You last visited May 26, 2013, 12:34 am All times shown are Eastern Time (GMT-5:00) | The RINGS OF PI SYSTEM - download programNew Mexico United States Member #86123 January 29, 2010 6965 Posts Offline | | Posted: June 19, 2012, 12:40 pm - IP Logged | |
Florida p3 | +000 | 85.5 | | +005 | 90.5 | | +050 | 135.5 | | +500 | 585.5 | | +555 | 640.5 | | +550 | 635.5 | | +505 | 590.5 | | +055 | 140.5 | | +111 | 196.5 | | +116 | 201.5 | | +161 | 246.5 | | +611 | 696.5 | | +666 | 751.5 | | +661 | 746.5 | | +616 | 701.5 | | +166 | 251.5 | | +222 | 307.5 | | +227 | 312.5 | | +272 | 357.5 | | +722 | 807.5 | | +777 | 862.5 | | +772 | 857.5 | | +727 | 812.5 | | +277 | 362.5 | | +333 | 418.5 | | +338 | 423.5 | | +383 | 468.5 | | +833 | 918.5 | | +888 | 973.5 | | +883 | 968.5 | | +838 | 923.5 | | +388 | 473.5 | | +444 | 529.5 | | +449 | 534.5 | | +494 | 579.5 | | +944 | 1029.5 | | +994 | 1079.5 | | +949 | 1034.5 | | +499 | 584.5 | | +999 | 1084.5 |
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New Mexico United States Member #86123 January 29, 2010 6965 Posts Offline | | Posted: June 19, 2012, 12:42 pm - IP Logged | |
Tenn p3 | +000 | 78.1 | | +005 | 83.1 | | +050 | 128.1 | | +500 | 578.1 | | +555 | 633.1 | | +550 | 628.1 | | +505 | 583.1 | | +055 | 133.1 | | +111 | 189.1 | | +116 | 194.1 | | +161 | 239.1 | | +611 | 689.1 | | +666 | 744.1 | | +661 | 739.1 | | +616 | 694.1 | | +166 | 244.1 | | +222 | 300.1 | | +227 | 305.1 | | +272 | 350.1 | | +722 | 800.1 | | +777 | 855.1 | | +772 | 850.1 | | +727 | 805.1 | | +277 | 355.1 | | +333 | 411.1 | | +338 | 416.1 | | +383 | 461.1 | | +833 | 911.1 | | +888 | 966.1 | | +883 | 961.1 | | +838 | 916.1 | | +388 | 466.1 | | +444 | 522.1 | | +449 | 527.1 | | +494 | 572.1 | | +944 | 1022.1 | | +994 | 1072.1 | | +949 | 1027.1 | | +499 | 577.1 | | +999 | 1077.1 |
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New Mexico United States Member #86123 January 29, 2010 6965 Posts Offline | | Posted: June 20, 2012, 9:47 pm - IP Logged | |
NM p3 | +000 | 92.5 | | +005 | 97.5 | | +050 | 142.5 | | +500 | 592.5 | | +555 | 647.5 | | +550 | 642.5 | | +505 | 597.5 | | +055 | 147.5 | | +111 | 203.5 | | +116 | 208.5 | | +161 | 253.5 | | +611 | 703.5 | | +666 | 758.5 | | +661 | 753.5 | | +616 | 708.5 | | +166 | 258.5 | | +222 | 314.5 | | +227 | 319.5 | | +272 | 364.5 | | +722 | 814.5 | | +777 | 869.5 | | +772 | 864.5 | | +727 | 819.5 | | +277 | 369.5 | | +333 | 425.5 | | +338 | 430.5 | | +383 | 475.5 | | +833 | 925.5 | | +888 | 980.5 | | +883 | 975.5 | | +838 | 930.5 | | +388 | 480.5 | | +444 | 536.5 | | +449 | 541.5 | | +494 | 586.5 | | +944 | 1036.5 | | +994 | 1086.5 | | +949 | 1041.5 | | +499 | 591.5 | | +999 | 1091.5 |
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New Mexico United States Member #86123 January 29, 2010 6965 Posts Offline | | Posted: June 22, 2012, 5:14 pm - IP Logged | |
Kentucky p3 | +000 | 81.7 | | +005 | 86.7 | | +050 | 131.7 | | +500 | 581.7 | | +555 | 636.7 | | +550 | 631.7 | | +505 | 586.7 | | +055 | 136.7 | | +111 | 192.7 | | +116 | 197.7 | | +161 | 242.7 | | +611 | 692.7 | | +666 | 747.7 | | +661 | 742.7 | | +616 | 697.7 | | +166 | 247.7 | | +222 | 303.7 | | +227 | 308.7 | | +272 | 353.7 | | +722 | 803.7 | | +777 | 858.7 | | +772 | 853.7 | | +727 | 808.7 | | +277 | 358.7 | | +333 | 414.7 | | +338 | 419.7 | | +383 | 464.7 | | +833 | 914.7 | | +888 | 969.7 | | +883 | 964.7 | | +838 | 919.7 | | +388 | 469.7 | | +444 | 525.7 | | +449 | 530.7 | | +494 | 575.7 | | +944 | 1025.7 | | +994 | 1075.7 | | +949 | 1030.7 | | +499 | 580.7 | | +999 | 1080.7 |
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Digitopia United States Member #29315 December 25, 2005 1291 Posts Offline | | Posted: June 24, 2012, 12:15 am - IP Logged | |
Kentucky p3 | +000 | 81.7 | | +005 | 86.7 | | +050 | 131.7 | | +500 | 581.7 | | +555 | 636.7 | | +550 | 631.7 | | +505 | 586.7 | | +055 | 136.7 | | +111 | 192.7 | | +116 | 197.7 | | +161 | 242.7 | | +611 | 692.7 | | +666 | 747.7 | | +661 | 742.7 | | +616 | 697.7 | | +166 | 247.7 | | +222 | 303.7 | | +227 | 308.7 | | +272 | 353.7 | | +722 | 803.7 | | +777 | 858.7 | | +772 | 853.7 | | +727 | 808.7 | | +277 | 358.7 | | +333 | 414.7 | | +338 | 419.7 | | +383 | 464.7 | | +833 | 914.7 | | +888 | 969.7 | | +883 | 964.7 | | +838 | 919.7 | | +388 | 469.7 | | +444 | 525.7 | | +449 | 530.7 | | +494 | 575.7 | | +944 | 1025.7 | | +994 | 1075.7 | | +949 | 1030.7 | | +499 | 580.7 | | +999 | 1080.7 |
Box Hit - 358.7 = 359 My Time with the Lottery LoreKeepers - a diary
According to Lottery Lore, the first decipherable fragment from the ancient Pick 3 Codex - The Scroll of Harmony - was: "In the Beginning was the Point" -- trans. by The Lottery LoreKeepers
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Atchafalaya Basin United States Member #90243 April 24, 2010 6538 Posts Online | | Posted: June 24, 2012, 11:17 pm - IP Logged | |
From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math.But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers.Why don't we start with the impressive formula first: The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma).The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852).Don't worry we are going to show you the calculations necessary. The most recent draw was 852. For the formula that means that alpha = 8 beta = 5 gamma = 2 To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right. Gamma = 2. The square root of pi = 1.77245385. 2 + 1.77245385 = 3.77245385 3.77245385 rounded = 4 (In this case the system has to round up.) Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit)So our first result is 4. We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7. Now we go to the next row. As an example I show how to calculate the middle part shown on the right. Alpha = 8. pi = 3.14159265. 8 + 3.14159265 = 11.14159265 11.14159265 rounded = 11 (In this case the system has to round up.) Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit)So the middle result is 1. The same procedure with the other middle calculations fives us for 5 and 8. One row to go: As an example I use the last part. Beta = 5. The 2nd power of pi = 9.8696044. 5 + 9.8696044 = 14.8696044. 14.8696044 rounded = 15 (In this case the system has to round up.) Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit)So the last result is 5. Using the same procedure with the first and second part on the last row results in 2 and 8.So our Wheel Matrix looks like this: Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers. Starting from the top down we get the following combinations: 407, 408, 405, 417, 418, 415, 487, 488, 485 507, 508, 505, 517, 518, 515, 587, 588, 585 207, 208, 205, 217, 218, 215, 287, 288, 285 Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born. TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.
GOOD LUCK! |
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When America tolerates corruption in government, she dishonors the price veterans paid! I am in fact honoring the office of the president when I point out that which corrupts the office he holds. I will never honor any man or woman in office who disrespects the sacrifice of those who put him or her there. Never. And neither will anyone who is a true American patriot. | | |
Atchafalaya Basin United States Member #90243 April 24, 2010 6538 Posts Online | | Posted: June 25, 2012, 1:51 am - IP Logged | |
From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math.But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers.Why don't we start with the impressive formula first: The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma).The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852).Don't worry we are going to show you the calculations necessary. The most recent draw was 852. For the formula that means that alpha = 8 beta = 5 gamma = 2 To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right. Gamma = 2. The square root of pi = 1.77245385. 2 + 1.77245385 = 3.77245385 3.77245385 rounded = 4 (In this case the system has to round up.) Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit)So our first result is 4. We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7. Now we go to the next row. As an example I show how to calculate the middle part shown on the right. Alpha = 8. pi = 3.14159265. 8 + 3.14159265 = 11.14159265 11.14159265 rounded = 11 (In this case the system has to round up.) Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit)So the middle result is 1. The same procedure with the other middle calculations fives us for 5 and 8. One row to go: As an example I use the last part. Beta = 5. The 2nd power of pi = 9.8696044. 5 + 9.8696044 = 14.8696044. 14.8696044 rounded = 15 (In this case the system has to round up.) Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit)So the last result is 5. Using the same procedure with the first and second part on the last row results in 2 and 8.So our Wheel Matrix looks like this: Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers. Starting from the top down we get the following combinations: 407, 408, 405, 417, 418, 415, 487, 488, 485 507, 508, 505, 517, 518, 515, 587, 588, 585 207, 208, 205, 217, 218, 215, 287, 288, 285 Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born. TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.
GOOD LUCK! |
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This method works for Pick 4 too . Just add another digit and use Pi Formula with same steps .... With using alpha for 1st number , beta for 2nd number , gama for 3rd number and gama for the 4th number ... Simple !! Maybe someone one could put this in to Excel for Pick 3 and Pick 4 games ... When America tolerates corruption in government, she dishonors the price veterans paid! I am in fact honoring the office of the president when I point out that which corrupts the office he holds. I will never honor any man or woman in office who disrespects the sacrifice of those who put him or her there. Never. And neither will anyone who is a true American patriot. | | |
Florida United States Member #67077 October 30, 2008 3222 Posts Online | | Posted: June 25, 2012, 2:08 am - IP Logged | |
This method works for Pick 4 too . Just add another digit and use Pi Formula with same steps .... With using alpha for 1st number , beta for 2nd number , gama for 3rd number and gama for the 4th number ... Simple !! Maybe someone one could put this in to Excel for Pick 3 and Pick 4 games ... Cajun Have you tested this ? I did a few tests and it seemed the 3rd step ( 2nd power of Pi ) always ends up being the original combo. So Im not really seeing the point of doing the power of Pi calculation on that step.. Am I missing something ?? Thanks Carlig | | |
Atchafalaya Basin United States Member #90243 April 24, 2010 6538 Posts Online | | Posted: June 25, 2012, 2:24 am - IP Logged | |
CarliG , I'm just running it on pen and paper at this time on 2 states ... Give me some more time to see .. How it works out for game play .. When America tolerates corruption in government, she dishonors the price veterans paid! I am in fact honoring the office of the president when I point out that which corrupts the office he holds. I will never honor any man or woman in office who disrespects the sacrifice of those who put him or her there. Never. And neither will anyone who is a true American patriot. | | |
Digitopia United States Member #29315 December 25, 2005 1291 Posts Offline | | Posted: June 25, 2012, 10:09 am - IP Logged | |
From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math.But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers.Why don't we start with the impressive formula first: The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma).The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852).Don't worry we are going to show you the calculations necessary. The most recent draw was 852. For the formula that means that alpha = 8 beta = 5 gamma = 2 To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right. Gamma = 2. The square root of pi = 1.77245385. 2 + 1.77245385 = 3.77245385 3.77245385 rounded = 4 (In this case the system has to round up.) Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit)So our first result is 4. We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7. Now we go to the next row. As an example I show how to calculate the middle part shown on the right. Alpha = 8. pi = 3.14159265. 8 + 3.14159265 = 11.14159265 11.14159265 rounded = 11 (In this case the system has to round up.) Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit)So the middle result is 1. The same procedure with the other middle calculations fives us for 5 and 8. One row to go: As an example I use the last part. Beta = 5. The 2nd power of pi = 9.8696044. 5 + 9.8696044 = 14.8696044. 14.8696044 rounded = 15 (In this case the system has to round up.) Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit)So the last result is 5. Using the same procedure with the first and second part on the last row results in 2 and 8.So our Wheel Matrix looks like this: Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers. Starting from the top down we get the following combinations: 407, 408, 405, 417, 418, 415, 487, 488, 485 507, 508, 505, 517, 518, 515, 587, 588, 585 207, 208, 205, 217, 218, 215, 287, 288, 285 Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born. TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.
GOOD LUCK! |
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Even though I don't personally use this system, I don't think its silly at all. Even though as presented the Rings of Pi is a general system that can be made more exacting, which would require a lot more discussion and time, the use of the Pi formula in this system as is, can hit frequently when consistently playing any state. In sharing this system, I didn't write all the why's and wherefore's. Its actually very interesting and based on a very sound mathematical logic. Along with other geometrical signatures, the pick 3 fundamentally moves like a circle. This can be 100% proven with very simple 3rd grade math. I can't reveal it now, because its part of a personal system that's radically different than the system discussed in this thread. So I'm just asking you trust me on my assertions. Thanks for your input CajunWin4. My Time with the Lottery LoreKeepers - a diary
According to Lottery Lore, the first decipherable fragment from the ancient Pick 3 Codex - The Scroll of Harmony - was: "In the Beginning was the Point" -- trans. by The Lottery LoreKeepers
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Digitopia United States Member #29315 December 25, 2005 1291 Posts Offline | | Posted: June 25, 2012, 10:40 am - IP Logged | |
From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math.But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. {TEXT}I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers.Why don't we start with the impressive formula first: The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma).The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852).Don't worry we are going to show you the calculations necessary. The most recent draw was 852. For the formula that means that alpha = 8 beta = 5 gamma = 2 To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right. Gamma = 2. The square root of pi = 1.77245385. 2 + 1.77245385 = 3.77245385 3.77245385 rounded = 4 (In this case the system has to round up.) Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit)So our first result is 4. We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7. Now we go to the next row. As an example I show how to calculate the middle part shown on the right. Alpha = 8. pi = 3.14159265. 8 + 3.14159265 = 11.14159265 11.14159265 rounded = 11 (In this case the system has to round up.) Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit)So the middle result is 1. The same procedure with the other middle calculations fives us for 5 and 8. One row to go: As an example I use the last part. Beta = 5. The 2nd power of pi = 9.8696044. 5 + 9.8696044 = 14.8696044. 14.8696044 rounded = 15 (In this case the system has to round up.) Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit)So the last result is 5. Using the same procedure with the first and second part on the last row results in 2 and 8.So our Wheel Matrix looks like this: Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers. Starting from the top down we get the following combinations: 407, 408, 405, 417, 418, 415, 487, 488, 485 507, 508, 505, 517, 518, 515, 587, 588, 585 207, 208, 205, 217, 218, 215, 287, 288, 285 Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born. TEXT}Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.
GOOD LUCK! |
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The following link is the original thread where I discussed the Rings of Pi and some of the concepts involved. The Rabbit Hole goes much deeper than what was posted in this thread, but it will give a flavor of whats involved... http://www.lotterypost.com/thread/241675 Take care and happy winnings... My Time with the Lottery LoreKeepers - a diary
According to Lottery Lore, the first decipherable fragment from the ancient Pick 3 Codex - The Scroll of Harmony - was: "In the Beginning was the Point" -- trans. by The Lottery LoreKeepers
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Digitopia United States Member #29315 December 25, 2005 1291 Posts Offline | | Posted: June 25, 2012, 11:52 am - IP Logged | |
I've already posted a tool one could use to help narrow down to the correct group of numbers to play. One other thing that could help is that you often see that the number immediately following +0000 or +5555 will contain footprints of the next winning draw. Again the program is meant to hit for the immediate next draw. Example: Florida p4 using the last 2 draws of the morning: 2879,1756. | +0000 | 737.7 | → | 742.7 | 787.7 | 792.7 | 1237.7 | 1242.7 | 1287.7 | 1292.7 | 5737.7 | 5742.7 | 5787.7 | 5792.7 | 6237.7 | 6242.7 | 6287.7 | | +1111 | 1848.7 | → | 1853.7 | 1898.7 | 1903.7 | 2348.7 | 2353.7 | 2398.7 | 2403.7 | 6848.7 | 6853.7 | 6898.7 | 6903.7 | 7348.7 | 7353.7 | 7398.7 | | +2222 | 2959.7 | → | 2964.7 | 3009.7 | 3014.7 | 3459.7 | 3464.7 | 3509.7 | 3514.7 | 7959.7 | 7964.7 | 8009.7 | 8014.7 | 8459.7 | 8464.7 | 8509.7 | | +3333 | 4070.7 | → | 4075.7 | 4120.7 | 4125.7 | 4570.7 | 4575.7 | 4620.7 | 4625.7 | 9070.7 | 9075.7 | 9120.7 | 9125.7 | 9570.7 | 9575.7 | 9620.7 | | +4444 | 5181.7 | → | 5186.7 | 5231.7 | 5236.7 | 5681.7 | 5686.7 | 5731.7 | 5736.7 | 10181.7 | 10186.7 | 10231.7 | 10236.7 | 10681.7 | 10686.7 | 10731.7 | | +5555 | 6292.7 | → | 6297.7 | 6342.7 | 6347.7 | 6792.7 | 6797.7 | 6842.7 | 6847.7 | 11292.7 | 11297.7 | 11342.7 | 11347.7 | 11792.7 | 11797.7 | 11842.7 | | +6666 | 7403.7 | → | 7408.7 | 7453.7 | 7458.7 | 7903.7 | 7908.7 | 7953.7 | 7958.7 | 12403.7 | 12408.7 | 12453.7 | 12458.7 | 12903.7 | 12908.7 | 12953.7 | | +7777 | 8514.7 | → | 8519.7 | 8564.7 | 8569.7 | 9014.7 | 9019.7 | 9064.7 | 9069.7 | 13514.7 | 13519.7 | 13564.7 | 13569.7 | 14014.7 | 14019.7 | 14064.7 | | +8888 | 9625.7 | → | 9630.7 | 9675.7 | 9680.7 | 10125.7 | 10130.7 | 10175.7 | 10180.7 | 14625.7 | 14630.7 | 14675.7 | 14680.7 | 15125.7 | 15130.7 | 15175.7 | | +9999 | 10736.7 | → | 10741.7 | 10786.7 | 10791.7 | 11236.7 | 11241.7 | 11286.7 | 11291.7 | 15736.7 | 15741.7 | 15786.7 | 15791.7 | 16236.7 | 16241.7 | 16286.7 |
The winning draw was in the +3333 row with a box hit of 9120. But if you look at the numbers accompanying +0000 and +5555, you see that in +5555 it is 6292.7 The footprints of winning draw 9120 is contained in the 6292.7 My Time with the Lottery LoreKeepers - a diary
According to Lottery Lore, the first decipherable fragment from the ancient Pick 3 Codex - The Scroll of Harmony - was: "In the Beginning was the Point" -- trans. by The Lottery LoreKeepers
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New Member
United States Member #129722 June 26, 2012 1 Posts Offline | | Posted: June 26, 2012, 1:08 pm - IP Logged | |
hello im new to reading the rings of pi program openofficecalc i thought was good but i could never change the pi multiplication number it was always on 3 and the tiers were on stuck on 3 so trying to find a spreadsheet would microsoft works be a good one? | | |
Digitopia United States Member #29315 December 25, 2005 1291 Posts Offline | | Posted: June 26, 2012, 4:00 pm - IP Logged | |
hello im new to reading the rings of pi program openofficecalc i thought was good but i could never change the pi multiplication number it was always on 3 and the tiers were on stuck on 3 so trying to find a spreadsheet would microsoft works be a good one? Hello cashcollector, Openoffice calc. is not compatible with the spreadsheet. Microsoft should be fine, but you may have to pay for it to have full functionality.. Good luck and thanks for your interest... My Time with the Lottery LoreKeepers - a diary
According to Lottery Lore, the first decipherable fragment from the ancient Pick 3 Codex - The Scroll of Harmony - was: "In the Beginning was the Point" -- trans. by The Lottery LoreKeepers
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Missouri City, Texas United States Member #393 June 9, 2002 612 Posts Offline | | Posted: June 26, 2012, 7:43 pm - IP Logged | |
Texas has two draws do you use the day to day numbers and night to night numbers to come up with the number to play. Do you use the last numbers from each draws? | | |
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