012 042 082
I say do what works for you. There are so many ways to predict. I think in the process of creating strategies we tend to come up with our own language. So I'm going to provide somewhat of a glossary to hopefully help make it easier to follow along while I post forecasts. I also think most predictors start out by predicting classifications such as digits, positions, pairs, sums, etc.... by using what I call the predictors quadrant. I know I can't be the first to think of this concept so I'm sure someone may call them something else.
The Predictors Quadrant
1: the hot/most frequent
2: cold/least frequent
3: most recent
4: least recent/longest out
I think most may start out making predictions that they can easily do with a pencil and paper by predicting classes that are hot and/or cold within a short drawing period like 20 drawings. I feel the amount information that really needs to be analyzed is virtually impossible to do so by hand. Software is needed. Ultimately, what I've found as the most consistent way to predict, is to keep a record of the extremely low and high frequency conditions of each class (digits, positions, pairs, etc...). Just like it's not just about what works, it's about what works over time. It's not about if something is hot or cold but it's about exactly how hot or cold does it need to be before it always hits within a specific range of drawings. You must learn the basics. Learn what the Lowest Statistical Average (LSA) of every class is. The LSA is simply when something is expected to hit.
This is just a small sample of LSA examples.
All digits (0-9) are expected to hit 1x every 4 drawings and 2x every 7 drawings
All single pairs are expected to hit 1x every 17 drawings and 2x every 34 drawings
All double pairs are expected to hit 1x every 34 drawings and 2x every 67 drawings
Digits in all 3 positions are expected to hit 1x every 10 drawings
Sums 12-15 are expected to hit 1x every 14 drawings
Sums 0 and 27 are expected to hit 1x every 1,000 drawings
I call HOI and LEO the BIG 2 IC's because they have more combos than the other "Little 6" IC's
Big 2 IC's
41 HOI combos = 055 057 077 155 156 157 167 177 255 257 277 355 356 357 358 359 367 369 377 378 379 455 457 459 477 479 555 556 557 558 559 567 569 577 578 579 677 679 777 778 779
41 LEO combos = 000 001 002 003 004 005 006 007 008 009 012 014 016 018 022 023 024 025 026 027 028 029 038 048 049 122 124 126 128 148 222 223 224 225 226 227 228 229 238 248 249
Little 6 IC's
23 HOO combos = 059 079 099 158 159 169 178 179 189 199 259 279 299 389 399 499 589 599 699 789 799 899 999
23 LEI combos = 034 036 044 045 046 047 144 146 234 236 244 245 246 247 344 346 348 444 445 446 447 448 449
23 HEI combos = 056 066 067 166 256 266 267 366 368 456 458 466 467 468 469 478 566 568 666 667 668 669 678
23 LOO combos = 011 013 015 017 019 039 111 112 113 114 115 116 117 118 119 123 125 127 129 138 139 149 239
23 HEO combos = 058 068 069 078 088 089 168 188 258 268 269 278 288 289 388 488 489 588 688 689 788 888 889
23 LOI combos = 033 035 037 133 134 135 136 137 145 147 233 235 237 333 334 335 336 337 338 339 345 347 349
You can go to the Pick 3 Wheel Generator to follow along.
I call the HIGH-HIGH-LOW (HHL) combos and its mirror LOW-LOW-HIGH (LLH) the Large IC'S
There are 6 Large IC's
1. HHL and its mirror 2. LLH
EVEN-EVEN-ODD 3. (EEOd) and its mirror ODD-ODD-EVE 4. (OOE)
IN-IN-OUT 5. (IIOt) and its mirror OUT-OUT-IN 6. (OOI)
I call the HIGH-HIGH-HIGH (HHH) and its mirror LOW-LOW-LOW (LLL) the Small IC's
There are 6 Small IC's
1. HHH and it's mirror 2. LLL
EVEN-EVEN-EVEN 3. (EEE) and its mirror ODD-ODD-ODD 4. (OOOd)
IN-IN-IN 5. (III) and its mirror OUT-OUT-OUT 6. (OOOt)
Some of the algorithms I use will indicate that "Part" of the IC is likely to be drawn soon.
1 Part of the IC (1 PIC) [6 total] = 1. HIGH, 2. LOW, 3. EVEN, 4. ODD, 5. IN, 6. OUT
2 Parts of the IC (2 PIC) [12 total] = 1. HIGH-OUT, 2. LOW-IN, 3. HIGH-IN 4. LOW-OUT, 5. HIGH-ODD, 6. LOW-EVEN, 7. HIGH-OUT, 8. LOW-IN, 9. ODD-IN, 10. EVEN-OUT, 11. ODD-OUT, 12. EVEN-IN
I'm sure you've guessed it by now, that 3 Parts of the IC is simply the 8 IC's = HOI , LEO, HOO , LEI , HEI , LOO , HEO and LOI.
Each of 8 IC's produce three 2 Parts of the IC (2 PIC's). For example, the IC HOI produces three 2 PIC's. 1. HIGH-ODD, 2. HIGH-IN and 3. ODD-IN
There is basic information that is good for all predictors to know.
1. The Lowest Statistical Average (LSA) = The LSA basically means when a classification (pairs, positions, digits, etc..) are expected to be drawn.
I didn't even know how the mathematical formula to calculate the LSA until JimJWright explained it to me back in 2021. I've been predicting since May of 2009. I already knew what the LSA was because I bought software (shown in the pics below) that showed me the LSA but didn't give me the formula. So I had to learn the LSA of everything fo each classification on my own using the software.
Here's the link to the formula to calculate the LSA: JimJWright explains how to calculate the LSA
Here's the formula to calculate the LSA for a single pair: (1000 - 54) / 54 = 17.5185
The formula explained.
There are 1,000 possible exact order combos in the pick 3 game.
Some people are more visual learners so let me find a pic real quick.
{This is what the previous 17 drawings in Tx look like as of 4/16}
There are 45 any/box order single pairs (01, 56, 09, etc..) and there 10 any/box order double pairs (00, 88, 99).
If you upgrade your lottery post membership then you can use the pick 3 wheel generator to see the that a pair like 01 generates 54 exact order combos.
So in the formula (1000 - 54) / 54 = 17.5185, subtract 54 from 1000 = 946 then divide 946 by 54 which = 17.5185
So single pairs are expected to be drawn once/1x every 17 drawings. 2x every 34 drawings.
If you predict pairs then you need to know this information.
There are 27 sums.
If you predict sum then should familiarize yourself with the LSA of each Sum.
Test that strategy an initial 25 times. If you can't even win 25 consecutive times then there's a high chance your strategy sucks and you just need to keep making improvements until your accuracy rate improves enough to win at least 25 times in a row. Then work work on winning 50 times in row. Then on to 100 times and so on.
Yall are going to learn to stop trying to win on the very next drawing. I'll start out developing a new strategy to win within >100 drawings, then down to 50 drawings, then down to <25 drawings.
Here's a few quick nuggets before I go.
Give your strategy a grade before you play it.
I say test your strategy an initial 25 times and if it passes then test it 100 times to give it a grade just like in school. How many times out of 100 tests can your strategy win.
It's hard for to trust playing another predictors combos that are not in the League because It's difficult to verify their track record. Forget talking. I need to see evidence of your performance over time.
Know the Hit Record of your strategy.
The Hit Record is the number of drawings it takes for your strategies to always win.
Does your best strategy always win within 25 drawings? If so, then see if you can pass Level 1 and join the League.
The One Hit Record = The number of drawings it takes to win 1 time
The Two Hit Record = The number of drawings it takes to win 2 times. Simple right?
You can get to know your Two, Three, Four or Hit record but at least know the One Hit record if nothing else.
You are not going to be as precise as you should be without knowing basic stats like the Hit Record of all of your strategies.
If you want to know my strategies then Join the Predictor's League.