"Random" definitions of:

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Updated:

I found these definitions of "Random":

 : a haphazard course
At random
: without definite aim, direction, rule, or method.
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   1.  Having no specific pattern, purpose, or objective.
   2. Mathematics & Statistics. Of or relating to a type of circumstance or event that is described by a probability distribution.
   3. Of or relating to an event in which all outcomes are equally likely.
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Haphazard, without a regular pattern, with an equal chance of any event or location occurring.
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Having no particular pattern, purpose, organization, or structure.
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1. Unpredictable.
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Let us start with "Unpredictable", there has been people here at L.P that have predicted just one pick 3 number for a particular game and draw and that pick 3 number has come out for that particular game and draw, they are not able to do this all of the time, but they have done it once or a few times.

So if something was predicted at least once by somebody, then it might not be "Unpredictable", but a better test of possible predictability, would be to do 1000 predictions as there are 1000 straight pick 3 numbers and then see how many straight wins a person gets while predicting with only one pick 3 number per each prediction, if a person wins 2 times or more often out of 1000 predictions then perhaps either the game or random or both are not unpredictable and so unpredictable might not be a good definition of random.

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Now:

without definite direction.

Having no specific pattern

without a regular pattern

Having no particular pattern or structure

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On some of my past posts somewhere here at LP. I have shown some samples (sections) of true past draws that do show specific particular regular pattern(s).

So either the pick 3 lottery draws as given by the states are not random or such accepted definitions of random are wrong.

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I myself would say that perhaps there is no "Random", but that there is "PseudoRandom".

I would also say that often the past draws (winning numbers) don't appear to even be "Good" PseudoRandom.

Not always, but often enough they appear to have biases (Patterns) of some kind(s).

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a probability distribution.

Of or relating to an event in which all outcomes are equally likely.

with an equal chance of any event occurring.

A true or good probability distribution, that is a random or pseudorandom probability distribution would make past draws that would have a more uniform or even distribution of all the possible patterns (Including the digits and the numbers) in accord to the particular make-up of a game, this might not mean that such past draws would not show patterns (Maybe?), only that the patterns would not be of the same kind as those of an "UnRandom" (not random) game.

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Study very long sections of past draws from many states' pick 3 games and make-up your own mind about this, after all, what matters is what you yourself think.

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A late addition to the post:

I don't see mechanical draws as being any more random than RNG draws nor RNG draws being any more random than mechanical draws, except as when faulty programming has made RNG draws less random than mechanical draws.

Entry #203

Comments

Avatar LANTERN -
#1
By the way, by now some people here at LP are used to "Regular" filters, but do you know and or have you ever used numbers' matrix (matrices) filter(s)?
When the lotteries get wise to prediction by filters techniques and try to block you from using such by manipulating the draws in some way, you can always use numbers matrices as filters, I won't say any more about this, so don't any ask me about it, that info is only for those who by themselves are able to understand it and use it, this is just to point out that it might be futile for the lotteries to try to block out my attempts at prediction and even with the "regular" filtration methods if I used them instead of "Matrices" I know quite a few "Unblocking" tricks, as they said on a T.V series: "Resistance Is Futile".
It might not be possible to win on each and every draw and it also might not be possible to win very often with a very few numbers, there might be such limits, but other than that -----------
Avatar LottoVantage -
#2
Yes, number matrix (matrices) filter(s), are incorporated into my system and are utilized regularly to identify which (group) of numbers will most likely produce the majority of winning numbers the very next draw. The outcome depends heavily on the strength of the alert produced from the direct previous draw.
Avatar LottoVantage -
#3
Additionally, I totally agree with your assumption, "I don't see mechanical draws as being any more random than RNG draws nor RNG draws being any more random than mechanical draws, except as when faulty programming has made RNG draws less random than mechanical draws".

Mechanical draws can be manipulated the same as RNG draws which can change the outcome effecting "true" randomness.

The same set of balls being used in the same machine every time in a mechanical drawing will produce a traceable outcome.

When balls and machines are continuosly mixed the outcome produces a traceable pattern which can then be manipulated to successfully predict which "group" of numbers will produce a majority of the winning numbers the very next draw.
Avatar LANTERN -
#4
LottoVantage

Well, you are the one who exactly understands what I was talking about.
Well, now it can't hurt to talk some more about it.
You probably use such matrices for jackpot kind of games and that is just fine as they probably can be used for all or at least for most lottery games, I don't know about all the lottery games that there are, many are probably very different than the games that we have here on Texas.
Yes, I was talking about numbers matrices that allow you to filter out groups of numbers, for example: A matrix could have 10 groups of numbers and the numbers in each particular group might not have anything in common with each other other than they being together in that particular group.

In contrast regular filters group together numbers that have the same kind of pattern(s).

Still this might not be understood by all who read this.

With games such as the pick 3, there are many possible such filters, many levels and even many matrices per each level, for example, at the single digit(s) level, at the pair(s) level, and at the 3 digit whole pick 3 number level.
It gets even more complicated than that, there are or might be possible matrices made up of numbers and others made up of the regular filters' patterns, at all 3 levels of a pick 3 game, all of this might be completely new to most people here.

As seen, matrix filtration of groups of numbers are better known to players of jackpot games, but some pick 3 players have also been known to use them.

I have known about this for some years, but have never used them yet.

LottoVantage thanks a lot for your input.

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There is also another known kind of matrix filter, but I was not talking about it, it is the kind of matrix filter that was used on the abandoned LottoMatrix3 pick 3 program, it might had been kind of abandoned, but its copyright should still hold, that is that it is not freeware, an old program, but it was very advanced for its time, even now should still be very good, but you don't need it, there is probably better than it now or at least about the same, minus some of its filters.
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Avatar LANTERN -
#5
I never bothered to track sets of machines and balls, maybe I should had, I also never bothered to see the predraws, maybe I also should had.
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Jackpot games have too many possible numbers and also appear to be boxed games as the numbers can come out any order and still win, the problem is with the makeup of the games their patterns and the expected probability percentages of each of the patterns and also of all the possible numbers per filter and for each pattern of each filter, just too many numbers, I don't know Math, too many unknowns, I need to know the "rules" of a game according to the make-up of a game, I can't predict a game whose expected patterns probabilities are an unknown to me, most things about jackpot games are an unknown to me, Yes, I can develop some filters for them and even use them myself, but all of that would be done kind of half-blind and so I would not be as effective as I could be if the Math behind the workings of the game according to its make-up was known to me, such as on a pick 3 game, which is a lot easier to figure out, even for me that can only add, subtract, multiply and divide and hardly know much else about Math.
Avatar LANTERN -
#6
A major problem with jackpot games is that their lower prices pay so little, so there is little incentive to try to figure them out and predict them as getting all the winning numbers on the same line does not seem like an easy thing to do.
And even if it could be done, it might take too many draws and too many lines to win them.
I would need somebody who is very very good at Math and somebody who is very very good at making lottery programs, then maybe between the 3 of us we would multiply our chances, but as I before have had problems working with programmers and others, I no longer trust working with anybody, everybody has his or their own ideas, which turn out not to be very compatible with others ideas, everybody wants to do their own thing, on top of that, either the programming is too complicated to do for the programmers and or would take more time than the programmers can spend.
Another thing is that most programmers want to go public and commercial, they want to sell whatever programs they make.
Pick 3 games are not impossible to win.
I don't know if it is impossible or not to win the top prize of jackpot games.
The game's patterns and stats would have to be very well known and then good enough software would be needed + much practice-testing and maybe redoing of the software and more practice and testing, until both: The prediction technique(s) and the prediction tool(s)-software(s) were just right for the job.
It seems as if some people have done well enough with very much less.
Good luck!

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