Texas United States
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Quote: Originally posted by thamizhpayan on Feb 19, 2024
Horse might look like it's dead but nice stomping on chest could revive it
Beating a dead horse doesn't have anything to do with a dead horse anyway. The saying came about back when people rode horses for transportation. You were beating a dead horse when you were whipping a horse who was run out, meaning the horse was too winded to run any longer.
Yes, I'll take old folk first hand experience over the internet any day. (Only on the internet would people think of beating a dead horse as literal.
In other universes you have to divide by a green monkey fart.
Not a green monkey....fart.
But a green....monkey fart
G
I'm probably here unless I'm not.
Dreaming would be a perfectly useless function if it's only purpose was to entertain.
United States
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Quote: Originally posted by garyo1954 on Feb 19, 2024
Beating a dead horse doesn't have anything to do with a dead horse anyway. The saying came about back when people rode horses for transportation. You were beating a dead horse when you were whipping a horse who was run out, meaning the horse was too winded to run any longer.
Yes, I'll take old folk first hand experience over the internet any day. (Only on the internet would people think of beating a dead horse as literal.
In other universes you have to divide by a green monkey fart.
Not a green monkey....fart.
But a green....monkey fart
G
Ahh... the worn out horse 🐎
Will need some rest and then it has to pick afterwards...
Texas United States
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Quote: Originally posted by garyo1954 on Feb 19, 2024
Beating a dead horse doesn't have anything to do with a dead horse anyway. The saying came about back when people rode horses for transportation. You were beating a dead horse when you were whipping a horse who was run out, meaning the horse was too winded to run any longer.
Yes, I'll take old folk first hand experience over the internet any day. (Only on the internet would people think of beating a dead horse as literal.
In other universes you have to divide by a green monkey fart.
Canada
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Quote: Originally posted by garyo1954 on Feb 17, 2024
What he's saying is if the back digit 0 -9 are equally represented throughout you have an equal chance at any of those. Such as a 39, 49, 69 ball game.
If the game has a shirt set 35 37, 42, 54 then some digits will appear more than others.
You should know that.
G
What he's saying is if the back digit 0 -9 are equally represented throughout you have an equal chance at any of those. Such as a 39, 49, 69 ball game.
Actually, this is not correct. BD 0, by lottery design, cannot have the same representation as 1-9 because it cannot have FD 0 while all others can; no lottery has a number 00. So in every lottery there is always a slight bias against BD 0.
If the game has a shirt set 35 37, 42, 54 then some digits will appear more than others.
And so will the numbers containing these digits; BDs are just parts of numbers.
For set 35 BDs 1,2,3,4,5 will always have greater frequency than others. And so will the numbers containing these BDs. For this simple reason that these BDs have more FDs available.
Your chart regarding AON BDs frequency (in different thread) clearly indicated a bias for BDs (and numbers) that have more FDs. Statistically the difference was significant. I ran a short test (about 20 draws if that many) for latest AON draws (a week ago or so) and the bias was visible right away in prediction results so I didn't bother to continue.
The point is that the same bias will appear in all lotteries that use fewer than 9 BDs. It will always be there by design. From the player's point of view this is significant for predictability. BDs with more FDs in numbers will ALWAYS have better predictability rate.
Which leads us to a contradiction: aren't all the numbers supposed to have THE SAME predictability rate? Any answer to that?
United States
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Quote: Originally posted by Player649 on Feb 20, 2024
What he's saying is if the back digit 0 -9 are equally represented throughout you have an equal chance at any of those. Such as a 39, 49, 69 ball game.
Actually, this is not correct. BD 0, by lottery design, cannot have the same representation as 1-9 because it cannot have FD 0 while all others can; no lottery has a number 00. So in every lottery there is always a slight bias against BD 0.
If the game has a shirt set 35 37, 42, 54 then some digits will appear more than others.
And so will the numbers containing these digits; BDs are just parts of numbers.
For set 35 BDs 1,2,3,4,5 will always have greater frequency than others. And so will the numbers containing these BDs. For this simple reason that these BDs have more FDs available.
Your chart regarding AON BDs frequency (in different thread) clearly indicated a bias for BDs (and numbers) that have more FDs. Statistically the difference was significant. I ran a short test (about 20 draws if that many) for latest AON draws (a week ago or so) and the bias was visible right away in prediction results so I didn't bother to continue.
The point is that the same bias will appear in all lotteries that use fewer than 9 BDs. It will always be there by design. From the player's point of view this is significant for predictability. BDs with more FDs in numbers will ALWAYS have better predictability rate.
Which leads us to a contradiction: aren't all the numbers supposed to have THE SAME predictability rate? Any answer to that?
Each numeric characteristic or feature or inner representational characteristic/feature or whatever We want to call Front digits, back digits, sum, RS, SS/LDR/LD, etc., all have different expected values or near equal or equal expected valued items in their own sets.
Near equal Expected Count/Freq/Skip items are good for cross comparison of frequencies and skips. For unequal ones, one has to derive or layout the expected values and add weights when comparing. For equal ones, a game's own data is enough. If not one has to run some quick random set games and compare to actual game or run the full sets per game and come up with exact expected value.
When you see the numbers 1-69 or 1-70 you are looking at it as how the outermost game works/game data shows. When you peel off and see the inner characteristics you see varying probability or odds of occurrence.
example number type(single, double or triple) vs pick 3 numbers:
All 000-999 have equal probability. We should have seen a game or two that keeps pushing triples for a longer duration or We should see triples more often but We don't.
That is because We can layout single, double and triples and show their expected count and actual occurrence count.
By that way what We see is correct.
More singles, less doubles, rare triples.
bell shaped hit for sums. bulged in the center and tapering at the ends.
mostly closer Root sums
Similarly for any pick game or draw game these sort of analysis will show why certain combinations are getting picked.
The most discussed all odds, all evens have lesser probability. That is because in the whole set of numbers in a game those represent lesser number of elements when compared to mixed evens and odds.
Though I have taken both pick and draw games as examples, it fits all type of games and what We end up statistically analyzing.
Texas United States
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Good catch. I knew about 10 minutes after I posted I had made the mistake of not stating the difference about zero. I suspected if anyone ha a problem they would point it out. You are right. Zero is the short set in each of those games.
I don't know what point you are making with the BDs. 12/24 is a short set. There will be more 1,2,3, and 4s in the set than 5,6,7,8,9, and 0. You shouldn't have to look at charts to tell you this. Simple. You have 1,11,21.2.12.22.3.13.23. and 4,14,24 in the set. At 5 you have 5 , 15, 6, 16, 7, 17, 8, 18, 9, 19, and 10, 20 in the set. Naturally it follows the more times a digit falls in the set, the more time it will be drawn.
But you also have to consider you are passing the ten digit limit which also which also affects the outcome of the draw. In other word the more balls drawn they greater the likelihood of 2 on the high side. But thats a different chart.
All the same, good catch on the zero. And I am happy someone found a use for something I posted.
Thank you,
G
I'm probably here unless I'm not.
Dreaming would be a perfectly useless function if it's only purpose was to entertain.
bgonçalves Brasil
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hello, thami, we have to understand that either in the numbers or digits from 0 to 9 with the reference or base of the last draw or the repetition or is in the three groups of delays, short medium or long in each position
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Quote: Originally posted by dr san on Feb 20, 2024
hello, thami, we have to understand that either in the numbers or digits from 0 to 9 with the reference or base of the last draw or the repetition or is in the three groups of delays, short medium or long in each position
Texas United States
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Quote: Originally posted by dr san on Feb 20, 2024
hello, thami, we have to understand that either in the numbers or digits from 0 to 9 with the reference or base of the last draw or the repetition or is in the three groups of delays, short medium or long in each position
That may be true in prediction, but it doesn't come into play with the draw itself.
And while it's true the digits 1 to 4 outnumber the total of 5 through 0, look again.
1 through 4 occur three times each. 4 times 3 gives us 12 (meaning a total of 12 possible hits). We could have 1,2,3,4,11,12,13,14,21,22,23,24 all hit in one draw.
On the other side of the coin 5,6,7,8,9,0 occur only twice. But 2 times 6 equal 12.
So the possible high digits equal the possible low digits in any draw. Just as you have a set that can contain digits 1 through 4, we have 5,6,7,8,9,10,15,16,17,18,19,20.
That's only possible because we have ten numbers drawn in the game.
And that's one of the odd/weird/strange, even interesting things about All Or Nothing.
G
I'm probably here unless I'm not.
Dreaming would be a perfectly useless function if it's only purpose was to entertain.
700 light yrs West of Milky Way Galaxy's Center United States
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Quote: Originally posted by thamizhpayan on Feb 20, 2024
Each numeric characteristic or feature or inner representational characteristic/feature or whatever We want to call Front digits, back digits, sum, RS, SS/LDR/LD, etc., all have different expected values or near equal or equal expected valued items in their own sets.
Near equal Expected Count/Freq/Skip items are good for cross comparison of frequencies and skips. For unequal ones, one has to derive or layout the expected values and add weights when comparing. For equal ones, a game's own data is enough. If not one has to run some quick random set games and compare to actual game or run the full sets per game and come up with exact expected value.
When you see the numbers 1-69 or 1-70 you are looking at it as how the outermost game works/game data shows. When you peel off and see the inner characteristics you see varying probability or odds of occurrence.
example number type(single, double or triple) vs pick 3 numbers:
All 000-999 have equal probability. We should have seen a game or two that keeps pushing triples for a longer duration or We should see triples more often but We don't.
That is because We can layout single, double and triples and show their expected count and actual occurrence count.
By that way what We see is correct.
More singles, less doubles, rare triples.
bell shaped hit for sums. bulged in the center and tapering at the ends.
mostly closer Root sums
Similarly for any pick game or draw game these sort of analysis will show why certain combinations are getting picked.
The most discussed all odds, all evens have lesser probability. That is because in the whole set of numbers in a game those represent lesser number of elements when compared to mixed evens and odds.
Though I have taken both pick and draw games as examples, it fits all type of games and what We end up statistically analyzing.
Good Luck to All
"All 000-999 have equal probability. We should have seen a game or two that keeps pushing triples for a longer duration or We should see triples more often but We don't. "
bgonçalves Brasil
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hello STAT=the possibilities of the triples are 10 against 990 of the other pick3s, that is, the largest number will always prevail (the largest number of pick3s 990 against 10 triples will be drawn more times than the smallest one) smaller here is 10 triples compared to the largest 990 of the others
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Quote: Originally posted by Stat$talker on Feb 20, 2024
"All 000-999 have equal probability. We should have seen a game or two that keeps pushing triples for a longer duration or We should see triples more often but We don't. "
They may have equal Possibilities..!!
Yes equal Possibility. I might have extrapolated pick game probability which is wrong because the prizes vary for singles, doubles and triples. The odds are blended with prize split-up. It was just brought up to show the difference when we get to different aspects/features/characteristics of the draw result, they don't do so.
In big games though the individual white balls have equal expected occurrence, some go cold and some turn hot and others stay mild. Then over the period they switch places(Hot, Mild, Cold).
Texas United States
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Quote: Originally posted by thamizhpayan on Feb 20, 2024
Yes equal Possibility. I might have extrapolated pick game probability which is wrong because the prizes vary for singles, doubles and triples. The odds are blended with prize split-up. It was just brought up to show the difference when we get to different aspects/features/characteristics of the draw result, they don't do so.
In big games though the individual white balls have equal expected occurrence, some go cold and some turn hot and others stay mild. Then over the period they switch places(Hot, Mild, Cold).
Good luck
The yaks are working overtime dissecting every word, syllable and punctuation. Stack nailed it. The yaks are afraid of new ideas.
How obvious is it when a poster who can't spell CAT without using 27 letters, or spell his real name without spell check is giving lessons in the use of multi-syllable words?
I can hear the twilight zone theme in the background..
Du du dookey....du du dookey....du du dookey
Voiceover: meet turnip, that lonely old man who can't add, can't spell, never learned to be social. In what should be his Golden Years he's faced with a friendless cold existence with a need for attention he can only find as a troll on the internet. Will he succeed, or fail in the Twilight Zone?
Du du dookey... Du du dookey...du du dookey.....
G
I'm probably here unless I'm not.
Dreaming would be a perfectly useless function if it's only purpose was to entertain.
the oldest idea in the world is that you can beat random games of chance with tricks or lucky charms or math or finding patterns. there's a reason why lots of places have arcane laws against playing dice in public and stuff like that. stay sane.