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Lexicographic Numbers and a little mathPrev TopicNext Topic
-
Some of RL's Kun-Fu. Hope you can appreciate this code as this is my Magic ju-ju as Gary calls it. LOL
If you add both of these to one program then make sure you only copy the factorial Function once and
place it at the end of the code. It is very easy to convert this code so that a database for the forward
and reverse lexies can be made. As we move along I will try and build a universal database builder and
updater. (qb64)
_____________________________________________________
'Code to convert lexi to numbers
DIM SHARED NCR AS DOUBLE
DIM SHARED L2 AS DOUBLE
PAD1$ = "00000000"
LEXTOSET:
CLS
LOCATE 1, 1: INPUT "ENTER LEXI VALUE ", LEX1
LOCATE 2, 1: INPUT "ENTER NUMBERS IN EACH SET ", PICKT
LOCATE 3, 1: INPUT "ENTER MUNBERS IN MATRIX ", NSET
NCR = Factorial(NSET) / (Factorial(PICKT) * Factorial(NSET - PICKT))
NCR = CLNG(NCR)
NCR1$ = LTRIM$(STR$(NCR))
LNCR = LEN(NCR1$)
LEX1$ = PAD1$ + LTRIM$(STR$(LEX1))
LEX1$ = RIGHT$(LEX1$, LNCR)
SET1$ = ""
LEXHI = NCR - LEX1
L1 = NSET
NEXTNUM:
NC1 = Factorial(L1) / (Factorial(PICKT) * Factorial(L1 - PICKT))
NC1 = CLNG(NC1)
DO UNTIL NC1 <= LEXHI
L1 = L1 - 1
IF L1 <= (PICKT - 1) THEN EXIT DO
NC1 = Factorial(L1) / (Factorial(PICKT) * Factorial(L1 - PICKT))
NC1 = CLNG(NC1)
LOOP
SET1$ = SET1$ + STR$(NSET - L1) + " "
LEXHI = LEXHI - NC1
PICKT = PICKT - 1
IF PICKT > 0 THEN GOTO NEXTNUM
LOCATE 4, 1: PRINT "LEXI ="; LEX1$; " SET = "; SET1$
LOCATE 5, 1: PRINT "PRESS ANY KEY TO EXIT"
DO UNTIL INKEY$ <> ""
LOOP
GOTO END1
END1:
SYSTEM'FUNCTION BY GILLION
FUNCTION Factorial# (n AS DOUBLE)
CONST maxNToCache = 99
STATIC resultCache() AS DOUBLE STATIC FIRSTCALL AS INTEGER
IF firstCall = 0 THEN
firstCall = -1
REDIM resultCache(maxNToCache) AS DOUBLE
resultCache(0) = 1
resultCache(1) = 1
resultCache(2) = 2
END IF
IF n <= maxNToCache THEN
IF resultCache(n) <> 0 THEN
Factorial = resultCache(n)
EXIT FUNCTION
END IF
END IF
resultCache(n) = INT(n) * Factorial(INT(n) - 1)
Factorial = resultCache(n)
END FUNCTION________________________________________________________
'CODE TO CONVERT THE NUMBERS TO LEXI
DIM SHARED NCR AS DOUBLE
DIM SHARED L2 AS DOUBLE
PAD1$ = "00000000"
SETTOLEX:
CLS
LOCATE 1, 1: INPUT "ENTER NUMBERS IN EACH SET ", PICKT
LOCATE 2, 1: INPUT "ENTER MUNBERS IN MATRIX ", NSET
NCR = Factorial(NSET) / (Factorial(PICKT) * Factorial(NSET - PICKT))
NCR = CLNG(NCR)
NCR1$ = LTRIM$(STR$(NCR))
LNCR = LEN(NCR1$)
LOCATE 3, 1: INPUT "Enter 1ST number ->", A
LOCATE 4, 1: INPUT "Enter 2ND number ->", B
LOCATE 5, 1: INPUT "Enter 3RD number ->", C
LOCATE 6, 1: INPUT "Enter 4TH number ->", D
LOCATE 7, 1: INPUT "Enter 5TH number ->", E
IF PICKT = 6 THEN LOCATE 8, 1: INPUT "Enter 6TH number ->", F
LEX1 = NCR
L3 = 1
L1 = PICKT
NEXTLEX:
IF L3 = 1 THEN LV = (NSET - A)
IF L3 = 2 THEN LV = (NSET - B)
IF L3 = 3 THEN LV = (NSET - C)
IF L3 = 4 THEN LV = (NSET - D)
IF L3 = 5 THEN LV = (NSET - E)
IF L3 = 6 THEN LV = (NSET - F)
L2 = (LV - L1)
L4 = 0
IF L2 > 0 THEN L4 = Factorial(LV) / (Factorial(L1) * Factorial(L2))
L4 = CLNG(L4)
LEX1 = (LEX1 - L4)
L1 = (L1 - 1)
L3 = L3 + 1
IF L3 <= PICKT THEN GOTO NEXTLEX
LEX1$ = PAD1$ + LTRIM$(STR$(LEX1))
LEX1$ = RIGHT$(LEX1$, LNCR)
IF PICKT = 5 THEN LOCATE 8, 1: PRINT "LEXI ="; LEX1$; " SET = "; A; B; C; D; E; ""
IF PICKT = 6 THEN LOCATE 9, 1: PRINT "LEXI ="; LEX1$; " SET = "; A; B; C; D; E; F; ""
LOCATE 10, 1: PRINT "PRESS ANY KEY TO EXIT"
DO UNTIL INKEY$ <> ""
LOOP
GOTO END1
END1:
SYSTEM'fUNCTION BY GILLION
FUNCTION Factorial# (n AS DOUBLE)
CONST maxNToCache = 99
STATIC resultCache() AS DOUBLE STATIC FIRSTCALL AS INTEGER
IF firstCall = 0 THEN
firstCall = -1
REDIM resultCache(maxNToCache) AS DOUBLE
resultCache(0) = 1
resultCache(1) = 1
resultCache(2) = 2
END IF
IF n <= maxNToCache THEN
IF resultCache(n) <> 0 THEN
Factorial = resultCache(n)
EXIT FUNCTION
END IF
END IF
resultCache(n) = INT(n) * Factorial(INT(n) - 1)
Factorial = resultCache(n)
END FUNCTION -
oooop's
Replace this code
DIM SHARED NCR AS DOUBLE
DIM SHARED L2 AS DOUBLEWith this code
DIM SHARED NCR AS DOUBLE
DIM SHARED LEX1 AS DOUBLE
DIM SHARED L4 AS DOUBLERL
-
A little better version
'Code to convert lexi to numbers
DIM SHARED NC1 AS DOUBLE
DIM SHARED NCR AS DOUBLE
DIM SHARED LEX1 AS DOUBLE
LEXTOSET:
CLS
'Load matrix varibles
LOCATE 1, 1: INPUT "ENTER LEXI VALUE ", LEX1
LOCATE 2, 1: INPUT "ENTER NUMBERS IN EACH SET ", PICKT
LOCATE 3, 1: INPUT "ENTER MUNBERS IN MATRIX ", NSET
IF PICKT < 3 OR PICKT > 6 THEN GOTO LEXTOSET
IF NSET < PICKT + 1 OR NEST > 60 THEN GOTO LEXTOSET
'Calculate / set varibles
NCR = Factorial(NSET) / (Factorial(PICKT) * Factorial(NSET - PICKT)): NCR = CLNG(NCR)
IF LEX1 > NCR THEN GOTO LEXTOSET
LNCR = LEN(LTRIM$(STR$(NCR)))
SET1$ = "": L1 = NSET: LEXHI = NCR - LEX1
'Conversion code
NEXTNUM:
NC1 = Factorial(L1) / (Factorial(PICKT) * Factorial(L1 - PICKT)): NC1 = CLNG(NC1)
DO UNTIL NC1 <= LEXHI
L1 = L1 - 1: IF L1 <= (PICKT - 1) THEN EXIT DO
NC1 = Factorial(L1) / (Factorial(PICKT) * Factorial(L1 - PICKT)): NC1 = CLNG(NC1)
LOOP
IF (NSET - L1) < 10 THEN SET1$ = SET1$ + "0" + LTRIM$(STR$(NSET - L1)) + " "
IF (NSET - L1) > 9 THEN SET1$ = SET1$ + LTRIM$(STR$(NSET - L1)) + " "
LEXHI = LEXHI - NC1: PICKT = PICKT - 1
IF PICKT > 0 THEN GOTO NEXTNUM
'Output code
PLEX$ = "00000000" + LTRIM$(STR$(LEX1))
LOCATE 4, 1: PRINT "LEXI = "; RIGHT$(PLEX$, LNCR); " SET = "; SET1$
LOCATE 5, 1: PRINT "PRESS ANY KEY TO EXIT"
DO UNTIL INKEY$ <> ""
LOOP
GOTO END1
END1:
SYSTEM
'Factorial Function By Gillion
FUNCTION Factorial# (n AS DOUBLE)
CONST maxNToCache = 99
STATIC resultCache() AS DOUBLE STATIC FIRSTCALL AS INTEGER
IF firstCall = 0 THEN
firstCall = -1
REDIM resultCache(maxNToCache) AS DOUBLE
resultCache(0) = 1
resultCache(1) = 1
resultCache(2) = 2
END IF
IF n <= maxNToCache THEN
IF resultCache(n) <> 0 THEN
Factorial = resultCache(n)
EXIT FUNCTION
END IF
END IF
resultCache(n) = INT(n) * Factorial(INT(n) - 1)
Factorial = resultCache(n)
END FUNCTIONRL
-
'CODE TO CONVERT THE NUMBERS TO LEXI
DIM SHARED NCR AS DOUBLE
DIM SHARED NC1 AS DOUBLE
DIM SHARED LEX1 AS DOUBLE
SETTOLEX:
CLS
'Load varibles
A = 0: B = 0: C = 0: D = 0: E = 0: F = 0:
LOCATE 1, 1: INPUT "ENTER NUMBERS IN EACH SET ", PICKT
IF PICKT < 3 OR PICKT > 6 THEN GOTO SETTOLEX
LOCATE 2, 1: INPUT "ENTER MUNBERS IN MATRIX ", NSET
IF NSET < PICKT + 1 OR NSET > 60 THEN GOTO SETTOLEX
NCR = Factorial(NSET) / (Factorial(PICKT) * Factorial(NSET - PICKT)): NCR = CLNG(NCR)
LNCR = LEN(LTRIM$(STR$(NCR)))
IF PICKT >= 1 THEN LOCATE 3, 1: INPUT "Enter 1ST number ->", A
IF PICKT >= 2 THEN LOCATE 4, 1: INPUT "Enter 2ND number ->", B
IF PICKT >= 3 THEN LOCATE 5, 1: INPUT "Enter 3RD number ->", C
IF PICKT >= 4 THEN LOCATE 6, 1: INPUT "Enter 4TH number ->", D
IF PICKT >= 5 THEN LOCATE 7, 1: INPUT "Enter 5TH number ->", E
IF PICKT >= 6 THEN LOCATE 8, 1: INPUT "Enter 6TH number ->", F
LEX1 = NCR: LNUM = 1: L1 = PICKT
'conversion code
NEXTLEX:
IF LNUM = 1 THEN LV = (NSET - A)
IF LNUM = 2 THEN LV = (NSET - B)
IF LNUM = 3 THEN LV = (NSET - C)
IF LNUM = 4 THEN LV = (NSET - D)
IF LNUM = 5 THEN LV = (NSET - E)
IF LNUM = 6 THEN LV = (NSET - F)
L2 = (LV - L1): NC1 = 0
IF L2 > 0 THEN NC1 = Factorial(LV) / (Factorial(L1) * Factorial(L2)): NC1 = CLNG(NC1)
LEX1 = (LEX1 - NC1): L1 = (L1 - 1): LNUM = LNUM + 1
IF LNUM <= PICKT THEN GOTO NEXTLEX
'Output/Print code
LEX1$ = "00000000" + LTRIM$(STR$(LEX1))
LEX1$ = RIGHT$(LEX1$, LNCR)
SET$ = ""
IF A > 0 AND A < 10 THEN SET$ = SET$ + "0" + LTRIM$(STR$(A)) + " "
IF A > 9 THEN SET$ = SET$ + LTRIM$(STR$(A)) + " "
IF B > 0 AND B < 10 THEN SET$ = SET$ + "0" + LTRIM$(STR$(B)) + " "
IF B > 9 THEN SET$ = SET$ + LTRIM$(STR$(B)) + " "
IF C > 0 AND C < 10 THEN SET$ = SET$ + "0" + LTRIM$(STR$(C)) + " "
IF C > 9 THEN SET$ = SET$ + LTRIM$(STR$(C)) + " "
IF D > 0 AND D < 10 THEN SET$ = SET$ + "0" + LTRIM$(STR$(D)) + " "
IF D > 9 THEN SET$ = SET$ + LTRIM$(STR$(D)) + " "
IF E > 0 AND E < 10 THEN SET$ = SET$ + "0" + LTRIM$(STR$(E)) + " "
IF E > 9 THEN SET$ = SET$ + LTRIM$(STR$(E)) + " "
IF F > 0 AND F < 10 THEN SET$ = SET$ + "0" + LTRIM$(STR$(F)) + " "
IF F > 9 THEN SET$ = SET$ + LTRIM$(STR$(F)) + " "
LOCATE PICKT + 3, 1: PRINT "LEXI ="; LEX1$; " SET = "; SET$; ""
'Exit code
LOCATE PICKT + 4, 1: PRINT "PRESS ANY KEY TO EXIT"
DO UNTIL INKEY$ <> ""
LOOP
GOTO END1
END1:
SYSTEM
'Factorial Function by GillionFUNCTION Factorial# (n AS DOUBLE)
CONST maxNToCache = 99
STATIC resultCache() AS DOUBLE STATIC FIRSTCALL AS INTEGER
IF firstCall = 0 THEN
firstCall = -1
REDIM resultCache(maxNToCache) AS DOUBLE
resultCache(0) = 1
resultCache(1) = 1
resultCache(2) = 2
END IF
IF n <= maxNToCache THEN
IF resultCache(n) <> 0 THEN
Factorial = resultCache(n)
EXIT FUNCTION
END IF
END IF
resultCache(n) = INT(n) * Factorial(INT(n) - 1)
Factorial = resultCache(n)
END FUNCTION
RL
-
The lexi program has been downloaded by many people so now I want to see where we are at before I
continue this thread. As the program is, it has no way to track past results but if enough intrest is shown
I will write a database builder for this program. Each person will need to get access to a list of draws for
the game/s that they want to play. I will also add to the existing program a way to update the database
after each drawing. Here's what I had in mind. If by recording the past results and searching this data
one can extract a range for FL & RL then from this point it would be very easy to produce a system that
could show a profit every play. Lets use a simulation where FL produced 01 and RL produced 39. This is
the first and last number in my game. There are 37 numbers left from which to fill out the other 3 numbers
needed in each set. These 37 numbers could be arranged into 12 groups of 3 with one number being left
over. If you wanted to cover every number then you would need 13 lines with one of the lines having 2
numbers that occure more then once. The numbers could be arranged in any matter as long as all the
numbers are used at least one time.
Example
01 02 03 04 39
01 05 06 07 39
01 08 09 10 39
01 11 12 13 39
01 14 15 16 39
01 17 18 19 39
01 20 21 22 39
01 23 24 25 39
01 26 27 28 39
01 29 30 31 39
01 32 33 34 39
01 35 36 37 39
01 xx xx 38 39 xx = any number taken from above except 01 or 39
Notice that 13 lines are needed to cover all the numbers.
Using this method and if your FL & RL are correct then every set would hava at least a 2 of 5 match. You would also
have these results
12ea. 2 of 5's and 1ea. 5 of 5 winnings = $JP + $12.00
or
10ea. 2 of 5's and 3ea. 3 of 5's winnings = $40.00
or
11ea 2 of 5's and 1ea 3 of 5 and 1 each 4 of 5 winnings = $261.00
Depending on the xx numbers chosen you could win even more.
You can see from this that if I can select the FL and RL range so that it produces one number for each then
as long as I cover every remaining number in the middle 3 then I will always win more then invested. The
middle 3 numbers can be arranged in any order and you will still get one of the results shown above. Games
with fewer then 39 numbers can have even fewer lines. The first and last number used will determind how
many lines are needed. My 5-39 game requires 13 lines max but could be far fewer depending on which first
and last numbers are used.
I often range my FL and RL by this method. min = 000 and max = 575. Looking at the first digit I select HI or Low
low = 0-1-2 Hi = 3-4-5 . Lets say that I select "Low" meaning that my first digit will be 0-1-2. I now select odd
or even, meaning odd = 1 and even = 0 & 2. For this example lets say that I select (LOW) and (ODD) this means
that I will play (1) as the first digit. Now for the next two digits. The value for these two digits can be 00 to 99.
I again do the same as the first step above and select Low = 00 to 49 or 50 to 99. Most days this is a 50/50
choice. If I select low then my FL range would be 100 to 149. If my first value is 4 then I might need to range
my choice again. Example lets say that my first digit for FL = 4 and my second range was 00 to 49. I would run
using 400 to 449. If this gives me more then one number then I would take the 00 to 49 and divide it again using
low / hi. I now have 00 to 24.5 to 24.6 to 49. I would round up and have 00 to 25 and 25 to 49. Lets say that I
chose low again I now have 400 to 425. I now run again and see what I end up with. Each choice here is conditional
but I think that you can see the game plan.
When doing something like this I only know if anyone is interested by the replies I get. If enough people show
interest then I will continue else I wil take silence as a "not interested"
Thanks RL
-
RL, do I enter the code in the same folder as the lexi-calc?
-
Quote: Originally posted by CARBOB on Apr 26, 2011
RL, do I enter the code in the same folder as the lexi-calc?
CB
If you installed the lexicalc then you don't need the code above. I posted it for those that want to play
with it and see how it makes the conversions, the Lexi.exe file has this already built in.
RL
-
Quote: Originally posted by RL-RANDOMLOGIC on Apr 26, 2011
CB
If you installed the lexicalc then you don't need the code above. I posted it for those that want to play
with it and see how it makes the conversions, the Lexi.exe file has this already built in.
RL
I'm very interested in this strategy and will save the code in a different folder, to use as a learning tool. Thanks
-
Quote: Originally posted by RL-RANDOMLOGIC on Apr 26, 2011
The lexi program has been downloaded by many people so now I want to see where we are at before I
continue this thread. As the program is, it has no way to track past results but if enough intrest is shown
I will write a database builder for this program. Each person will need to get access to a list of draws for
the game/s that they want to play. I will also add to the existing program a way to update the database
after each drawing. Here's what I had in mind. If by recording the past results and searching this data
one can extract a range for FL & RL then from this point it would be very easy to produce a system that
could show a profit every play. Lets use a simulation where FL produced 01 and RL produced 39. This is
the first and last number in my game. There are 37 numbers left from which to fill out the other 3 numbers
needed in each set. These 37 numbers could be arranged into 12 groups of 3 with one number being left
over. If you wanted to cover every number then you would need 13 lines with one of the lines having 2
numbers that occure more then once. The numbers could be arranged in any matter as long as all the
numbers are used at least one time.
Example
01 02 03 04 39
01 05 06 07 39
01 08 09 10 39
01 11 12 13 39
01 14 15 16 39
01 17 18 19 39
01 20 21 22 39
01 23 24 25 39
01 26 27 28 39
01 29 30 31 39
01 32 33 34 39
01 35 36 37 39
01 xx xx 38 39 xx = any number taken from above except 01 or 39
Notice that 13 lines are needed to cover all the numbers.
Using this method and if your FL & RL are correct then every set would hava at least a 2 of 5 match. You would also
have these results
12ea. 2 of 5's and 1ea. 5 of 5 winnings = $JP + $12.00
or
10ea. 2 of 5's and 3ea. 3 of 5's winnings = $40.00
or
11ea 2 of 5's and 1ea 3 of 5 and 1 each 4 of 5 winnings = $261.00
Depending on the xx numbers chosen you could win even more.
You can see from this that if I can select the FL and RL range so that it produces one number for each then
as long as I cover every remaining number in the middle 3 then I will always win more then invested. The
middle 3 numbers can be arranged in any order and you will still get one of the results shown above. Games
with fewer then 39 numbers can have even fewer lines. The first and last number used will determind how
many lines are needed. My 5-39 game requires 13 lines max but could be far fewer depending on which first
and last numbers are used.
I often range my FL and RL by this method. min = 000 and max = 575. Looking at the first digit I select HI or Low
low = 0-1-2 Hi = 3-4-5 . Lets say that I select "Low" meaning that my first digit will be 0-1-2. I now select odd
or even, meaning odd = 1 and even = 0 & 2. For this example lets say that I select (LOW) and (ODD) this means
that I will play (1) as the first digit. Now for the next two digits. The value for these two digits can be 00 to 99.
I again do the same as the first step above and select Low = 00 to 49 or 50 to 99. Most days this is a 50/50
choice. If I select low then my FL range would be 100 to 149. If my first value is 4 then I might need to range
my choice again. Example lets say that my first digit for FL = 4 and my second range was 00 to 49. I would run
using 400 to 449. If this gives me more then one number then I would take the 00 to 49 and divide it again using
low / hi. I now have 00 to 24.5 to 24.6 to 49. I would round up and have 00 to 25 and 25 to 49. Lets say that I
chose low again I now have 400 to 425. I now run again and see what I end up with. Each choice here is conditional
but I think that you can see the game plan.
When doing something like this I only know if anyone is interested by the replies I get. If enough people show
interest then I will continue else I wil take silence as a "not interested"
Thanks RL
RL,
Pls count me in. I'm interested in using Lexi. Some games could be easier to set the range and some a bit harder. For example, for my 5/42 the odds for 3 digits are 1 to 850, then combined odds for 2 pick-3 games would be 1:722,500 so better than for a regular game which is 1: 850,668.
Still this leaves us with a question of using best method to set the ranges. I'm not sure if feelings would do the trick, perhaps looking at some filter values for digits, say if 1-st digit goes up 3 times in a row it should either stay at this level or fall down. Has anyone tried it with pick-3? I never played this game myself, as it's simply nonexistent where I live.
Adam
-
Quote: Originally posted by RL-RANDOMLOGIC on Apr 26, 2011
The lexi program has been downloaded by many people so now I want to see where we are at before I
continue this thread. As the program is, it has no way to track past results but if enough intrest is shown
I will write a database builder for this program. Each person will need to get access to a list of draws for
the game/s that they want to play. I will also add to the existing program a way to update the database
after each drawing. Here's what I had in mind. If by recording the past results and searching this data
one can extract a range for FL & RL then from this point it would be very easy to produce a system that
could show a profit every play. Lets use a simulation where FL produced 01 and RL produced 39. This is
the first and last number in my game. There are 37 numbers left from which to fill out the other 3 numbers
needed in each set. These 37 numbers could be arranged into 12 groups of 3 with one number being left
over. If you wanted to cover every number then you would need 13 lines with one of the lines having 2
numbers that occure more then once. The numbers could be arranged in any matter as long as all the
numbers are used at least one time.
Example
01 02 03 04 39
01 05 06 07 39
01 08 09 10 39
01 11 12 13 39
01 14 15 16 39
01 17 18 19 39
01 20 21 22 39
01 23 24 25 39
01 26 27 28 39
01 29 30 31 39
01 32 33 34 39
01 35 36 37 39
01 xx xx 38 39 xx = any number taken from above except 01 or 39
Notice that 13 lines are needed to cover all the numbers.
Using this method and if your FL & RL are correct then every set would hava at least a 2 of 5 match. You would also
have these results
12ea. 2 of 5's and 1ea. 5 of 5 winnings = $JP + $12.00
or
10ea. 2 of 5's and 3ea. 3 of 5's winnings = $40.00
or
11ea 2 of 5's and 1ea 3 of 5 and 1 each 4 of 5 winnings = $261.00
Depending on the xx numbers chosen you could win even more.
You can see from this that if I can select the FL and RL range so that it produces one number for each then
as long as I cover every remaining number in the middle 3 then I will always win more then invested. The
middle 3 numbers can be arranged in any order and you will still get one of the results shown above. Games
with fewer then 39 numbers can have even fewer lines. The first and last number used will determind how
many lines are needed. My 5-39 game requires 13 lines max but could be far fewer depending on which first
and last numbers are used.
I often range my FL and RL by this method. min = 000 and max = 575. Looking at the first digit I select HI or Low
low = 0-1-2 Hi = 3-4-5 . Lets say that I select "Low" meaning that my first digit will be 0-1-2. I now select odd
or even, meaning odd = 1 and even = 0 & 2. For this example lets say that I select (LOW) and (ODD) this means
that I will play (1) as the first digit. Now for the next two digits. The value for these two digits can be 00 to 99.
I again do the same as the first step above and select Low = 00 to 49 or 50 to 99. Most days this is a 50/50
choice. If I select low then my FL range would be 100 to 149. If my first value is 4 then I might need to range
my choice again. Example lets say that my first digit for FL = 4 and my second range was 00 to 49. I would run
using 400 to 449. If this gives me more then one number then I would take the 00 to 49 and divide it again using
low / hi. I now have 00 to 24.5 to 24.6 to 49. I would round up and have 00 to 25 and 25 to 49. Lets say that I
chose low again I now have 400 to 425. I now run again and see what I end up with. Each choice here is conditional
but I think that you can see the game plan.
When doing something like this I only know if anyone is interested by the replies I get. If enough people show
interest then I will continue else I wil take silence as a "not interested"
Thanks RL
RL,
Always interested! Keep going as long as you can.
-
Hello, rl, very good work, excellent approach, I have only one approach, ideas
If you can ok! Following is a lottery to divide into two sectors = high and low
Sector or left and right. For generation of pairs. = example of a lottery
From 01 to 39 / 5 ok the 1st number of the pair goes from 01 to 19 and the 2nd number of the pair saw 20 to 39
Well then here's peers do the same thing with pairs of left and right
After crossing the pairs, and take bets with double numbers, we have four numbers bets
The 5 th number will be random, rl randonic, we take the condition in 95% of lottery
Giving at least one number in the field of high or low or left or right, we have closed the court for not giving 100% block has become an industry without leaving the number,
After filtering by terminations, enter here your lexi, how could enter the lexicon
In this filter? Continue your good work -
How to use the Lexi Calc to range the remaining numbers. First notice that I have Foward Lexi set to Low=350
and Hi set to 363 and Reverse Lexi Low=100 and Hi=125. This gives me 07 for the first number and 38 for the
fifth. Notice in the center of the screen that the starting set = 07 10 23 27 35 and the end set = 07 16 18 19 32.
Because the 5th number must be 38 the end set would need to be rolled back meaning that you must go back
until the set ends with 38. Rolling the set back to the true ending set would be 07 16 17 37 38. Anytime the
ending sets last number is less then the ending set for the lexi value displayed then this needs to be done.
The start set should be rolled forward until the last number of that set = 38 so then start set would be
07 10 23 27 38 for the example above. Pay attention when doing this because lets say in this example the last
number in the start set is 39 then you must roll foward to set 07 10 23 28 38.
Example of roll foward if 07 10 23 27 39 but 38 was the Reverse Lexi returned number
350004 07 10 23 27 39 <--- start set
350005 07 10 23 28 29
350006 07 10 23 28 30 roll foward
350007 07 10 23 28 31
350008 07 10 23 28 32
350009 07 10 23 28 33
350010 07 10 23 28 34
350011 07 10 23 28 35
350012 07 10 23 28 36
350013 07 10 23 28 37 to this set
350014 07 10 23 28 38 <--- new start set
350015 07 10 23 28 39
350016 07 10 23 29 30end set rollback
363984 07 16 17 37 38 <- new ending set
363985 07 16 17 37 39 -----------------------------
363986 07 16 17 38 39 None of the sets from
363987 07 16 18 19 20 here down would be
363988 07 16 18 19 21 since the last number
363989 07 16 18 19 22 is not 38
363990 07 16 18 19 23
363991 07 16 18 19 24
363992 07 16 18 19 25
363993 07 16 18 19 26
363994 07 16 18 19 27
363995 07 16 18 19 28
363996 07 16 18 19 29
363997 07 16 18 19 30
363998 07 16 18 19 31
363999 07 16 18 19 32 <- current end set displayed
364000 07 16 18 19 33We now have the adjusted start and end sets listed below. I will now show why and how to use this.
07 10 23 28 38
07 16 17 37 38
Starting with the second number if the start sets 2nd value is less then the 2nd number of the ending set you can
range the 2nd number. From this list you can see that the 2nd number can only be 10-11-12-13-14-15-16. Now
looking at the 3rd numbers you see that the start sets 3rd number is greater then the 3rd number in the end set.
When this is the case you must calculate the range like this. Starting with 23 count up to the value of the end sets
4th digit - 1, so for this example you would use 23-24-25-26-27-28-29-30-31-32-33-34-35-36 and then starting with
the start sets 2nd digit + 1 now continue counting until you reach the end sets third number or 11-12-13-14-15-16.
These are all the possible numbers that could be played for the 3th number. When building the sets you must
remember that the set must fall between then start and end set so not all these numbers can be used in every
situation because the 2nd and 4th numbers create the range. The 4th number can be ranged the same way as
the 3rd. This is why I am looking for a way to range the third number in a set using a Lexi. Ranging the 3rd number
would set a limit on both the 2nd and 4th numbers that could be used.
Now I will add a few more thoughts about ranging the foward and reverse lexi. Since the last two digits can be
any value between 00 and 99 depending on the first digit selected then one could use a L=low / H= Hi to track
the data. 00 to 99 = 100 / 2 = 50 / 2 = 25 / 2 = 12.5. Now looking at the second and third digits of the lexi
lets say that the last draw was X73. This would produce a code of HLH The 1st H = 50 to 99 the 2nd H = 50 to
74 and the 3rd H 61.6 to 74. Now lets say that we had (1) selected as the first digit and selected the code HLH
then Foward lexi Low=[162] and Hi=[174].
3 letter codes = 8, LLL LLH LHL HLL LHH HLH HHL HHH and each one would provide a resolution of 12.5 between
the Low/HI setting which would be very effective for any draw.
RL
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Adam
Still this leaves us with a question of using best method to set the ranges. I'm not sure if feelings would do the trick, perhaps looking at some filter values for digits, say if 1-st digit goes up 3 times in a row it should either stay at this level or fall down. Has anyone tried it with pick-3? I never played this game myself, as it's simply nonexistent where I live.
The feelings are all we have even after we look a tons of data. We feel one way or another about what we will play.
If you find information where I don't have to make a decision I would love to hear about it.
RL
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Quote: Originally posted by RL-RANDOMLOGIC on Apr 27, 2011
Adam
Still this leaves us with a question of using best method to set the ranges. I'm not sure if feelings would do the trick, perhaps looking at some filter values for digits, say if 1-st digit goes up 3 times in a row it should either stay at this level or fall down. Has anyone tried it with pick-3? I never played this game myself, as it's simply nonexistent where I live.
The feelings are all we have even after we look a tons of data. We feel one way or another about what we will play.
If you find information where I don't have to make a decision I would love to hear about it.
RL
RL,
Pls accept my apologies as I didn't mean to be rude if that sounded so. Yes, you make decision at every step of the process. What was on my mind was actually a quest for something tangible, for example as far as selecting the first digit of FL. Let's say that my last Lexcon value was: 155448. Can this help me in any way as I have to choose in the range 0-8? And should I look at the one before the last which was 511672?
Adam
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Adam
I am hoping through discussion that we can find something that will make this easier. I still have much to
add about how this can be used but as you know if we can't pick the correct values then it is all for nothing.
I was thinking that if a person could set up for 2 or 3 tight runs and then select maybe 5 sets from each
that it might pay off. I also think that the field can be narrowed down for most draws without much work.
The second number will normally be in a very small group so it should not take too many sets to produce a
3 of 5. The reverse Lexi can be used to range the 4th number but I have not included it yet but will add it
as this moves along. Hitting the ranges for both foward and reverse could yeild a 4 of 5 with very few sets
but only if you get close in the settings. I was not offended by your reply I was just making it known what
what we were doing here is not easy and much more work needs to be done. This works just like the DOS
version of Anom but with a different interface. Several setups will work even if you miss both the ranges
depending on the matrix. For my 5-39 game setting the first digit to 0 or 1 can produce the number 2 so
it does have some room for error on the part of the user. My main goal is to range the third number into
a small group using both the FL and RL values togeather. So far this has eluded me but I have data that
makes me believe it can be done. I normaly work alone on my projects but with this I hope others will input
a few new ideas, otherwise it will not be worth my time to continue. The code I posted to calculate the lexi
from the set or the set from the lexi took a lot of hard work and I thought that someone out there would
have commented on it. When I first wrote it several years ago I had to work out the formulas because I
had never heard of anyone getting the set from the lexi and was told by many that it could not be done.
Without this the and the reverse lexi then this whole post would not be possible. Oh well, I guess the old
saying that "one man's treasure is another man's junk" is spot on here.
RL