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		<title>&#x22;Random&#x22; definitions of:</title>
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		<description>LANTERN's Blog: &#x22;Random&#x22; definitions of:</description>
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			<title>Comment #6</title>
			<link>/blogentry/25238#c29197</link>
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			<pubDate>Sun, 02 Nov 2008 02:04:22 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>And even if it could be done, it might take too many draws and too many lines to win them.&#x3c;br /&#x3e;I would need somebody who is very very good at Math and somebody who is very very good at making lottery programs, then maybe between the 3 of us we would multiply our chances, but as I before have had problems working with programmers and others, I no longer trust working with anybody, everybody has his or their own ideas, which turn out not to be very compatible with others ideas, everybody wants to... &#x5b;&#xa0;<a href="/blogentry/25238#c29197">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>LANTERN</category>
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			<title>Comment #5</title>
			<link>/blogentry/25238#c29196</link>
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			<pubDate>Sun, 02 Nov 2008 01:16:27 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>--------&#x3c;br /&#x3e;Jackpot games have too many possible numbers and also appear to be boxed games as the numbers can come out any order and still win, the problem is with the makeup of the games their patterns and the expected probability percentages of each of the patterns and also of all the possible numbers per filter and for each pattern of each filter, just too many numbers, I don&#x27;t know Math, too many unknowns, I need to know the &#x22;rules&#x22; of a game according to the make-up of a game, I can&#x27;t pre... &#x5b;&#xa0;<a href="/blogentry/25238#c29196">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>LANTERN</category>
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			<title>Comment #4</title>
			<link>/blogentry/25238#c29194</link>
			<guid isPermaLink="true">/blogentry/25238#c29194</guid>
			<pubDate>Sun, 02 Nov 2008 00:40:37 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>&#x3c;br /&#x3e;Well, you are the one who exactly understands what I was talking about.&#x3c;br /&#x3e;Well, now it can&#x27;t hurt to talk some more about it.&#x3c;br /&#x3e;You probably use such matrices for jackpot kind of games and that is just fine as they probably can be used for all or at least for most lottery games, I don&#x27;t know about all the lottery games that there are, many are probably very different than the games that we have here on Texas.&#x3c;br /&#x3e;Yes, I was talking about numbers matrices that allow you to filter out... &#x5b;&#xa0;<a href="/blogentry/25238#c29194">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>LANTERN</category>
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			<title>Comment #3</title>
			<link>/blogentry/25238#c29152</link>
			<guid isPermaLink="true">/blogentry/25238#c29152</guid>
			<pubDate>Sat, 01 Nov 2008 14:23:34 GMT</pubDate>
			<dc:creator>LottoVantage</dc:creator>
			<description><![CDATA[<p>&#x3c;br /&#x3e;Mechanical draws can be manipulated the same as RNG draws which can change the outcome effecting &#x22;true&#x22; randomness.&#x3c;br /&#x3e;&#x3c;br /&#x3e;The same set of balls being used in the same machine every time in a mechanical drawing will produce a traceable outcome.&#x3c;br /&#x3e;&#x3c;br /&#x3e;When balls and machines are continuosly mixed the outcome produces a traceable pattern which can then be manipulated to successfully predict which &#x22;group&#x22; of numbers will produce a majority of the winning numbers the very next draw.... &#x5b;&#xa0;<a href="/blogentry/25238#c29152">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>LottoVantage</category>
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			<title>Comment #2</title>
			<link>/blogentry/25238#c29151</link>
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			<pubDate>Sat, 01 Nov 2008 13:55:40 GMT</pubDate>
			<dc:creator>LottoVantage</dc:creator>
			<description><![CDATA[<p>Yes, number matrix (matrices) filter(s), are incorporated into my system and are utilized regularly to identify which (group) of numbers will most likely produce the majority of winning numbers the very next draw. The outcome depends heavily on the strength of the alert produced from the direct previous draw.</p>]]></description>
			<category>LottoVantage</category>
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			<title>Comment #1</title>
			<link>/blogentry/25238#c29132</link>
			<guid isPermaLink="true">/blogentry/25238#c29132</guid>
			<pubDate>Sat, 01 Nov 2008 02:02:54 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>When the lotteries get wise to prediction by filters techniques and try to block you from using such by manipulating the draws in some way, you can always use numbers matrices as filters, I won&#x27;t say any more about this, so don&#x27;t any ask me about it, that info is only for those who by themselves are able to understand it and use it, this is just to point out that it might be futile for the lotteries to try to block out my attempts at prediction and even with the &#x22;regular&#x22; filtration methods if I... &#x5b;&#xa0;<a href="/blogentry/25238#c29132">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>LANTERN</category>
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			<title>Original Blog Entry: &#x22;Random&#x22; definitions of:</title>
			<link>/blogentry/25238</link>
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			<pubDate>Sat, 01 Nov 2008 01:32:31 GMT</pubDate>
			<dc:creator>LANTERN</dc:creator>
			<description><![CDATA[<p>I found these definitions of Random :<br /><br />: a haphazard course<br /><br />At random<br /><br />: without definite aim, direction, rule, or method.<br /><br />----------------<br /><br />1. Having no specific pattern, purpose, or objective.<br /><br />2. Mathematics Statistics. Of or relating to a type of circumstance or event that is described by a probability distribution.<br /><br />3. Of or relating to an event in which all outcomes are equally likely.<br /><br />---------------<br /><br />Haphazard, without a regular pattern, with an equal chance of any event or location occurring.<br /><br />--------------<br /><br />Having no particular pattern, purpose, organization, or structure.<br /><br />--------------<br /><br />1. Unpredictable.<br /><br />--------------<br /><br />Let us start with Unpredictable , there has been people here at L.P that have predicted just one pick 3 number for a particular game and draw and that pick 3 number has come out for that particular game and draw, they are not able to do this all of the time, but they have done it once or a few times.<br /><br />So if something was predicted at least once by somebody, then it might not be Unpredictable , but a better test of possible predictability, would be to do 1000 predictions as there are 1000 straight pick 3 numbers and then see how many straight wins a person gets while predicting with only one pick 3 number per each prediction, if a person wins 2 times or more often out of 1000 predictions then perhaps either the game or random or both are not unpredictable and so unpredictable might not be a good definition of random.<br /><br />-----------<br /><br />Now:<br /><br />without definite direction.<br /><br />Having no specific pattern<br /><br />without a regular pattern<br /><br />Having no particular pattern or structure<br /><br />----------<br /><br />On some of my past posts somewhere here at LP. I have shown some samples (sections) of true past draws that do show specific particular regular pattern(s).<br /><br />So either the pick 3 lottery draws as given by the states are not random or such accepted definitions of random are wrong.<br /><br />-----------<br /><br />I myself would say that perhaps there is no Random , but that there is PseudoRandom .<br /><br />I would also say that often the past draws (winning numbers) don&#x27;t appear to even be Good PseudoRandom.<br /><br />Not always, but often enough they appear to have biases (Patterns) of some kind(s).<br /><br />--------------<br /><br />a probability distribution.<br /><br />Of or relating to an event in which all outcomes are equally likely.<br /><br />with an equal chance of any event occurring.<br /><br />A true or good probability distribution, that is a random or pseudorandom probability distribution would make past draws that would have a more uniform or even distribution of all the possible patterns (Including the digits and the numbers) in accord to the particular make-up of a game, this might not mean that such past draws would not show patterns (Maybe?), only that the patterns would not be of the same kind as those of an UnRandom (not random) game.<br /><br />---------------<br /><br />Study very long sections of past draws from many states&#x27; pick 3 games and make-up your own mind about this, after all, what matters is what you yourself think.<br /><br />--------------<br /><br />A late addition to the post:<br /><br />I don&#x27;t see mechanical draws as being any more random than RNG draws nor RNG draws being any more random than mechanical draws, except as when faulty programming has made RNG draws less random than mechanical draws.<br /><br />... &#x5b;&#xa0;<a href="/blogentry/25238">More</a>&#xa0;&#x5d;</p>]]></description>
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