700 light yrs West of Milky Way Galaxy's Center United States
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September 1, 2019
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Quote: Originally posted by Mr-B 216 on Mar 1, 2024
I recently started to use a hit skip chart to study patterns and trends for each number in the OH 5/39 game. As you'll see, it's all pretty much random, with no way to really know when a number will go hot, warm, or cold.
This chart can help in spotting trends, which may help reduce the number inventory to choose from. However, we still have the timing issue of knowing when a number will stay in its current HWC status, or move on to a new HWC status.
Below is a cutout for numbers 1 - 9. It covers the last 1000 Rolling Cash 5 drawings. Each time a number hits, I chart the current skip count for that number.
If a number hits at skip 7 or lower, I color it Red
If a number hits at skip 8 to 15, I color it Yellow
If a number hits at skip 16 or higher, I color it Cyan
I'm not sure yet how I'll end up categorizing the HWC status, but for now, maybe something like this:
A string of 4 or more Red could indicate a Hot number.
A string of Red with some Yellow mixed in could indicate a Warm number.
Once you hit a Cyan color, you most likely have a Cold number.
Ok, Commander DATA sayz "The Warp Drive izback online"...Power fluctuationsz are Nominal"
Canada
Member #218,122
October 17, 2021
95 Posts
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Quote: Originally posted by Mr-B 216 on Mar 1, 2024
I recently started to use a hit skip chart to study patterns and trends for each number in the OH 5/39 game. As you'll see, it's all pretty much random, with no way to really know when a number will go hot, warm, or cold.
This chart can help in spotting trends, which may help reduce the number inventory to choose from. However, we still have the timing issue of knowing when a number will stay in its current HWC status, or move on to a new HWC status.
Below is a cutout for numbers 1 - 9. It covers the last 1000 Rolling Cash 5 drawings. Each time a number hits, I chart the current skip count for that number.
If a number hits at skip 7 or lower, I color it Red
If a number hits at skip 8 to 15, I color it Yellow
If a number hits at skip 16 or higher, I color it Cyan
I'm not sure yet how I'll end up categorizing the HWC status, but for now, maybe something like this:
A string of 4 or more Red could indicate a Hot number.
A string of Red with some Yellow mixed in could indicate a Warm number.
Once you hit a Cyan color, you most likely have a Cold number.
This may be a good idea for spotting number trends.
Quantify each color with value, something like:
Red = 5
Yellow = 3
Cyan = 1
Sum colors up for each number for the latest 5 draws (or whatever you find appropriate). But I recommend shorter periods because the longer the period analyzed the less relevant current predictions are.
You will easily see what trends up, is flat or goes down.
The higher (or lower) the score the stronger the trend.
Record the score for each number separately.
Update the score after each draw. After few draws you can compare scores and see clearly where each number is heading.
Automate this evaluation process as much as you can.
I wouldn't rely on visual observation. Your visual perceptions and judgment may mislead you. Computerized results will not.
Not to mention that looking at just one score number is much easier than following (and judging) even only 5 bars.
Fine tune the evaluation process if the results are not to your liking. You've got a lot of available options for evaluation schemes.
United States
Member #173,010
February 13, 2016
1,630 Posts
Offline
Quote: Originally posted by Mr-B 216 on Mar 1, 2024
I recently started to use a hit skip chart to study patterns and trends for each number in the OH 5/39 game. As you'll see, it's all pretty much random, with no way to really know when a number will go hot, warm, or cold.
This chart can help in spotting trends, which may help reduce the number inventory to choose from. However, we still have the timing issue of knowing when a number will stay in its current HWC status, or move on to a new HWC status.
Below is a cutout for numbers 1 - 9. It covers the last 1000 Rolling Cash 5 drawings. Each time a number hits, I chart the current skip count for that number.
If a number hits at skip 7 or lower, I color it Red
If a number hits at skip 8 to 15, I color it Yellow
If a number hits at skip 16 or higher, I color it Cyan
I'm not sure yet how I'll end up categorizing the HWC status, but for now, maybe something like this:
A string of 4 or more Red could indicate a Hot number.
A string of Red with some Yellow mixed in could indicate a Warm number.
Once you hit a Cyan color, you most likely have a Cold number.
Hi
I had an existing group based analysis or group statistics. I was able to add these tests to it. I have filters and analysis based on some group data.
I took Florida Fantasy 5 : It is 5/36 game and no bonus ball. HMC/HWC is 12-12-12 equal split.
I will use the term structure for the per group representation.
005 structure means 0 came from hot 0 came from warm and 5 came from all cold.
There are three types of splitting taken into account:
1. HWC/HMC 100 draws for each draw, the previous 100 draws frequency/count/occurrence count ordered high to low(collision use the numeric order)
2. Every draw 12 random numbers are taken and put in each of these 3 groups
3. Every Draw uses just a one time randomized list split into 3 - the group number don't change.
Type
3 Fixed Balls Group Fixed Dynamic
Structure
Count
Hit %
005
16
0.19
014
120
1.39
023
269
3.12
032
320
3.72
041
148
1.72
050
17
0.2
104
140
1.63
113
714
8.29
122
1177
13.67
131
706
8.2
140
118
1.37
203
343
3.98
212
1238
14.38
221
1153
13.39
230
348
4.04
302
393
4.56
311
760
8.82
320
320
3.72
401
142
1.65
410
150
1.74
500
20
0.23
8612
Type
3 Fixed Balls Group Fixed HWC
Structure
Count
Hit %
005
18
0.21
014
142
1.67
023
353
4.15
032
326
3.83
041
155
1.82
050
16
0.19
104
123
1.45
113
695
8.16
122
1196
14.05
131
726
8.53
140
155
1.82
203
319
3.75
212
1120
13.16
221
1175
13.8
230
319
3.75
302
319
3.75
311
727
8.54
320
342
4.02
401
141
1.66
410
130
1.53
500
15
0.18
8512
Type
3 Fixed Balls Group Fixed Static
Structure
Count
Hit %
005
16
0.19
014
156
1.81
023
364
4.23
032
315
3.66
041
134
1.56
050
13
0.15
104
160
1.86
113
717
8.33
122
1186
13.77
131
707
8.21
140
120
1.39
203
321
3.73
212
1172
13.61
221
1168
13.56
230
326
3.79
302
319
3.7
311
740
8.59
320
344
3.99
401
161
1.87
410
141
1.64
500
32
0.37
8612
Structure
from HWC
HWC to
Dynamic changed
per draw
HWC to
Static One time Random
005
0.02
0.02
014
0.28
-0.14
023
1.03
-0.08
032
0.11
0.17
041
0.1
0.26
050
-0.01
0.04
104
-0.18
-0.41
113
-0.13
-0.17
122
0.38
0.28
131
0.33
0.32
140
0.45
0.43
203
-0.23
0.02
212
-1.22
-0.45
221
0.41
0.24
230
-0.29
-0.04
302
-0.81
0.05
311
-0.28
-0.05
320
0.3
0.03
401
0.01
-0.21
410
-0.21
-0.11
500
-0.05
-0.19
I see that the dynamic per draw changes list has little advantage with structure 023 that got was from from 212...
1% of 8612 : 86 draws advantage.
Hope people got it. And this test was run to show be it H/W/C or H/M/C or any static 12 number set 3 groups or any dynamic 12 number set 3 groups, over the period they show similar/near equal hits and losses.
United States
Member #173,010
February 13, 2016
1,630 Posts
Offline
Quote: Originally posted by thamizhpayan on Mar 2, 2024
Hi
I had an existing group based analysis or group statistics. I was able to add these tests to it. I have filters and analysis based on some group data.
I took Florida Fantasy 5 : It is 5/36 game and no bonus ball. HMC/HWC is 12-12-12 equal split.
I will use the term structure for the per group representation.
005 structure means 0 came from hot 0 came from warm and 5 came from all cold.
There are three types of splitting taken into account:
1. HWC/HMC 100 draws for each draw, the previous 100 draws frequency/count/occurrence count ordered high to low(collision use the numeric order)
2. Every draw 12 random numbers are taken and put in each of these 3 groups
3. Every Draw uses just a one time randomized list split into 3 - the group number don't change.
Type
3 Fixed Balls Group Fixed Dynamic
Structure
Count
Hit %
005
16
0.19
014
120
1.39
023
269
3.12
032
320
3.72
041
148
1.72
050
17
0.2
104
140
1.63
113
714
8.29
122
1177
13.67
131
706
8.2
140
118
1.37
203
343
3.98
212
1238
14.38
221
1153
13.39
230
348
4.04
302
393
4.56
311
760
8.82
320
320
3.72
401
142
1.65
410
150
1.74
500
20
0.23
8612
Type
3 Fixed Balls Group Fixed HWC
Structure
Count
Hit %
005
18
0.21
014
142
1.67
023
353
4.15
032
326
3.83
041
155
1.82
050
16
0.19
104
123
1.45
113
695
8.16
122
1196
14.05
131
726
8.53
140
155
1.82
203
319
3.75
212
1120
13.16
221
1175
13.8
230
319
3.75
302
319
3.75
311
727
8.54
320
342
4.02
401
141
1.66
410
130
1.53
500
15
0.18
8512
Type
3 Fixed Balls Group Fixed Static
Structure
Count
Hit %
005
16
0.19
014
156
1.81
023
364
4.23
032
315
3.66
041
134
1.56
050
13
0.15
104
160
1.86
113
717
8.33
122
1186
13.77
131
707
8.21
140
120
1.39
203
321
3.73
212
1172
13.61
221
1168
13.56
230
326
3.79
302
319
3.7
311
740
8.59
320
344
3.99
401
161
1.87
410
141
1.64
500
32
0.37
8612
Structure
from HWC
HWC to
Dynamic changed
per draw
HWC to
Static One time Random
005
0.02
0.02
014
0.28
-0.14
023
1.03
-0.08
032
0.11
0.17
041
0.1
0.26
050
-0.01
0.04
104
-0.18
-0.41
113
-0.13
-0.17
122
0.38
0.28
131
0.33
0.32
140
0.45
0.43
203
-0.23
0.02
212
-1.22
-0.45
221
0.41
0.24
230
-0.29
-0.04
302
-0.81
0.05
311
-0.28
-0.05
320
0.3
0.03
401
0.01
-0.21
410
-0.21
-0.11
500
-0.05
-0.19
I see that the dynamic per draw changes list has little advantage with structure 023 that got was from from 212...
1% of 8612 : 86 draws advantage.
Hope people got it. And this test was run to show be it H/W/C or H/M/C or any static 12 number set 3 groups or any dynamic 12 number set 3 groups, over the period they show similar/near equal hits and losses.
Obviously it is based on the numbers in group sets and how they could be combined to get the combination for the draw...
Good Luck All
For the number trackers and system brewers, what I would suggest is, derive the ways to find which large number set structures to throw away on a day or which large set structure to keep in play....
United States
Member #173,010
February 13, 2016
1,630 Posts
Offline
Quote: Originally posted by thamizhpayan on Mar 2, 2024
Hi
I had an existing group based analysis or group statistics. I was able to add these tests to it. I have filters and analysis based on some group data.
I took Florida Fantasy 5 : It is 5/36 game and no bonus ball. HMC/HWC is 12-12-12 equal split.
I will use the term structure for the per group representation.
005 structure means 0 came from hot 0 came from warm and 5 came from all cold.
There are three types of splitting taken into account:
1. HWC/HMC 100 draws for each draw, the previous 100 draws frequency/count/occurrence count ordered high to low(collision use the numeric order)
2. Every draw 12 random numbers are taken and put in each of these 3 groups
3. Every Draw uses just a one time randomized list split into 3 - the group number don't change.
Type
3 Fixed Balls Group Fixed Dynamic
Structure
Count
Hit %
005
16
0.19
014
120
1.39
023
269
3.12
032
320
3.72
041
148
1.72
050
17
0.2
104
140
1.63
113
714
8.29
122
1177
13.67
131
706
8.2
140
118
1.37
203
343
3.98
212
1238
14.38
221
1153
13.39
230
348
4.04
302
393
4.56
311
760
8.82
320
320
3.72
401
142
1.65
410
150
1.74
500
20
0.23
8612
Type
3 Fixed Balls Group Fixed HWC
Structure
Count
Hit %
005
18
0.21
014
142
1.67
023
353
4.15
032
326
3.83
041
155
1.82
050
16
0.19
104
123
1.45
113
695
8.16
122
1196
14.05
131
726
8.53
140
155
1.82
203
319
3.75
212
1120
13.16
221
1175
13.8
230
319
3.75
302
319
3.75
311
727
8.54
320
342
4.02
401
141
1.66
410
130
1.53
500
15
0.18
8512
Type
3 Fixed Balls Group Fixed Static
Structure
Count
Hit %
005
16
0.19
014
156
1.81
023
364
4.23
032
315
3.66
041
134
1.56
050
13
0.15
104
160
1.86
113
717
8.33
122
1186
13.77
131
707
8.21
140
120
1.39
203
321
3.73
212
1172
13.61
221
1168
13.56
230
326
3.79
302
319
3.7
311
740
8.59
320
344
3.99
401
161
1.87
410
141
1.64
500
32
0.37
8612
Structure
from HWC
HWC to
Dynamic changed
per draw
HWC to
Static One time Random
005
0.02
0.02
014
0.28
-0.14
023
1.03
-0.08
032
0.11
0.17
041
0.1
0.26
050
-0.01
0.04
104
-0.18
-0.41
113
-0.13
-0.17
122
0.38
0.28
131
0.33
0.32
140
0.45
0.43
203
-0.23
0.02
212
-1.22
-0.45
221
0.41
0.24
230
-0.29
-0.04
302
-0.81
0.05
311
-0.28
-0.05
320
0.3
0.03
401
0.01
-0.21
410
-0.21
-0.11
500
-0.05
-0.19
I see that the dynamic per draw changes list has little advantage with structure 023 that got was from from 212...
1% of 8612 : 86 draws advantage.
Hope people got it. And this test was run to show be it H/W/C or H/M/C or any static 12 number set 3 groups or any dynamic 12 number set 3 groups, over the period they show similar/near equal hits and losses.
United States
Member #173,010
February 13, 2016
1,630 Posts
Offline
Quote: Originally posted by Stat$talker on Mar 1, 2024
"All numbers from same group 6-0-0,0-6-0,0-0-6 have less probability than numbers split across the 3 groups 2-2-2."
A blanket Statement such az THAT raizez my EyEbRoWz....cauze it really dependz on whut the TOTAL Probability of thoze "Group" of numberz are that determinez THEIR likelyhood!
But haz nuthin to do wit the fact they may from any SAME Decade..
Stat Talker
Check the tables provided
I have laid out the expected vs actual occurrence.
Though I haven't used 6/49 game, I have shown all information for 5/36 FL Fantasy 5
United States
Member #173,010
February 13, 2016
1,630 Posts
Offline
Quote: Originally posted by thamizhpayan on Mar 2, 2024
Actual Vs Expected
Hot Mild Cold or Hot Warm Cold
G1
G2
G3
GROUP
STRUCTURE
Combinations
spread
3 Fixed Balls Group
Fixed Dynamic
3 Fixed Balls Group
Fixed HWC
3 Fixed Balls Group
Fixed Static
3 Fixed Balls Group
Fixed Dynamic
3 Fixed Balls Group
Fixed HWC
3 Fixed Balls Group
Fixed Static
3 Fixed Balls Group
Fixed Dynamic
3 Fixed Balls Group
Fixed HWC
3 Fixed Balls Group
Fixed Static
0
0
5
005
792
16
18
16
700.4031584
797.2105263
700.4031584
0.02430%
-0.00138%
0.02430%
0
1
4
014
5940
120
142
156
5253.023688
6289.105263
6828.930794
0.18223%
-0.09260%
-0.23580%
0
2
3
023
14520
269
353
364
11775.5281
15634.18421
15934.17185
0.72799%
-0.29555%
-0.37512%
0
3
2
032
14520
320
326
315
14008.06317
14438.36842
13789.18718
0.13580%
0.02165%
0.19385%
0
4
1
041
5940
148
155
134
6478.729215
6864.868421
5865.876451
-0.14290%
-0.24533%
0.01966%
0
5
0
050
792
17
16
13
744.1783558
708.6315789
569.0775662
0.01269%
0.02211%
0.05913%
1
0
4
104
5940
140
123
160
6128.527636
5447.605263
7004.031584
-0.05001%
0.13061%
-0.28224%
1
1
3
113
31680
714
695
717
31255.49094
30781.18421
31386.81654
0.11260%
0.23842%
0.07777%
1
2
2
122
52272
1177
1196
1186
51523.40734
52970.21053
51917.38412
0.19857%
-0.18521%
0.09406%
1
3
1
131
31680
706
726
707
30905.28936
32154.15789
30949.06456
0.20550%
-0.12577%
0.19389%
1
4
0
140
5940
118
155
120
5165.473293
6864.868421
5253.023688
0.20545%
-0.24533%
0.18223%
2
0
3
203
14520
343
319
321
15014.89271
14128.34211
14051.83837
-0.13127%
0.10389%
0.12418%
2
1
2
212
52272
1238
1120
1172
54193.69438
49604.21053
51304.53135
-0.50974%
0.70765%
0.25663%
2
2
1
221
52272
1153
1175
1168
50472.8026
52040.13158
51129.43056
0.47725%
0.06150%
0.30308%
2
3
0
230
14520
348
319
326
15233.76869
14128.34211
14270.71435
-0.18933%
0.10389%
0.06612%
3
0
2
302
14520
393
319
319
17203.65258
14128.34211
13964.28797
-0.71186%
0.10389%
0.14741%
3
1
1
311
31680
760
727
740
33269.15002
32198.44737
32393.64608
-0.42153%
-0.13752%
-0.18930%
3
2
0
320
14520
320
342
344
14008.06317
15147
15058.66791
0.13580%
-0.16632%
-0.14289%
4
0
1
401
5940
142
141
161
6216.078031
6244.815789
7047.806781
-0.07323%
-0.08085%
-0.29385%
4
1
0
410
5940
150
130
141
6566.27961
5757.631579
6172.302833
-0.16613%
0.04837%
-0.06162%
5
0
0
500
792
20
15
32
875.503948
664.3421053
1400.806317
-0.02215%
0.03386%
-0.16149%
376992
8612
8512
8612
376992
376992
376992
0.00000%
0.00000%
0.00000%
What makes me raise my eye brows is that HMC and static one time randomized list split into 3 groups are similar whereas the every draw randomized 3 groups set is different....
I believe if I run many different random set runs for 3 groups this will change....
bgonçalves Brasil
Member #92,560
June 9, 2010
3,781 Posts
Offline
hello thami if you look at your palm you will see the crossing of the higher probability with the lower probability or a Mist between hot and cold
would it be half cold and half hot, or more for greater probability?
United States
Member #173,010
February 13, 2016
1,630 Posts
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Quote: Originally posted by dr san on Mar 2, 2024
hello thami if you look at your palm you will see the crossing of the higher probability with the lower probability or a Mist between hot and cold
would it be half cold and half hot, or more for greater probability?
Every number in the ballset hops like bunny and jumps left or right - towards hot or cold. Whatever We do it is random...
What I am happy with what I see is that the game is fair for everyone.
Ohio United States
Member #179,976
February 15, 2017
1,284 Posts
Offline
Nicely done thamizhpayan and garyo!
I've been looking at different settings to see what might work best here. Here are some early results after adding up the skips for the most recent 4 draws for each number and then assigning HWC status to each. The bottom pic shows the results using 3 draws of skips vs 4 draws of skips. Way too early to say yea or nay, so we'll wait and see.
Dump Water Florida United States
Member #380
June 5, 2002
3,586 Posts
Offline
It's basically a filter. Allow the top five or six most likely patterns to pass, while keeping in mind, playing with filters at least one or two will throw a long shot, so allow some of those to pass as well.
United States
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February 13, 2016
1,630 Posts
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Quote: Originally posted by BobP on Mar 3, 2024
It's basically a filter. Allow the top five or six most likely patterns to pass, while keeping in mind, playing with filters at least one or two will throw a long shot, so allow some of those to pass as well.
United States
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February 13, 2016
1,630 Posts
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Quote: Originally posted by Mr-B 216 on Mar 2, 2024
Nicely done thamizhpayan and garyo!
I've been looking at different settings to see what might work best here. Here are some early results after adding up the skips for the most recent 4 draws for each number and then assigning HWC status to each. The bottom pic shows the results using 3 draws of skips vs 4 draws of skips. Way too early to say yea or nay, so we'll wait and see.
Nice Mr-B 216.
I have to comeup with some more skips based analysis.
Basically it's splitting numbers to groups and the template is same. Now We can fit any criteria past n draws frequency or skips or some other sorts of math statistics based grouping or random or pure static groups.
One can actually back-test and see if there were any trends or in some cases some sort of flip indicator...