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Problematic positions

Topic closed. 46 replies. Last post 2 years ago by manual.

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Florida
United States
Member #135620
November 27, 2012
356 Posts
Online
Posted: February 2, 2013, 12:41 am - IP Logged

This may very well apply to other games but I'm concentrating on Pick 3; better odds and all that. I'm curious what other system creator experiences are with the three positions. Position 1 seems to be the easiest to guess at. In all of my trials, this one seems to hit the most often. I'll use a very simplified version of my Deviation System for the example. First, an explanation of what you're looking at:

Pos1/Pos2/Pos3: These are just the winning draws that occurred on the date to the left (for FL).

Dev1-/Dev2-/Dev3-: Simply subtract the number is Pos X from the number above it. For example, for the second row. 2 - 4 = 8 (using lotto math)

Dev1+/Dev2+/Dev3+: Same as the Dev- (above) but it's adding the two positions. Using the same example. 2+4 = 6

Set 1: This just takes each deviation and adds it to the parallel position. So Pos1 + Dev1-. Same example, 2 + 8 = 0 (let's just assume lotto math everywhere)

Set 2: Same as Set 1 but it's using Dev1+. So 2 + 6 = 8

Set 3: Here, I'm subtracting Dev1+ from the parallel position. So 2 - 6 = 6

So Set 1, Set 2, and Set 3 would be the 'playable' numbers.

 

  Pos1Pos2Pos3 Dev1-Dev2-Dev3- Dev1+Dev2+Dev3+ Set 1 Set 2 Set 3
12/9/2012 472 510 334         
12/9/2012 205 833 677 038 872 638
12/10/2012 995 790 190            
12/10/2012 429 534 314 953 733 115
12/11/2012 281 862 600            
12/11/2012 064 883 245 847 209 829
12/12/2012 278 214 232            
12/12/2012 864 696 032 450 896 832
12/13/2012 131 377 995            
12/13/2012 970 849 001 719 971 979
12/14/2012 953 083 823            
12/14/2012 376 423 229 799 595 157
12/15/2012 894 528 160            
12/15/2012 152 368 946 410 098 216
12/16/2012 421 379 573            
12/16/2012 872 451 293 223 065 689
12/17/2012 479 607 241            
12/17/2012 718 349 187 057 895 631
12/18/2012 855 147 563            
12/18/2012 407 652 252 059 659 255
12/19/2012 718 311 115            
12/19/2012 028 310 736 338 754 392
12/20/2012 220 202 248            
12/20/2012 048 828 268 866 206 880

 

First, of course, the hits (I'm only looking at straights):
12/9: 8-7-2 hits on 12/16 EVE
12/10: 9-5-3 hits on 12/14 MID
12/11: 8-2-9 doesn't hit until 1/23 EVE
12/14: 7-9-9 finally hits on 1/15 MID
12/16: 2-2-3 gets a hit on 1/1 MID
12/20: 8-8-0 takes it sweet time... 1/29 EVE

I'll stop here and move on to the misses:

12/12: 460 on 12/30 Mid, 894 12/15, 872 12/16 - That sets the score at Pos 2: 1, Pos 3: 2
12/13: c'mon… 718 hits on 12/17, 12/19, and 12/22… moving along - Pos 2: 2, Pos 3: suck it
12/15: 460 and 400 hit on 12/30

 

I could go on but you get this idea. Forgive the simplified system here, I just needed an example and I know this one the best. Regardless of the system, the question remains. Do you have a column that's easy to predict? Why? And more likely: Do you have a column that's hard to predict? The only answer as to why, that I can come up with is that Position 1 is drawn first, Position 2 second, Position 3 is third. For some reason, that may impact the randomness. If nothing else, they're put into the machine in numerical order. Position 1 gets less time to bounce around. So if that's the case, wouldn't it make sense to stack the picks that are played? For example, if your system gives you a pick of 1-2-3 and you want to increase your odds, you'd +/- each position. So something like this:

0

3

4

0

3

3

0

3

2

0

2

4

0

2

3

0

2

2

0

1

4

0

1

3

0

1

2

1

3

4

1

3

3

1

3

2

1

2

4

1

2

3

1

2

2

1

1

4

1

1

3

1

1

2

2

3

4

2

3

3

2

3

2

2

2

4

2

2

3

2

2

2

2

1

4

2

1

3

2

1

2

 

But, if Position 1 is typically easier to predict, why not stack the picks like this:

1

3

5

1

3

4

1

3

3

1

3

2

1

3

1

1

2

5

1

2

4

1

2

3

1

2

2

1

2

1

1

1

5

1

1

4

1

1

3

1

1

2

1

1

1

 

It would give less numbers to play and could possibly increase the odds. Food for thought. I'd love to hear any response.

    Avatar
    Florida
    United States
    Member #135620
    November 27, 2012
    356 Posts
    Online
    Posted: February 4, 2013, 4:49 pm - IP Logged

    No comments? Bummer

     

    In any case, I've done some testing. Tried various combinations from +/- each position to overloarding each position. So far, it looks like a simple +/- to each postion gives the best results.

      kreative1's avatar - flower2
      NE PA
      United States
      Member #127843
      May 10, 2012
      813 Posts
      Online
      Posted: February 4, 2013, 4:55 pm - IP Logged

       I read it manual, I just didn't know how to help you since I don't know about programming

      I'm good at testing it though! lol

        Avatar

        United States
        Member #116348
        September 8, 2011
        2347 Posts
        Online
        Posted: February 4, 2013, 6:55 pm - IP Logged

        I am not a programmer , but I understantand  permutations.  You try incremental approach bearing in mind  nCr and nPr relation.

        Now with 3 digits the permuation is straight forward  3P2 for 6 combos, increase to 4P2  for 12 combos 5P2 for 20 , 6P2 for 30 ...........P(n,r). I want you to consider this logic and modify certain parameters in your data: Supposing you can generate 2 digits out of 3 always (you must have a trigger /code to locate that), then your missing digits becomes optional,  someone beting on distinct play may have the option of deleting  3digits of 3 P2 from the pool  using remaining pool members(7 left), those beting on doubles could consider the highest member of  3P2 as limit of x, eg if my triad for 3P2 is  437 my x is 0 to 7(highest). You may argue that 3P2 is 60 picks considering x as 0-9, but you don't have to do that, you have to be sectional .

        How many pairs you get from nPr(increase or decrease) with code?  How frequent are these Pairs?  if this section is addressed, then x becomes arbitary(many ways of deducing x).

        This just my simple humble opinion, good luck.


          United States
          Member #124498
          March 14, 2012
          7024 Posts
          Offline
          Posted: February 4, 2013, 7:28 pm - IP Logged

          This may very well apply to other games but I'm concentrating on Pick 3; better odds and all that. I'm curious what other system creator experiences are with the three positions. Position 1 seems to be the easiest to guess at. In all of my trials, this one seems to hit the most often. I'll use a very simplified version of my Deviation System for the example. First, an explanation of what you're looking at:

          Pos1/Pos2/Pos3: These are just the winning draws that occurred on the date to the left (for FL).

          Dev1-/Dev2-/Dev3-: Simply subtract the number is Pos X from the number above it. For example, for the second row. 2 - 4 = 8 (using lotto math)

          Dev1+/Dev2+/Dev3+: Same as the Dev- (above) but it's adding the two positions. Using the same example. 2+4 = 6

          Set 1: This just takes each deviation and adds it to the parallel position. So Pos1 + Dev1-. Same example, 2 + 8 = 0 (let's just assume lotto math everywhere)

          Set 2: Same as Set 1 but it's using Dev1+. So 2 + 6 = 8

          Set 3: Here, I'm subtracting Dev1+ from the parallel position. So 2 - 6 = 6

          So Set 1, Set 2, and Set 3 would be the 'playable' numbers.

           

            Pos1Pos2Pos3 Dev1-Dev2-Dev3- Dev1+Dev2+Dev3+ Set 1 Set 2 Set 3
          12/9/2012 472 510 334         
          12/9/2012 205 833 677 038 872 638
          12/10/2012 995 790 190            
          12/10/2012 429 534 314 953 733 115
          12/11/2012 281 862 600            
          12/11/2012 064 883 245 847 209 829
          12/12/2012 278 214 232            
          12/12/2012 864 696 032 450 896 832
          12/13/2012 131 377 995            
          12/13/2012 970 849 001 719 971 979
          12/14/2012 953 083 823            
          12/14/2012 376 423 229 799 595 157
          12/15/2012 894 528 160            
          12/15/2012 152 368 946 410 098 216
          12/16/2012 421 379 573            
          12/16/2012 872 451 293 223 065 689
          12/17/2012 479 607 241            
          12/17/2012 718 349 187 057 895 631
          12/18/2012 855 147 563            
          12/18/2012 407 652 252 059 659 255
          12/19/2012 718 311 115            
          12/19/2012 028 310 736 338 754 392
          12/20/2012 220 202 248            
          12/20/2012 048 828 268 866 206 880

           

          First, of course, the hits (I'm only looking at straights):
          12/9: 8-7-2 hits on 12/16 EVE
          12/10: 9-5-3 hits on 12/14 MID
          12/11: 8-2-9 doesn't hit until 1/23 EVE
          12/14: 7-9-9 finally hits on 1/15 MID
          12/16: 2-2-3 gets a hit on 1/1 MID
          12/20: 8-8-0 takes it sweet time... 1/29 EVE

          I'll stop here and move on to the misses:

          12/12: 460 on 12/30 Mid, 894 12/15, 872 12/16 - That sets the score at Pos 2: 1, Pos 3: 2
          12/13: c'mon… 718 hits on 12/17, 12/19, and 12/22… moving along - Pos 2: 2, Pos 3: suck it
          12/15: 460 and 400 hit on 12/30

           

          I could go on but you get this idea. Forgive the simplified system here, I just needed an example and I know this one the best. Regardless of the system, the question remains. Do you have a column that's easy to predict? Why? And more likely: Do you have a column that's hard to predict? The only answer as to why, that I can come up with is that Position 1 is drawn first, Position 2 second, Position 3 is third. For some reason, that may impact the randomness. If nothing else, they're put into the machine in numerical order. Position 1 gets less time to bounce around. So if that's the case, wouldn't it make sense to stack the picks that are played? For example, if your system gives you a pick of 1-2-3 and you want to increase your odds, you'd +/- each position. So something like this:

          0

          3

          4

          0

          3

          3

          0

          3

          2

          0

          2

          4

          0

          2

          3

          0

          2

          2

          0

          1

          4

          0

          1

          3

          0

          1

          2

          1

          3

          4

          1

          3

          3

          1

          3

          2

          1

          2

          4

          1

          2

          3

          1

          2

          2

          1

          1

          4

          1

          1

          3

          1

          1

          2

          2

          3

          4

          2

          3

          3

          2

          3

          2

          2

          2

          4

          2

          2

          3

          2

          2

          2

          2

          1

          4

          2

          1

          3

          2

          1

          2

           

          But, if Position 1 is typically easier to predict, why not stack the picks like this:

          1

          3

          5

          1

          3

          4

          1

          3

          3

          1

          3

          2

          1

          3

          1

          1

          2

          5

          1

          2

          4

          1

          2

          3

          1

          2

          2

          1

          2

          1

          1

          1

          5

          1

          1

          4

          1

          1

          3

          1

          1

          2

          1

          1

          1

           

          It would give less numbers to play and could possibly increase the odds. Food for thought. I'd love to hear any response.

          Position 1 seems to be the easiest to guess at. In all of my trials, this one seems to hit the most often.

          ShiftyΨΗΑΤ?

          How can one position hit more then the others?Blue Thinking

            retxx's avatar - mrthumbs
            BOSTON
            United States
            Member #48
            September 9, 2001
            3230 Posts
            Offline
            Posted: February 4, 2013, 8:30 pm - IP Logged

            This would be a perfect setup for Carlig to do. She is very good at her trade. Right CarliHyper

              lakerben's avatar - waveform
              New Mexico
              United States
              Member #86100
              January 29, 2010
              8498 Posts
              Offline
              Posted: February 4, 2013, 9:16 pm - IP Logged

              I took the avedev of the last 2 NM draws.

               

              707
              560
              133.5

              I rounded up the 3.5 to 4 and did a +111 rundown.  I used this method recently and it works.

              134
              245
              356
              467
              578
              689
              790
              801
              912

              No bs, just numbers.

               

              Patriot

                lakerben's avatar - waveform
                New Mexico
                United States
                Member #86100
                January 29, 2010
                8498 Posts
                Offline
                Posted: February 4, 2013, 9:37 pm - IP Logged

                NM draws from last week. Using the avedev function again.

                242
                244
                001

                Now I changed to a +123 RUNDOWN.

                aND A HIT 560 TWO DRAWS LATER.

                 

                001
                124
                247
                360
                483
                506
                629
                742
                865

                No bs, just numbers.

                 

                Patriot

                  Avatar
                  Florida
                  United States
                  Member #135620
                  November 27, 2012
                  356 Posts
                  Online
                  Posted: February 4, 2013, 9:55 pm - IP Logged

                  Position 1 seems to be the easiest to guess at. In all of my trials, this one seems to hit the most often.

                  ShiftyΨΗΑΤ?

                  How can one position hit more then the others?Blue Thinking

                  Hey, I don't have an explanation for it. That's the reason for this post. I've just gone through several versions of deviations at this point and position 1 seems to hit, spot on, more often than the other two. Position 3 seems to be the worst. It could be one off or five... Just using the above example, the exact single set hit several times withing a month. So $30-$40 would equal a win enough to make a profit except for Position 3 would typically be the culprit for a loss, being off just one.

                    Avatar

                    United States
                    Member #116348
                    September 8, 2011
                    2347 Posts
                    Online
                    Posted: February 4, 2013, 10:33 pm - IP Logged

                    This may very well apply to other games but I'm concentrating on Pick 3; better odds and all that. I'm curious what other system creator experiences are with the three positions. Position 1 seems to be the easiest to guess at. In all of my trials, this one seems to hit the most often. I'll use a very simplified version of my Deviation System for the example. First, an explanation of what you're looking at:

                    Pos1/Pos2/Pos3: These are just the winning draws that occurred on the date to the left (for FL).

                    Dev1-/Dev2-/Dev3-: Simply subtract the number is Pos X from the number above it. For example, for the second row. 2 - 4 = 8 (using lotto math)

                    Dev1+/Dev2+/Dev3+: Same as the Dev- (above) but it's adding the two positions. Using the same example. 2+4 = 6

                    Set 1: This just takes each deviation and adds it to the parallel position. So Pos1 + Dev1-. Same example, 2 + 8 = 0 (let's just assume lotto math everywhere)

                    Set 2: Same as Set 1 but it's using Dev1+. So 2 + 6 = 8

                    Set 3: Here, I'm subtracting Dev1+ from the parallel position. So 2 - 6 = 6

                    So Set 1, Set 2, and Set 3 would be the 'playable' numbers.

                     

                      Pos1Pos2Pos3 Dev1-Dev2-Dev3- Dev1+Dev2+Dev3+ Set 1 Set 2 Set 3
                    12/9/2012 472 510 334         
                    12/9/2012 205 833 677 038 872 638
                    12/10/2012 995 790 190            
                    12/10/2012 429 534 314 953 733 115
                    12/11/2012 281 862 600            
                    12/11/2012 064 883 245 847 209 829
                    12/12/2012 278 214 232            
                    12/12/2012 864 696 032 450 896 832
                    12/13/2012 131 377 995            
                    12/13/2012 970 849 001 719 971 979
                    12/14/2012 953 083 823            
                    12/14/2012 376 423 229 799 595 157
                    12/15/2012 894 528 160            
                    12/15/2012 152 368 946 410 098 216
                    12/16/2012 421 379 573            
                    12/16/2012 872 451 293 223 065 689
                    12/17/2012 479 607 241            
                    12/17/2012 718 349 187 057 895 631
                    12/18/2012 855 147 563            
                    12/18/2012 407 652 252 059 659 255
                    12/19/2012 718 311 115            
                    12/19/2012 028 310 736 338 754 392
                    12/20/2012 220 202 248            
                    12/20/2012 048 828 268 866 206 880

                     

                    First, of course, the hits (I'm only looking at straights):
                    12/9: 8-7-2 hits on 12/16 EVE
                    12/10: 9-5-3 hits on 12/14 MID
                    12/11: 8-2-9 doesn't hit until 1/23 EVE
                    12/14: 7-9-9 finally hits on 1/15 MID
                    12/16: 2-2-3 gets a hit on 1/1 MID
                    12/20: 8-8-0 takes it sweet time... 1/29 EVE

                    I'll stop here and move on to the misses:

                    12/12: 460 on 12/30 Mid, 894 12/15, 872 12/16 - That sets the score at Pos 2: 1, Pos 3: 2
                    12/13: c'mon… 718 hits on 12/17, 12/19, and 12/22… moving along - Pos 2: 2, Pos 3: suck it
                    12/15: 460 and 400 hit on 12/30

                     

                    I could go on but you get this idea. Forgive the simplified system here, I just needed an example and I know this one the best. Regardless of the system, the question remains. Do you have a column that's easy to predict? Why? And more likely: Do you have a column that's hard to predict? The only answer as to why, that I can come up with is that Position 1 is drawn first, Position 2 second, Position 3 is third. For some reason, that may impact the randomness. If nothing else, they're put into the machine in numerical order. Position 1 gets less time to bounce around. So if that's the case, wouldn't it make sense to stack the picks that are played? For example, if your system gives you a pick of 1-2-3 and you want to increase your odds, you'd +/- each position. So something like this:

                    0

                    3

                    4

                    0

                    3

                    3

                    0

                    3

                    2

                    0

                    2

                    4

                    0

                    2

                    3

                    0

                    2

                    2

                    0

                    1

                    4

                    0

                    1

                    3

                    0

                    1

                    2

                    1

                    3

                    4

                    1

                    3

                    3

                    1

                    3

                    2

                    1

                    2

                    4

                    1

                    2

                    3

                    1

                    2

                    2

                    1

                    1

                    4

                    1

                    1

                    3

                    1

                    1

                    2

                    2

                    3

                    4

                    2

                    3

                    3

                    2

                    3

                    2

                    2

                    2

                    4

                    2

                    2

                    3

                    2

                    2

                    2

                    2

                    1

                    4

                    2

                    1

                    3

                    2

                    1

                    2

                     

                    But, if Position 1 is typically easier to predict, why not stack the picks like this:

                    1

                    3

                    5

                    1

                    3

                    4

                    1

                    3

                    3

                    1

                    3

                    2

                    1

                    3

                    1

                    1

                    2

                    5

                    1

                    2

                    4

                    1

                    2

                    3

                    1

                    2

                    2

                    1

                    2

                    1

                    1

                    1

                    5

                    1

                    1

                    4

                    1

                    1

                    3

                    1

                    1

                    2

                    1

                    1

                    1

                     

                    It would give less numbers to play and could possibly increase the odds. Food for thought. I'd love to hear any response.

                    Is your deviation system specific for a State (FL) or  P3 in general? Are you using historical data in locating Pos 1,2,3? I  am just  curious. If positions are based on historical data, then you need to give a thought about finding  a code or method to generate the first two positions based on draw set which is independent of historical draw. Let me put it this way, say I have a system that generates 3 digits  based on drawn set , and these digits is frequently in positions 1 and 2 , then I will be curious to find a parameter to code this. I believe you are on to something , but historical data would'nt cut it.(digits are random). 

                      lakerben's avatar - waveform
                      New Mexico
                      United States
                      Member #86100
                      January 29, 2010
                      8498 Posts
                      Offline
                      Posted: February 4, 2013, 10:42 pm - IP Logged

                      Is your deviation system specific for a State (FL) or  P3 in general? Are you using historical data in locating Pos 1,2,3? I  am just  curious. If positions are based on historical data, then you need to give a thought about finding  a code or method to generate the first two positions based on draw set which is independent of historical draw. Let me put it this way, say I have a system that generates 3 digits  based on drawn set , and these digits is frequently in positions 1 and 2 , then I will be curious to find a parameter to code this. I believe you are on to something , but historical data would'nt cut it.(digits are random). 

                      Depending on the state short term historical data will do just fine. 

                      In NM digits repeat several times in the same position.   Look at the number 2 hitting more than once in position 1 and 3. And the number 7 hit postion one four times since Jan 11th.

                      Sat, Feb 2, 20137-0-7?Prize Payouts
                      Fri, Feb 1, 20135-6-0?Prize Payouts
                      Thu, Jan 31, 20137-8-0?Prize Payouts
                      Wed, Jan 30, 20132-4-4?Prize Payouts
                      Tue, Jan 29, 20132-4-2?Prize Payouts
                      Mon, Jan 28, 20132-4-4?Prize Payouts
                      Sat, Jan 26, 20136-5-9?Prize Payouts
                      Fri, Jan 25, 20137-4-1?Prize Payouts
                      Thu, Jan 24, 20132-0-2?Prize Payouts
                      Wed, Jan 23, 20130-8-5?Prize Payouts
                      Tue, Jan 22, 20134-6-5?Prize Payouts
                      Mon, Jan 21, 20138-2-9?Prize Payouts
                      Sat, Jan 19, 20137-8-1?Prize Payouts
                      Fri, Jan 18, 20131-8-9?Prize Payouts
                      Thu, Jan 17, 20131-3-8?Prize Payouts
                      Wed, Jan 16, 20132-2-3?Prize Payouts
                      Tue, Jan 15, 20136-3-3?Prize Payouts
                      Mon, Jan 14, 20131-7-2?Prize Payouts
                      Sat, Jan 12, 20139-0-1?Prize Payouts
                      Fri, Jan 11, 20136-7-0?Prize Payouts

                      No bs, just numbers.

                       

                      Patriot

                        Avatar
                        Florida
                        United States
                        Member #135620
                        November 27, 2012
                        356 Posts
                        Online
                        Posted: February 4, 2013, 10:42 pm - IP Logged

                        Is your deviation system specific for a State (FL) or  P3 in general? Are you using historical data in locating Pos 1,2,3? I  am just  curious. If positions are based on historical data, then you need to give a thought about finding  a code or method to generate the first two positions based on draw set which is independent of historical draw. Let me put it this way, say I have a system that generates 3 digits  based on drawn set , and these digits is frequently in positions 1 and 2 , then I will be curious to find a parameter to code this. I believe you are on to something , but historical data would'nt cut it.(digits are random). 

                        I'm using historical data. Thus far, just with FL's data because that's where I live and that's the data I have loaded in my local database. The system could be applied to any state/pick 3 game. However, it does require historical data.

                        It's very true that digits are random. But, I can run all kinds of tests rather quickly with SQL queries. With that in mind, I can check what deviations are occurring for any given time frame. Some deviations occur more than others, for each position, depending on the time frame used. So, I take the top deviations that are occurring for each position and apply that to the last drawn number. When the top occurring deviations hit together (or close to it if you go +/- whatever), a straight hits. I don't count boxes because that's just luck with this system.


                          United States
                          Member #124498
                          March 14, 2012
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                          Posted: February 4, 2013, 11:45 pm - IP Logged

                          Hey, I don't have an explanation for it. That's the reason for this post. I've just gone through several versions of deviations at this point and position 1 seems to hit, spot on, more often than the other two. Position 3 seems to be the worst. It could be one off or five... Just using the above example, the exact single set hit several times withing a month. So $30-$40 would equal a win enough to make a profit except for Position 3 would typically be the culprit for a loss, being off just one.

                          So what you are saying is that position one is more predictable than the other positions?  Not that it hits more because that would be Crazy

                          I did not read the whole thing because too much math is a turn off for me.

                          I like to just K.I.S. , and i think random is kind of broken in the pick 3, as opposed to the pick 5.

                          Pick 3 is pseudorandom because of the three machines.

                          What ever that means.

                            lakerben's avatar - waveform
                            New Mexico
                            United States
                            Member #86100
                            January 29, 2010
                            8498 Posts
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                            Posted: February 4, 2013, 11:57 pm - IP Logged

                            Depending on the state short term historical data will do just fine. 

                            In NM digits repeat several times in the same position.   Look at the number 2 hitting more than once in position 1 and 3. And the number 7 hit postion one four times since Jan 11th.

                            Sat, Feb 2, 20137-0-7?Prize Payouts
                            Fri, Feb 1, 20135-6-0?Prize Payouts
                            Thu, Jan 31, 20137-8-0?Prize Payouts
                            Wed, Jan 30, 20132-4-4?Prize Payouts
                            Tue, Jan 29, 20132-4-2?Prize Payouts
                            Mon, Jan 28, 20132-4-4?Prize Payouts
                            Sat, Jan 26, 20136-5-9?Prize Payouts
                            Fri, Jan 25, 20137-4-1?Prize Payouts
                            Thu, Jan 24, 20132-0-2?Prize Payouts
                            Wed, Jan 23, 20130-8-5?Prize Payouts
                            Tue, Jan 22, 20134-6-5?Prize Payouts
                            Mon, Jan 21, 20138-2-9?Prize Payouts
                            Sat, Jan 19, 20137-8-1?Prize Payouts
                            Fri, Jan 18, 20131-8-9?Prize Payouts
                            Thu, Jan 17, 20131-3-8?Prize Payouts
                            Wed, Jan 16, 20132-2-3?Prize Payouts
                            Tue, Jan 15, 20136-3-3?Prize Payouts
                            Mon, Jan 14, 20131-7-2?Prize Payouts
                            Sat, Jan 12, 20139-0-1?Prize Payouts
                            Fri, Jan 11, 20136-7-0?Prize Payouts

                            IN NM and other states the pairs repeat(see the 17 flipped to 71) .  I make a list of recent pairs and then decide on the  freguency as to when and how to use them.

                            No bs, just numbers.

                             

                            Patriot

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                              United States
                              Member #116348
                              September 8, 2011
                              2347 Posts
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                              Posted: February 5, 2013, 12:27 am - IP Logged

                              I'm using historical data. Thus far, just with FL's data because that's where I live and that's the data I have loaded in my local database. The system could be applied to any state/pick 3 game. However, it does require historical data.

                              It's very true that digits are random. But, I can run all kinds of tests rather quickly with SQL queries. With that in mind, I can check what deviations are occurring for any given time frame. Some deviations occur more than others, for each position, depending on the time frame used. So, I take the top deviations that are occurring for each position and apply that to the last drawn number. When the top occurring deviations hit together (or close to it if you go +/- whatever), a straight hits. I don't count boxes because that's just luck with this system.

                              Hi manual, you are on to something,  and like your approach, but want to stretch a bit further. What's the difference between  this deviation system  from  matrix (arrays) using the digit analysis of each state? The digit analysis gives the positions of digits by frequency within certain time frame(You can set range), with this you can set up your matrix 

                              I was on your site testing 'manual test'( I presume not deviation method), I had  some interesting found, not by entering the draw set, I had to work manually on the set to generate my pairs from  3 digits, which  I then entered and filtered and is promising. You should  have a  a data base( need to generate it manually) , which  should be static, the relation between the drawn digits will pick the best pair.  I want you to do a simple glance/test with the digits 0 and 4.  look at any draw set , if the sequential difference is 0, your best set  is 291 (29-21-91), if is 4 ,your set is 465(46-45-65), so if I had a draw 881(seq. diff 0,1) , I will not enter 188 in the system, but 291(I am not using historical data, I am working with the pool, but in sections!). Now do this test and you'll  see 291 or 465 is mostly in positions 1 and 2. 

                              Forum is meant for ideal sharing, let me know what u think.

                               

                               Your data BASE should be  at most 10 triads