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Quote: Originally posted by dr san on Feb 28, 2024
Because the hottest number in a lottery doesn't mean it will come in the next draw?
the question is hot and cold numbers how to know when to play them
That is true. I've tried playing a combination of hot and cold numbers on Powerball and MegaMillions and didn't match anything. I defined hot as numbers above the median and cold as below the median. I got the number of times each number was hit from USAMega.
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Quote: Originally posted by PrisonerSix on Mar 3, 2024
That is true. I've tried playing a combination of hot and cold numbers on Powerball and MegaMillions and didn't match anything. I defined hot as numbers above the median and cold as below the median. I got the number of times each number was hit from USAMega.
Don't mix matrix changes
You might have to add weight factors and it becomes ugly when matrix changes are back and forth... increased and decreased....
Focus on current matrix
Use all past draws only for features that don't heavily rely on ball sets numbers
Canada
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Quote: Originally posted by Mr-B 216 on Mar 3, 2024
Yesterday I was focused on structure 0-5-0 (all warm numbers), 01 03 04 08 09 10 11 12 18 21 22 24 28 37 38.
Below are the results of using a 15 number, 95 line, 4 of 5 wheel. Now, $95 is a bit out of my reach for daily play, but I'll continue to track various structures, as well as see if the inventory can be filtered down to a playable number. I'll also look at the probability scores for each structure.
The winning structure was 1-4-0. The $95 wheel produced $118 in wins, for a potential profit of $23. Most likely beginners luck, so maybe after more time and digging deeper, I'll be able to determine if this strategy has any merit. If nothing else, it's good brain exercise!
You played 15 numbers for Warm. with the structure 0-5-0. In RC5 H-W-C split into 13 number groups which means you expanded W group at the cost of others. I guess you have your selection formula.
You specified the wheel as 4 of 5. This wheel does not guarantee 4 win because you had 4 hit but no 4 win.
I checked CoverMaster for parameters 4-5-15. It generated a wheel with 116 tickets, 100% guarantee. So your 4 win must have been in the missing 21 tickets. Whoever optimized your wheel did a lousy job - optimized you out of your winning.
Thamizhpayan provided a list of dominant structures in one of his post. They are 1-2-2, 2-1-2 and 2-2-1, with clear advantage over all others. Might be a good idea to concentrate on these.
The proportion of HWC and the structure will define the size of wheel. Here is an example:
10 numbers, 4H 3W 3C.
For the structure 1-2-2 you need tickets with all combinations according to the structure covered (each ticket will have 1H 2W 2C numbers in it). In this case it will be 36 tickets.
However, if you change HWC proportion to 3,4,3 for the same structure you will require 54 tickets to cover all structure combinations.
Another ball game is how to select HWC numbers for playing. Different approaches are possible (won't elaborate on this at this point) and they need to be compared if any holds advantage over others at any given time.
Nevertheless, this is a very interesting playing scheme, definitely worth further exploration.
Ohio United States
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Quote: Originally posted by Player649 on Mar 6, 2024
A couple of observations.
You played 15 numbers for Warm. with the structure 0-5-0. In RC5 H-W-C split into 13 number groups which means you expanded W group at the cost of others. I guess you have your selection formula.
You specified the wheel as 4 of 5. This wheel does not guarantee 4 win because you had 4 hit but no 4 win.
I checked CoverMaster for parameters 4-5-15. It generated a wheel with 116 tickets, 100% guarantee. So your 4 win must have been in the missing 21 tickets. Whoever optimized your wheel did a lousy job - optimized you out of your winning.
Thamizhpayan provided a list of dominant structures in one of his post. They are 1-2-2, 2-1-2 and 2-2-1, with clear advantage over all others. Might be a good idea to concentrate on these.
The proportion of HWC and the structure will define the size of wheel. Here is an example:
10 numbers, 4H 3W 3C.
For the structure 1-2-2 you need tickets with all combinations according to the structure covered (each ticket will have 1H 2W 2C numbers in it). In this case it will be 36 tickets.
However, if you change HWC proportion to 3,4,3 for the same structure you will require 54 tickets to cover all structure combinations.
Another ball game is how to select HWC numbers for playing. Different approaches are possible (won't elaborate on this at this point) and they need to be compared if any holds advantage over others at any given time.
Nevertheless, this is a very interesting playing scheme, definitely worth further exploration.
"You specified the wheel as 4 of 5. This wheel does not guarantee 4 win because you had 4 hit but no 4 win."
The 4/5 wheel didn't produce a 4 hit win because I only had 4, not 5, of the winning numbers in my wheel.
" Whoever optimized your wheel did a lousy job"
I disagree, and I don't think Bluskov would agree either."
"You played 15 numbers for Warm. with the structure 0-5-0. In RC5 H-W-C split into 13 number groups which means you expanded W group at the cost of others. I guess you have your selection formula."
I knew going in that the 0-5-0 had low chances of hitting, but I was going to be satisfied with a 4 number win with the 1-4-0 structure. I figured the more W numbers I played, the better. I still consider that one a victory, as I would have ended up with a positive ROI for that drawing.
My initial goal was to work with just 1 or 2 structure groups, which meant I would look for settings that kept the H and W inventories at 15 to 16 numbers each, with the remaining 9 or so numbers sitting idle in the C structure. That would leave me to working with ~30 numbers rather than 39. That brings the combo choices down from 575,757 to 142,506. I know, that's still a big leap to a winning combo, but a much smaller leap just the same.
"Thamizhpayan provided a list of dominant structures in one of his post. They are 1-2-2, 2-1-2 and 2-2-1, with clear advantage over all others. Might be a good idea to concentrate on these."
I don't know what parameters were used for those structures so it's not an apples to apples comparison. It depends on the parameters used when looking for those advantages. The images below should help clear things up a bit.
The lower left in each image shows the various settings, with the top left showing structure results. As you see, I can put the 1-2-2, 2-1-2, and 2-2-1 at or near the top of the hit counts list if desired simply by adjusting the parameter settings.
I'm still in early stages in this, so I'm looking at this from different angles, seeing what might work best. No money being spent yet, so no financial harm being done on my end. My learning from these testing stages will hopefully help me in making program improvements and yield better outcomes in the future.
As for using abbreviated wheels, I agree. I have used them in the past with success. It's a bit harder when working with certain structures though. Let's say I have 8 H numbers and 7 W numbers and want to focus only on the 3-2-0 structure. I need play lines that contain 3 and only 3 numbers from the H group and 2 and only 2 numbers from the W group.
I'll continue working with this and see where it takes me. Thanks for any and all input!
bgonçalves Brasil
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hello cinjo59, we have a problem here; about the hot and cold ones, of course if you wait for the next draw or a single draw, the hottest and coldest may not come to the dance, that is, not be drawn, you will have a problem, but if you play for 10 to 20 draws the The odds of success can change in your favor due to the balance factor and number cycles within the draws. It all comes down to a reference, the last draw where there will be repetitions or delays of three short, middle and long groups, with frequency and cycles.
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Quote: Originally posted by Mr-B 216 on Mar 6, 2024
"You specified the wheel as 4 of 5. This wheel does not guarantee 4 win because you had 4 hit but no 4 win."
The 4/5 wheel didn't produce a 4 hit win because I only had 4, not 5, of the winning numbers in my wheel.
" Whoever optimized your wheel did a lousy job"
I disagree, and I don't think Bluskov would agree either."
"You played 15 numbers for Warm. with the structure 0-5-0. In RC5 H-W-C split into 13 number groups which means you expanded W group at the cost of others. I guess you have your selection formula."
I knew going in that the 0-5-0 had low chances of hitting, but I was going to be satisfied with a 4 number win with the 1-4-0 structure. I figured the more W numbers I played, the better. I still consider that one a victory, as I would have ended up with a positive ROI for that drawing.
My initial goal was to work with just 1 or 2 structure groups, which meant I would look for settings that kept the H and W inventories at 15 to 16 numbers each, with the remaining 9 or so numbers sitting idle in the C structure. That would leave me to working with ~30 numbers rather than 39. That brings the combo choices down from 575,757 to 142,506. I know, that's still a big leap to a winning combo, but a much smaller leap just the same.
"Thamizhpayan provided a list of dominant structures in one of his post. They are 1-2-2, 2-1-2 and 2-2-1, with clear advantage over all others. Might be a good idea to concentrate on these."
I don't know what parameters were used for those structures so it's not an apples to apples comparison. It depends on the parameters used when looking for those advantages. The images below should help clear things up a bit.
The lower left in each image shows the various settings, with the top left showing structure results. As you see, I can put the 1-2-2, 2-1-2, and 2-2-1 at or near the top of the hit counts list if desired simply by adjusting the parameter settings.
I'm still in early stages in this, so I'm looking at this from different angles, seeing what might work best. No money being spent yet, so no financial harm being done on my end. My learning from these testing stages will hopefully help me in making program improvements and yield better outcomes in the future.
As for using abbreviated wheels, I agree. I have used them in the past with success. It's a bit harder when working with certain structures though. Let's say I have 8 H numbers and 7 W numbers and want to focus only on the 3-2-0 structure. I need play lines that contain 3 and only 3 numbers from the H group and 2 and only 2 numbers from the W group.
I'll continue working with this and see where it takes me. Thanks for any and all input!
Those were equal split HWC with past draws as 100 or cycle based(like that of what Garyo gave as example)