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		<title>Is it possible...</title>
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			<title>Reply #34</title>
			<link>https://www.lotterypost.com/thread/160488/886099</link>
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			<pubDate>Sat, 25 Aug 2007 19:29:33 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>Oh. Well, that&#x27;s different.<br /><br />I think I tried something like this years ago. My results were that one group or another tended to have 2 or 3 winners and another group would have 0.<br /><br />Instead of 1,1,1,1,1 ~ I&#x27;d see 1,0,2,1,1 or 1,0,3,1,0. I didn&#x27;t find any reliable way to determine where the blanks(0&#x27;s) or clusters(2&#x27;s or 3&#x27;s) would occur.<br /><br />Also there was a low/high number bias in groups A   E which tended to make these two groups larger than the other three.<br /><br />Maybe this is worth consid... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/886099">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #33</title>
			<link>https://www.lotterypost.com/thread/160488/885774</link>
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			<pubDate>Sat, 25 Aug 2007 04:17:38 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I was thinking about more than a group A and B.<br /><br />I looked at the winning combinations (sorted) of a pick5 game, lowest number to the left and picked a group for each column of numbers.<br /><br />For example since its matrix change 227 drawings ago MegaMillions top nine numbers in column one have been 01 02 03 05 06 07 08 09   14 which account for 60% of the numbers in that position of the winning combinations.  I picked numbers similarly for the other four columns and then searched for winning co... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/885774">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #32</title>
			<link>https://www.lotterypost.com/thread/160488/885752</link>
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			<pubDate>Sat, 25 Aug 2007 03:26:57 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>True. But, as I said, that&#x27;s a beginning. Certainly, you would add several more filters.<br /><br />Here&#x27;s a little more for clarity:<br /><br />If I know the most frequent 7-to-15 (group A) contain at best 3, then I certainly wouldn&#x27;t play blocks of four or five from that group<br /><br />I&#x27;m gonna take 3 from group A and two from the remaining numbers (group B).<br /><br />I&#x27;m also gonna eliminate groups of 5 that have fallen before, and maybe groups of 4. (Yeah, I know, someone will find those few percent times when th... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/885752">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #31</title>
			<link>https://www.lotterypost.com/thread/160488/885725</link>
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			<pubDate>Sat, 25 Aug 2007 02:00:05 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>That&#x27;s counting all the possible combinations with 7-15 numbers in each position which would ~11^5.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #30</title>
			<link>https://www.lotterypost.com/thread/160488/885712</link>
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			<pubDate>Sat, 25 Aug 2007 01:41:44 GMT</pubDate>
			<dc:creator>Stack47</dc:creator>
			<description><![CDATA[<p>I believe RJ said  3 out of 5  of the 7 - 15 most frequent numbers hit 20% of the time and that only plays $10.</p>]]></description>
			<category>Stack47</category>
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			<title>Reply #29</title>
			<link>https://www.lotterypost.com/thread/160488/885681</link>
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			<pubDate>Sat, 25 Aug 2007 00:46:57 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>Positional theory is what  System X  proposes. You can find it free if you do some digging and, of course, there are plenty of people willing to sell it to you. It&#x27;s a decent start, if you&#x27;ve got a good-sized bankroll. Otherwise, as you&#x27;ve noticed, it&#x27;s a bit incomplete by itself especially when you&#x27;re north of a half-million combos to filter through.<br /><br />20% doesn&#x27;t seem like much until you consider the size the OH p5 rolls to sometimes. Even if you were left with 5% hit ratio after all your ot... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/885681">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #28</title>
			<link>https://www.lotterypost.com/thread/160488/885580</link>
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			<pubDate>Fri, 24 Aug 2007 20:50:10 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I do a little coding myself with GWBasic.  I have an analyzing program and a number selection program that&#x27;s really a RNG with parameters. I only play the pick5 and jackpot games.<br /><br />Like you I write mostly solution code to check out different theories I&#x27;ve read about on this forum.  For example someone mentioned they were winning a lot using a positional theory so I wrote a little program that look as past winning combinations to see how many had the top 7-15 numbers for each position and I fou... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/885580">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #27</title>
			<link>https://www.lotterypost.com/thread/160488/885436</link>
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			<pubDate>Fri, 24 Aug 2007 15:56:01 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>I won&#x27;t claim to have so much worth trading, as I mostly compile stats and write code to that end. When I see something interesting, I post it somewhere. Even if I ultimately set an idea aside, I like to see when someone has a new spin on things.<br /><br />When the problem is not too elaborate (or poorly phrased) I write solution code even when the other person has nothing to trade that I would use (like p3 games). I stick to p5 games.<br /><br />OTOH, I find that when I have a question about something, I... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/885436">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #26</title>
			<link>https://www.lotterypost.com/thread/160488/880096</link>
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			<pubDate>Tue, 14 Aug 2007 18:45:45 GMT</pubDate>
			<dc:creator>KY Floyd</dc:creator>
			<description><![CDATA[<p>I don&#x27; t know what other people use pi for, as far as the lottery goes. The wheels are round, so maybe it would be useful for roulette.<br /><br />How long to find the winning combination? I guess it depends on whether you&#x27;re looking for last week&#x27;s combination or next week&#x27;s combination.  If you can read 10 digits per second you could go through the list looking for the first digit in100 million seconds. That&#x27;s  3.17 years. Interestingly enough, thats kind of close to pi.<br /><br />In days, it&#x27;s 1157.4074074... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/880096">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>KY Floyd</category>
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			<title>Reply #25</title>
			<link>https://www.lotterypost.com/thread/160488/879841</link>
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			<pubDate>Tue, 14 Aug 2007 06:17:32 GMT</pubDate>
			<dc:creator>Stack47</dc:creator>
			<description><![CDATA[<p>From what I&#x27;ve read they mostly use Pi on Pick-3 and Pick-4 games. I don&#x27;t know what the odds of finding any 3 or 4 digits together in order, exactly the same spot two draws in a row, but they are probably about the same as buying a QP.<br /><br />If you&#x27;ve got a string of digits 1 billion eleven digits long you can find  only  1 billion 12 digit strings. That gives you a 1 in 14.5 chance of finding your winning combination.<br /><br />Bet somebody read that and is trying it now. How long do you thing it wou... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/879841">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Stack47</category>
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			<title>Reply #24</title>
			<link>https://www.lotterypost.com/thread/160488/879692</link>
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			<pubDate>Tue, 14 Aug 2007 00:22:54 GMT</pubDate>
			<dc:creator>MADDOG10</dc:creator>
			<description><![CDATA[<p>Absolutely right Win D...!<br /><br />The trouble with combining systems, is you gain on one end then lose on the other end. Timing is everything trying to corner the next draw, thats why it&#x27;s so important to learn the math....</p>]]></description>
			<category>MADDOG10</category>
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			<title>Reply #23</title>
			<link>https://www.lotterypost.com/thread/160488/879687</link>
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			<pubDate>Tue, 14 Aug 2007 00:13:48 GMT</pubDate>
			<dc:creator>four4me</dc:creator>
			<description><![CDATA[<p>Wheeling is one of the best methods for your group of 5 numbers and wheeling anything from 10 to 15 numbers is a good idea. Use a modified wheel so you don&#x27;t have to buy 100 plus tickets. Make your own wheel.<br /><br />As for the powerball number since they only draw one number out of the whole group what makes you think there is a system for that. They set the game up that way to make it almost impossible to guess the powerball number. Let the lottery machine pick the powerball number.</p>]]></description>
			<category>four4me</category>
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			<title>Reply #22</title>
			<link>https://www.lotterypost.com/thread/160488/879671</link>
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			<pubDate>Mon, 13 Aug 2007 23:45:50 GMT</pubDate>
			<dc:creator>KY Floyd</dc:creator>
			<description><![CDATA[<p>I found a site that has the first 10 million digits of the square root of 2 so somebody probably did that to Pi too. If you have the time, you&#x27;ll probably find the next draw in exact order somewhere in those millions of digits.<br /><br />Pi has been calculated to at least a billion digits, but the chance of finding any particular winning combination in there still isn&#x27;t a sure thing. To win the jackpot you need to match the winning combination. It doesn&#x27;t matter what order the numbers are drawn in, as... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/879671">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>KY Floyd</category>
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			<title>Reply #21</title>
			<link>https://www.lotterypost.com/thread/160488/879047</link>
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			<pubDate>Sun, 12 Aug 2007 17:42:26 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Guesser stated at the beginning of this thread,<br /><br />I&#x27;ve tried collaborating with others that indicate they have as much passion for developing &#x27;systems&#x27;, and almost NONE of them have offered anything back in the way of &#x27;real&#x27; theories.<br /><br />so if you have something in your stable worth trading you two may be able to do a little horse trading.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #20</title>
			<link>https://www.lotterypost.com/thread/160488/879041</link>
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			<pubDate>Sun, 12 Aug 2007 17:29:22 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>I wouldn&#x27;t mind adding guesser&#x27;s little horse to my own stable of methods, especially if that one number is red.</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #19</title>
			<link>https://www.lotterypost.com/thread/160488/879035</link>
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			<pubDate>Sun, 12 Aug 2007 17:25:02 GMT</pubDate>
			<dc:creator>Yukio</dc:creator>
			<description><![CDATA[<p>It is possible if you find some game like Lotof cil.<br /><br />This draw use 15 numbers, the matrix is only 25.<br /><br />If you eliminate the  corners  (four cold numbers) and choose to play some of the others (18 or 19 numbers for the combination) your odds of winning the Jackpot would be better.<br /><br />If you eliminate five or six cold numbers you will find a tier 1 or tier 2 prize. Even if a tier 2 prize is not much it would be enough to play the game again and if you successful eliminate more six cold number... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/879035">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Yukio</category>
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			<title>Reply #18</title>
			<link>https://www.lotterypost.com/thread/160488/879019</link>
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			<pubDate>Sun, 12 Aug 2007 17:03:29 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I never thought about it but in a 649 game, knowing one number could reduce your odds of winning the jackpot from 1:13,983,816 to 1:1,715,304 or reduce the possible combinations by 800%.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #17</title>
			<link>https://www.lotterypost.com/thread/160488/879014</link>
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			<pubDate>Sun, 12 Aug 2007 16:54:03 GMT</pubDate>
			<dc:creator>paurths</dc:creator>
			<description><![CDATA[<p>One number less to worry about perhaps?<br /><br />Every combination you fill in will have that number.<br /><br />I&#x27;d say that increases your chances drastically....<br /><br />Ofcourse 2 would be better,<br /><br />and 3 much more valuable,<br /><br />heck, why not 4?<br /><br />Or 5?<br /><br />Everyone starts at 0.<br /><br />The next is 1, then 2 follows, up you go to 3, ... etc. ...</p>]]></description>
			<category>paurths</category>
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			<title>Reply #16</title>
			<link>https://www.lotterypost.com/thread/160488/878912</link>
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			<pubDate>Sun, 12 Aug 2007 13:30:00 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>guesser,<br /><br />What would be the value of picking one number correctly even if you could do 100% of the time</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #15</title>
			<link>https://www.lotterypost.com/thread/160488/878384</link>
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			<pubDate>Sat, 11 Aug 2007 03:53:03 GMT</pubDate>
			<dc:creator>guesser</dc:creator>
			<description><![CDATA[<p>I have about 12 different &#x27;systems&#x27; or &#x27;ways&#x27; of &#x27;predicting&#x27; numbers, the problem is, at any one time, only two of those &#x27;ways&#x27; is valid, so then it becomes a game of guessing which &#x27;way&#x27; to go with ? Some get &#x27;hot&#x27;, some go ice cold, as I&#x27;ve said before, you have precisely two drawings to figure out what is &#x27;hot&#x27; before it goes &#x27;cold&#x27;, because in all my ways of tracking, streaks only last MAYBE 6-7 games at the most.<br /><br />One of my ways (to pick one number) hit with 90%+ accuracy for 6-8 months... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/878384">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>guesser</category>
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			<title>Reply #14</title>
			<link>https://www.lotterypost.com/thread/160488/878074</link>
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			<pubDate>Fri, 10 Aug 2007 18:53:49 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I&#x27;ve often said the pick3 or numbers game is not for players who want to get lucky and win some real money but for those players who love to gamble every day and win a few dollars once in a while.  I&#x27;ve seen some members post 50 numbers to play and when they get a box hit anywhere in the country they are happy.<br /><br />The facts are the odds of getting a box hit in any game are 1:210 and with more than 50 games (mid-day and evenings) their odds of getting a box hit some where in the country are 50... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/878074">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #13</title>
			<link>https://www.lotterypost.com/thread/160488/878014</link>
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			<pubDate>Fri, 10 Aug 2007 17:18:28 GMT</pubDate>
			<dc:creator>Stack47</dc:creator>
			<description><![CDATA[<p>Times have changed but Pick-3 was called  the Number  and systems were designed to pick one number not 6 or 50 and brag when one of those numbers hits in the box. There might be some logic to play 50 numbers straight to get 9 to 1 odds but if they need to box those 50 numbers to get a hit, it&#x27;s a losing proposition. I guess they forgot to add the fine print that says they are actually playing 300 numbers.<br /><br />Most Pick-3 games offer a 2 out 3 pay off, but not many people play Front Pair, Back Pai... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/878014">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Stack47</category>
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			<title>Reply #12</title>
			<link>https://www.lotterypost.com/thread/160488/877800</link>
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			<pubDate>Fri, 10 Aug 2007 06:33:45 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>Isn&#x27;t the idea of a system to accurately and consistently pick the winning numbers?<br /><br />That might be true if you&#x27;re playing a pick3 game that pays $50 for a box hit or $500 for a straight hit, but when you&#x27;re playing a pick5 or jackpot game you only have to be accurate a few times and close the rest to know you&#x27;re doing something right.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #11</title>
			<link>https://www.lotterypost.com/thread/160488/877784</link>
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			<pubDate>Fri, 10 Aug 2007 04:31:35 GMT</pubDate>
			<dc:creator>Stack47</dc:creator>
			<description><![CDATA[<p>I was thinking of something like starting with multiplying the previous drawing by Pi, etc.<br /><br />Aw, the old  had I  system. Had I mathematically done this, that, or something else to the previous draw or drawings, I would have the winning numbers in the next draw. These systems are based on knowing the results and could also be called  it worked once so it should always work  strategy.<br /><br />You could start out by creating an equation; previous draw (pd) plus/minus/multiplied/divided/ by X equal t... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/877784">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>Stack47</category>
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			<title>Reply #10</title>
			<link>https://www.lotterypost.com/thread/160488/877368</link>
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			<pubDate>Thu, 09 Aug 2007 16:40:15 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>I agree with guesser, tracking trends gives you a lot of information but if you can&#x27;t tie all that information together to get a picture of how each piece works with the others such that you can pick three or more of the winning numbers together every time, it&#x27;s not going to help you.  Matching two is better than matching nothing but with most games it&#x27;s the same as matching nothing.<br /><br />Stay tuned and continue to read others thoughts as well as contribute your owns, maybe some day someone will h... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/877368">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #9</title>
			<link>https://www.lotterypost.com/thread/160488/877216</link>
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			<pubDate>Thu, 09 Aug 2007 12:07:32 GMT</pubDate>
			<dc:creator>Lkydeb*594</dc:creator>
			<description><![CDATA[<p>I have won once in Fantasy 5 but I don&#x27;t play p5 anymore, I&#x27;m into p3 for now.  I will get back to p5 when I have more time in my hands but right now I&#x27;m too busy with my job. P3 alone is enough to work with on paper   pencil   pc.</p>]]></description>
			<category>Lkydeb*594</category>
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			<title>Reply #8</title>
			<link>https://www.lotterypost.com/thread/160488/877159</link>
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			<pubDate>Thu, 09 Aug 2007 06:10:21 GMT</pubDate>
			<dc:creator>four4me</dc:creator>
			<description><![CDATA[<p>Yes Stgermain has won lil lotto 2 times</p>]]></description>
			<category>four4me</category>
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			<title>Reply #7</title>
			<link>https://www.lotterypost.com/thread/160488/876832</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/160488/876832</guid>
			<pubDate>Wed, 08 Aug 2007 18:58:26 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>It should be noted too that many members post predictions that are checked by LP which also provide statistics about them.  You can check the top predictors for the type of game you&#x27;re playing and then do a search to find what they have written in the past about picking numbers.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #6</title>
			<link>https://www.lotterypost.com/thread/160488/876651</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/160488/876651</guid>
			<pubDate>Wed, 08 Aug 2007 14:43:23 GMT</pubDate>
			<dc:creator>guesser</dc:creator>
			<description><![CDATA[<p>I concur with RJOH.<br /><br />I personally think AT BEST any &#x27;system&#x27; will help you narrow it down to two numbers - three at the very most.<br /><br />You can develop a system that will get you to a list of viable numbers, and in due time they MIGHT hit - but that matrix changes after every drawing.<br /><br />I just about always get 2 WB every drawing, I get 3 frequently, and I&#x27;ve gotten 4 &#x27;a lot&#x27; of times in the last 19 months, but getting them with that 5th number and/or the PB is ever-elusive.<br /><br />One thing is, eve... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/876651">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>guesser</category>
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			<title>Reply #5</title>
			<link>https://www.lotterypost.com/thread/160488/876611</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/160488/876611</guid>
			<pubDate>Wed, 08 Aug 2007 13:17:40 GMT</pubDate>
			<dc:creator>WIN  D</dc:creator>
			<description><![CDATA[<p>Learning the Math behind the game ....... that will get you closer to what you want than anything out there.<br /><br />In this game ....Math is Sexy</p>]]></description>
			<category>WIN  D</category>
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			<title>Reply #4</title>
			<link>https://www.lotterypost.com/thread/160488/876604</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/160488/876604</guid>
			<pubDate>Wed, 08 Aug 2007 13:02:09 GMT</pubDate>
			<dc:creator>LottoChica23</dc:creator>
			<description><![CDATA[<p>In my experience, I have found that combining systems can be fruitful. I agree with time*treat, it is important to find the right combination of systems to put together.<br /><br />Some systems to consider combining (for Pick 3) are Mirrors, Mates, Prof Hitts workouts, GAPS, VTRACS, Followers, Lottery Bible and the tools on LP e.g. Number Deflate.<br /><br />Good Luck</p>]]></description>
			<category>LottoChica23</category>
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			<title>Reply #3</title>
			<link>https://www.lotterypost.com/thread/160488/876567</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/160488/876567</guid>
			<pubDate>Wed, 08 Aug 2007 10:31:01 GMT</pubDate>
			<dc:creator>time*treat</dc:creator>
			<description><![CDATA[<p>Some players combine their own methods with others&#x27;, and play the numbers that appear in both or (2 of 3, etc.) sets.  I&#x27;ve posted in threads and blogged about doing this, but it is  determined loner  type work.<br /><br />The hurdle is to determine which systems to combine. You can&#x27;t just throw any 3 or 4 together. Optimizing involves lots of testing. Most people are not willing to do this much work, though, so you will not find much help.<br /><br />My theory-in-progress answer to your question is  yes... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/876567">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>time*treat</category>
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			<title>Reply #2</title>
			<link>https://www.lotterypost.com/thread/160488/876479</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/160488/876479</guid>
			<pubDate>Wed, 08 Aug 2007 03:31:26 GMT</pubDate>
			<dc:creator>RJOh</dc:creator>
			<description><![CDATA[<p>The question  Has anyone here every won a jackpot?  has been asked and answered  No , so it follows no one here is going to be able to tell you what works best when it comes to winning  one.<br /><br />At best a member may be able to do is offer their theories which I have done many times but most people aren&#x27;t willing to take it from there, they want a working system. something they can&#x27;t even buy.<br /><br />My theory is what works most is most likely to work again.</p>]]></description>
			<category>RJOh</category>
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			<title>Reply #1</title>
			<link>https://www.lotterypost.com/thread/160488/876461</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/160488/876461</guid>
			<pubDate>Wed, 08 Aug 2007 03:10:32 GMT</pubDate>
			<dc:creator>guesser</dc:creator>
			<description><![CDATA[<p>I tried that, it&#x27;s never worked so I dropped it.<br /><br />I&#x27;ve tried collaborating with others that indicate they have as much passion for developing &#x27;systems&#x27;, and almost NONE of them have offered anything back in the way of &#x27;real&#x27; theories.<br /><br />So, what I do now is just narrow my &#x27;systems&#x27; down to about 3 WB numbers, and for the other 2, I guess/throw darts, mix &#x27;em up, and I seem to do OK.<br /><br />And for the PB itself, there are things you can do to narrow it down, but even at that, I&#x27;m narrowing it dow... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488/876461">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>guesser</category>
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			<title>Is it possible...</title>
			<link>https://www.lotterypost.com/thread/160488</link>
			<guid isPermaLink="true">https://www.lotterypost.com/thread/160488</guid>
			<pubDate>Wed, 08 Aug 2007 03:03:31 GMT</pubDate>
			<dc:creator>CountingMan</dc:creator>
			<description><![CDATA[<p>Is it possible to use multiple methods to  corner  or  squeeze  and identify winning numbers for the next drawing?<br /><br />What I am thinking of is using several different analysis methods, coming from  different angles  of approach to identify the next drawing winners.  Like using a piece of this system, and a part of that one.  I was thinking of something like starting with multiplying the previous drawing by Pi, etc. and taking those results and comparing it to other systems/methods results in ord... &#x5b;&#xa0;<a href="https://www.lotterypost.com/thread/160488">More</a>&#xa0;&#x5d;</p>]]></description>
			<category>CountingMan</category>
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