<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title>Quick Picks Generator limit</title>
		<link>https://www.lotterypost.com/thread/109006</link>
		<atom:link href="https://www.lotterypost.com/rss/topic/109006" rel="self" type="application/rss+xml" />
		<description>Lottery Post Forum Topic: Quick Picks Generator limit</description>
		<dc:language>en-us</dc:language>
		<generator>Lottery Post RSS Generator</generator>
		<item>
			<title>Reply #21</title>
			<link>https://www.lotterypost.com/thread/109006/375119</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/375119</guid>
			<pubDate>Sun, 01 May 2005 16:08:21 GMT</pubDate>
			<dc:creator>Rick G</dc:creator>
			<description><![CDATA[<p>C-Dude thanks for the tip on the 101 to 510 range.Good luck in your state&#x27;s P-5 tonight....you had three of five in IL last night.</p>]]></description>
			<category>Rick G</category>
		</item>
		<item>
			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/109006/375110</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/375110</guid>
			<pubDate>Sun, 01 May 2005 15:43:43 GMT</pubDate>
			<dc:creator>CalifDude</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by Rick G on May 1, 2005Thanks for passing on the fourmilab site.C-Dude, judging from the results of your RNG test yesterday using random.org for your picks, I think I&#x27;ll stick with them.  As you said, how much of 100% randomness does one need for picking lottery numbers.  For encryption purposes one might want to be closer to the 100% mark. In response to Bertil regarding random.org producing combos with repeat numbers, I just eliminate those sequences...which might act... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/109006/375110">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>CalifDude</category>
		</item>
		<item>
			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/109006/375103</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/375103</guid>
			<pubDate>Sun, 01 May 2005 15:17:54 GMT</pubDate>
			<dc:creator>Rick G</dc:creator>
			<description><![CDATA[<p>Thanks for passing on the fourmilab site.C-Dude, judging from the results of your RNG test yesterday using random.org for your picks, I think I&#x27;ll stick with them.  As you said, how much of 100% randomness does one need for picking lottery numbers.  For encryption purposes one might want to be closer to the 100% mark. In response to Bertil regarding random.org producing combos with repeat numbers, I just eliminate those sequences...which might actually contribute to the  randomness  of the numbe... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/109006/375103">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Rick G</category>
		</item>
		<item>
			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/109006/363269</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/363269</guid>
			<pubDate>Sat, 09 Apr 2005 10:56:34 GMT</pubDate>
			<dc:creator>LOTTOMIKE</dc:creator>
			<description><![CDATA[<p>numbers are fun........</p>]]></description>
			<category>LOTTOMIKE</category>
		</item>
		<item>
			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/109006/350372</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/350372</guid>
			<pubDate>Sun, 13 Mar 2005 21:40:32 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by Bertil on March 6, 2005  it would be instructive to be able to generate smaller lotto  games, such as 5/20, 5/15 and 5/10. The last one has only 252  combinations and its statistics are easy to establish and one could  then compare the results from small draws with the generator.   BertilWhat would be the advantages of such a sophisticated RNG for such small samples?RJOh</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/109006/350313</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/350313</guid>
			<pubDate>Sun, 13 Mar 2005 19:29:14 GMT</pubDate>
			<dc:creator>CalifDude</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by Rick G on March 7, 2005Just a follow-up to this thread.  Random.org is not a commercial site.  It&#x27;s free (there is no ad on the site)and atmospheric noise as a seed and algorithm for randomness is considered by many as better than a computer-generated seed and algorithm for  truer  randomness.The only better thing I&#x27;ve heard in RNG&#x27;s is the rate of radioactive decay of Cesium(25?) because its decay happens at an erratic rate..  When you find a free site using that app... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/109006/350313">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>CalifDude</category>
		</item>
		<item>
			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/109006/350312</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/350312</guid>
			<pubDate>Sun, 13 Mar 2005 19:28:43 GMT</pubDate>
			<dc:creator>SamBuca</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by Rick G on March 7, 2005 The only better thing I&#x27;ve heard in RNG&#x27;s is the rate of radioactive decay of Cesium(25?) because its decay happens at an erratic rate.. When you find a free site using that approach, let me know.Linkage: http://www.fourmilab.ch/hotbits/generate.htmlIt&#x27;s Cesium 137...that halflife is about 30 years and also emits beta particles. This particular site uses Krypton 85 which has a half life of about 10 years.I&#x27;ve found the entropy from the ComScire... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/109006/350312">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>SamBuca</category>
		</item>
		<item>
			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/109006/350306</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/350306</guid>
			<pubDate>Sun, 13 Mar 2005 19:13:24 GMT</pubDate>
			<dc:creator>Rick G</dc:creator>
			<description><![CDATA[<p>RJOh,Thanks for the  how-to  on that.  I&#x27;m going to try it as you suggested.</p>]]></description>
			<category>Rick G</category>
		</item>
		<item>
			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/109006/350303</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/350303</guid>
			<pubDate>Sun, 13 Mar 2005 19:00:43 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Rick G,If Bertil is really interested in my RNG and understand how to use the Command Prompt in Windows, he can make a directory (MD), download a copy of MS GWBasic which is freeware, copy my post and run it. If he needs help, he can go to programmersheaven.com which has all kinds of useful information for the beginner.RJOh</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/109006/349341</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/349341</guid>
			<pubDate>Fri, 11 Mar 2005 14:10:59 GMT</pubDate>
			<dc:creator>Rick G</dc:creator>
			<description><![CDATA[<p>Bertil, scroll down the page and there is a sequence generator for Lotto (no repeats).  However it only generates one entire sequence at a time using all the digits from the number range.It would be nice if it was done the same way as the main page but without repeats.A long time ago I knew how to do simple programming in Basic.  I had my own RNG that was similar to RJOh&#x27;s, but not GWBasic .  It was actually a very good program and I won a few 4 of 6 using it the same way as you want to with a s... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/109006/349341">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Rick G</category>
		</item>
		<item>
			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/109006/348979</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/348979</guid>
			<pubDate>Thu, 10 Mar 2005 21:26:14 GMT</pubDate>
			<dc:creator>Bertil</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by Rick G on March 10, 2005Bertil, you won&#x27;t find any reference to specific lottery games at the site.  It is a random number generator site.The page I go to is linked below.  If you&#x27;re looking for 1000 results for a 5/10 game:Generate 5000 numbers; lowest value 1, highest value 10; format in 5 columns.http://www.random.org/nform.htmlGood luck!          Thank you RickG. I tried it but it generated sets of five with          duplications on most lines. That is not a lotto... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/109006/348979">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Bertil</category>
		</item>
		<item>
			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/109006/348697</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/348697</guid>
			<pubDate>Thu, 10 Mar 2005 13:24:57 GMT</pubDate>
			<dc:creator>Rick G</dc:creator>
			<description><![CDATA[<p>Bertil, you won&#x27;t find any reference to specific lottery games at the site.  It is a random number generator site.The page I go to is linked below.  If you&#x27;re looking for 1000 results for a 5/10 game:Generate 5000 numbers; lowest value 1, highest value 10; format in 5 columns.http://www.random.org/nform.htmlGood luck</p>]]></description>
			<category>Rick G</category>
		</item>
		<item>
			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/109006/348441</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/348441</guid>
			<pubDate>Wed, 09 Mar 2005 21:54:11 GMT</pubDate>
			<dc:creator>Bertil</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by Rick G on March 7, 2005Just a follow-up to this thread.  Random.org is not a commercial site.  It&#x27;s free (there is no ad on the site)and atmospheric noise as a seed and algorithm for randomness is considered by many as better than a computer-generated seed and algorithm for  truer  randomness.The only better thing I&#x27;ve heard in RNG&#x27;s is the rate of radioactive decay of Cesium(25?) because its decay happens at an erratic rate..  When you find a free site using that app... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/109006/348441">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Bertil</category>
		</item>
		<item>
			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/109006/347408</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/347408</guid>
			<pubDate>Mon, 07 Mar 2005 20:39:41 GMT</pubDate>
			<dc:creator>Rick G</dc:creator>
			<description><![CDATA[<p>Just a follow-up to this thread.  Random.org is not a commercial site.  It&#x27;s free (there is no ad on the site)and atmospheric noise as a seed and algorithm for randomness is considered by many as better than a computer-generated seed and algorithm for  truer  randomness.The only better thing I&#x27;ve heard in RNG&#x27;s is the rate of radioactive decay of Cesium(25?) because its decay happens at an erratic rate..  When you find a free site using that approach, let me know.The reason I mentioned it to Ber... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/109006/347408">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Rick G</category>
		</item>
		<item>
			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/109006/347377</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/347377</guid>
			<pubDate>Mon, 07 Mar 2005 19:07:07 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by Bertil on March 6, 2005I&#x27;ve no ability to write programs or implement algorithms so I must try to find data if they are published or somebody supplies them.Bertil Bertil,Good luck on finding what you are looking for, but it has been my experience that people don&#x27;t spend time writing custom programs and giving them away and those who are looking for free programs have to take them as is.RJOh</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/109006/347192</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/347192</guid>
			<pubDate>Mon, 07 Mar 2005 13:27:16 GMT</pubDate>
			<dc:creator>Rick G</dc:creator>
			<description><![CDATA[<p>SirMetro, If you take an AM radio and tune it between channels, the static you hear is  atmospheric noise ....background radio waves.</p>]]></description>
			<category>Rick G</category>
		</item>
		<item>
			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/109006/346887</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/346887</guid>
			<pubDate>Sun, 06 Mar 2005 19:54:49 GMT</pubDate>
			<dc:creator>Bertil</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by RJOh on March 6, 2005Quote: Originally posted by Bertil on March 6, 2005  Please explain why the generator is limited to 5/30   BertilI&#x27;ve no ability to write programs or implement algorithms so I must try to find data if they are published or somebody supplies them.BertilIf you don&#x27;t like the one provided why not write your own and put the limits in it that you want?  I wrote the following one in GWBasic in a couple of minutes.RJOh 10  DIM N(10)20  INPUT  field size... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/109006/346887">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Bertil</category>
		</item>
		<item>
			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/109006/346872</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/346872</guid>
			<pubDate>Sun, 06 Mar 2005 19:16:21 GMT</pubDate>
			<dc:creator>SirMetro</dc:creator>
			<description><![CDATA[<p>atmospheric noise ???...so reckon what kinda number a sonic boom or a sneeze would generate???Sir Metro</p>]]></description>
			<category>SirMetro</category>
		</item>
		<item>
			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/109006/346759</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/346759</guid>
			<pubDate>Sun, 06 Mar 2005 16:17:11 GMT</pubDate>
			<dc:creator>Rick G</dc:creator>
			<description><![CDATA[<p>Bertil,Tryrandom.orgYou can set your parameters any way you want.  The RNG is based on atmospheric  noise .</p>]]></description>
			<category>Rick G</category>
		</item>
		<item>
			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/109006/346754</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/346754</guid>
			<pubDate>Sun, 06 Mar 2005 16:02:33 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Quote: Originally posted by Bertil on March 6, 2005  Please explain why the generator is limited to 5/30   BertilIf you don&#x27;t like the one provided why not write your own and put the limits in it that you want?  I wrote the following one in GWBasic in a couple of minutes.RJOh 10  DIM N(10)20  INPUT  field size       ,FS30  INPUT  combination size  ,CS40  IF FS=&#x3c;CS THEN CLS:GOTO 2050  FOR X=1 TO CS60  N(X)=FIX(FS*RND)+170  FOR Y=1 TO X-1:IF N(Y)=N(X) THEN 60 ELSE NEXT Y80  PRINT N(X);:NEXT X90  P... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/109006/346754">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
		</item>
		<item>
			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/109006/346701</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006/346701</guid>
			<pubDate>Sun, 06 Mar 2005 14:14:33 GMT</pubDate>
			<dc:creator>Todd</dc:creator>
			<description><![CDATA[<p>I put number combinations in the QP generator that people ask for.</p>]]></description>
			<category>Todd</category>
		</item>
		<item>
			<title>Quick Picks Generator limit</title>
			<link>https://www.lotterypost.com/thread/109006</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/109006</guid>
			<pubDate>Sun, 06 Mar 2005 12:06:14 GMT</pubDate>
			<dc:creator>Bertil</dc:creator>
			<description><![CDATA[<p>Please explain why the generator is limited to 5/30 and does not include  the 5/35 cash 5 in CT. It would be interesting to be able to compare a  truly random generator for a 5/25 (or is it 5/26) with the FL Fantasy 5.  One could then perform an ANOVA test to determine how random the  Fantasy drawings are.  Also, it would be instructive to be able to generate smaller lotto  games, such as 5/20, 5/15 and 5/10. The last one has only 252  combinations and its statistics are easy to establish and on... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/109006">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Bertil</category>
		</item>
	</channel>
</rss>

