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Picture Your Space Ship Travelling away from the Center. You are nearing a point at a pre-determined Distance from the Center. Arrival at the Point will reveal the Next Set of Numbers sent from the Draw. Or when you get there, you will see a Draw. Behind you is the Trail Left in the Wake of your Space Ship. The Trail is not only the numbers Drawn but, all of your manipulations. The exhaust from your spaceship includes all of the molecule's that you mixed into your special fuel.
Spend to much time in the exhaust (I can tell you from experience) and you get a little loopy. I will accept that from any who say it about me. I've got my entire exhaust tabled and I have counted every molecule. I don't even know if I have something that really works because I have been looking back for so long. Brief Turns away from the center have not been pursued long enough to tell. I no sooner turn away when another fuel mixture comes to mind, so I mix it and go back to the center to fly instantly to the present and then go back finding and counting molecules again.
Im getting ready to launch a few probes, to set mission control to fly. I am feeling like there is something that I am missing. I read a lot about the Actual Universe being composed of Dark Mater as well as what We can See. I don't have a clue about what Dark Matter really is; but, if it is in our Real Universe, then I am pretty sure it is in Lottery's Random Universe.
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Quote: Originally posted by AllenB on Dec 8, 2018
Picture Your Space Ship Travelling away from the Center. You are nearing a point at a pre-determined Distance from the Center. Arrival at the Point will reveal the Next Set of Numbers sent from the Draw. Or when you get there, you will see a Draw. Behind you is the Trail Left in the Wake of your Space Ship. The Trail is not only the numbers Drawn but, all of your manipulations. The exhaust from your spaceship includes all of the molecule's that you mixed into your special fuel.
Spend to much time in the exhaust (I can tell you from experience) and you get a little loopy. I will accept that from any who say it about me. I've got my entire exhaust tabled and I have counted every molecule. I don't even know if I have something that really works because I have been looking back for so long. Brief Turns away from the center have not been pursued long enough to tell. I no sooner turn away when another fuel mixture comes to mind, so I mix it and go back to the center to fly instantly to the present and then go back finding and counting molecules again.
Im getting ready to launch a few probes, to set mission control to fly. I am feeling like there is something that I am missing. I read a lot about the Actual Universe being composed of Dark Mater as well as what We can See. I don't have a clue about what Dark Matter really is; but, if it is in our Real Universe, then I am pretty sure it is in Lottery's Random Universe.
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Why are you tabling exhaust molecules?
What type of molecules are you tabling?
I know you table a LOT of data, seems to me you are missing something vital?
What about events attached to the molecules?
What about cycles attached to these events?
What about the recurrence of and likely repeat of these events?
What about tabling events and their cycles?
If said molecule has positioned itself at X;Y;Z when was the last time it positioned itself at X;Y;Z1...Z2.....Z3 or X1;Y1;Z1? or X1;Y1;Z2? or X1;Y1;Z3? or X2;Y2;Z1? or X2;Y2;Z2?..........??
What event was responsible for that molecule being in that tabled position? Will that event cause the same outcome again? Will that event repeat again? If it does will it repeat before another event? Is it a high frequency event or a low frequency event? Is it past due based on it's rational frequency?
You have a dynamic history all mapped out of the said molecules, now find their locations and events attached to them, it might give you some insight into their behaviour over time. Where you have gaps in your event horizon of said molecules fill them with solid math based line of best fit equations to the patterns that link like events and positions.
Project forward based on solid history of locations, events and frequencies. It is dynamic.
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Quote: Originally posted by Hydromaln7 on Dec 9, 2018
Why are you tabling exhaust molecules?
What type of molecules are you tabling?
I know you table a LOT of data, seems to me you are missing something vital?
What about events attached to the molecules?
What about cycles attached to these events?
What about the recurrence of and likely repeat of these events?
What about tabling events and their cycles?
If said molecule has positioned itself at X;Y;Z when was the last time it positioned itself at X;Y;Z1...Z2.....Z3 or X1;Y1;Z1? or X1;Y1;Z2? or X1;Y1;Z3? or X2;Y2;Z1? or X2;Y2;Z2?..........??
What event was responsible for that molecule being in that tabled position? Will that event cause the same outcome again? Will that event repeat again? If it does will it repeat before another event? Is it a high frequency event or a low frequency event? Is it past due based on it's rational frequency?
You have a dynamic history all mapped out of the said molecules, now find their locations and events attached to them, it might give you some insight into their behaviour over time. Where you have gaps in your event horizon of said molecules fill them with solid math based line of best fit equations to the patterns that link like events and positions.
Project forward based on solid history of locations, events and frequencies. It is dynamic.
Hydromaln7. I was hoping you would fly by and catch a Glimpse of the SS Cricket as it tries to gain altitude. From the Height of your orbit, I must look like a tiny spec.
Why are you tabling exhaust molecules?
What type of molecules are you tabling?
I know you table a LOT of data, seems to me you are missing something vital?
Exhaust Molecules are comprised of the Values for Each Combinations from the formulas contained in any "Method". They are comprised of the Winners and Losers from Every Draw. Even though there are several Values (more than 2) for Each Combination, I am pretty sure that they are different versions of X or Y. Missing are Z Values and it seams to be keeping the Cricket from reaching a Stable Orbit. Truth is, I may still be setting on the Launch Platform because I have no Z’s.
What about cycles attached to these events?
I have Applied Cycles to Every Value that is Calculated in a Method. These Calculations yield a Value of 1,2 or 3. Simply put, a Cycle is the number of options divided by the number selected and yields the number of games required for all options to be selected at least once. A Value of 1 is actually a count of 0 during the cycle. 1 means that the Value will hit for the First Time. 2 means it will hit for the 2nd time and 3 means it will hit for the 3rd Time (or more) in the Cycle. It seems to me that These could be Z values, but perhaps I am keeping them flat with the 1,2,3 Grouping. The Actual Counts are probably more appropriate. The potential Z Values are limited by the Options/Draw Equation. Many of the Methods Group Combinations by 3 values (1,2,3). The Cycle is 3 Draws so the Counts are limited. A limited number of options may be a good thing; but, they do not seam to have a lot of Lift. To get some lift, I Stack Them or build “Structures” from the Blocks (the 3 Values 1,2,3) and track them. Using RP_RandomLogic’s Hybrid 3 as an Example (Or any Pick 3 Game) there are 64 Structures that are possible yielding a 64 Game Cycle. Grouping the Cycle Values (1,2,3) provides a Z value (I hope).
What about tabling events and their cycles?
I Table Everything I find or create. Before Every Draw, Each Combination is in a Group. In the RL_Hybrid 3 Method the Groups are Fixed. The 64 Codes are a 3 Digit Sequence of 123. Exhaust Molecules are a mixture of these Fixed codes and the Blocks and Structures of the Cycle. Also included is the Skip. Skips are the Key, I think. They produce the most Lift and have a much larger range. The Exhaust contains every skip for Every Value or combinations thereof. I have applied Groups here as well using things like Frequency/Skip and Setting limits to Create 3 to 4 new Groups. Again, I think it Flattens the Z Values but, it makes it easy to Extract Combinations with a Filter.
If said molecule has positioned itself at X;Y;Z when was the last time it positioned itself at X;Y;Z1...Z2.....Z3 or X1;Y1;Z1? or X1;Y1;Z2? or X1;Y1;Z3? or X2;Y2;Z1? or X2;Y2;Z2?..........??
I am going to go back to Basics and Do what I do for a Living (Semi Retired). Given that the SS Cricket is still sitting on the Launch Pad, the Exhaust Molecules are scattered on the Ground. The Question is Where? Depend on the definition of Ground, I guess. Thinking Back, I have “penned up” the Combinations in Building in The Ancient City of TROH (Type, Repeat, Odd and High). I have put them on different floors (Z Value?) based on Skips. I have put them behind doors in a rabbit hole. Again, the Z Values appear flat and obscured by the Building. That, I think is because the Focus is on the Group and not the One Winner. From the Outset, and maybe my first mistake, the Goal is to Pick the Right Group. Ignoring the Combinations and Tracking the “Code”. The Whole thing is to Flat or is it? This is a Pick 3 Game, 1000 Options. The Goal with RL_Hybrid 3 and all similar Systems is to Select from 64 Options and Carry the right Bag of Combinations into the Draw. Perhaps I should go Back to the Goal and Redefine it. In so Doing, I will tear down the Buildings and instead replace them with a Garden. Combinations will be assigned to the same 64 Groups but instead of a Structure, they will be in a Plot. Within Each Plot will be a Group of around 16 Combinations. The Garden plots will be 3 Dimensional. The First Level is the Fixed by method Sets of X and Y. Mounds will form based on the Skip of Each of the 16+/- Groupies. I will look for the Seed that is ready to Sprout the Winner from the pick and then See Which Plot it is in. The Second Level is Dynamic. Here the Combinations move from plot to plot. Movement is related to the Cycles for the Options found on said Level. Perhaps there is an answer between these Levels. I have already Tracked this as a Building Migration, but now I will look at it with Both Levels Superimposed. Truth be known, I have already done this. All that is required is another column that combines codes from the Fixed and Dynamic Levels and Tracking of Same. Tracking Pairs of Static and Dynamic Codes only gives a Small Lift to the Cricket and then it settles back on the Pad.
I am going back to My Hovering Drone. I am not ready for Space Travel, I need to fly around the Surface and get a Good Map of the Place. Perhaps look at the Geology. Look underground. Oh Crap, there are Rabbit Holes Down here and will somebody shut those darned Crickets Up.
Hydro, you talk about Dimensionless Variable, Is That Dark Matter?