDOMLOGIC on Feb 8, 2011
Jimmy
I had planned on leaving LP for good when I showed truecritic some picks of wins. The data i listed
was copied and pasted from my database. I had to do this one line at a time and could of made a
mistake but that means nothing. The example was just to show the way I count digits and even
with the mistakes it does not change anything. I see you are up to your jackass ways again. The
post was not even directed to you. You think you have found something but it does not matter, just
take a few random samples, the order does not mean a thing. I could have used random selections
from anywhere within my database and although i was trying to take the last so many draws I gave
little effort in making sure they were exact.
Really, Do you think that what was drawn in the previous draws has something to do with what will be
drawn next, I don't. From all your post I would of thought you knew better then that. My results
speak for themselves and I don't think I need a JA like you helping. I think you should read about the
gamblers fallacy because it could really help someone like you.
RL
Sorry. From your response, it appears I hit a nerve! No need to get so angry.
"I could have used random selections from anywhere within my database and although i was trying to take the last so many draws I gave little effort in making sure they were exact."
That's odd. As you did the first 10, it appears you made every effort to be exact. In fact, you were absolutely precise and accurate! Maybe it was late, and you started dozing off when you did the last 3. It happens. You are correct however in pointing out that this is not related to the Gambler's Fallacy. Did I say that here?
Actually, I just wanted to document the way you do your digit counts, and I thought it would be nice if the counts agreed with the draws. What I'm preparing for subsequent posts on this subject will refer back to this. Stay tuned. Don't leave.
-
Quote: Originally posted by KY Floyd on Feb 3, 2011
In answering the original question jwhou is absolutey correct in saying that it's all justified by randomness. What you say about the ratio of odd and even balls makes perfect sense, but it sounds like you misunderstand the conclusions that can be properly drawn from that knowledge.
If you look at a moderately large sample of results from any given game it's a fairly sure thing that the total number of odd balls selected and the total number of even balls selected will have a ratio that's very close to the ratio of odd and even balls used in the drawing. As an example, looking at the mega ball drawn by megamillions in the past 26 drawings (11/5/10 through 2/1/11) 13 are odd and 13 are even. That's a ratio of 1.0:1.0, which is a perfect match for the whole set of 46 megaballs, and such an outcome is justified by probability. Of course there's only one megaball, so no matter what ball is selceted the rsult has to be all odd or al even, so not single individual result matches the ratio in the total set.
Now let's consider the results for the 5 regular balls. With an equal number of odd and even balls in the set we can expect that over a long period of time there will be a ratio between odd and even numbers that's very close to 1:1. As with the megaball, we're selecting an odd number of balls, so it's impossible for any single drawing to result in a 1:1 ratio of odd and even. Obviously most drawings will have a mix of odd and even, because if an odd ball is drawn first, there will be 4 chances to draw an even ball in subsequent selections. A mix that is 2:3 or 3:2 is most common, and that's perfectlyjustfied by randomness. At the same time, all odd or all even selctions wil result in a small percentage of drawings. That's also perfectly justified by randomness. Th eonly thing that isn't justified by randomness is a too small percentage of 2:3 and 3:2 or a too high percentage of all odd and all even.
The chances of each tbalance of odd and even matches the proportion of the combinations with those balances. The chances of a drawing including only even balls is fairly small, and the number of possible combinations is also fairly small. If you do the math you'll find that the probability of all even, as a percent, exactly matches the percentage of all combinations that are made entirely of even numbers.
How much or little thiswould help is an easy question to answer. There is no opportunity to bet on the balance of odd and even numbers, so it's of absolutely no help at all in choosing what numbers to play.
"How much or little this would help is an easy question to answer. There is no opportunity to bet on the balance of odd and even numbers, so it's of absolutely no help at all in choosing what numbers to play."
AMEN !!
-
Quote: Originally posted by jimmy4164 on Feb 9, 2011
"How much or little this would help is an easy question to answer. There is no opportunity to bet on the balance of odd and even numbers, so it's of absolutely no help at all in choosing what numbers to play."
AMEN !!
jimmy
This shows a major defect in that exist in many here who post the stats. I can't speak for others
but I don't bet on the odd-even split or any other split. When playing, spending $575,757.00 to win
$50,000.00 would be kind of stupid at least from my perspective, you may think this is a good way to
play and more power to you but leave me out. In order for me to play my $8.00 to $12.00 a couple
times a week or month I must remove over 575,740 + sets. Filters are always a last resort effort and
I think this applies to most people. Even people who pick numbers, pick numbers first. When someone
wheels their favorite numbers and the wheeling process produces too many sets then they apply filters
to reduce.
When filtering it always makes since to keep the sets that come from the largest population of some value.
It is not betting that a odd-even split will hit but just choosing based on population of possible sets, duh.
Some people wheel numbers and I wheel digits. I can wheel 2 to 10 but the more i wheel the more filters
I need to reduce sets. Many days I don't need to use a single filter and only need to place a few conditions
on the digits I play. I have no idea what will hit in the next draw so I make my selections based on what
the matrix offers. I have a method of picking digits that works for me. When or why I choose the digits I
play depends on many things which change everyday. Sorry my system of selecting digits is not static
enough for you to backtest, but if it was then I don't think I would be posting this system to begin with
because we both know what the results of such a system would be. I would not be concerned about
your frenchmen flipping around in their graves as they are dead and have ceased from thinking at all.
The lottery is a game of chance and the stats you use are static and will never change for any game as
long as the game remains the same. The software I use is mechanical and uses my inputs to build sets.
The results remain the same until I change some setting. The reasons I select a value to input is based
on many things and do change day to day, week to week and month to month meaning they are never
the same. You would agree that a skilled poker player can improve his overall play by nothing more then
knowing when to fold, when in doubt wait it out. I think you like picking at my post because I am one
of the few here that will reply.
RL